A Problem-Solving Game For Teachers and Administrators

A Problem-Solving Game For Teachers and Administrators

http://blogs.kqed.org/mindshift/2014/10/a-problem-solving-game-for-teachers-and-administrators/

This activity empowers all stakeholders. It gives everyone an opportunity to share pain points and observations and to brainstorm solutions. By building a card deck of context-specific pain points and observations, there’s buy-in from the start. All participants have a vested interest in the cards they create. Likewise, the activity has enough structure built in to drive toward solutions.

mobile learning at schools

Mobile Learning: Resource Roundup

http://www.edutopia.org/article/mobile-learning-resources
Smartphones, tablets, e-readers — today’s students have a variety of mobile technologies at their fingertips. Here’s a look at some mobile-learning resources from Edutopia and around the web.

the education of tomorrow

Teaching and the University of Tomorrow

https://chroniclevitae.com/news/768-teaching-and-the-university-of-tomorrow

MOOC promoters continually claim that their products provide technologies that have never appeared in face-to-face classrooms. While I don’t disagree that my courses have lacked fun ways to draw molecules (because I teach in the humanities), I do find their insistence that traditional higher ed lacks technological advances to be odd. If you took the MOOC prophets seriously, it would seem that all real-time professors do is lecture to bored students. – See more at: https://chroniclevitae.com/news/768-teaching-and-the-university-of-tomorrow#sthash.RuCJxbAU.dpuf

What I believe Kelly Backer [intentionally?] misses to say is that MOOC claims to be progressive, meaning “a new mode/model” of teaching, but it relays on the old (from medieval times) values: the attempt to put “skin in the game” or pay for certificates, fails, since, according to Backer, the employers don’t care about those certificates. It is not sufficient to “move” the teaching process in the “future,” if the evaluation process remains in the medieval terms. 

online course design

From the LinkedIn discussion group Higher Education Teaching and Learning

STUCK IN THE 90S: ONLINE COURSE DESIGN IN TRADITIONAL HIGHER EDUCATION

http://higheredmanagement.net/2014/10/22/stuck-in-the-90s-online-course-design-in-traditional-higher-education/

Of course, not all aspects of online course design require a team of specialists, a longer development time, and more funding. Some things can be done quickly, cheaply and by individuals with focused skill sets.

But technology can, when built with a deep understanding of how students learn, meet both of these needs. We can build online courses that provide students with hundreds of opportunities to test their knowledge. Using scientifically-based learning analytics, we can provide each learner with immediate, context-specific feedback. We can build software that constantly responds to each student’s cognitive and educational differences and serves up activities that address these differences.

  • Michael Berta, Ed.D.Michael

    Michael Berta, Ed.D.

    Educator, technologist, researcher, and innovator in edtech, distance education, and faculty development

    “Placing the burden on lone educators with minuscule (or non-existent) funding and who are not hired for their strengths in instructional media development is neither logical, nor fair. But more to the point, it’s a lost opportunity to leverage high-quality course design to drive improvements in learning outcomes.”

    I could not agree more with this statement and the remainder of the article. I’ve long supported an instructional design partnership model where faculty occupy a leading role along with other professionals capable of making the interactions, activities, and rich-media meet the quality needs of an increasingly complex learning environment (and world).

  • Judith

    Judith Killion

    Editor at Individual Basis

    We need to start imagining new models for building, acquiring and sharing instructional media.

    This has always been an issue. My students love activities that provide them with immediate feedback. I spend extra hours building a wide variety of different activities into each Learning module. It takes time and effort and if I am going to address different learning styles that is an entirely different issue. To create effective interactive learning tools that will not waste my students time and will challenge their skill level consumes more time than planning for a face to face class with different activities. I would love to talk to someone-be able to explain what I want my students to learn, suggest a few interactive choices, and come back later to find age related learning activities that fit different learning styles.

  • Alex TolleyAlex

    Alex Tolley

    Owner, MyMeemz

    There is going to be a fight because this model is more like a business product that educators contribute to, rather than own. Perhaps this is the true industrialization of education, replacing the craft model of individual teaching with standardized, high quality product?

  • Maria LaverghettaMaria

    Maria Laverghetta

    Enrollment Advisor – Pearson Embanet

    I have forwarded this article on to members of the course development team within Pearson for their feedback. I am curious to see their impression of the article versus mine, considering I predominantly am a part of recruitment services for Pearson specifically. Within our academic partnerships platform, we do contend with faculty, should they employ our course development team, to this vein because the ownership usually rests with the instructor solely. Editing course content or abridging related material so that it could be received potentially as more either user-friendly or technologically savvy can be a source of major contention with faculty members. I do agree that this is an industrialization of education to an extent, but it also pushes the ownership of traditional education past the instructor, a predominantly sole proprietorship environment, to an completely different team effort. The natural technological growing pains coupled with role expansion and differentiation are also issues needing to be addressed as well.

  • Alex TolleyAlex

    Alex Tolley

    Owner, MyMeemz

    Suppose one was to take this seriously. What might such a course look like – for a subject like Biology? Could it be built on existing LMS platforms, or is a new platform required?

  • Judith

    Judith Killion

    Editor at Individual Basis

    I think that both individual ownership and team collaboration are important to the development of successful online learning. We (hopefully) use the concepts of group and team learning in our classroom environments. We should not be afraid to open ourselves up to some of the positive opportunities that could develop from participating in these practices. It does not mean giving up our ownership of content and presentation. I see it as a marketplace of choice where instructors can decide what kinds of activities, helps, prompts, extra materials, and resources they want to add to their class content. The choices could be categorized by learning styles or how they fit into learning paradigms. I think we must face the reality that some parts of education will have to be more industrialized than others just because of the delivery method. This does not have to be a negative issue if there are enough choices to help instructors develop the rigorous content they want to deliver without sacrificing their entire life to the project.

digital games in the classroom

Report Finds Teachers Underutilize Resources for Digital Games in the Classroom

http://blogs.kqed.org/mindshift/2014/10/survey-finds-teachers-underutilize-resources-for-digital-games-in-the-classroom/

Certain types of games are favored over others, and that duration plays a key part. “Teachers tend to use shorter form games that could be finished in a class period or just a few minutes. Because developers realize that teachers can fit a shorter form game into a classroom period, they’re going to make those games.”

games used in the classroom

http://blogs.kqed.org/mindshift/2014/06/surprising-insights-how-teachers-use-games-in-the-classroom/

influencers

Who Are The Top 50 Social Media Power Influencers, 2013?

http://www.forbes.com/sites/haydnshaughnessy/2013/04/17/who-are-the-top-50-social-media-power-influencers-2013/

The 55 Unknown Rock Stars In Tech, According To Marc Andreessen

 http://www.businessinsider.com/the-55-unknown-rock-stars-in-tech-according-to-marc-andreessen-2014-10?op=1#ixzz3H683duZv

10 Twitter Chats for Teachers:

http://www.pinterest.com/pin/77898268530455682

some_text

Teaching Professor Conference

The 2015 Teaching Professor Conference is the place to hear about the latest pedagogical strategies.

The cut-off date for submitting a proposal to the
2015 Teaching Professor Conference is approaching fast!
All proposals must be submitted by October 31, 2014.

The Teaching Professor Conference is known for attracting a roster of high-quality, engaging presenters; that’s why we’re asking you to be a part of next year’s event. If you have previously submitted a proposal for past conferences, we sincerely ask you to submit again. And if you have never submitted a proposal for a session or poster session, we ask that you seriously consider this opportunity to share your expertise at the conference.

The 12th annual Teaching Professor Conference will be held May 29-31, 2015 at the Sheraton Atlanta Hotel, Atlanta, GA.

Featured topical areas are:

Topical Area 1: Instructional Design
Topical Area 2: Activities that Engage Students
Topical Area 3: Teaching Specific Types of Students
Topical Area 4: Instructional Vitality: Ways to Keep Teaching Fresh and Invigorated
Topical Area 5: Teaching and Learning with Technology
Topical Area 6: Creating Climates for Learning
Topical Area 7: Faculty Development

For more information about the proposal process and how to submit your proposal, please click here: http://www.teachingprofessor.com/conference/proposals.

The Teaching Professor Conference is three intensive days of plenary sessions, preconference workshops, sessions, poster sessions, and more. Here is your chance to be a part of it in 2015.

Deadline for proposal submissions is Friday, October 31st, 2014.

Periodic Table with videos

Periodic Table with videos

http://www.educatorstechnology.com/2014/10/ted-ed-new-interactive-periodic-table.html
http://ed.ted.com/periodic-videos

TED-Ed launched a clickable periodic table with videos on every element. This work is a fruit of a partnership between TED-Ed and Brady Haran, the creator of the popular YouTube channel Numberphile. The purpose behind this period table is to provide students with both a refresher and a study aid to help them better understand the different chemical elements and their properties.

copyright, fair use in education: the consequences of the Georgia State Case

From: lrs_l-bounces@lists.stcloudstate.edu [mailto:lrs_l-bounces@lists.stcloudstate.edu] On Behalf Of Ewing, M Keith
Sent: Monday, October 20, 2014 11:15 AM
To: lrs_l@stcloudstate.edu
Subject: [LRS_l] Important copyright ruling

Last Friday the 11th Circuit Court of Appeals issued its ruling in Cambridge University Press et al., v. Patton (an appeal of the Georgia State Case which had been adjudicated in 2012 by the District Court in Atlanta).  Nancy Sims (UMinnesota) has written an interesting and thorough summary and assessment of the ruling and its importance.  See http://blog.lib.umn.edu/copyrightlibn/2014/10/11th-circuit-gsu-ruling.html.   The ruling itself (all 129 pages) can be found at http://media.ca11.uscourts.gov/opinions/pub/files/201214676.pdf.

keith

Keith Ewing

Professor, Library Systems & Digital Projects

Previous IMS entries regrading copyright:

https://blog.stcloudstate.edu/ims/?s=copyright

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