Archive of ‘mobile learning’ category

trends mobile devices

Report: Google Gaining in U.S. Classrooms, Apple’s iOS Slipping

By Richard Chang 06/21/17

https://thejournal.com/articles/2017/06/21/report-google-gaining-in-u.s.-classrooms-apples-ios-slipping.aspx

some of the findings in Kahoot!’s first-ever EdTrends Report :
Google is gaining a stronghold in United States classrooms, with Chrome OS expanding its presence on school computers, while Apple’s iOS has been on the decline since the first quarter of 2015 among students and teachers.

Chromebook had the highest number of users among teachers (44 percent) and students (46 percent), when they were asked about their top devices used. Google’s Productivity Suite (G Suite or Classroom) was the most widely used productivity suite in U.S. classrooms, with 57 percent saying they used it, compared to 23 percent saying they used Microsoft Office 365.

a majority of educators (more than 60 percent) said the purpose of adopting education technology was to increase student productivity and efficiency. Their key educational priorities for 2017-18 are “to improve student learning and outcomes” (88 percent), and to “better leverage available time and motivate students” (71 percent).

Educators saw the top ed tech trends in the next school year as:

  • Digital platforms for teaching, learning and assessment;
  • Personalized learning;
  • Computational thinking, coding and robotics;
  • Increased understanding of data; and
  • Gamificiation.

Some other key findings in the report include:

  • A majority of U.S. public school educators surveyed said they are challenged with budget restraints and lack of resources when it comes to implementing education technology;
  • A majority of U.S. private school educators said they lack training to understand or adopt new technology;
  • Many public and private school educators said they saw the adoption of “technology for the sake of technology” as a challenge;
  • Educators in California struggle with lack of training and “technology for the sake of technology,” while teachers in Texas struggle with bureaucracy, budget constraints and a lack of resources.

The complete report can be read on the Kahoot! website here. Kahoot! will be at the International Society for Technology in Education (ISTE) conference

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Milwaukee Public Schools to Receive Hotspots, Tablets, Smartphones from Sprint

By Sri Ravipati 06/19/17

https://thejournal.com/articles/2017/06/19/milwaukee-public-schools-to-receive-hotspots-tablets-smartphones-from-sprint.aspx

Milwaukee Public Schools (MPS), will be receiving some tech handouts from Sprint for the 2017-2018 school year. As part of the company’s 1Million Project — which aims to deliver high-speed internet access to 1 million high school students nationwide — more than 2,500 students at 25 MPS high schools will each receive either a hotspot device, tablet or smartphone.

MPS students will be receiving devices that come with 3GB of high-speed LTE data (with unlimited data available at 2G speeds if usage exceeds that amount). Students can keep their device up to four years while they are in high school no cost, according to initiative site. Additionally, devices are equipped with filters to block adult content that cannot be disabled and are Free Children’s Internet Protection Act (CIPA) compliant.

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more about mobile devices in education in this IMS blog
http://blog.stcloudstate.edu/ims?s=mobile+devices

online students expectations

Study: Online Students Want Interaction, Community

By Rhea Kelly  06/21/17

https://campustechnology.com/articles/2017/06/21/study-online-students-want-interaction-community.aspx

a new report from Learning House and Aslanian Market Research. For the sixth annual “Online College Students 2017: Comprehensive Data on Demands and Preferences” report, researchers polled 1,500 students who are “seriously considering, currently enrolled in or have recently graduated from a fully online program”

a number of recommendations for helping online programs attract students, including:

  • Cater to students’ career goals. “Since online students are so career focused, understanding which programs will best educate students for the job market is critical to online program success,” the researchers noted;
  • Make sure admissions offices provide fast responses to online students, as well as upfront figures on financial aid and transfer credits; and
  • Adapt online access to accommodate mobile technology.

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more on online students in this IMS blog
http://blog.stcloudstate.edu/ims?s=online+students

future blended learning

Dr. Baiyun Chen, OLC Institute faculty for the Blended Learning Mastery Series: Research into Practice, joins us to discuss the future  of blended learning in higher education

Insights from the Field: The Future of Blended Learning

The design of blended learning curriculum will be more diversified and personalized with the integration of creative in-class active learning strategies and innovative educational technologies, such as adaptive learning, virtual reality, mobile technologies

Quality assurance is the biggest challenge with implementing blended learning in the higher education environment today. I would propose institutions to adopt evidence-based standards for course evaluations. For instance, the OLC Quality Scorecard for Blended Learning Programs

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more on blended learning in this IMS blog
http://blog.stcloudstate.edu/ims?s=blended+learning

studies virtual reality education

Three Interesting Studies on Virtual Reality in Education

http://www.freetech4teachers.com/2016/06/three-interesting-studies-on-virtual.html

Construct3D: a virtual reality application for mathematics and geometry education.

On the usability and likeability of virtual reality games for education: The case of VR-ENGAGE.

Can virtual reality improve anatomy education? A randomised controlled study of a computer‐generated three‐dimensional anatomical ear model.

not on your work computer

6 things you should never do on your work computer

Amy Elisa Jackson, Glassdoor Mar. 15, 2017, 10:45 AM

http://www.businessinsider.com/things-you-should-never-do-on-your-work-computer-2017-3

cyber security experts say that weaving your personal and professional lives together via a work laptop is risky business — for you and the company. Software technology company Check Point conducted a survey of over 700 IT professionals which revealed that nearly two-thirds of IT pros believed that recent high-profile breaches were caused by employee carelessness.

  1. DON’T: Save personal passwords in your work device keychain.
  2. DON’T: Make off-color jokes on messaging software.
  3. DON’T: Access free public wi-fi while working on sensitive material.
  4. DON’T: Allow friends or non-IT department colleagues to remotely access your work computer.
  5. DON’T: Store personal data.
  6. DON’T: Work on your side hustle while at the office.

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more on privacy in this IMS blog
http://blog.stcloudstate.edu/ims?s=privacy

more on surveillance in this IMS blog:
http://blog.stcloudstate.edu/ims?s=surveillance

K12 cyber incidents

K–12 Cyber Incidents Have Been Increasing in 2017

The creator of a national K–12 Cyber Incident Map warns that schools should act now, not later, to bolster their security.

By Richard Chang 06/08/17

https://thejournal.com/articles/2017/06/08/k12-cyber-incidents-have-been-increasing-in-2017.aspx

Ed Tech Strategies' K–12 Cyber Incident Map. Courtesy of Doug Levin.

K–12 Cyber Incident Map , Doug Levin, president of Ed Tech Strategies

Levin has been tracking the publicly disclosed K–12 incidents on a color-coded map on his website, edtechstrategies.com. His sources include media reports, DataBreaches.net and the Privacy Rights Clearinghouse.

In a post published this week on the newly revamped Ferpa Sherpa education privacy site, Levin argues that not only have schools been “experiencing an increasing number of cyber incidents,” but “the range of cyber threats affecting schools appears to be diverse and shifting over time.”

K12 cyber incidents 2016 to present

concrete steps schools can take to improve their security, such as:

  • Use special software or hardware to protect data;
  • Create better password and authorization policies;
  • Use secondary authentication methods;
  • Train school staff, particularly about phishing and downloading of unfamiliar files; and
  • Hire more staff with IT security expertise.

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more on cyber security in this IMS blog
http://blog.stcloudstate.edu/ims?s=cybersecurity

VR chemistry

MEL Science Launches Virtual Reality Chemistry Lessons

By Richard Chang 06/15/17

https://thejournal.com/articles/2017/06/15/mel-science-launches-virtual-reality-chemistry-lessons.aspx

MEL Science, based in London, has launched a series of virtual reality (VR) chemistry lessons for K–12. The 3-year-old company this week released a MEL Chemistry VR app, featuring a virtual chemistry lab, for free on Google Daydream. This free version, which contains the first six chemistry lessons, is available at this MEL Science site.

MEL Science aims to release more than 150 lessons covering all the main topics included in K–12 schools’ chemistry curriculum. Later this year, MEL Science also aims to add support for other VR platforms, including Google Cardboard and Samsung Gear VR.

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more on VR in education in this IMS blog
http://blog.stcloudstate.edu/ims?s=virtual+reality

GradeCraft

University of Michigan Commercializes Gameful Learning Tool

By Rhea Kelly 06/20/17

https://campustechnology.com/articles/2017/06/20/university-of-michigan-commercializes-gameful-learning-tool.aspx

GradeCraft, the software uses gaming elements such as competition, badges and unlocks to help students progress through their courses.

GradeCraft was co-developed in 2012 by Barry Fishman, professor at the University of Michigan’s Schools of Information and Education, and Caitlin Holman, doctoral candidate in the School of Information and lead software developer at Office of Academic Innovation‘s Digital Innovation Greenhouse. The project was recognized with a Campus Technology Innovators award in 2016.

The University of Arizona has become one of the first universities to purchase a site license for GradeCraft.

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more on gamification in education in this IMS blog
http://blog.stcloudstate.edu/ims?s=gamification

IoT

Survey: IoT Overtakes Mobile as Security Threat

By Rhea Kelly 06/05/17

https://campustechnology.com/articles/2017/06/05/survey-iot-overtakes-mobile-as-security-threat.aspx

a report from ISACA, a nonprofit association focused on knowledge and practices for information systems. The 2017 State of Cyber Security Study surveyed IT security leaders around the globe on security issues, the emerging threat landscape, workforce challenges and more.

  • 53 percent of survey respondents reported a year-over-year increase in cyber attacks;
  • 62 percent experienced ransomware in 2016, but only 53 percent have a formal process in place to address a ransomware attack;
  • 78 percent reported malicious attacks aimed at impairing an organization’s operations or user data;
  • Only 31 percent said they routinely test their security controls, while 13 percent never test them; and
  • 16 percent do not have an incident response plan.
  • 65 percent of organizations now employ a chief information security officers, up from 50 percent in 2016, yet still struggle to fill open cyber security positions;
  • 48 percent of respondents don’t feel comfortable with their staff’s ability to address complex cyber security issues;
  • More than half say cyber security professionals “lack an ability to understand the business”;
  • One in four organizations allot less than $1,000 per cyber security team member for training; and
  • About half of the organizations surveyed will see an increase in their cyber security budget, down from 61 percent in 2016.

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IoT to Represent More Than Half of Connected Device Landscape by 2021

By Sri Ravipati 06/09/17

https://campustechnology.com/articles/2017/06/09/iot-to-represent-more-than-half-of-connected-device-landscape-by-2021.aspx

20121 prediction for data in North America

analysis comes from Cisco’s recent Visual Networking Index for the 2016-2021 forecast period.

  • IP video traffic will increase from 73 percent of all internet consumer traffic in 2016 to 82 percent in 2021 (with live streaming accounting for 13 percent);
  • Virtual and augmented reality traffic is expected to increase 20-fold during the forecast period at a compound annual growth rate of 82 percent; and
  • Internet video surveillance traffic is anticipated to grow during the forecast period, comprising 3.4 percent of all internet traffic.

To learn more, view the full report.

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5 ways to use the Internet of Things in higher ed

By Danielle R. June 14th, 2017
 1. Labeling and Finding
 campus’ buildings were able to transmit interactive map data to a student finding their way around for the first time
2. Booking and Availability
3. Preparation
4. Intervention
As FitBit and other personal wearables become better at tracking various health markers, these markers can be put to use tracking individual patterns in the student body.
 The University of Southern California is currently researching the impact that analyzing IoT-gathered data can have on student performance, but the IoT can be used to prevent more than just academic difficulties.
the privacy concerns such use might raise; as universities implement systems that integrate wearables, they will encounter this hurdle and have to implement policies to address it.
5. Research
Laboratories are often required to be completely controlled spaces with considerations made for climate, light, and sometimes even biometric data inside the lab.

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http://blog.stcloudstate.edu/ims?s=internet+of+things
http://blog.stcloudstate.edu/ims?s=iot 

immersive reality education conference

Immerse Yourself in Learning

Realities360. The Enhanced Realities Conference

Augmented Reality

Augmented reality adds computer-generated content as a contextual overlay to the real world. This technology, often powered by devices we already carry, has enormous applications for training and development.

Virtual Reality

Virtual reality has existed for decades, but technology has finally emerged that makes it truly accessible. VR allows us to put learners in a truly immersive environment, creating entirely new opportunities for training and learning.

Expanded Realities

AR and VR are just the start of the alternate-reality conversation. There are additional technologies that we can use on their own or as part of a blend with AR and VR to increase the level of immersion in the experiences we create.

Sessions list: https://www.elearningguild.com/realities360/content/4900/2017-realities360-conference–home/?utm_campaign=r17early&utm_medium=social&utm_source=linkedin-el2#sessions-link

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more on VR, AR in this IMS blog
http://blog.stcloudstate.edu/ims?s=virtual+reality

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