Microsoft’s forthcoming AR headset, HoloLens, is at the forefront of this technology. The company calls it the first holographic computer. In AR, instead of being surrounded by a virtual world, viewers see virtual objects projected on top of reality through a transparent lens.
“With a computer or tablet, we always have to look at a screen. … The technology is always in between the people. With HoloLens, the technology very quickly becomes invisible, and we have seen groups of people have very intense interactions around models that are completely digital — they aren’t really there.”
Research: Social media has negative impact on academic performance
By Denny Carter, Managing Editor
April 17th, 2013
My note: very weak article by the managing editor
first: link to the Hospital Center, but not to the study; difficult to check the facts, which are discussed in the editorial.
title talks about “social media,” but it is not about social media, it is about texting. danah boyd and Eszter Hargittai are apparently not household names in the house of the managing editor
then the author jumps from one issue to another: mindfulness or contemplative computing, but h/she has no clue about these issues also.
the research, which claims that social media (which is not social media, but more like BYOD + texting) has a negative impact on academic performance is no different the research that shows very positive impact of learning with social media. It is NOT about social media, it is about how it is used (methodology).
Once students register with iFlipd, they can rent digital textbooks for as little as a week. Once they finish using a book, they can move it back into the digital catalogue, making it available to other students. There is a loyalty program that gives points toward free rentals.
iFlipd is also integrated with Datalogics and its interactive Active Textbook e-book system so that students have sharing capabilities. They can share notes on the texts through the platform and access notes made by previous users of the same textbooks. The note-sharing platform allows for highlighting, annotations, audio, video and search.
Classroom-based teaching with assignments and activities which students pursue independently of each other.
1 to 29%
Web resources and technologies are used to facilitate what is essentially a face-to-face course. May use webpages and course management systems (CMS) to post syllabuses, readings and assignments.
Blended / Hybrid
Course blends online and face-to-face delivery. Substantial parts of the content are delivered online and discussions, team projects and activities and web safaris are used for learning. The number of face-to-face sessions is decreased as the volume of online activity increases.
A course where all, or almost all, of the content is delivered online with no or a very small number of face-to-face meetings.
Flexible learning (badges)
Gamification Immersive Learning Environments
Adaptive Learning and Assessment Systems
Tropman, E., (2014). In defense of reading quizzes. International Journal of Teaching and Learning in Higher Education, 26 (1), 140-146.
Brame, C. J. and Biel, R., (2015). Test-enhanced learning: The potential for testing to promote greater learning in undergraduate science courses. Cell Biology Education—Life Sciences Education, 14 (Summer), 1-12.
Quizzing with resources
Quizzing after questioning
Online quizzes completed before class