InforMedia Services (IMS)

Technology Instruction for St. Cloud State University

Badges

Posted by Plamen Miltenoff on 13th May 2015

Case Study 6: Mozilla Open Badges http://www.educause.edu/library/resources/case-study-6-mozilla-open-badges Badges can play a crucial role in the connected learning ecology by acting as a bridge between contexts, making these alternative learning channels and types of learning more viable, portable, and impactful. Badges can be awarded for a potentially limitless set of individual skills—regardless of where each skill […]

Posted in gamification, gaming | No Comments »

Posted by Plamen Miltenoff on 30th March 2015

Creating a Library App: Things to Know Before You Go Mobile Tuesday, April 28, 2015 11AM-12PM PDT Registration link: http://www.cla-net.org/?861 Mobile apps are a popular topic in libraries. But what does it take to create one and what kind of programming can you do with apps? Is an app the right solution, or should you […]

Posted in announcement, mobile apps | No Comments »

Recommendations for games and gaming at LRS

Posted by Plamen Miltenoff on 19th March 2015

Gaming and Gamification in academic and library settings (paper) Based on the literature regarding games, gaming, gamification, game-based learning, and serious games, several clear trends emerge: Gaming and gamification in the sense of game-based learning is about using games and game-like tactics in the education process, for greater engagement and better learning outcomes. However, this […]

Posted in gamification, gaming | 1 Comment »

badges

Posted by Plamen Miltenoff on 4th February 2015

4 Benefits To Using Badges In Online Learning http://elearningindustry.com/using-badges-in-online-learning greater autonomy for students, greater levels of feedback, and a variety of assignments. More on badges in this blog: http://blog.stcloudstate.edu/ims/?s=badges In each of the classes for which I use badges I have 24 different badges that students can earn. Each one is a “micro-assignment” which asks […]

Posted in gamification, gaming, instructional technology, learning, mobile learning, online learning, pedagogy | 1 Comment »

We’ve Got Game – Strategies for Building Gamification into Your Blended Classroom

Posted by Plamen Miltenoff on 12th September 2014

We’ve Got Game – Strategies for Building Gamification into Your Blended Classroom LOGIN INFORMATION: To login on September 5, 2014 starting at 2:30 pm ET http://connectpro86502729.adobeconnect.com/frlvfall2014/ or tlt.gs/login

Posted in announcement | 4 Comments »

Gamification: It’s Easier than You Think!

Posted by Plamen Miltenoff on 4th September 2014

Gamification: It’s Easier than You Think! https://desire2learn.adobeconnect.com/_a707373752/p3mhvdh5gfb/ BONUS: several cool infographics on gamification of education: http://elearninginfographics.com/tag/gamification-infographic/ this is a recording of a webinar, which took place yesterday, September 3, 2014. The presenter is Canadian. Gamification versus game based education Gamification is application of typical elements of game play to unconventional areas Game based is learning […]

Posted in Desire2Learn (D2L), gamification, gaming | 4 Comments »

A Digital Badge Initiative in First-Year Writing Courses

Posted by Plamen Miltenoff on 20th April 2014

A Digital Badge Initiative in First-Year Writing Courses http://campustechnology.com/articles/2014/04/17/a-digital-badge-initiative-in-first-year-writing-courses.aspx a WordPress theme coupled with the BadgeOS plugin, a free program that enables credit issuing in the form of digital badges. The badges themselves were developed with Credly, a free online service that allows users to create, customize, store and issue achievement-based digital badges. In total, […]

Posted in evaluation, instructional technology, teaching | No Comments »