Archive of ‘gamification’ category

Gamification position

Tenure Track Position in Gamification Tampere University of Technology

http://www.computeroxy.com/announcement,a2945.html

Tampere University of Technology (TUT) is an active scientific community of 2,000 employees and more than 10,000 students. The University operates in the form of a foundation and has a long-standing tradition of collaboration with other research institutions and business life. Many of the fields of research and study represented at the University play a key role in addressing global challenges. Internationality is an inherent part of all the University’s activities. Welcome to join us at TUT!

The University of Turku is a world-class multidisciplinary research university which offers interesting challenges and a unique vantage point to national and international research and education.

Tenure track (Gamification)

The tenure track position is shared between Tampere University of Technology and the University of Turku. It supports the co-operation in teaching and research in the area of gamification between the two universities.

The professorship is especially associated with the TUT Game Lab (Pori Department, TUT) and the Digital Culture research group of the Cultural Production and Landscape Studies degree programme (School of History, Culture and Arts Studies, UTU). These research groups currently have five on-going research projects related to games and playing.

The TUT Game Lab brings together learning scientists, developers and humanists to conduct research and develop new ways of utilizing games in learning. The aim is to develop and study high-impact digital games that address real world challenges.

The main research objectives of TUT Game Lab are:
– Developing scientifically justified games to demonstrate and conduct research
– Studying the impact of educational games
– Exploring ways to combine learning and assessment in games
– Studying and modelling the playing experience

The Digital Culture research group (UTU) has three research focuses:
– cultural appropriation of technologies
– social media
– game cultures.

The Digital Culture research group specializes in the study of the cultural history of digital games and the uses of digital game histories in contemporary culture (so-called “history culture”). Furthermore, the research group has participated in various digital game exhibition projects as well as practical game design and gamification projects combining digital and non-digital elements. Digital Culture is a part of the Cultural Production and Landscape Studies degree programme which also incorporates two other major subjects: Cultural Heritage Studies and Landscape Studies.

Job description:

We invite applications for one (1) tenure track position in the area of Gamification.

The area of gamification covers:
– research of games and gamification
– games and playing as a cultural phenomenon
– game mechanisms, edugames and pervasive playing
– utilization of games in business, e.g. in new products and services

The emphasis of the position can be tailored according to the specific expertise of the candidate. Suitable educational and research backgrounds for the position include e.g. media studies, cultural studies, information technology and business and management.

The successful candidate is expected to:
– pursue and supervise scientific research in the field
– lead, conduct and develop education in the field
– participate in the activities of the national and international scientific communities
– acquire external funding
– interact with society
– commit to the strategies of TUT and UTU.

The successful candidate will participate in teaching both in the master’s degree programme in Management and Information Technology (TUT) as well as the subject of Digital Culture (UTU) by integrating the gamification theme into the existing course selection, in particular. Supervising theses and conducting doctoral seminars are also essential areas of responsibility.

The position will be filled at the level of Associate Professor.

The successful candidate will be employed by TUT. For more information on TUT’s tenure track career system, please refer to tut.fi/openpositions – Tenure track.

Requirements:

All candidates considered for a tenure track position are expected to:
– hold an applicable doctoral degree
– demonstrate a record of achievement in research that meets high international standards in the field of gamification
– demonstrate the capacity for independent scholarly activity
– possess the teaching skills required for the successful performance of their duties and
– have the ability to co-operate in a multidisciplinary university environment and with industry.

We appreciate experience and a track record in acquiring research funding, along with collaboration and leadership positions in research networks and industry.

For more information on the criteria for each level of TUT’s tenure track, please refer to tut.fi/openpositions – Tenure track.

We offer:

Both TUT and UTU have ambitious and challenging goals in effective, high-quality research, education and social influence. We offer an active research community with a good team spirit, intense cooperation with industry and business, public organizations and students, and opportunities for growth and advancement in academia. Our international cooperation is active and recognized, both in research and education.

We offer the successful candidate an opportunity to contribute to the creation of a new research area that combines gamification with areas such as cultural studies, information technology and business.

TUT offers a wide range of staff benefits, such as occupational health care. Since 2014, TUT has held the European Commission HR Excellence in Research recognition.

For more information, please visit tut.fi/en – About TUT – Careers at TUT
(http://www.tut.fi/en/about-tut/careers-at-tut/index.htm)
(http://www.tut.fi/en/about-tut/quality-assurance/hr-excellence-in-research)

Salary:

The salary will be based on both the job demands and the employee’s personal performance in accordance with the Finnish University Salary System (YPJ).

The advertised position is typically placed on the job demand level 7 (Associate Professor). In addition, the employees receive performance-based salary and they are covered by TUT’s bonus system.

Trial period:

The appointment is subject to the satisfactory completion of a trial period of four months.

Other:

The position will be filled for a fixed-term period of four years. The appointment is expected to begin on 1 December 2016 or as mutually agreed.

The duties are mainly located on the Pori campus in close co-operation with the main campuses in Tampere and Turku.

For the candidates with the most potential for the position, the selection process will involve an external assessment, individual interviews, aptitude assessments and a trial lecture.

For more information, please contact:

Director of University Consortium of Pori, Professor Jari Multisilta, e-mail: jari.multisilta@tut.fi, tel. +358 40 826 2910. Best availability for enquiries: 7 July–15 July and 1 August- 10 August.

In questions concerning the recruitment process, please contact HR Specialist
Eveliina Nurmi, e-mail. eveliina.nurmi@tut.fi, tel. +358 50 3015253. Best availability for enquiries: 15 June – 8 July and 8 August-10 August.

How to apply:

Applications must be submitted through TUT’s online employment system. The closing date for applications is 10 August 2016 (10:00 pm UTC). All applications and supporting documents must be submitted in English.

The applications must include the following documents prepared according to TUT’s instructions:
1. Curriculum Vitae (.doc or .pdf)
2. Research plan
3. List of publications
4. Teaching portfolio
5. References

Additional information on TUT’s tenure track system and attachments to applications.

Colorado’s Digital Badging Initiative

Link to the archived session:

http://www.nrocnetwork.org/professional-development/webinar

“Colorado’s Digital Badging Initiative: A New Model of Credentialing Technical Math Skills and More”.

Educators and innovative industry leaders agree that digital badges are evolving into a key credential that can be used to meet current education and workforce needs. As part of its TAACCCT grant, the Colorado Community College System is leading a collaborative effort to develop micro-credentials or digital badges to serve post-secondary and workforce in partnership. Learn about early pilot uses of digital badges in technical math and advanced manufacturing, as well as plans for the future. The presenter will also share perspectives garnered from her participation in the Badge Alliance/OPEN badges workgroup that is shaping the national conversation on this emerging topic.

Presenter: Brenda Perea, Instructional Design Project Manager, Colorado Community College System

Plan to log on 15 MINUTES BEFORE THE HOUR so you will be up and running before the webinar begins. (It may take a few minutes to download the software to your computer.)

We will begin the webinar promptly at 2:00 PM ET (1 CT/12 MT/11 PT) on Thursday, June 23.

Please send your questions, comments and feedback to: memberservices@theNROCproject.org

How To Join The Webinar

Thu, Jun 23, 2016 1:00 PM – 2:00 PM CDT

Add to Calendar: Outlook® Calendar | Google Calendar™ | iCal®

1. Click the link to join the webinar at the specified time and date:

https://global.gotowebinar.com/join/7204276536935317252/397462206

Before joining, be sure to check system requirements to avoid any connection issues.

Note: This link should not be shared with others; it is unique to you.

2. Choose one of the following audio options:

TO USE YOUR COMPUTER’S AUDIO:
When the webinar begins, you will be connected to audio using your computer’s microphone and speakers (VoIP). A headset is recommended.

–OR–

TO USE YOUR TELEPHONE:
If you prefer to use your phone, you must select “Use Telephone” after joining the webinar and call in using the numbers below.
United States: +1 (914) 614-3221
Access Code: 330-025-475
Audio PIN: Shown after joining the webinar

Webinar ID: 148-791-923

If you are new to GoToWebinar, we suggest that you click the link below and run the GoToWebinar configuration test to ensure your computer is ready to access this online meeting environment.

http://tinyurl.com/GTWtest

If you are using older operating systems, you may need to use GTW web access rather than the desktop application and possibly phone in for audio. See http://bit.ly/1VVCeno for more info.

If you experience problems entering the GoToWebinar room, or with the online tools during the session, please send an email to memberservices@thenrocproject.org.

This webinar will be archived in the “Professional Development” area of the NROC Network at http://www.nrocnetwork.org/professional-development/webinar.

We look forward to your participation.

Sincerely
The NROC Team

webinar

http://www.nrocnetwork.org/colorados-digital-badging-initiative-new-model-credentialing-technical-math-skills-and-more

badges are integrated with the industry partners of the educational institution

how to determine the value of a badge.
Faculty writing a competencies, online and blended environment. All agree that this means competency. Need to faculty buy in, if issuing badges. Objective versus subjective measures. Faculty member is the one who tells students how to earn badges. Not punitive, but a reward.

building the eco system in Colorado. But it can be taken on a national level. Employers in other states to accept. MS, Sisco are issuing badges, which will be internationally.

how does it fit in the bigger picture of credentials. Lumina Foundations. Next project. https://www.luminafoundation.org/

MOOC (Canvas)

Microsoft badging system. https://education.microsoft.com/ViewAll/Badges

brenda.perea@cccs.edu
NROCnetwork.org http://nrocnetwork.org/

badges are transferable. not person to person, but repository

of 200 issues badges, they were shared 6K+ times over social media: LinkedIn, FB etc. by employers.

backpack, or stored in Mozilla backpack. Most of LMS developing badging capabilities.
some LMS want to create their own badging, gatekeep in LMS, but losing
Canvas allows any badging
LCI in any LMS. LMS allow the vehicle to be issued, but does not create it.

badges8

badges7 badges6 badges8badges8badges5

badges4

badges3 badges2 badges1

 

 

 

 

Google Mapping Your Campus

Google Mapping Your Campus: A Real-World Writing Project Integrating Mobile Technology and Team-Based Learning

A Real-World Writing Project Integrating Mobile Technology and Team-Based Learning

http://douko.weebly.com/google-mapping-my-campus.html

More on Google Maps in this IMS blog:

http://blog.stcloudstate.edu/ims?s=google+maps

storytelling and virtual reality

Is storytelling the key to VR’s future?

Virtual reality may be the closest to teleportation we will ever have in our lifetime.

More on virtual reality in this IMS blog:

http://blog.stcloudstate.edu/ims?s=virtual+reality

more on storytelling in this IMS blog:

http://blog.stcloudstate.edu/ims?s=storytelling

fit game education

The Fit Children of Seinäjoen

http://www.spiegel.de/international/tomorrow/nutrition-how-finland-has-solved-the-problem-of-obese-children-a-1088256.html

My note: the Spiegel article is about obesity and fitness, but I see if very congruent with gamification

But what are the Finns doing right? The answer is multifaceted and likely has something to do with the Finnish mentality, which tends to take an uncomplicated, pragmatic approach to problems.

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More on the Finland phenomenon in this IMS blog:

http://blog.stcloudstate.edu/ims?s=finland+phenomenon

timeline tools for history and education

Technology tools for history lessons

HSTRY Timeline Creator.
HSTRY is a multimedia timeline creation tool that will work on your laptop, Chromebook, iPad, or tablet. With a HSTRY account you can build timelines in a vertical scroll format similar to that of a Facebook feed. To start the process pick a topic and upload a cover photo. To add events to the timeline just click the “+” symbol and select the type of media that you want to add to your timeline. You can add videos, images, audio, and text to the events on your timeline.
There are two features of HSTRY that make it stand-out from the crowd. First, as a teacher you can create an online classroom in which you can view all of your students’ timelines. Second, as a teacher you can build questions into timelines that you share with your students. You can even build-in explanations of the answers to your questions.
For other timeline creation tools, check out this chart.

My note: HSTRY could be a great tool, if the organizers were not that greedy. Their plan + kicks in way to early and does not allow participants to collaborate. E.g., Zaption allows teachers / students to “share” their presentations, but HSTRY asks right away to upgrade. Thumb down!

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5 Timeline Creation Tools Compared – Chart

http://www.freetech4teachers.com/2014/12/5-timeline-creation-tools-compared-chart.html

Free Online Tools for Creating Timelines – Richard Byrne – FreeTech4Teachers.com

  Multimedia options Collaboration options Registration required iPad/ tablet compatibility Output/ publishing
Timeline JS

timeline.knightlab.com

Text Images Videos Yes, if you collaborate through Google Spreadsheets*** Google Account required. Display: yes Creation: no Embed code for posting  on blog / website.
RWT Timeline

bitly.com/1ym46nY

Text Images No. No. iPad app bitly.com/1vMTI7C Android app bitly.com/1vOcZEB Web app bitly.com/1ym46nY PDF.

Image saved on camera roll.

TimeGlider*

timeglider.com

Text Images Yes. Yes. Display: yes Creation: yes Embed code for posting on blog / website. Direct link to TG page.
Dipity**

dipity.com

Text Images Videos Yes. Yes. Display: yes Creation: no Embed code for posting on blog / website.
MyHistro

myhistro.com

Text Images Videos No. Yes. Display: yes Creation: iOS PDF.

Embed code.

*TimeGlider’s basic plan is free for students. A paid subscription is required to activate collaboration tools.

**Dipity’s basic plan is free for students. The basic account is limited to three timelines.

***Timeline JS utilizes Google Spreadsheets as the basis of timeline event creation. Students collaborate on a spreadsheet to build timelines. A video of the process is available at http://bitly.com/1zRLdr5

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More on the use of technology in history in this IMS blog:

http://blog.stcloudstate.edu/ims?s=history

digital badges in education

Digital Badges in Education: Trends, Issues, and Cases.

https://www.routledge.com/products/9781138857605

In recent years, digital badging systems have become a credible means through which learners can establish portfolios and articulate knowledge and skills for both academic and professional settings. Digital Badges in Education provides the first comprehensive overview of this emerging tool. A digital badge is an online-based visual representation that uses detailed metadata to signify learners’ specific achievements and credentials in a variety of subjects across K-12 classrooms, higher education, and workplace learning. Focusing on learning design, assessment, and concrete cases in various contexts, this book explores the necessary components of badging systems, their functions and value, and the possible problems they face. These twenty-five chapters illustrate a range of successful applications of digital badges to address a broad spectrum of learning challenges and to help readers formulate solutions during the development of their digital badges learning projects.

digital badges

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Badges and Leaderboards: Professional Developments for Teachers in K12

digital badges

http://www.shakeuplearning.com/blog/more-ideas-for-badges-in-professional-learning/

Why should I bother earning badges?

http://www.connectededucators.org/cem-digital-badges-faq/

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Canvas Badges:

https://canvas.instructure.com/courses/904071

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Edmodo Badges:

http://www.helloliteracy.com/2012/09/technologically-speaking-currently.html

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issues to consider:

digital badges: issues to consider

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More on badges and gaming in education in this IMS blog:

http://blog.stcloudstate.edu/ims/?s=badges&submit=Search

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