Archive of ‘virtualization’ category
Three Interesting Studies on Virtual Reality in Education
Construct3D: a virtual reality application for mathematics and geometry education.
On the usability and likeability of virtual reality games for education: The case of VR-ENGAGE.
Can virtual reality improve anatomy education? A randomised controlled study of a computer‐generated three‐dimensional anatomical ear model.
6 VR Trends to Watch in Education
By Sri Ravipati 05/16/17
VR devices are expected to increase 85 percent by 2020, with gaming and educational applications driving most of that growth.
Maya Georgieva, an ed tech strategist, author and speaker with more than 15 years of experience in higher education and global education. Georgieva is co-founder of Digital Bodies, a consulting group that provides news and analysis of VR, AR and wearables in education
Emory Craig, currently the director of e-learning at the College of New Rochelle,
six areas with promising developments for educators.
1) More Affordable Headsets
the Oculus Rift or HTC Vive, which I really like, you’re talking close to $2,000 per setup. the 2017 SXSWedu conference,
Microsoft has been collaborating with its partners, such as HP, Acer, Dell and Lenovo, to develop VR headsets that will work with lower-end desktops. Later this year, the companies will debut headsets for $299, “which is much more affordable compared to HoloLens
many Kickstarter crowdfunding efforts are bound to make high-end headsets more accessible for teaching.
the NOLO project. The NOLO system is meant for mobile VR headsets and gives users that “6 degrees of freedom” (or 6 DoF) motion tracking that is currently only found in high-end headsets.
2) Hand Controllers That Will Bring Increased Interactivity
Google Daydream Samsung has also implemented its own hand controller for Gear VR
Microsoft new motion controllers at Microsoft Build
zSpace, with their stylus and AR glasses, continue to develop their immersive applications
3) Easy-to-Use Content Creation Platforms
Game engines like Unity and Unreal are often a starting point for creating simulations.
Labster, which creates virtual chemistry labs — will become important in specialized subjects
ThingLink, for example, recently introduced a school-specific editor for creating 360-degree and VR content. Lifeliqe, Aurasma and Adobe are also working on more interactive tools.
5) 360-Degree Cameras
6) Social VR Spaces
AltspaceVR h uses avatars and supports multiplayer sessions that allow for socialization and user interaction.
Facebook has been continuing to develop its own VR platform, Facebook Spaces, which is in beta and will be out later this year. LectureVR is a similar platform on the horizon.
more on augmented reality in this IMS blog
Google Cardboard Users Can Now Play WebVR Experiments
By Sri Ravipati 04/13/17
In February, Google added WebVR to Chrome on Daydream-ready phones (like Pixel and ZenFone). The WebVR standard allows users to view virtual reality (VR) experiences in a browser like Chrome by simply tapping a link and putting on a compatible headset. Yesterday, the company revealed it added support for Google Cardboard and launched a new homepage for web-based VR experiments.
WebVR support on Chrome for Oculus Rift and HTC Vive is “coming soon.”
more on Google Cardboard in this IMS blog
Iowa District to Use $54K Google Grant for VR Hardware
By Sri Ravipati 11/29/16
Council Bluffs Community School District (CBCSD) in Council Bluffs, IA has received a $54,500 grant from Google’s Charitable Giving Fund of the Tides Foundation. With the funding, the district will purchase 28 kits (each with 15 headsets) that cost about $4,500 per kit, according to a report from the Omaha World-Herald and other sources.
The hardware will enable teachers to incorporate VR into their curriculum, like VR tours on Google Expeditions, Alchemy VR, Discovery VR, zSpace and other platforms.
more on VR in this IMS blog:
How to do VR Film Production Right. Lessons from Joergen Geerds, CEO and Creative Director of Koncept VR
more on virtual reality in this IMS blog
Google Expeditions Takes Students on VR Tours of Great Barrier Reef, Buckingham Palace
Sign in here: https://www.google.com/edu/expeditions/. A minimum of 6 interested teachers. In order to take as many students as possible on an Expedition, we’ll visit schools showing the most interest first.
Here is a taste of what lies ahead:
When viewing on a mobile phone, the user can change the point of view of the video fluidly in 360 degrees simply by moving the device around.
Will 2016 be the year virtual reality gaming takes off?
Student’s relationship with technology is complex. They recognize its value but still need guidance when it comes to better using it for academics.
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Virtual Reality Aims for the Mobile Phone
The “Oculus Platform” Marketplace For Virtual Reality App Launches This Fall
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