We define immersive scholarship as any scholarly work developed through or implemented utilizing technologies including Virtual Reality, Augmented Reality, Mixed Reality, Visualization (i.e., large format displays and visualization walls, GIS, Tableau), and any related hardware, programs or software.
We are seeking survey participants who are employed in an academic library and who currently support immersive scholarship and technologies at their institution.
how your academic library has developed tools, implemented third party hardware/software, and in what barriers you have identified at your institution in supporting immersive scholarship.
Link to Online Survey
Bitmojis, Gifs, and Snaps in the Classroom? Oh My!
Tierney King JULY 29TH, 2019
A Bitmoji, an avatar in which you create yourself, respond to student emails with Bitmojis super-fast if it’s built into the Chrome browser
Although Snapchat can be used to create Bitmojis, Price also suggested using Snapchat to create “Snap stories” for students. “These take longer, and this method focuses on the creation of content,” she says.
FCC changes its rules, puts educational spectrum up for open auction
more on FCC in this IMS blog
Goldie Blumenstyk, called it the “embedded for-profit university” because there’s all these different for-profits operations within a nonprofit higher-ed institution.
One of the MOOC founders who said five years later, well MOOCs have failed as an educational experiment. And my comment to that was, they never were an educational experiment.
Anya Kamenetz called “DIY U” people cobbling together an education from various sources
And we are in a world of multiple new models. The work I’ve done in the last 20 years in online or technologically enhanced learning suggests that fewer than 10 percent of the people who are learners are able to self-direct—or really more like 4 percent.
Survey of Academic Library Leadership: Evaluation of Library Info Technology Lending Programs (ISBN No:978-1-57440-591-0 )
survey of 116 directors, deans and other high level officials of academic libraries about how they feel about their library’s info technology lending programs.
data on the level of satisfaction with such programs, plans for library budget support
for these programs, and plans for new acquisitions of tablets, virtual reality
technology, laptops, digital cameras and other types of information
technology. In addition to looking at plans for the future, the report gives
detailed data on the level and nature of budgetary support for technology
lending programs over the past few years. Survey participants also comment on
which library constituencies use the programs the most.
- Administrators over age 65 were much more likely than others to want to contract the program while those under age 50 were much less likely.
- In general, the more sophisticated the degree offered by the college, the greater the likelihood that it had increased spending on its technology lending program over the past three years.
- Art and architecture students were frequently cited as prime users of academic library technology lending programs.
More on nursing and VR in this IMS blog
more on Zoom in this IMS blog