Archive of ‘media literacy’ category
Virtual Reality’s Next Hurdle: Overcoming ‘Sim Sickness’
One problem is the resulting “postural sway,” or postural instability and hand-eye coordination challenges.
Additional reading: http://www.augmentedrealitytrends.com/virtual-reality/sim-sickness.html
my note: similar issues with Google Glass. Here is some more info on the issue:
Rethinking Motion Sickness
Pls have other IMS blog entries on Google Glass
For Storytelling Projects, Cool New Multimedia Tools
Please check our other blog entries regarding digital storytelling:
53+ Free Image Sources For Your Blog and Social Media Posts
As cited in our blog entry of May 29, 2014, one of the most important steps to secure success of your social media presence is the use of images: http://blog.stcloudstate.edu/ims/2014/05/29/social-media-11-tips-for-using-images-on-twitter/
In this blog entry, we share with you a large (53+) sites with free images. Do you know/have you used successfully a site with free images not listed here? Please DO share…
Please have an excellent outline of what “free” means, what is Creative Commons, what is Public Domain + stock sites with images:
and many more at http://blog.bufferapp.com/free-image-sources-list
Core Principles of MLE
The Core Principles of Media Literacy Education
The purpose of media literacy education is to help individuals of all ages develop the habits of inquiry and skills of expression that they need to be critical thinkers, effective communicators and active citizens in today’s world.
1. Media Literacy Education requires active inquiry and critical thinking about the messages
we receive and create.
2. Media Literacy Education expands the concept of literacy (i.e., reading and writing) to
include all forms of media.
3. Media Literacy Education builds and reinforces skills for learners of all ages. Like print
literacy, those skills necessitate integrated, interactive, and repeated practice.
4. Media Literacy Education develops informed, reflective and engaged participants essential
for a democratic society.
5. Media Literacy Education recognizes that media are a part of culture and function as
agents of socialization.
6. Media Literacy Education affirms that people use their individual skills,
The Basic Definition
Within North America, media literacy is seen to consist of a series of communication competencies, including the ability to ACCESS, ANALYZE,EVALUATE, and COMMUNICATE information in a variety of forms, including print and non-print messages.
Media literacy empowers people to be both critical thinkers and creative producers of an increasingly wide range of messages using image, language, and sound. It is the skillful application of literacy skills to media and technology messages.
Campus Technology, a leading periodical in the use of technology in education, lists for consideration the 2014 technology trends for education:
- Mobile Platforms and Bring Your Own Device (BYOD)
- Adaptive Learning (personalization of online learning)
- Big Data (predictive analysis)
- Flipped Classroom
- Badges and Gamification (assessment and evaluation)
- iPADs and Other Tablets (mobile devices)
- Learning Management Systems (on SCSU campus – D2L)
has a similar list:
- BYOD (it is a trend going up)
- Social Media as a Teaching and Learning Tool ( trend going up))
- Digital Badges (split vote, some of the experts expect to see the us of badges and gamification as soon as in 2014, some think, it will take longer time to adopt)
- Open Educational Resources (split vote, while the future of OER is recognized, the initial investment needed, will take time)
- Desktop Computers (it is a trend going down; every market shows a decline in the purchase of desktop computers)
- iPADs: (trend going up)
- ePortfolios (trend going down)
- Learning Management Systems, on SCSU campus – D2L (split vote). LMS is useful for flipped classroom, hybrid and online education uses CMS, but gradual consolidation stifles competition
- Learning Analytics, Common Core (trend going up)
- Game-Based Learning (split vote), but the gaming industry is still not to the point to create engaging educational games
Regarding computer operating systems (OS):
- Windows (trend going down)
- Apple / Mac OS X (split vote)
- iOS (iPhone, iPAD etc) (trend going up)
- Android (trend going up)
The materials in these two articles are consistent with other reports as reflected in our IMS blog:
IMS offers an extensive numbers of instructional sessions on social media, D2L and other educational technologies:
Please email us with any other suggestions, ideas and requests regarding instructional technology and instructional design at: firstname.lastname@example.org
Breivik, P. S. (1998). Student learning in the information age. Phoenix, Ariz.: American Council on Education/Oryx Press. CETL owns it
Breivik, P. S. (2006). Higher education in the Internet age : libraries creating a strategic edge / (Fully updated and rev. ed.). Praeger Publishers,. Located: St. Cloud State University MC Main Collection – Basement
Call Number: Z675.U5 B816 2006
what is it:
how it could be:
Nancy Duarte: The secret structure of great talks
Cheating Death by PowerPoint: Analyze and Synthesize
how to do storytelling:
How to tell a story (6 talks)
Pinterest Is Now The Fastest Growing Content-Sharing Platform
Read more: http://www.businessinsider.com/pinterest-is-fastest-growing-content-sharing-platform-2013-11#ixzz2jxRe8Hfa
The new data offers a reminder that businesses should look beyond Facebook and Twitter when managing their social media outreach, says ShareThis CEO Kurt Abrahamson in a release.
Small businesses can capitalize on the Pinterest and LinkedIn surge to market their products and grow their consumer base. Pinterest, a highly visual medium, gives businesses a chance to catch the eye of consumers with compelling images and colorful infographics that promote deals and new products. Pinning pictures of employees could also help customers identify with the people who work at the company, putting a face to a name. Meanwhile, LinkedIn can provide a more professional forum for blogging and sharing posts to a targeted audience, as well as collecting positive recommendations and reviews of your company.
LRS can help students, faculty and staff:
– identify objects and services by posting pictures
– identify people who work at the library and how they can help students, faculty and staff
just few of the analogies drawn from the article…
Getting Started with MediaSpace v5 (PDF attachment)
From: Todd Digby <Todd.Digby@so.mnscu.edu>
Date: Thursday, October 31, 2013 10:52 AM
To: Todd Digby <Todd.Digby@so.mnscu.edu>
Subject: MnSCU Mediaspace Update – New Version – New URL
Hello MnSCU Mediaspace user,
We have upgraded MediaSpace systems and now have a new permanent address for MnSCU MediaSpace http://mediaspace.mnscu.edu
You will also see that there have been some changes to this version from the previous version. Just use your StarID to login, all you existing videos will be available in the site. There are a few new features in this version of Mediaspace. I have also updated the getting started document that I originally distributed to make adjustments for the new version. Once we are confident that you have made the transition to the new version, we will start broadening the use to other campuses and to faculty / staff use. Expect more announcements to come over the next couple weeks.
Direct links to videos can now be used. The steps to follow
- Click on your Video title from your My Media listing
- Click on the Action button (below the video player box, to the right)
- Select “+ Publish”
- Chance the privacy settings to “Unlisted”
- Click on the “Share” button
- Copy link and send out.
Embedding can use an Iframe or the standard legacy embed.
- The embedding feature will now have the necessary security measures in place so that the D2L mixed content issues will not be present.
Downloading a copy of the video
- You can now download a copy of the video from MediaSpace. If you are the owner of the video, when you select the “Edit” screen for the video, the player will have a “Download” option in the middle of the screen. This will allow an MPEG moving file to be downloaded to your workstation. This is only available in the “Edit” screen player, so only the owner of the video will have the ability to download it from MediaSpace.
Todd R. Digby
System Director of Academic Technology
Minnesota State Colleges and Universities
30 7th St. E., Suite 350 | St. Paul, MN 55101-7804 | 651-201-1812 l 612-803-4922 (cell)
email@example.com | http://www.asa.mnscu.edu/academictechnology