InforMedia Services (IMS)

Technology Instruction for St. Cloud State University

Archive for the 'digital identity' Category

Minecraft: Games and Gamification

Posted by Plamen Miltenoff on 20th April 2014

The Minecraft Experience Panel Presentation Games for Change NYC April 24th 2014

http://www.minecraftexperience.net/G4C2014+Panel

Extended Description:

Last year at G4C Nick Fortugno threw some controversy into the conversation about Minecraft by suggesting Minecraft was not a game but a toy. The proposed panel extends that conversation by asking what is the Minecraft experience, can it be defined or categorised and what as game designers and exponents can we take from understanding its zeitgeist and the impact it has had on the serious gaming landscape?

In 2012/23 at both GLS and G4C many presenters made jokes about including the obligatory Minecraft slide and for very good reasons. Minecraft is arguably a game of immense impact. It has been embraced as part of learning programs focussing on seemingly disparate areas from digital citizenship, history, coding and the maker movement. It is probably the first game brought into the classroom by teachers to leverage the out of school groundswell of existing player excitement. It’s impact is multi generational and perhaps more global than any game before it. The fan base and user community/ies are strong and well supported and exemplar of the potential Jim Gee describes for Big G game. This panel proposes to leverage that Big G space in the lead up to Games for Change 2014 and to honor the voices of its players.

Minecraft has been variously described as a game, toy sandpit, learning space, creative environment, virtual world, and game-infused service. But what really are the affordances of this blocky 16 bit program and how can we even begin to define its value to learning? Enter the Minecraft Experience, a global crowdsourced program managed by Bron Stuckey of The Massively Minecraft Project. People engaging in Minecraft activities about the globe are being invited to describe Minecraft in all its contexts and adaptations. The categories for these experiences will emerge from the crowd sourced content as members contribute thoughts, media, resources and questions to build the __Minecraft Experience__ evidence base.

This panel of notable speakers has been drawn together to answer provocative questions about Minecraft’s success and define its relationship to and impact on learning. The panelists have been chosen to represent play in many contexts formal education, informal learning, self-organised learning, schools and non-school contexts. They include game designers, educators, researchers, learners and parents who have each had a personal and professional experience of this and many other games.

Panelists take a position on the Minecraft experience and use the resources provided by members of the project to inform, support and evidence their case.

How are players, educators and researchers invited to contribute?

  • project wiki to prod, poke, stimulate and support crowd sourced content and dialog
  • live youth speakers on the panel
  • social media and wiki activity in lead-up using selected #minecraftproject
  • video inclusions of educators, parents, kids/youth arguments, evidence and questions
  • promotion of youth media pieces from existing YouTube etc to support and stimulate various provocative dialogs
  • livestream of the panel to global contributors with live feedback and questions.

Who could benefit from joining this project and attending the G4C 2014 panel session?

  • Educators seeking to understand Minecraft’s value to learning
  • Programs seeking to adapt Minecraft as part of a program of impact or change.
  • Game designers seeking to build in its wake
  • Anyone wanting to consider issues of fidelity, adaptation, constructionism, popular culture, and impact in gaming.

http://www.stevehargadon.com/2014/04/learning-revolution-conference-schedule.html

http://www.connectsafely.org/teacher-teaching-minecraft-looks-like/

http://www.pearltrees.com/#/N-f=1_10785583&N-fa=3358517&N-p=105030132&N-play=0&N-s=1_10785583&N-u=1_372724

http://gamesandimpact.org/members/bronst/activity/friends/

Posted in digital identity, gamification, gaming | No Comments »

Do Digital Natives Really Exist?

Posted by Plamen Miltenoff on 28th December 2013

Do Digital Natives Really Exist?

http://blogs.kqed.org/mindshift/2013/12/do-digital-natives-really-exist/?utm_source=feedburner&utm_medium=email&utm_campaign=Feed%3A+kqed%2FnHAK+%28MindShift%29

it’s an accurate depiction of the current generation of students? No one is born with knowledge. Everything is learned through environment and practice, so maybe it’s time to reexamine long held assumptions about students’ relationships to technology.

Posted in digital citizenship, digital identity, digital immigrants, digital naitives | No Comments »

Hacking the Future: Privacy, Identity, and Anonymity On the Web

Posted by Plamen Miltenoff on 3rd December 2013

for the entire list of books, EBooks, and DVDs acquired in November 2013, please use this Google Doc list: 

https://docs.google.com/spreadsheet/ccc?key=0ArIvS0UYhpxFdDZ0QUhhSzJLWmd5QTNSWDlhaHBNTEE&usp=sharing 

Stryker, Cole. Hacking the Future: Privacy, Identity, and Anonymity On the Web. New York: Overlook Duckworth, 2012.

Stryker, Cole Hacking The Future TK5105.875.I57 S7793 2012 Main

Posted in digital identity, Library and information science | No Comments »

Free Pinterest-Style Education Service Hosts Common Core Teaching Aids

Posted by Plamen Miltenoff on 20th November 2013

Free Pinterest-Style Education Service Hosts Common Core Teaching Aids
Read more at http://thejournal.com/articles/2013/11/13/free-pinterest-style-education-service-hosts-common-core-teaching-aids.aspx?admgarea=Features1#47RHZap101LWFKq5.99

In my opinion, this is very much the same like TeacherTube (http://www.teachertube.com/) as YouTube alternative. It is worth considering, but…

Posted in digital identity, digital storytelling, distance learning, distributive learning, hybrid learning, information technology, instructional technology, pinterest, social media, Uncategorized, YouTube | No Comments »

Pro Domo Sua: Are We Puppets in a Wired World? Surveillance and privacy revisited…

Posted by Plamen Miltenoff on 23rd October 2013

http://www.nybooks.com/articles/archives/2013/nov/07/are-we-puppets-wired-world/

Are We Puppets in a Wired World?

But while we were having fun, we happily and willingly helped to create the greatest surveillance system ever imagined, a web whose strings give governments and businesses countless threads to pull, which makes us…puppets. The free flow of information over the Internet (except in places where that flow is blocked), which serves us well, may serve others better. Whether this distinction turns out to matter may be the one piece of information the Internet cannot deliver.

 

Posted in Blog, collaboration and creativity, copyright, Cybersecurity, digital citizenship, digital identity, Digital literacy, Digital rights management (DRM), Digital rights management (DRM), digital storytelling, information technology, issues, media management, mobile apps, mobile devices, mobile learning, privacy, social media, technology, technology literacy | No Comments »

Digital Identity and Digital Citizenship

Posted by Plamen Miltenoff on 3rd October 2013

5 Excellent Videos to Teach Your Students about Digital Citizenship ~ Educational Technology and Mobile Learning

bibliography:

Ramspott’s blog entry best written for my personal taste, but here is a long list of additional and similar opinions:

Bramman, R. (n.d.). Digital Identity Essentials: Understanding Online Etiquette and the Rules Social Media Engagement. Research Personal Branding. Retrieved October 3, 2013, from http://www.reachpersonalbranding.com/digital-identity-essentials-understanding-online-etiquette-and-the-rules-social-media-engagement/

Braunstein, D. (2013, March 20). Digital Identities: Who Are You When You’re Online? Huffington Post. Retrieved from http://www.huffingtonpost.com/danya-braunstein/digital-identities-who-ar_b_2904211.html
Dalton, J. C., & Crosby, P. C. (2013). Digital Identity: How Social Media Are Influencing Student Learning and Development in College. Journal of College and Character, 14(1), 1–4. doi:10.1515/jcc-2013-0001
Death and the Social Network: The Persistence of Digital Identity. (n.d.). Jed Brubaker. Retrieved October 3, 2013, from http://www.jedbrubaker.com/death-and-the-social-network-the-persistence-of-digital-identity/
Digital identity. (2013, October 3). In Wikipedia, the free encyclopedia. Retrieved from http://en.wikipedia.org/w/index.php?title=Digital_identity&oldid=575355398
Digital Identity – Social Media and You. (n.d.). Altan Khendup. Retrieved October 3, 2013, from http://altankhendup.com/altankhendupblog/2013/6/6/digital-identity-social-media-and-you
Digital Identity and Social Media CFC. (n.d.). Liquid Learning. Retrieved October 3, 2013, from http://warburton.typepad.com/liquidlearning/2009/09/digital-identity-and-social-media-cfc.html
Digital Identity, Social Media, Privacy, Balance, and Being Radical. (n.d.). Retrieved October 3, 2013, from http://eduniverse.org/digital-identity-social-media-privacy-balance-and-being-radical
fsubeccaramspott. (n.d.). 2013: The Year of Digital Identity Development in Higher Education. CASE Blog. Retrieved October 3, 2013, from http://blog.case.org/2013/01/15/2013-the-year-of-digital-identity-development-in-higher-education/
Higher Ed Live – Digital Identity Development. (n.d.). Higher Ed Live. Retrieved October 3, 2013, from http://higheredlive.com/higher-ed-live-digital-identity-development/
Manage Your Digital Identity | Inside Higher Ed. (n.d.). Retrieved October 3, 2013, from http://www.insidehighered.com/blogs/gradhacker/manage-your-digital-identity
News: Social Media Thought Leader Eric Stoller to Speak About Digital Identity and Higher Education at Kent State, Feb. 14. (n.d.). Kent State University. Retrieved October 3, 2013, from http://www.kent.edu/news/newsdetail.cfm?newsitem=CAB2045F-0159-B0DC-526E15EFB8C5A416
Stewart, B. (n.d.). Digital Identities: Six Key Selves of Networked Publics. The Theoryblog. Retrieved October 3, 2013, from http://www.reachpersonalbranding.com/digital-identity-essentials-understanding-online-etiquette-and-the-rules-social-media-engagement/
Stroller, E. (n.d.). Digital Identity and Social Media // Speaker Deck. Retrieved October 3, 2013, from https://speakerdeck.com/ericstoller/digital-identity-and-social-media
Warburton, S., & Hatzipanagos, S. (Eds.). (2012). Digital Identity and Social Media: IGI Global. Retrieved from http://www.igi-global.com/book/digital-identity-social-media/63892

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Teach Digital Citizenship with … Minecraft

http://askatechteacher.wordpress.com/2013/10/03/teach-digital-citizenship-with-minecraft/

In the summer, there was an article about physics professor using Minecraft, but that’s not new because an MIT physics professor was using rap in the down of podcasting to teach physics and then another one later on was using Second Life. All of them gone by now…

From: Ewing, M Keith
Sent: Monday, September 30, 2013 4:43 PM
Subject: Eric Stoller on Digital Identity

A couple of interesting links to comments by Eric Stoller on “digital identity” – which he defines as “made up of their online interactions and exchanges.”

Character Clearinghouse – Interview with Eric Stoller, 2013 Jon C. Dalton Institute on College Student Values, Keynote Speaker

https://characterclearinghouse.fsu.edu/index.php/jon-c-dalton-institute-on-college-student-values/keynote-speakers/925-stoller

Digital Identity Keynote at Curry College (full video is about 63 minutes; includes transcript of the Twitter stream about his talk)

http://ericstoller.com/blog/2013/06/21/digital-identity-keynote-at-curry-college/

Eric might make a good speaker to students (and faculty) …

my (Plamen) note: Keith’s email and his suggestions for readings, e.g.

http://www.degruyter.com/view/j/jcc.2013.14.issue-1/jcc-2013-0001/jcc-2013-0001.xml

connects with “contemplative computing” and Turkle’s disconnect, so I am entering as tags

Posted in announcement, collaboration and creativity, digital citizenship, digital identity, Digital literacy, learning, social media | 2 Comments »