Archive of ‘gaming’ category

Pokemon Go

Hello All,

I’ve started a Pokemon Go syllabus on Google docs (https://docs.google.com/document/d/1xYuozfkON-RVZQkr7d1qLPJrCRqN8TkzeDySM-3pzeA/edit?usp=sharing <https://docs.google.com/document/d/1xYuozfkON-RVZQkr7d1qLPJrCRqN8TkzeDySM-3pzeA/edit?usp=sharing>). Please add links to articles, critique, commentary, etc. as you see fit. I hope this can be a useful resource for us who might be thinking about teaching/discussing the game in our classes, or are just looking for some context around the game when discussing it with students or colleagues.

Feel free to share widely. And, be sure to add your name in the “contributors” section if you do add/edit the doc.

Thanks,
Adrienne

Adrienne Massanari, PhD
Assistant Professor
Department of Communication
University of Illinois at Chicago
@hegemonyrules
http://www.adriennemassanari.com <http://www.adriennemassanari.com/>

gamifying tops

12 Tips for Gamifying a Course

Leila Meyer

https://campustechnology.com/Articles/2016/06/01/12-Tips-for-Gamifying-a-Course.aspx

1) Begin by Defining Goals and Objectives

2) Start Small and Develop Iteratively

3) Network With Other Educators Using Games

4) Use Simple Game-Creation Tools

5) Get Students to Develop Games

6) Take Advantage of Existing Games

7) Use K-12 Games for Remedial Education Courses

8) Make It Fun

9) Don’t Forget About the Pedagogy

10) Collect Data

11) Consider Accessibility

12) Play Games

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more on gamification in this IMS blog
https://blog.stcloudstate.edu/ims?s=gamification

virtual reality games and learning

Research Suggests Students Learn More When Collaborating in Virtual Reality Games

By Michael Hart

https://thejournal.com/articles/2016/06/22/research-suggests-students-learn-more-when-working-together-in-virtual-reality-games.aspx

In the research project led by Ph.D. candidate Gabriel Culbertson, 48 students were recruited to play two versions of the game. In one group, students were connected via a chat interface with another player who could, if they wanted, offer advice on how to play. The second group played a version of the game in which they were definitely required to collaborate on quests.

The research group found the students in the second so-called “high-interdependence” group spent more time communicating and, as a consequence, learned more words.

The research then expanded to a larger group of 186 Reddit users who were learning Japanese. After reviewing gameplay logs, interviews and Reddit posts, they found that those who spent the most time engaged in the game learned more new words and phrases.

The Cornell research team presented its research results at the Association for Computing Machinery Conference on Human-Computer Interaction in May in San Jose, CA.

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more on games in this IMS blog:

https://blog.stcloudstate.edu/ims?s=games

more on virtual reality in this blog:

https://blog.stcloudstate.edu/ims?s=virtual+reality

death of game consoles

The death of game consoles is upon us

https://blog.stcloudstate.edu/ims?s=consoles

Colorado’s Digital Badging Initiative

Link to the archived session:

http://www.nrocnetwork.org/professional-development/webinar

“Colorado’s Digital Badging Initiative: A New Model of Credentialing Technical Math Skills and More”.

Educators and innovative industry leaders agree that digital badges are evolving into a key credential that can be used to meet current education and workforce needs. As part of its TAACCCT grant, the Colorado Community College System is leading a collaborative effort to develop micro-credentials or digital badges to serve post-secondary and workforce in partnership. Learn about early pilot uses of digital badges in technical math and advanced manufacturing, as well as plans for the future. The presenter will also share perspectives garnered from her participation in the Badge Alliance/OPEN badges workgroup that is shaping the national conversation on this emerging topic.

Presenter: Brenda Perea, Instructional Design Project Manager, Colorado Community College System

Plan to log on 15 MINUTES BEFORE THE HOUR so you will be up and running before the webinar begins. (It may take a few minutes to download the software to your computer.)

We will begin the webinar promptly at 2:00 PM ET (1 CT/12 MT/11 PT) on Thursday, June 23.

Please send your questions, comments and feedback to: memberservices@theNROCproject.org

How To Join The Webinar

Thu, Jun 23, 2016 1:00 PM – 2:00 PM CDT

Add to Calendar: Outlook® Calendar | Google Calendar™ | iCal®

1. Click the link to join the webinar at the specified time and date:

https://global.gotowebinar.com/join/7204276536935317252/397462206

Before joining, be sure to check system requirements to avoid any connection issues.

Note: This link should not be shared with others; it is unique to you.

2. Choose one of the following audio options:

TO USE YOUR COMPUTER’S AUDIO:
When the webinar begins, you will be connected to audio using your computer’s microphone and speakers (VoIP). A headset is recommended.

–OR–

TO USE YOUR TELEPHONE:
If you prefer to use your phone, you must select “Use Telephone” after joining the webinar and call in using the numbers below.
United States: +1 (914) 614-3221
Access Code: 330-025-475
Audio PIN: Shown after joining the webinar

Webinar ID: 148-791-923

If you are new to GoToWebinar, we suggest that you click the link below and run the GoToWebinar configuration test to ensure your computer is ready to access this online meeting environment.

http://tinyurl.com/GTWtest

If you are using older operating systems, you may need to use GTW web access rather than the desktop application and possibly phone in for audio. See http://bit.ly/1VVCeno for more info.

If you experience problems entering the GoToWebinar room, or with the online tools during the session, please send an email to memberservices@thenrocproject.org.

This webinar will be archived in the “Professional Development” area of the NROC Network at http://www.nrocnetwork.org/professional-development/webinar.

We look forward to your participation.

Sincerely
The NROC Team

webinar

http://www.nrocnetwork.org/colorados-digital-badging-initiative-new-model-credentialing-technical-math-skills-and-more

badges are integrated with the industry partners of the educational institution

how to determine the value of a badge.
Faculty writing a competencies, online and blended environment. All agree that this means competency. Need to faculty buy in, if issuing badges. Objective versus subjective measures. Faculty member is the one who tells students how to earn badges. Not punitive, but a reward.

building the eco system in Colorado. But it can be taken on a national level. Employers in other states to accept. MS, Sisco are issuing badges, which will be internationally.

how does it fit in the bigger picture of credentials. Lumina Foundations. Next project. https://www.luminafoundation.org/

MOOC (Canvas)

Microsoft badging system. https://education.microsoft.com/ViewAll/Badges

brenda.perea@cccs.edu
NROCnetwork.org http://nrocnetwork.org/

badges are transferable. not person to person, but repository

of 200 issues badges, they were shared 6K+ times over social media: LinkedIn, FB etc. by employers.

backpack, or stored in Mozilla backpack. Most of LMS developing badging capabilities.
some LMS want to create their own badging, gatekeep in LMS, but losing
Canvas allows any badging
LCI in any LMS. LMS allow the vehicle to be issued, but does not create it.

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storytelling and virtual reality

Is storytelling the key to VR’s future?

Virtual reality may be the closest to teleportation we will ever have in our lifetime.

More on virtual reality in this IMS blog:

https://blog.stcloudstate.edu/ims?s=virtual+reality

more on storytelling in this IMS blog:

https://blog.stcloudstate.edu/ims?s=storytelling

game consoles

Microsoft kills off Xbox 360 after more than a decade

http://www.telegraph.co.uk/technology/2016/04/21/microsoft-kills-off-xbox-360-after-more-than-a-decade/

more about game consoles in this IMS blog:
https://blog.stcloudstate.edu/ims?s=xbox

virtual reality


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