Archive of ‘learning’ category

visuals in the classroom

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more on visuals in this IMS blog
https://blog.stcloudstate.edu/ims?s=visuals

end of year burnout

End of Year Burnout: How to Finish the Marathon in Stride

Four tips for how to keep going strong all the way to the end of the year.
By Maurice J. Elias May 20, 2014

https://www.edutopia.org/blog/end-of-year-burnout-how-to-finish-stride-maurice-elias

Cary Cherniss, whose book Beyond Burnout

1. Reconnect your kids and with your kids: Not your students—your kids.

2. Share your interests: Talk to them about things that interest you.

3. Talk about the summer

4. Engage and encourage their aspirations and dreams

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Ready to quit? Practical advice for when burnout takes hold

By: Lauren Hamby

https://newspring.cc/articles/ready-to-quit-practical-advice-for-when-burnout-takes-hold

Five Ways to Fight Burnout at Work

1. Remember your purpose.

2. Be intentional about who you spend time with.

3. Ask for help if you need it.

4. Be a lifelong learner.

5. Rest.

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5 Things You Can Do To Avoid Teacher Stress And Burnout

https://topnotchteaching.com/classroom-management-organisation/tips-to-avoid-teacher-stress-and-burnout/

1. Bust Teacher Burnout with a Mental Health Day

2. Better Boundaries Help Stop Teacher Burnout

3. Be Realistic to Avoid Burnout

4. Practice Good Mental Health Habits Daily

5. Be Aware of Your Stress and Stop It Fast

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10 Steps for Avoiding Teacher Burnout

By Ben Johnson April 22, 2014
https://www.edutopia.org/blog/ten-tips-to-avoid-teacher-burnout-ben-johnson

STEP #1) HAVE FUN DAILY WITH YOUR STUDENTS

STEP #2) TAKE CARE OF YOUR HEALTH

STEP #3) LEARN SOMETHING NEW AND SHARE IT WITH YOUR STUDENTS

STEP #4) HELP ANOTHER TEACHER

STEP #5) MAKE SOMEONE’S DAY

STEP #6) LIGHTEN UP

STEP #7) BE A SCIENTIST

STEP #8) LOOK FOR THE POSITIVE

STEP #9) REDECORATE

STEP #10) TRUST STUDENTS MORE

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more on burnout in this IMS blog
https://blog.stcloudstate.edu/ims?s=burnout

NewSchool Summit

As Charters Face Growing Opposition, NewSchools Summit Makes Its Case

By Tony Wan     May 14, 2019

https://www.edsurge.com/news/2019-05-14-as-charters-face-growing-opposition-newschools-summit-makes-its-case

for the past 21 years its organizer, the Oakland, Calif.-based nonprofit known as NewSchools Venture Fund, has also put millions of dollars into novel schools in public districts

Charter schools operate with public funding, and sometimes philanthropic support, but are managed by an outside organization that is independent from local district oversight. In California, they are run by nonprofit organizations with self-elected boards. (For-profit charters are outlawed.)

Their supporters and operators—who make up the vast majority of the 1,300-plus attendees at this year’s Summit—say the model offers the flexibility needed to introduce, test and adopt new curriculum, tools and pedagogical approaches that could better serve students, particularly in low-income and minority communities.

Rocketship Education was an early showcase for blended learning, where students rotate between working on computers and in small groups with teachers. Summit Public Schools, a network of charters that now claims a nationwide footprint, promotes project-based learning assisted by an online learning platform.

But charters have also attracted an increasingly vocal opposition, who charge them with funneling students, teachers and funds from traditional district schools. Aside from raising teacher salaries, a sticking point in the recent California teachers’ strikes in Los Angeles and Oakland has been stopping the growth of charter schools.

Detractors can point to fully-virtual charters, run by for-profit companies, that have been fined for misleading claims and graduating students at rates far below those at traditional schools. At the same time, research suggests that students attending charter schools in urban regions outperform their peers in traditional school settings.

While the first decade of this century saw double-digit percentage increase in the number of such schools, it has almost entirely plateaued (at 1 percent growth) in the 2017-2018 school year, according to data from the National Alliance for Public Charter Schools.

 

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more on charter schools in this IMS blog
https://blog.stcloudstate.edu/ims?s=charter

K12 IT leaders work with people

K-12 IT leaders need to work with people, not just tech

<https://www.educationdive.com/news/k-12-it-leaders-need-to-work-with-people-not-just-tech/555004/

My note: this is the first step toward the conclusion of my dissertation: the CIO in education must wear three hats: computer geek, educator and administrator.

District Administration reports.

Since edtech varies from district to district and state to state, it’s unlikely that an IT candidate will be up-to-speed on the current system in use. Alabama solves this problem by offering the Alabama Chief Technology Officer certification program.

It is critical for those in K-12 IT leadership to understand the unique customer service needs of the education industry. When technology doesn’t work, it throws a wrench into an entire day of learning. Educators need a fast fix and responsive service. Effective tech leaders will delegate by teaming up with tech-savvy teachers who can serve as school tech leaders. This strategy allows for an on-site tech expert to step in to put out fires before the tech expert arrives.

Former teachers can also make strong chief technology officers because they understand both tech and education. This allows them to build trust with the staff, which is a critical component to launching new technology initiatives.

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more on digital literacy for EDAD in this IMS blog
https://blog.stcloudstate.edu/ims?s=digital+literacy+edad

DGBL in higher ed

Digital Game-Based Learning in Higher Ed Moves Beyond the Hype

By George Lorenzo     Aug 4, 2016

https://www.edsurge.com/news/2016-08-04-digital-game-based-learning-in-higher-ed-moves-beyond-the-hype

Toolwire and Muzzy Lane, two digital game-based learning (DGBL) vendors that are making significant strides in higher education through their “serious game” products. The state of DGBL in higher ed is not nearly as prevalent and accepted as it is in K-12, but growing quickly.

Serious games feature evidenced-centered design, whereby data is collected, analyzed and adapted to the knowledge level of the player

Andy Phelps, director of the Rochester Institute of Technology Center for Media, Arts, Games, Interaction and Creativity (MAGIC) and executive committee member of the Higher Education Video Game Alliance (HEVGA),adds that “game-based learning has the opportunity to really challenge our assumptions about linear modes of educational interaction.”

Muzzy Lane, s higher-education-oriented Practice Series games, in partnership with McGraw Hill, feature titles in Marketing, Spanish, Medical Office and Operations.

The Challenge of Creating Worthy GamesBoth Toolwire and Muzzy Lane DGBL products are not of the “Triple A” PlayStation 4 and Xbox One variety, meaning they do not have all the high-fidelity, digital-media bells and whistles that are inside the heavily advertised war games and sports games geared toward the more than $99 billion global video game consumer marketplace, according to gaming market intelligence company Newzoo.

the state of DGBL in higher education consists of very effective digital games of less-than-Triple A fidelity coming out of private companies like Toolwire and Muzzy Lane, as well as from a good number of college and university game design innovation centers similar to RIT’s MAGIC. These include the Games+Learning+Society (GLS) Center at the University of Wisconsin-Madison; the University of Southern California Interactive Media and Games Division, the Carnegie Mellon University Entertainment Technology Center and the New York University Game Center.

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more on DGBL in this IMS blog
https://blog.stcloudstate.edu/ims?s=dgbl

mental health discussion

Mental health of college students and Lee’s new book: “Delivering College Mental Health”

Join Bryan Alexander and Lee Keyes, executive director, Counseling Center at the University of Alabama, and author of Delivering Effective College Mental Health Services for an engaging live discussion on the future of mental health in higher education.
Bryan plans to ask Lee about unfolding trends in college student mental health and his thoughts around the rise in anxiety and stress. We will explore how universities are changing their approaches to student mental health and what roles technology may play in harming or helping psychological well-being.
What questions or thoughts do you have? Join and take part in the discussion!
Registration at:
https://nam05.safelinks.protection.outlook.com/?url=http%3A%2F%2Fr20.rs6.net%2Ftn.jsp%3Ff%3D001wXPq-Mkb9ES5TqzpnbEq_kE8DYDepBVxUtrTbcGYDFbe6_cOIQEoQzKZeib2iwvQo7Y9lihL0XiKmPtaTLRXrr1gre1whAiXvgD2bfQq3o-Jd1T6RzoyzExSt_bI0aj9yC9K9yVr8QInpBWvFenbP1Th9LMZSAqCkX3idDvYBhE%3D%26c%3DOm7NHut1tu3xr83fqUbt5JAnaIqgZKFevlP1Qo_Vjb9lkMuzoNtrGQ%3D%3D%26ch%3DI4n_tILQzz-C9RV93BjCwbBVsCY6gpKj7z26S8u5R0LkVD5ly36v6A%3D%3D&data=01%7C01%7Cpmiltenoff%40stcloudstate.edu%7Cca88694f5230470d577c08d6da07f507%7C5e40e2ed600b4eeaa9851d0c9dcca629%7C0&sdata=yzcl7mA4bjSJrPBm494qlCIFlt8Of3MYolRMoJnWbgE%3D&reserved=0
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My notes from the webinar:
we have to understand stress in America. steadily climbing, even if generations experience it differently. https://www.apa.org/news/press/releases/stress/ 
Lee about “Mobile First” – like First Aid. Often by text and email. after Bryan asked how Adjuncts can deal with such situations, if
Counseling Centers need those additions.
Mobile First apps.
most crisis situations are a form of panic. if addressed quickly, one can prevent growing and turning into a major episode.
mindfulness can be different for the different type of issues of students.
libraries as the campus community center.
can be done on
conflation of immaturity and irresponsibility with stress and panic. Latter might be expressed in a way it is immature, but one has to meet them where they are, not judgement and denial, which will make it worse. Tough love will not help. Upholding classroom expectations and rules, but can be supportive at the same time. When pressed by time
Daniel Stanford De Paul. Cohort fundamentals of good teaching. instead of “fail safely”
https://www.mentalhealthfirstaid.org/ it is expensive. local tailor made concept by local program. put together the same concept.
academic hazing hasn’t changed since medieval time. the trauma instructors starts their career with.

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age for the first smart phone

https://www.kqed.org/mindshift/49742/deciding-at-what-age-to-give-a-kid-a-smartphone

Nov 21, 2017, Claire McInerny

We hear that smartphones can be addictive, that screen time can hurt learning, but can’t these minicomputers also teach kids about responsibility and put educational apps at their tiny fingertips?

safety

Common Sense Media, a nonprofit focused on kids and technology, says rather than considering the age of a child, focus on maturity. Some questions to consider are:

  • Are they responsible with their belongings?
  • Will they follow rules around phone use?
  • Would having easy access to friends benefit them for social reasons?
  • And do kids need to be in touch for safety reasons? If so, will an old-fashioned flip phone (like the one Sydney never charged) do the trick?

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https://www.digitaltrends.com/mobile/right-age-for-smartphone-child/ 2016

While Pew Research from 2015 puts adult smartphone ownership in the U.S. at 72 percent, there’s some debate about smartphone ownership among children. The average age for a child to get their first smartphone is currently 10.3 years according to the recent Influence Central report, Kids & Tech: The Evolution of Today’s Digital Natives.

An average of 65 percent of children aged between 8 and 11 have their own smartphone in the U.K. according to a survey by Internet Matters. That survey also found that the majority of parents would like a minimum age for smartphone ownership in the U.K. to be set at age 10.

However, some kids are using smartphones from a very young age. One study by the American Academy of Pediatrics that focused on children in an urban, low-income, minority community suggested that almost all children (96.6 percent) use mobile devices and that 75 percent have their own mobile device by the age of four.

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peer reviewed

Lauricella, A., Wartella, E., & Rideout, V. (2015). Young children’s screen time: The complex role of parent and child factors. Journal of Applied Developmental Psychology36, 11–17. https://doi.org/10.1016/j.appdev.2014.12.001

Wood, E., Petkovski, M., De Pasquale, D., Gottardo, A., Evans, M., & Savage, R. (2016). Parent Scaffolding of Young Children When Engaged with Mobile Technology. Frontiers in Psychology. Retrieved from http://discovery.ucl.ac.uk/10024286/1/Wood_Parent_Scaffolding_Young_Children.pdf

Rikuya Hosokawa, & Toshiki Katsura. (2018). Association between mobile technology use and child adjustment in early elementary school age. PLoS ONE, 13(7), e0199959. https://doi.org/10.1371/journal.pone.0199959

Percentage of moms whose children used device by age 2.(THE DATA PAGE)(Statistical data). (2011). Editor & Publisher, 144(10).

PERCENTAGE OF MOMS WHOSE CHILDREN USED DEVICE BY AGE 2

                          Gen Y moms   Gen X moms

Laptop                        34%          29%
Cell Phone                    34%          26%
Smart Phone                   33%          20%
Digital Camera                30%          18%
iPod                          34%          13%
Videogame System              13%           8%
Hand-held gaming device       13%          10%

Source: Frank N. Magid & Associates, Inc./Metacafe

E moms blogher and parenting 8 2, jkc from Elisa Camahort Page

 

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more about the use of mobile devices in the classroom in this IMS blog entry
https://blog.stcloudstate.edu/ims/2017/04/03/use-of-laptops-in-the-classroom/

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