Archive of ‘online learning’ category
Bloom Digital Taxonomy
https://www.techlearning.com/news/updating-blooms-taxonomy-for-digital-learning
The use of technology has been integrated into the model, creating what is now known as Bloom’s Digital Taxonomy.
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more on Bloom Digital Taxonomy in this IMS blog:
https://blog.stcloudstate.edu/ims?s=bloom+digital+taxonomy
Online HE about learning
Why online HE should be about learning, not teaching
https://www.universityworldnews.com/post.php?story=20210126142422302
The gate is now wide open
Teachers used to be the gatekeepers to information, to knowledge. The successive inventions of writing and reading, print, the library, and then the World Wide Web, mean that we teachers are no longer the gatekeepers.
Schools, universities and teachers to some extent remain the gatekeepers to knowledge, the definers of what comprises valid knowledge. We do this, of course, through holding the ultimate educational power – the power to assess.
But it is not clear how long we teachers will, or should, hold this power. Increasingly, students, and employers, nations, cultures, many groups in our societies, rightly want a say in defining what is valid knowledge, a valid curriculum.
Knowledge isn’t enough
Each year, vast amounts of new knowledge are produced. Also, each year, vast amounts of current knowledge become wrong, or redundant, or both. Knowledge dies. In some subjects, a significant proportion of what was taught in the first year will have died by the time the students who learned it graduate. So, what is education for?
Machines are doing more and more of the work
The bad news is, we are getting squeezed out of work. The good news is, we are getting squeezed up, into ever more interesting work. We will be able to stay ahead for a long time; because there are always still more difficult and important and exciting things for us to do, increasingly with the support of our increasingly capable machines.
Employers want graduates to be job-ready. They also want graduates to be fluent in the five Cs: Creativity, Communication, Collaboration and Criticality as well as Competence. Not all university education currently develops the first four Cs. Very little university education currently gives high priority to their development. Rarely are they formally assessed.
Changing outcomes, changing pedagogies
The architecture of a university expresses its views about pedagogy. This remains true with the great leap online. The old pedagogic architecture – of teaching as (mainly) telling, of learning as (mainly) listening and reading, of access in and through the library to specified stored knowledge, and of assessment as (mainly) recalling, repeating back what has been learned, perhaps with some application or interpretation – has for the most part been recreated in digital form, with varying degrees of success
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more on online education in this IMS blog
https://blog.stcloudstate.edu/ims?s=online+education
VR Environments with Mozilla Hubs
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more on Mozilla Hub in this IMS blog
https://blog.stcloudstate.edu/ims?s=mozilla+hub
The Zoom Gaze
Just found @Autumm ‘s thoughtful critique of Zoom:https://t.co/Fp1DoAAWkP
— Bryan Alexander (@BryanAlexander) February 12, 2021
https://reallifemag.com/the-zoom-gaze/
In May 2020 the company removed the “unmute all” setting for hosts due to privacy concerns but now has brought it back as a nuanced “unmute with consent,” which allows a host to unmute an individual participant’s microphone at any time in any of the host’s meetings once given permission. But this framing of consent is problematic to say the least. Can you refuse if the host is your boss? What if they not only have authority over you but abusive intent?
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more on Zoom in this IMS blog
https://blog.stcloudstate.edu/ims?s=zoom
online education is the future
Colorado State U. Global’s provost says online education is the future
In the U.S., the percentage of undergraduate students taking at least one course online grew from 15% in 2004 to 43% in 2016, a 2018 study from the National Center for Education Statistics found.
CSU Global last week launched Direct Path Education, a new program centered on industry-specific education that allows students to transfer their credits toward a degree or earn certificates and professional certifications. The six-week courses add to a growing trend in the U.S. as many workers who lost their jobs following the pandemic search for new opportunities.
My note: this article in conjunction with the “global upskilling”: https://blog.stcloudstate.edu/ims/2021/02/11/global-upskilling-and-universities/
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more on online ed in this IMS blog
https://blog.stcloudstate.edu/ims?s=online+education
measuring learning outcomes
https://www.facebook.com/groups/onlinelearningcollective/permalink/746716582625709/
a discussion from the Higher Ed Learning Collective:
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https://www.aacu.org/value-rubrics
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Philosophy podcasts
An Intro Philosophy Course that Uses Podcasts Instead of Readings
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A Big List of Philosophy Podcasts
college after discruption
Online learning is here to stay
Greater focus on equitable access
Employers will partner with universities to develop talent
Increased demand for nondegree credentials
In 2021, we will see individuals supplement their current or past postsecondary degrees with nondegree credentials and in-demand skills.
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more on microcredentials in this IMS blog
https://blog.stcloudstate.edu/ims?s=microcredential
Red Cross and Immersive Learning
Virtual Reality & Innovation
https://www.icrc.org/en/what-we-do/virtual-reality
mounting research suggests that gaming in immersive virtual environments can directly affect and impact regions of the brain responsible for memory, spatial orientation, information organizations, and fine motor skills.
the ICRC officially established its Virtual Reality Unit (VRU) to delve further into computer-generated environments as a way to educate, communicate and advocate respect for IHL.
By 2017, the VRU had amassed a library of virtual environments for FAS’ IHL training sessions but there was a desire within the VRU, as well as in FAS and ICRC’s Learning & Development, to develop more advanced VR opportunities for a wider audience.
A 2018 report researched global financial investment in XR and a 2019 meta-analysis consolidated global academic findings that used VR to measure behaviour.
December 2019 … the production of an XR Quick Start Guide in April 2020 which introduces ICRC staff to lessons learned and best practices for initiative development.
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more on gaming in this IMS blog
https://blog.stcloudstate.edu/ims?s=gaming
and immersive learning
https://blog.stcloudstate.edu/ims?s=immersive+learning