Archive of ‘Uncategorized’ category
Eric Brandon: Robot Teachers for the Masses
Diane Ravitch’s blog
SCSU MediaSpace (AKA Kaltura) versus MnSCU MediaSpace
per Greg Jorgensen (email@example.com, MC 118-5, 8-48040), if you house your media (audio, video) materials on the
MnSCU MediaSpace – https://idpstarid.mnscu.edu/idp/Authn/UserPassword
you can now consider
SCSU MediaSpace – https://scsu.mediaspace.kaltura.com/
What is the difference?
- the SCSU MediaSpace instance looks the same as the MnSCU media space, but Greg has enabled additional features, e.g. a
very much like in
- the SCSU MediaSpace is on campus and Greg can troubleshoot your issues
- Greg can handle the upload and processing of multiple files (rather then you uploading them one-by-one)
For more information on how to use MediaSpace in your courses, please contact us.
Understanding Project-Based Learning in the Online Classroom
By: John Orlando, PhD
Also as a LinkedIn discussion: https://www.linkedin.com/groups/4249252/4249252-6101373957234049029
the main value of project-based learning is that it teaches students to ask the right questions. Traditional assignments predefine the information that the students will use. Project-based learning puts students into the position of having to determine what information they need by asking the right questions.
The online environment proves yet another benefit in that it allows for the possibility of creating public results, such as a blog or Wikipedia article. You can also create a class wiki to host the projects. Students are far more invested in work that will be seen by many others than they are in the traditional assignment that is seen by nobody other than the teacher.
Finally, project-based learning constitutes a kind of gamification of learning, and thus has the same benefits that are driving the gamification of education movement. Games allow for short-term failure on the way to a goal without long-term cost, multiple paths to success, and just-in-time information within context of a goal (Gee, 2003; Kiang, 2014).
The Danger of a Single Story
More on digital storytelling in this IMS blog:
Online learning can work if universities just rethink the design of their courses
Course design is key to improving student engagement
Training teachers in how to design their courses is key to re-engaging individual students and holding back the tide of dropouts.
Five tips for designing an online course:
- State your objective: Each lesson should have one concise, action-oriented learning objective to ensure your lesson design process is focused.
- Think as a private tutor: Learners today are inundated with media tailored to them and they expect learning to be tailored as well. So think about how the tools available, including new technologies, will help create meaningful learning moments for all your students.
- Storyboard before you build: Being able to see a complete lesson, especially one that integrates various mediums, is essential to creating a successful learning experience.
- Build towards high-order thinking: Technology in education can go beyond multiple-choice questions and document repositories. Don’t be afraid to integrate tools that let learners create and share.
- Remember you’re learning too: Reviewing learner results from a lesson shouldn’t just be about their score, but also evaluating how effectively the lesson was developed and executed so your teaching can adapt and learn as well.
Virtual reality breathes life into immersive storytelling
Virtual Games Try To Generate Real Empathy For Faraway Conflict
Project Syria, a virtual reality experience built by a team of students at USC.
“I sometimes call virtual reality an empathy generator,” she says. “It’s astonishing to me. People all of a sudden connect to the characters in a way that they don’t when they’ve read about it in the newspaper or watched it on TV.”
What Peña’s doing — using virtual reality in combination with reporting — is part of a wider landscape of video games being created to explore the news. And they’re called, appropriately enough, “newsgames.”
“There’s an argument to be made that games are perfect at getting at the systemic problems and challenges in the world,” says Ian Bogost, a professor at Georgia Tech.
He says games are really good at showing the complex underbelly of stories.
Take a game that he helped make called Oil God. In the game, the player controls an oil-rich region, waging wars and inciting coupes. The player learns that oil prices are contingent on all sorts of factors rarely mentioned in a story about the price of a gallon of gas.
The Sociology of Videogames
creating games to bring awareness to social issues for over a decade. The game to create the biggest waves was arguably MTV’s “Darfur is Dying” released online in 2006, in which players took up the role of a family displaced by conflict in Darfur.
It is on its way out. But not exactly. Can it get more confusing as it is… Apparently, it can…
Obama Administration Calls for Limits on Testing in Schools
Obama Announces End Of ‘No Child Left Behind’ Era: Education Is More Than Tests
why did this administration had to continue the insanity called NCLB from the previous one [for two presidential mandates]?
Reforming No Child Left Behind
One Step Closer to Life After No Child Left Behind
The new law—the Every Child Achieves Act—would give much of that decision-making power back to states. Instead of the feds, state-level officials would determine how to assess academic performance, what counts as a struggling school, and which mechanisms to use to hold educators accountable for achievement. No more top-down reforms. No more mandatory interventions. No more Washington, D.C., bureaucrats stepping on the toes of local policymakers and educators who are much more in tune with their communities’ needs.
Right? Of course not. There’s plenty of important nuance here, and the legislative tug-of-war is just getting started.
Eight problems with Common Core Standards
The Big University
for the past many decades colleges narrowed down to focus on professional academic disciplines, but now there are a series of forces leading them to widen out so that they leave a mark on the full human being.
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