Metaverse and NFTs

“the economic layer of Metaverse will be the NFTs”

REVOREDO, T. (2021, November 14). Why are major global brands experimenting with NFTs in the Metaverse? [Financial]. Cointelegraph. https://cointelegraph.com/news/why-are-major-global-brands-experimenting-with-nfts-in-the-metaversehttps://hyp.is/go?url=https%3A%2F%2Fcointelegraph.com%2Fnews%2Fwhy-are-major-global-brands-experimenting-with-nfts-in-the-metaverse&group=__world__

what do blockchain technology and NFTs have to do with Metaverse?

it is already possible to identify some of the characteristics of Web 3.0 such as the focus on the user (and not on companies), the massive use of artificial intelligence (as a powerful tool to provide the best analysis and the best result to people), as well as distributed networks (we will no longer depend on the gigantic centralized data servers). Moreover, Web 3.0 content will be more graphical with more videos and 3D images. Also, in Web 3.0, augmented reality (AR) and virtual reality (VR) will be commonplace, bringing more realistic graphics to applications and games

In July this year, Coca-Cola launched branded virtual clothing as nonfungible tokens,

NFTs are the representation of a nonfungible asset in digital media. In a more technical definition, an NFT is a piece of software code that verifies that you hold ownership of a nonfungible digital asset, or the digital representation of the nonfungible physical asset in digital media.

It’s important to notice that NFTs existed before the first blockchain, but blockchain technology has transformed NFT markets by solving the double-spending problem and conferring scarcity, uniqueness and authenticity to a nonfungible token.

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more on NFT in this IMS blog

https://blog.stcloudstate.edu/ims?s=nft

U.S. Ed Tech Spending $27.6 Billion in 2021

U.S. Ed Tech Spending to Reach $27.6 Billion in 2021

https://campustechnology.com/articles/2021/10/07/report-u.s-ed-tech-spending-to-reach-27.6-billion-in-2021.aspx

The report forecast China’s growth in ed tech spending to be 15.6 percent over the same period, reaching $34.2 billion by 2026. Japan, Canada and Germany are all expected to see double-digit growht in ed tech spending over the report period as well: Japan at 14.5 percent, Canada at 14 percent and Germany at 11.9 percent CAGR.

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More on educational technology in this blog
https://blog.stcloudstate.edu/ims?s=Educational+technology

SAMR in the COVID-Era

https://www.iste.org/explore/personalized-learning/samr-covid-era-climbing-ladder-purpose

Better questions to ask might be:

  • What is this project’s purpose, and is the technology that’s being used helping to achieve and enhance that purpose?
  • Why is technology being used the way it is? Is it still effective?
  • Is there a better way to accomplish this that we weren’t previously aware of or that we didn’t previously have access to?

iPads have come a long way since our initial investment in interactive whiteboards. 

  • Is there a better way to accomplish this that we weren’t previously aware of or that we didn’t previously have access to? iPads have come a long way since our initial investment in interactive whiteboards. Perhaps they can offer us a purposeful and innovative solution that wasn’t previously available.

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more on SAMR in this blog
https://blog.stcloudstate.edu/ims?s=samr

Gamification in Higher Education

Mark-Herbert, C., & Langendahl, P.-A. (2016). Gamification in Higher Education -Toward a pedagogy to engage and motivate students. Swedish University of Agricultural Sciences, Department of Economics. https://www.academia.edu/25810340/Gamification_in_Higher_Education_Toward_a_pedagogy_to_engage_and_motivate_students

https://hyp.is/go?url=https%3A%2F%2Fwww.academia.edu%2F25810340%2FGamification_in_Higher_Education_Toward_a_pedagogy_to_engage_and_motivate_students&group=__world__

automated proctoring

https://www.edsurge.com/news/2021-11-19-automated-proctoring-swept-in-during-pandemic-it-s-likely-to-stick-around-despite-concerns

law student sued an automated proctoring company, students have complained about their use in student newspaper editorials and professors have compared them to Big Brother.

ProctorU, which has decided not to sell software that uses algorithms to detect cheating

recent Educause study found that 63 percent of colleges and universities in the U.S. and Canada mention the use of remote proctoring on their websites.

One reason colleges are holding onto proctoring tools, Urdan adds, is that many colleges plan to expand their online course offerings even after campus activities return to normal. And the pandemic also saw rapid growth of another tech trend: students using websites to cheat on exams.

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More on proctoring in this blog
https://blog.stcloudstate.edu/ims?s=proctoring

digital equity

https://www.govtech.com/network/infrastructure-bill-promises-historic-boost-for-digital-equity

The recently signed $1.2 trillion federal infrastructure package includes $2.75 billion for digital equity and inclusion work, delivering an investment that advocates are calling unprecedented and historic.

Within the $65 billion going toward broadband, the $2.75 billion for digital equity and inclusion is set for two programs made up of grants. First, the money will go toward a digital equity capacity grant program for states.

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More on digital equity in this blog
https://blog.stcloudstate.edu/ims?s=digital+equity

 

Education 4.0

https://medium.com/@briannaleewelsh47/education-4-0-how-we-will-learn-in-the-fourth-industrial-revolution-e17206b73016

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https://www.weforum.org/projects/learning-4-0

Based on the framework developed in Schools of the Future: Defining New Models of Education for the Fourth Industrial Revolution, the Education 4.0 initiative aims to better prepare the next generation of talent through primary and secondary education transformation. The initiative will drive impact through four interconnected interventions:

  1. Implementing new measurement mechanisms for Education 4.0 skills
  2. Mainstreaming technology-enhanced Education 4.0 learning experiences
  3. Empowering the Education 4.0 workforce
  4. Setting Education 4.0 country-level standards and priorities

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more on education 3.0 and 2.0
https://blog.stcloudstate.edu/ims/2014/03/16/education-2-0-vs-education-3-0/

 

 

immersive therapeutics

https://www.fda.gov/news-events/press-announcements/fda-authorizes-marketing-virtual-reality-system-chronic-pain-reduction

EaseVRx employs the principles of CBT and other behavioral therapy techniques for the purpose of reduction of pain and pain interference. The prescription device, which is intended for at-home self-use, consists of a VR headset and a controller, along with a “Breathing Amplifier” attached to the headset that directs a patient’s breath toward the headset’s microphone for use in deep breathing exercises. The device’s VR program uses established principles of behavioral therapy intended to address the physiological symptoms of pain and aid in pain relief through a skills-based treatment program. These principles include deep relaxation, attention-shifting, interoceptive awareness–the ability to identify, access, understand and respond appropriately to the patterns of internal signals—and perspective-taking, distraction, immersive enjoyment, self-compassion, healthy movement, acceptance, visualization, knowledge of pain and rehabilitation.

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More on immersive in this blog
https://blog.stcloudstate.edu/ims?s=immersive

 

HyFlex and virtual models ensure equity

https://www.ecampusnews.com/2021/10/29/3-ways-hyflex-and-virtual-models-help-ensure-equity/

  1. Faculty training plays a critical role in HyFlex learning and equity
  2. Online and HyFlex options that started with the pandemic are helping ensure equity
    lecture capture
    get training and to learn from each other
  3. Engagement remains critical, whether in person or in a HyFlex model
    how they’re going to teach remote students, but also students in the class, at the same time,

 

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