XR TEACHING OPPORTUNITY


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more on immersive teaching
https://blog.stcloudstate.edu/ims?s=immersive+teaching

Future Trends Karl Kapp Instructional Design

On education, instructional design, gaming, and technological possibilities

May 6, 1:00 – 2:20 PM (CDT)

How can we best design learning experiences with technology?  What are the possibilities of gaming and education?

The Future Trends Forum will explore these questions with professor Karl Kapp of Bloomsburg University.

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The Future Trends Forum

Augmented Scepticism

<Palermos, S. O. (2017). Augmented Skepticism: The Epistemological Design of Augmented Reality. https://www.academia.edu/28594152/Augmented_Skepticism_The_Epistemological_Design_of_Augmented_Reality

epistemology should play an active role in the design of future AR systems and practices.

its users may also be exposed to the serious danger of being unable to tell reality and augmented reality apart.

Most modern augmented reality systems combine the input from hardware
components such as digital cameras, accelerometers, global positioning systems (GPS),
gyroscopes, solid state compasses, and wireless sensors with simultaneous localization and
mapping (SLAM) software

The above examples make it obvious that AR has the potential to permeate and
enrich our everyday lives in a variety of ways. As AR technologies become less intrusive and
more transparent, moving from hand held devices, to AR glasses and finally to contact lenses,
AR will possibly not only penetrate every aspect of our lives but will become a constant,
additional layer to physical reality that users will be practically unable to disengage from.
Short films Sight (https://vimeo.com/46304267) and Hyper-Reality
(https://vimeo.com/166807261) provide good tasters of how the augmented future might
soon look like.

Contrary to other forms of extended
cognitive systems, AR is specifically designed to generate and operate on the basis of unreal
yet deceivingly truth-like mimicries of the external world in a way that users won’t be able to
distinguish augmented images from actual images of the world.

AR therefore has the potential to both extend and distract our organismic epistemic
capacities.

AR developers would have to make sure that all augmentations bear features that would allow them to clearly and immediately stand out from the physical elements in the world without the need of unrealistically burdensome checks on the part of the users. The design of future AR systems should not pose unrealistic demands on the users’ cognitively integrated nature. Reality augmentations should automatically stand out as such, leaving minimal room for confusion or misinterpretation.

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more on AR in this IMS blog
https://blog.stcloudstate.edu/ims?s=Augmented+reality

 

 

 

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