Posted by Plamen Miltenoff on 24th March 2015
Archive for the 'technology' Category
Posted by Plamen Miltenoff on 13th March 2015
Midwest AV Summit
Matthew Clay : Active Learning Spaces
partners across campus for IT/AV: CETL
What is the most important key for creating active learning spaces (ALS).
Mathew shared his work with CETL and his understanding of the importance of faculty being brought to the table. Faculty as equal stakeholder in the process.
In a conversation with him after the presentation, he agreed that faculty must be the leading force in in generating ideas what new technology and how to implement technology in the classroom. He agreed that at the present IT/AV staff is the leading force and this is a corrupt statuquo
faculty and academic affairs, students, facilities, architects, engineers, contractors, furniture vendors, IT (networking, support instructional design)
challanges: ITS mindset (conservative), Administration must be on board (money), Funding.
MnSCU is not Google friendly. 60% of the staff is not doing the same tasks as 3 years ago.
Open about challenges, sharing more with faculty. Nice to hear this, but the communication must be much larger, to the point when faculty are equal partners in a relationship, which is not far from equal decision making.
If faculty is not considered a REAL stakeholder (versus intimated body in a meeting which is controlled by IT people), the entire technology use goes down the drain. Faculty is much stronger relationship with students then IT is with students. The presentation put weight on IT staff and its connection with students’ needs. It is questionable how IT staff can make stronger connection then faculty, who are in a daily contact with students.
The issue is how to assist faculty to catch up with the technology, not how IT staff to rival faculty in their connection with students. What faculty lacks in understanding of technology cannot be replaced by IT staff increasing interaction with students, but rather assisting faculty with coming to terms with technology.
maintaining innovation: fail fast and fail forward; keep up to date with technology (blank statement); always look for new furniture; focus on space design instead of just A/V; Challenge yourself with new ideas; always learn from your mistakes; always get feedback from students and faculty (again, the PERIPHERAL role of faculty. Is feedback all expected from faculty? It faculty and IT staff must be equal partners at the decision table. not faculty being consulted at decision made by IT staff)
Google Glass mentioned, Pebble watches. supposedly to understand students habits. Big data used to profiling students is very fashionable, but is it the egg in the basket?
they have 3d printer, Inoculus. Makerspace mentioned
examples how to use 3d printing for education (LRS archive collections, MN digital library).
the presenter kept asking if there are questions. it makes me wonder how far back (pedagogically or androgogically) IT staff must be to NOT consider backchanneling. Social media is not a novelty and harvesting opinions and questions using social media should not be neglected
Break down session: Digital Classroom
technical, very IT. I am not versed enough to draw impression on how it projects over real faculty work. HDMI cables.
relating to the previous presentation: I really appreciate the IT / AV staff handling all this information, which is complex and important; but during my 15 years tenure at SCSU I learned to be suspicious of when the complexity and the importance of the techy matter starts asserting itself as leading when the pedagogy in the classroom is determined.
HD flow and other hardware and software solutions
VLAN 3. lecture capture.
BYOD support in the classroom: about half of the room raised their hands.
Posted by Plamen Miltenoff on 12th March 2015
Applications to download:
Posted by Plamen Miltenoff on 10th March 2015
10 key takeaways about differences between classroom, blended, online and open learning
Tony Bates shares his thoughts on the difference
Chapter 10 of Tony Bates online open textbook, Teaching in a Digital Age:
- Deciding on modes of delivery
- Challenging the supremacy of face-to-face teaching
- Mode of delivery: Learners as a determining factor
- Desperately seeking the unique pedagogical characteristics of face-to-face teaching
- Nine questions to ask when choosing modes of delivery
- What do we mean by ‘open’ in education?
- Making sense of open educational resources
- Integrating open textbooks, open research and open data into teaching
- The implications of ‘open’ for course and program design: towards a paradigm shift
- A future vision for OER and online learning
– See more at: http://www.tonybates.ca/2015/02/21/10-key-takeaways-about-differences-between-classroom-blended-online-and-open-learning/#sthash.MOymkn9F.dpuf
More on F2F, blended/hybrid and online learning in this blog:
Posted by Plamen Miltenoff on 10th March 2015
The Brutal Authenticity Of BYOD
By allowing students to bring in their own devices for learning–rather than insisting that they learn both content and device in school–there is an important opportunity to connect with not just their personal lives, but their natural way of doing things.
While there are students who badly want technology and can’t afford even the $50, that doesn’t seem to be a strong argument against BYOD adoption, especially in light of what it costs—in time and money—to purchase, train, integrate, and maintain—state-funded, district-purchased, school-assigned devices. This is where schools, local organizations, and communities can step in.
Money and Learning
In the United States there can be a tendency to throw money at problems that are not fully understood. As a nation, America lags behind internationally, the “learning market” being one of the few markets proving evasive in lieu of continued effort, struggle, and spending.
More on BYOD in this blog:
11 Sample Education BYOT Policies To Help You Create Your Own
Posted by Julia Robeck on 2nd March 2015
Google has their own site to help you learn how to use Google Apps, Learn Google Apps.
The site has tips on switching from other systems, tutorials, articles, tips and tricks, videos, examples of using Google Apps and much more. You can also learn by each app individually.
There’s even an weekly episode of the “Apps Show” where you can learn about new tips and features.
Posted by Plamen Miltenoff on 2nd March 2015
A Bried History of BIG Data
Volume, Velocity, Variety
Internet of Things
privacy, security, intellectual property
Posted by Julia Robeck on 23rd February 2015
HTTP/2 standard has been finalized, paving the way for a faster Web
HTTP/2 will enable faster page loads, it is binary instead of textual (more efficient and less error-prone), it is fully multiplexed (to improve network performance), uses header compression and ‘Server Push’ (to reduce overhead).
If you are a web developer you can already test HTTP/2 in Firefox and Chrome with a few downloadable test servers. More information on that can be found here.
Posted by Julia Robeck on 23rd February 2015
Adobe Photoshop: ‘Democratizing’ Photo Editing For 25 Years
See the full story here:
Posted by Julia Robeck on 19th February 2015
A Short Guide to Taking Screenshots on Your Laptop and Tablet
Diigo’s Awesome Screenshot tool. Awesome Screenshot is a simple one step installation
TechSmith’s Snagit. Awesome Screenshot will only capture things that are displayed in your web browser.
Snagit download the Snagit Chrome app and the Snagit browser extension. . Both tools allow you to draw and type on top of your screenshot images.
Macbook and Windows laptops:
Mac keyboard combination of “Command+shift+4″ “Command+shift+3″ will capture everything on your screen.
Windows computer Snipping tool
Jing to take screenshots on my Mac and on my Windows laptop.
Skitch If you have an Evernote account, you can save Skitch images in your Evernote account.
iPad and iPhone:
Taking a screenshot on an iPad or iPhone is a simple matter of holding down your “home” button (the big round one) and power button at the same time. The image will save directly to your device’s camera roll. When I need to draw, highlight, or type on an image in my camera roll I turn to Skitch again.
Android phones and tablets:
As long as your device is operating on Android 4.0 or later you can take a screenshot by holding down your home button and power/sleep button at the same time. The screenshot should save to your camera roll unless you’ve designated another place for it to save. Once on your camera roll you can use the image in other apps for drawing, cropping, annotating, and sharing. Some Android devices, depending on manufacturer, include a built-in screenshot image editor.
Pixlr and Skitch. Skitch on Android offers all of the same features that are outlined above. Pixlr is a more robust tool that allows you to apply image filters in addition to drawing and typing on your images.
Please consider other IMS blog entries on the topics: