Archive of ‘Project Based Learning’ category

digital curation

Ungerer, L. M. (2016). Digital Curation as a Core Competency in Current Learning and Literacy: A Higher Education Perspective. The International Review of Research in Open and Distributed Learning, 17(5). https://doi.org/10.19173/irrodl.v17i5.2566
 metaliteracy
Technology considerably impacts on current literacy requirements (Reinking, as cited in Sharma & Deschaine, 2016). Being literate in the 21st century requires being able to decode and comprehend multimodal texts and digital format and also engage with these texts in a purposeful manner. Literacy is not merely based on a specific skill, but consists of a process that embraces the dynamic, social, and collaborative facets of digital technology (Lewis & Fabos, as cited in Mills, 2013).
Mackey and Jacobson (2011) suggest reframing the concept of information literacy as metaliteracy (supporting multiple literacy types) because of a tremendous growth in social media and collaborative online communities. They propose that information literacy currently involves more than a set of discrete skills, since active knowledge production and distribution in collaborative online communities are also necessary.
 Mackey and Jacobson (2011) position metaliteracy as an overarching and comprehensive framework that informs other literacy types. It serves as the basis for media literacy, digital literacy, ICT literacy, and visual literacy.
According to Mills (2013, p. 47), digital curation is the sifting and aggregation of internet and other digital resources into a manageable collection of what teachers and students find relevant, personalized and dynamic. It incorporates the vibrancy of components of the Internet and provides a repository that is easily accessible and usable.
 digital-curation

Pedagogies of Abundance

According to Weller (2011), a pedagogy of abundance should consider a number of assumptions such as that content often is freely available and abundant. Content further takes on various forms and it is often easy and inexpensive to share information. Content is socially based and since people filter and share content, a social approach to learning is advisable. Further, establishing and preserving connections in a network is easy and they do not have to be maintained on a one-to-one basis. Successful informal groupings occur frequently, reducing the need to formally manage groups.

Resource-based learning. Ryan (as cited in Weller, 2011) defines resource-based learning as “an integrated set of strategies to promote student centred learning in a mass education context, through a combination of specially designed learning resources and interactive media and technologies.”

Problem-based learning. Problem-based learning takes place when learners experience the process of working toward resolving a problem encountered early in the learning process (Barrows & Tamblyn, as cited in Weller, 2011). Students often collaborate in small groups to identify solutions to ill-defined problems, while the teacher acts as facilitator and assists groups if they need help. Problem-based learning meets a number of important requirements such as being learner-directed, using diverse resources and taking an open-ended approach.

Communities of practice. Lave and Wenger’s (as cited in Weller, 2011) concept of situated learning and Wenger’s (as cited in Weller, 2011) idea of communities of practice highlight the importance of apprenticeship and the social role in learning.

My note: this article spells out what needs to be done and how. it is just flabeghasting that research guides are employed so religiously by librarians. They are exactly the opposite concept of the one presented in this article: they are closed, controlled by one or several librarians, without a constant and easy access of the instructor, not to mention the students’ participation

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grant for VR

Iowa District to Use $54K Google Grant for VR Hardware

By Sri Ravipati 11/29/16

https://thejournal.com/articles/2016/11/29/iowa-district-to-use-$54k-google-grant-for-vr-hardware.aspx

Council Bluffs Community School District (CBCSD) in Council Bluffs, IA has received a $54,500 grant from Google’s Charitable Giving Fund of the Tides Foundation. With the funding, the district will purchase 28 kits (each with 15 headsets) that cost about $4,500 per kit, according to a report from the Omaha World-Herald and other sources.

The hardware will enable teachers to incorporate VR into their curriculum, like VR tours on Google Expeditions, Alchemy VR, Discovery VR, zSpace and other platforms.

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more on VR in this IMS blog:
http://blog.stcloudstate.edu/ims?s=VR

eportfolio conference

Re-Bundling Higher Education:

High Impact ePortfolio Practice and the New Digital Ecosystem

A regional ePortfolio conference jointly sponsored by AAEEBL,  City University of New York and Pace University, ReBundling Higher Education will offer sessions that highlight best practices, evidence of impact, and exciting innovations.

In March, 2017, the Association for Authentic, Experiential and Evidence-Based Learning (AAEEBL), the City University of New York (CUNY) and Pace University invite you to a conference exploring and discussing ePortfolio practice and its role in the future of higher education.  Use the links above to review the Call for Proposals (which outlines the themes of the conference), to register for the conference or to submit a proposal.

Call for Proposals

Conference proposals are due Dec. 2, 2016, and notification will take place by January 15, 2017.

Special note:  Due to recent budget cuts to NYC area colleges, registration fees will be kept to a minimum for this conference.  Students (graduate or undergraduate) will be admitted free, and registration for all others will be $25, payable at the door.

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more on eportfolio in this IMS blog:
http://blog.stcloudstate.edu/ims?s=eportfolio
more on badges in this IMS blog:
http://blog.stcloudstate.edu/ims?s=badges

campus VR tour

Students Develop VR Campus Tour of Lehigh U

By Sri Ravipati 11/28/16

https://campustechnology.com/articles/2016/11/28/students-develop-vr-campus-tour-of-lehigh-u.aspx#

To view the VR campus tour, visit the Vertra site.

“The app arose from a group project for an entrepreneurship class taught by professors Joshua Ehrig and James Peterson,” according to a report from The Brown and White,

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more on VR in this IMS blog:
http://blog.stcloudstate.edu/ims?s=virtual+reality

storyboard in course authoring

Storyboarding: A Simple Way To Get Professional In Course Authoring

Storyboarding: A Simple Way To Get Professional In Course Authoring

7 Tip To Get Started With Storyboarding

  1. Pick the tool you will be using for creating storyboards (MS Office tools: Word, Excel, PPT).
  2. Create a sketch of the title page with the name of the course and 3-5 page mockups containing the course sets out to accomplish, e.g.
    1. What Ιs Gamification?
    2. Game Thinking.
    3. Game Elements.
    4. Motivation & Psychology.
    5. Gamification Design Framework.
  3. After you have outlined the principal structure of the course, it’s time to go deeper and describe the structure of every section of the course.
  4. Try to visualize the general layout of every page.
  5. Enumerate all screens in the storyboard, e.g. 1/16, 2/16, 3/16, and so on.
  6. Lay out the screens of your storyboard in order and try following the story they tell. Look at them through your learners’ eyes. Is all information delivered in a logical order? Did you leave out something important? Are your notes clear enough so that you will be able to build a complete course using your storyboard for reference a week later? Have you touched upon all important areas?
  7. If you need to present your storyboard to your client (student) or boss (student) for review, it pays to show it to a good friend first and ask for feedback. Ask them to read your storyboard and then retell what they took away from it in their own words.

in Geenio (https://www.geen.io/) this mode is called the Pathboard, and entering it allows you to see the structure of your whole course, the sequence in which pages and tests are presented, as well as the connections between them. Some course editors not only provide you an overview of your course’s structure, but enable you to edit the course’s structure and add additional elements to it as well.

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More on storyboard importance for your hybrid/online course design
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online learning and course design

Five tips for designing an online course:

  1. State your objective: Each lesson should have one concise, action-oriented learning objective to ensure your lesson design process is focused.
  2. Think as a private tutor: Learners today are inundated with media tailored to them and they expect learning to be tailored as well. So think about how the tools available, including new technologies, will help create meaningful learning moments for all your students.
  3. Storyboard before you build: Being able to see a complete lesson, especially one that integrates various mediums, is essential to creating a successful learning experience.
  4. Build towards high-order thinking: Technology in education can go beyond multiple-choice questions and document repositories. Don’t be afraid to integrate tools that let learners create and share.
  5. Remember you’re learning too: Reviewing learner results from a lesson shouldn’t just be about their score, but also evaluating how effectively the lesson was developed and executed so your teaching can adapt and learn as well.

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http://blog.stcloudstate.edu/ims/2016/04/06/guide-to-project-based-learning/

tools for iOS, Android etc.

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elearning infographics

 

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http://blog.stcloudstate.edu/ims/2014/04/20/how-to-gamify-your-classroom-in-6-easy-steps/

  • Clarify your desired learning outcomes first
  • Make them measurable
  • Choose a ‘big idea’
  • Storyboard the game. Make sure there’s room for failure and multiple courses of action.
  • Design learning activities
  • Build teams
  • THEN apply the game dynamics

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Videos In Your Classroom

 

davos class

The Davos Class

http://davosclass.tni.org/

http://civicus.org/index.php/socs-2014-expert-perspectives/586-the-great-divide-exposing-the-davos-class-behind-global-economic-inequality

http://www.occupy.com/tags/davos-classhttps://en.wikipedia.org/wiki/Transnational_capitalist_class

http://www.redpepper.org.uk/who-are-the-davos-class/

http://www.nationalreview.com/corner/439803/scott-walker-davos-class-and-rest-ushttp://itsoureconomy.us/2014/01/exposing-the-davos-class/

State of Corporations – The rise of illegitimate power and the threat to democracy (PDF, 902KB)
Susan George

State of Davos – The camel’s nose in the tents of global governance (PDF, 308KB)
David Sogge

State of Surveillance –The NSA files and the global fightback (PDF, 778KB)
Ben Hayes

State of Empire – How failed foreign policy, new emerging economies, and peoples’ movements are undermining US power(PDF, 526KB)
Phyllis Bennis

https://www.theguardian.com/commentisfree/2016/nov/09/rise-of-the-davos-class-sealed-americas-fate

IoT hack

My note:
I listened to the report in my car yesterday. It is another sober reminder for being proactive rather then reactive (or punitive). We must work toward digital literacy and go beyond that comfortably numb stage of information literacy.

An Experiment Shows How Quickly The Internet Of Things Can Be Hacked

http://www.npr.org/sections/alltechconsidered/2016/11/01/500253637/an-experiment-shows-how-quickly-the-internet-of-things-can-be-hacked

We have basic security in place in modern devices that screen out the most obvious attacks. Really getting phished, if you will, is more of a problem where you are tricked in surrendering your password or username to a common service. If you plug in your webcam into your router or to your Wi-Fi, you’re relatively safe.

I think the biggest security concern for folks at home would be if their router actually is old, it might have an easily guessed password that someone could gain control. Most modern devices don’t have that problem, but that certainly is a concern for older devices.


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more on cybersecurity in this blog:
http://blog.stcloudstate.edu/ims?s=cybersecurity

Google virtual tours museums

Google Arts & Culture

https://www.google.com/culturalinstitute/beta/

Android App:
https://play.google.com/store/apps/details?id=com.google.android.apps.cultural&referrer=utm_source%3Dstella%26utm_medium%3Dhome-header

iOS App:
https://itunes.apple.com/app/arts-culture/id1050970557

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more on virtual tours of museums in this IMS blog:
http://blog.stcloudstate.edu/ims?s=museum

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