Posts Tagged ‘AR augmented reality’

Magic Leap AR goggles


Magic Leap has reportedly sold only 6,000 headsets after raising $2.6 billion from gadgets

https://www.tomsguide.com/news/dollar26-billion-later-magic-leap-looks-in-trouble

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more on magic leap in this IMS blog
http://blog.stcloudstate.edu/ims?s=magic+leap

Given that Apple is reportedly launching its own AR headset in 2022 and Apple AR glasses in 2023, Magic Leap will have to make serious improvements to its platform in order to stay in a game that will soon become a lot more competitive.

Magic Leap will also have to contend with the much-improved Hololens 2 from Microsoft on the enterprise front, as well as an expected wave of consumer AR headsets and glasses that will leverage Qualcomm’s XR2 platform. Pokemon Go creator Ninantic has already announced that it is working on AR Glasses in partnership with Qualcomm.

MergeCube workshop at SCSU

The best intro to Augmented Reality may be the MergeCube: https://mergevr.com/cube

In 45 min, Mark Gill with the SCSU Vizlab (https://www.facebook.com/SCSUVizLab/), Alan Srock (Astronomy), and Plamen Miltenoff with InforMedia Services (https://www.facebook.com/InforMediaServices/) will guide you through ideas and hands-on setup of the MergeCube in your lesson plans.

When: October 22, 11AM

Where: Miller Center 205 (“how to get” directions here: https://youtu.be/jjpLR3FnBLI )
or join us via Zoom: https://minnstate.zoom.us/my/mergecube

Who: faculty, staff, students interested in exciting new educational technology 

mergecube mark gill

Here is more information about the ed use of MergeCube:
https://youtu.be/Agb3N6B8jHM
https://youtu.be/LRbn79WQEVU
https://youtu.be/OeTUIVhhAXY

Toolkit for an Immersive VR/AR

A Toolkit for an Immersive VR/AR Experience: The Verb Collective

https://events.educause.edu/annual-conference/2019/agenda/a-toolkit-for-an-immersive-vrar-experience–the-verb-collective

Wednesday, October 16 | 1:15p.m. – 2:15p.m. CT
Session Type: Poster Session
Delivery Format: Poster Session

The Verb Collective is an open set of VR/AR assets built on Unity and designed to help nonprogrammers (arts and humanities students) that quickly transform ideas into 3D experiences. Learn how the Verb Collective is used in the classroom and explore templates to create your own action assets.

Outcomes: Help new VR/AR users quickly create their own 3D experiences using the Verb Collective framework * Access and install the framework * Add to the framework by using a simple verb-based template to outline new actions

Nursing mixed reality

 

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INSIGHT HEART on @magicleap allows you to explore anatomy in an interactive, visually stunning, and fun way 🔎 ♥️ 😮 . Stop by the Magic Leap booth at #UniteCopenhagen for a demo! @unitytechnologies . . #madewithunity #insightheart #magicleap #copenhagen #medicaleducation #patienteducation #spatialcomputing #anatomy #humananatomy #heartanatomy #medstudent #medizin #medizinstudent #anatomie #augmentedreality #mixedreality #virtualreality

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virtual design

 

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Virtual design👍🏻 . By @nickpbaker . . . . #augmentedreality #hololens #magicleap #art🎨 #arkit #arcore #vr #startup #technology #hogwarts #mixedreality #holographic #hologram #дополненнаяреальность #virtualreality #future #mixedreality #computergraphics #3d #iphonex #mixarofficial #виртуальнаяреальность #computervision #ai #artificial_intelligence

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AR in the classroom

Getting Started with Augmented Reality in the Classroom

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more on AR and learning in this IMS blog
http://blog.stcloudstate.edu/ims?s=augmented+reality+learning

Immersive Scholarship and Technologies in Academic Libraries

We define immersive scholarship as any scholarly work developed through or implemented utilizing technologies including Virtual Reality, Augmented Reality, Mixed Reality, Visualization (i.e., large format displays and visualization walls, GIS, Tableau), and any related hardware, programs or software.

We are seeking survey participants who are employed in an academic library and who currently support immersive scholarship and technologies at their institution.

how your academic library has developed tools, implemented third party hardware/software, and in what barriers you have identified at your institution in supporting immersive scholarship.

Link to Online Survey

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