Archive of ‘educational technology’ category

social media for good

9 ways real students use social media for good

Michael Niehoff  October 2, 2019

https://www.iste.org/explore/Digital-citizenship/9-ways-real-students-use-social-media-for-good

1.  Sharing tools and resources.

2.  Gathering survey data.

3. Collaborating with peers.

4. Participating in group work.

5. Communicating with teachers.

6. Researching careers.

7. Meeting with mentors and experts.

8. Showcasing student work.  

9. Creating digital portfolios.

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more about social media in education in this IMS blog
http://blog.stcloudstate.edu/ims?s=social+media+education

digitally native need computer help

The Smartphone Generation Needs Computer Help

Young people may be expert social-media and smartphone users, but many lack the digital skills they need for today’s jobs. How can we set them up for success?

https://www.theatlantic.com/sponsored/grow-google-2019/smartphone-generation-computer-help/3127/

Kenneth Cole’s classroom at the Boys & Girls Club of Dane County, located on a quiet residential street in Madison, Wisconsin.

The classes Cole teaches use Grow with Google’s Applied Digital Skills online curriculum.

One day he may lead Club members in a lesson on building digital resumes that can be customized quickly and make job-seeking easier when applying online. Another day they may create a blog. On this particular day, they drew up a budget for an upcoming event using a spreadsheet. For kids who are often glued to their smartphones, these types of digital tasks, surprisingly, can be new experiences.

The vast majority of young Americans have access to a smartphone, and nearly half say they are online “almost constantly.”

But although smartphones can be powerful learning tools when applied productively, these reports of hyperconnectivity and technological proficiency mask a deeper paucity of digital skills. This often-overlooked phenomenon is limiting some young people’s ability—particularly those in rural and low-income communities—to succeed in school and the workplace, where digital skills are increasingly required to collaborate effectively and complete everyday tasks.

According to a survey by Pew Research Center, only 17 percent of Americans are “digitally ready”—that is, confident using digital tools for learning. Meanwhile, in a separate study, American millennials ranked last among a group of their international peers when it came to “problem-solving in technology-rich environments,” such as sending and saving digital information

teach his sophomore pupils the technology skills they need in the workplace, as well as soft skills like teamwork.

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more on digitally native in this IMS blog
http://blog.stcloudstate.edu/ims?s=digitally+native
more on millennials in this IMS blog
http://blog.stcloudstate.edu/ims?s=millennials

Apple AR glass 2020

Apple AR glasses ready for 2020 launch, top analyst says

https://www.cnbc.com/2019/10/09/apple-augmented-reality-glasses-to-launch-in-2020-kuo.html

Companies like MicrosoftGoogle and the start-up Magic Leap have all released AR glasses over the years, but none have gained massive consumer adoption.

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https://www.wareable.com/ar/the-best-smartglasses-google-glass-and-the-rest

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more on augmented reality in this IMS blog
http://blog.stcloudstate.edu/ims?s=augmented+reality

Toolkit for an Immersive VR/AR

A Toolkit for an Immersive VR/AR Experience: The Verb Collective

https://events.educause.edu/annual-conference/2019/agenda/a-toolkit-for-an-immersive-vrar-experience–the-verb-collective

Wednesday, October 16 | 1:15p.m. – 2:15p.m. CT
Session Type: Poster Session
Delivery Format: Poster Session

The Verb Collective is an open set of VR/AR assets built on Unity and designed to help nonprogrammers (arts and humanities students) that quickly transform ideas into 3D experiences. Learn how the Verb Collective is used in the classroom and explore templates to create your own action assets.

Outcomes: Help new VR/AR users quickly create their own 3D experiences using the Verb Collective framework * Access and install the framework * Add to the framework by using a simple verb-based template to outline new actions

federated learning

https://twitter.com/benhamner/status/1177755933050462208

Federated learning: train machine learning models while preserving user privacy, by keeping user data on device (e.g. mobile phone) and only sending encrypted gradient updates (that can only be decrypted in aggregate) back to the server

https://federated.withgoogle.com/

Nursing mixed reality

 

View this post on Instagram

 

INSIGHT HEART on @magicleap allows you to explore anatomy in an interactive, visually stunning, and fun way 🔎 ♥️ 😮 . Stop by the Magic Leap booth at #UniteCopenhagen for a demo! @unitytechnologies . . #madewithunity #insightheart #magicleap #copenhagen #medicaleducation #patienteducation #spatialcomputing #anatomy #humananatomy #heartanatomy #medstudent #medizin #medizinstudent #anatomie #augmentedreality #mixedreality #virtualreality

A post shared by ANIMA RES GmbH (@anima_res) on

 

Lecture Capture

5 Reasons Why Lecture Capture Never Goes Out of Style

October 8, 10AM Central Time
Bill Cherne, VP Customer Success & Support, Sonic Foundry, has 20 years experience in both the AV and digital media industry and in managing and deploying enterprise applications and infrastructure. He has worked with Fortune 500 enterprises including American Family Insurance, Ford Motor Company, Ford Treasury and Ernst & Young, administering server infrastructures and providing consultation and design services for major software applications. In 2006, Bill joined Sonic Foundry and today leads the sales engineering team responsible for providing consultation and implementation services for Mediasite deployments and delivering customer-focused training solutions

Tammy Jackson is the Vice President of Marketing & Communications at Sonic Foundry. Tammy oversees the efforts of the company’s marketing team, developing the marketing, communication and community strategies to drive lead generation, build brand awareness and foster customer loyalty. Prior to Sonic Foundry, Tammy worked as a broadcast and print journalist for more than a decade, where she honed her passion for sharing the stories of others. She’s parlayed that passion into sharing customer successes as they creatively integrate academic and enterprise multi-media into their daily lives.

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more on Lecture Capture in this IMS blog
http://blog.stcloudstate.edu/ims?s=lecture+capture

Digital fluency for new international graduate students

SHORT LINK TO THIS INFORMATION: http://bit.ly/scsugradstudies

with Melanie Guentzel, Director of Graduate Student Services, mjguentzel@stcloudstate.edu

when: Thu, Sept. 19., noon to 1 PM
where: Plymouth campus on Zoom: https://minnstate.zoom.us/s/9504079826
who: new international graduate students at SCSU

students in Engineering Management, Regulatory Affairs, and Applied Clinical Research.

Access the library from a distance: https://www.stcloudstate.edu/library/

Research and Writing Tips

Digital fluency

 

 

App Gap

Higher Ed Needs to Bridge the ‘App Gap’ to Reach Students

By Gordon Freedman     Nov 29, 2018

https://www.edsurge.com/news/2018-11-29-higher-ed-needs-to-bridge-the-app-gap-to-reach-students

Millennials (born between 1981 and 1996) or Gen Z (born after 1996)

Today’s youth culture lives in apps—not for the sake of the technology itself, but for the rich social, psychological identity-driven mash-up that define a person, group, interactions and opinions.

When a Millennial or Gen Z-er accesses a new consumer app, it is as simple as opening the morning newspaper is for their parents or grandparents. However, when the same people look at a college schedule, fill out paperwork or an online form, access or save records that they may need later, and, eventually, try to conjure it all at the end of this process, they are stopped in their tracks.

Building a Brand, User Testing Apps, Social Media Marketing

By contrast, when brands and memes compete on social media, young people pay attention.

Without those social signals as well as continual feedback from their friends and influencers— what the younger generations rely on for context—they are likely on very different wavelengths from the colleges who want them to attend and stay, training and outreach opportunities vying for their attention, and employers who need reliable entry hires.

Each generational shift suffers a cultural communication schism, noticeable at home and in school, that in the past was navigable by the time young people focused on college or career training, or entered the workforce. Today, this is not happening.

The gap between the traditional practices and the social and consumer app world is serious. Simply creating app-like technology to mimic older processes is not the answer.

Equity is more than creating more organizational programs or developing more ineffective websites without adequate measures for engaging and empowering young people who need support.

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