SCSU Tech Survey
2015.02.13 ITS TechFeeSurvey2014 Presentation
Q14 What technology devices you currently own?
Q15 What technology devices do you plan to purchase in the next year?
Q17 How often do you use the following programs and services?
Digital Literacy for St. Cloud State University
2015.02.13 ITS TechFeeSurvey2014 Presentation
Q14 What technology devices you currently own?
Q15 What technology devices do you plan to purchase in the next year?
Q17 How often do you use the following programs and services?
Discussion Forums are TOPIC centred.
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Blogs are AUTHOR centred.
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Wikis are CONTENT/DOCUMENT centred.
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http://elearningindustry.com/using-badges-in-online-learning
greater autonomy for students, greater levels of feedback, and a variety of assignments.
More on badges in this blog:
https://blog.stcloudstate.edu/ims/?s=badges
In each of the classes for which I use badges I have 24 different badges that students can earn. Each one is a “micro-assignment” which asks students to apply some concept or set of concepts we are covering in the class. Students submit their responses and if they meet the badge criteria they earn the badge. When they earn a badge they receive the points for that in their grades and also receive a badge graphic uploaded to their own personal profile which only they can see. One feature I would like to incorporate is the ability to share these badges via their social networks but I am not sure about how this would work with regard to FERPA requirements. More research on my part is needed regarding this.
If the student does not earn the badge, they are provided with detailed feedback and allowed to resubmit to try and earn the badge. They can submit as many times as they want or need to in order to earn the badge. Students need to earn a minimum of 14 badges to earn a C in the course and 18 badges to earn an A.
Of course, not all aspects of online course design require a team of specialists, a longer development time, and more funding. Some things can be done quickly, cheaply and by individuals with focused skill sets.
But technology can, when built with a deep understanding of how students learn, meet both of these needs. We can build online courses that provide students with hundreds of opportunities to test their knowledge. Using scientifically-based learning analytics, we can provide each learner with immediate, context-specific feedback. We can build software that constantly responds to each student’s cognitive and educational differences and serves up activities that address these differences.
Educator, technologist, researcher, and innovator in edtech, distance education, and faculty development
“Placing the burden on lone educators with minuscule (or non-existent) funding and who are not hired for their strengths in instructional media development is neither logical, nor fair. But more to the point, it’s a lost opportunity to leverage high-quality course design to drive improvements in learning outcomes.”
I could not agree more with this statement and the remainder of the article. I’ve long supported an instructional design partnership model where faculty occupy a leading role along with other professionals capable of making the interactions, activities, and rich-media meet the quality needs of an increasingly complex learning environment (and world).
Editor at Individual Basis
We need to start imagining new models for building, acquiring and sharing instructional media.
This has always been an issue. My students love activities that provide them with immediate feedback. I spend extra hours building a wide variety of different activities into each Learning module. It takes time and effort and if I am going to address different learning styles that is an entirely different issue. To create effective interactive learning tools that will not waste my students time and will challenge their skill level consumes more time than planning for a face to face class with different activities. I would love to talk to someone-be able to explain what I want my students to learn, suggest a few interactive choices, and come back later to find age related learning activities that fit different learning styles.
Owner, MyMeemz
There is going to be a fight because this model is more like a business product that educators contribute to, rather than own. Perhaps this is the true industrialization of education, replacing the craft model of individual teaching with standardized, high quality product?
Enrollment Advisor – Pearson Embanet
I have forwarded this article on to members of the course development team within Pearson for their feedback. I am curious to see their impression of the article versus mine, considering I predominantly am a part of recruitment services for Pearson specifically. Within our academic partnerships platform, we do contend with faculty, should they employ our course development team, to this vein because the ownership usually rests with the instructor solely. Editing course content or abridging related material so that it could be received potentially as more either user-friendly or technologically savvy can be a source of major contention with faculty members. I do agree that this is an industrialization of education to an extent, but it also pushes the ownership of traditional education past the instructor, a predominantly sole proprietorship environment, to an completely different team effort. The natural technological growing pains coupled with role expansion and differentiation are also issues needing to be addressed as well.
Owner, MyMeemz
Suppose one was to take this seriously. What might such a course look like – for a subject like Biology? Could it be built on existing LMS platforms, or is a new platform required?
Editor at Individual Basis
I think that both individual ownership and team collaboration are important to the development of successful online learning. We (hopefully) use the concepts of group and team learning in our classroom environments. We should not be afraid to open ourselves up to some of the positive opportunities that could develop from participating in these practices. It does not mean giving up our ownership of content and presentation. I see it as a marketplace of choice where instructors can decide what kinds of activities, helps, prompts, extra materials, and resources they want to add to their class content. The choices could be categorized by learning styles or how they fit into learning paradigms. I think we must face the reality that some parts of education will have to be more industrialized than others just because of the delivery method. This does not have to be a negative issue if there are enough choices to help instructors develop the rigorous content they want to deliver without sacrificing their entire life to the project.
http://blogs.edweek.org/edweek/DigitalEducation/2014/10/screen_time_early_learners_RAND.html
screen time as the sole measure of what’s OK for children is no longer adequate, the RAND researchers argue that screen-time limits shoudn’t go the way of the VCR:
Limits on screen time may remain important in restricting use that is passive, sedentary, or noneducational, and they may also prove useful in ensuring that children engage in a balanced combination of activities.
However, a more-comprehensive definition of developmentally appropriate technology use will empower ECE providers and families to make better decisions about the ways in which young children use technology–and help maximize the benefits young children receive from this use.
my note: information on Pinterest still goes the other direction. E.g.:
http://www.pinterest.com/pin/284923113897755173/
http://www.themobilenative.org/2012/09/50-shades-of-mobile.html
possibilities for a formal Renaissance-Man-Liberal-Arts education remain limited to the elite. The average, or common, student is encouraged to choose majors and institutions that track into a specialized vocation.
MincraftEDU and SimCityEDU provide flexible options for integrating familiar games with traditional classroom curriculum.
The ability to apply knowledge across disciplines is important, but it is not enough. It is important to combine that knowledge with strong social and emotional skills that serve as the foundation for good citizenship in the 21st Century.
The MindShift Guide to Games and Learning
more on gaming in this blog: https://blog.stcloudstate.edu/ims/?s=gaming
http://www.edutopia.org/blog/the-epic-byod-toolchest-vicki-davis
There are many other apps like Moodle, Canvas, and Coursesites. The point is that you should have one in a BYOD environment.
All three of these apps — Quick Key, Grade Ninja, and WISE — are available on iTunes and Google Play, but there are more.
Students need multiple ways to share and express themselves, particularly verbally and with pictures. This is part of transliteracy.
More (from the blog section)
If you’re working with multiple apps like Google Drive, Dropbox, One Drive, Evernote and need to search across them in one shot, take a look at Xendo (http://xen.do) – gives you a personal, private Google-like search across all your apps.
8 Interactive Video Tools for Engaging Learners
http://www.edutopia.org/blog/film-festival-interactive-video-tools-resources