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pedagogically sound Minecraft examples

FridayLive!! Oct 27 THIS WEEK 2:00 PM EDT 

Minecraft for Higher Ed? Try it. Pros, Cons, Recommendations? 

Description: Why Minecraft, the online video game? How can Minecraft improve learning for higher education?
We’ll begin with a live demo in which all can participate (see “Minecraft for Free”).
We’ll review “Examples, Not Rumors” of successful adaptations and USES of Minecraft for teaching/learning in higher education. Especially those submitted in advance
And we’ll try to extract from these activities a few recommendations/questions/requests re Minecraft in higher education.

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Examples:

Minecraft Education Edition: https://education.minecraft.net/
(more info: https://blog.stcloudstate.edu/ims/2017/05/23/minecraft-education-edition/)

K12: 

Minecraft empathy skillshttp://www.gettingsmart.com/wp-content/uploads/2017/04/How-Minecraft-Supports-SEL.pdf 

coding w MineCraft

Minecraft for Math

Higher Ed: 

https://education.minecraft.net/discussion/minecraft-higher-education/

https://education.minecraft.net/discussion/using-mcee-in-higher-education/

Why NOT to use minecraft in education:

https://higheredrevolution.com/why-educators-probably-shouldn-t-use-minecraft-in-their-classrooms-989f525c6e62

College Students Get Virtual Look at the Real World with ‘Minecraft’

Carnegie Mellon University uses the game-based learning tool to help students demonstrate engineering skills. SEP182017

https://edtechmagazine.com/higher/article/2017/09/college-students-get-virtual-look-real-world-minecraft

Using Minecraft in Higher Education

https://groups.google.com/forum/#!topic/minecraft-teachers/cED6MM0E0bQ

Using MinecraftEdu – Part 1 – Introduction

https://www.youtube.com/watch?v=Lsfd9J5UgVk

Physics with Minecraft example

Chemistry with Minecraft example

Biology

other disciplines

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Does learning really happen w Minecraft?

Callaghan, N. (2016). Investigating the role of Minecraft in educational learning environments. Educational Media International53(4), 244-260. doi:10.1080/09523987.2016.1254877

http://login.libproxy.stcloudstate.edu/login?qurl=http%3a%2f%2fsearch.ebscohost.com%2flogin.aspx%3fdirect%3dtrue%26db%3dkeh%26AN%3d119571817%26site%3dehost-live%26scope%3dsite

Noelene Callaghan dissects the evolution in Australian education from a global perspective. She rightfully draws attention (p. 245) to inevitable changes in the educational world, which still remain ignored: e.g., the demise of “traditional” LMS (Educase is calling for their replacement with digital learning environments https://blog.stcloudstate.edu/ims/2017/07/06/next-gen-digital-learning-environment/ and so does the corporate world of learning: https://blog.stcloudstate.edu/ims/2017/03/28/digital-learning/ ), the inevitability of BYOD (mainly by the “budget restrictions and sustainability challenges” (p. 245); by the assertion of cloud computing, and, last but not least, by the gamification of education.

p. 245 literature review. In my paper, I am offering more comprehensive literature review. While Callaghan focuses on the positive, my attempt is to list both pros and cons: http://scsu.mn/1F008Re

 

  1. 246 General use of massive multiplayer online role playing games (MMORPGs)

levels of interaction have grown dramatically and have led to the creation of general use of massive multiplayer online role playing games (MMORPGs)

  1. 247 In teaching and learning environments, affordances associated with edugames within a project-based learning (PBL) environment permit:
  • (1)  Learner-centered environments
  • (2)  Collaboration
  • (3)  Curricular content
  • (4)  Authentic tasks
  • (5)  Multiple expression modes
  • (6)  Emphasis on time management
  • (7)  Innovative assessment (Han & Bhattacharya, 2001).

These affordances develop both social and cognitive abilities of students

 

Nebel, S., Schneider, S., Beege, M., Kolda, F., Mackiewicz, V., & Rey, G. (2017). You cannot do this alone! Increasing task interdependence in cooperative educational videogames to encourage collaboration. Educational Technology Research & Development65(4), 993-1014. doi:10.1007/s11423-017-9511-8

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Abrams, S. S., & Rowsell, J. (2017). Emotionally Crafted Experiences: Layering Literacies in Minecraft. Reading Teacher70(4), 501-506.

Nebel, S., Schneider, S., & Daniel Rey, G. (2016). Mining Learning and Crafting Scientific Experiments: A Literature Review on the Use of Minecraft in Education and Research. Source: Journal of Educational Technology & Society, 19(192), 355–366. Retrieved from http://www.jstor.org/stable/jeductechsoci.19.2.355

Cipollone, M., Schifter, C. C., & Moffat, R. A. (2014). Minecraft as a Creative Tool: A Case Study. International Journal Of Game-Based Learning4(2), 1-14.

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Niemeyer, D. J., & Gerber, H. R. (2015). Maker culture and Minecraft : implications for the future of learning. Educational Media International52(3), 216-226. doi:10.1080/09523987.2015.1075103

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Nebel, S., Schneider, S., & Daniel Rey, G. (2016). Mining Learning and Crafting Scientific Experiments: A Literature Review on the Use of Minecraft in Education and Research. Journal of Educational Technology & Society, 19(192), 355–366. Retrieved from http://www.jstor.org/stable/jeductechsoci.19.2.355

 

Wilkinson, B., Williams, N., & Armstrong, P. (2013). Improving Student Understanding, Application and Synthesis of Computer Programming Concepts with Minecraft. In The European Conference on Technology in the Classroom 2013. Retrieved from http://iafor.info/archives/offprints/ectc2013-offprints/ECTC2013_0477.pdf

Berg Marklund, B., & Alklind Taylor, A.-S. (2015). Teachers’ Many Roles in Game-Based Learning Projects. In Academic Conferences International Limited (pp. 359–367). Retrieved from https://search.proquest.com/openview/15e084a1c52fdda188c27b9d2de6d361/1?pq-origsite=gscholar&cbl=396495

Uusi-Mäkelä, M., & Uusi-Mäkelä, M. (2014). Immersive Language Learning with Games: Finding Flow in MinecraftEdu. EdMedia: World Conference on Educational Media and Technology (Vol. 2014). Association for the Advancement of Computing in Education (AACE). Retrieved from https://www.learntechlib.org/noaccess/148409/

Birt, J., & Hovorka, D. (2014). Effect of mixed media visualization on learner perceptions and outcomes. In 25th Australasian Conference on Information Systems (pp. 1–10). Retrieved from http://epublications.bond.edu.au/fsd_papers/74

Al Washmi, R., Bana, J., Knight, I., Benson, E., Afolabi, O., Kerr, A., Hopkins, G. (2014). Design of a Math Learning Game Using a Minecraft Mod. https://doi.org/10.13140/2.1.4660.4809
https://www.researchgate.net/publication/267135810_Design_of_a_Math_Learning_Game_Using_a_Minecraft_Mod
https://docs.google.com/document/d/1uch2iC_CGsESdF9lpATGwWkamNbqQ7JOYEu_D-V03LQ/edit?usp=sharing

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more on Minecraft in this IMS blog
https://blog.stcloudstate.edu/ims?s=minecraft

faculty training for online teaching

he EDUCAUSE Blended and Online Learning Constituent Group Listserv

Quick poll – do you require your faculty to be trained how to teach online before they are allowed to teach an online course at your institution?

Kristen Brown, Assistant Director, UofL Online

YES. Our faculty are required to complete two classes. One on using the LMS and the other is a 5-week moderated course called Teaching Online. Both courses are offered online.

Linda C. Morosko, MA   Director, eStarkState Division of Student Success

Chad Maxson, EdD │  Dean of Online Learning, Olivet Nazarene University │ Center for Teaching and Learning One University Avenue │ Bourbonnais, IL  60914

Gina Okun Assistant Dean, Online Berkeley College 64 East Midland Avenue, Suite 2 Paramus, NJ 07652

The online academic program director (i.e. MBA, M.Ed.) and I meet with each new instructor to go materials that cover providing instructor presence and best practices in general. I also ask that they sign something that lists 14 online teaching practices we expect as an institution. They also have to complete some LMS training so that they can post announcements, participate in discussions, and manage their gradebook.

We are currently designing a more formal 6 hour online training that is required.

Course design is separate and that’s a 16 week process with our designers.

Tex Brieger  Director of Distance Education (814) 871-7134

Absolutely.  Also, we give them a stipend to attend the training and develop and online course.

Linda S. Futch, Ed.D. Department Head, Course Design and Development Center for Distributed Learning University of Central Florida

I think the bigger need is for ongoing training for recertification to teach online as technology and online pedagogical models evolve over time.

Kelvin Kelvin Bentley <timelord33@GMAIL.COM>

At Suffolk yes, we do.  Over time that went from essentially “how to make the LMS work” to a Faculty Academy where faculty spend an entire semester working as a cohort to examine online pedagogy and best practices.  The latter works much better for sound course development.

Doug Kahn College Assistant Dean for IT Operations Suffolk County Community College 533 College Road Selden, NY 11784

I can’t speak of other accrediting bodies, but SACS-COC is fairly clear in its documentation that faculty should be adequately trained before teaching online. Prior to my arrival at U of R in 2015, I worked for 20 years at E. Carolina U. which has a large assortment of online programs and courses. I assisted in the process of designing several online training modules that were to serve as “basic training” (with assessments) for online instructors…directly due to needing to meet accreditation guidelines. As part of documentation for reaffirmation/reaccreditation, had to provide documentation showing that faculty had successfully completed the training. I believe it is required to complete every three years.

Michael Dixon, Assistant Director Center for Teaching, Learning & Technology University of Richmond


I wish we did, but we do not.  We run up against contract issues with.  Certainly, this could be changed with institutional will but would require a shift in how our agreements with the faculty union.

TRAVIS FREEMAN, MFA  EDUCATIONAL DEVELOPER FACULTY AND CURRICULUM DEVELOPMENT CENTRE (FCDC) Office Location: 113 McCaul St, Room 501 T 416 977 6000 x3358 E tfreeman@ocadu.ca

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more on online teaching in this IMS blog
https://blog.stcloudstate.edu/ims?s=online+teaching

altmetrics library Lily Troia

Taking Altmetrics to the Next Level in Your Library’s Systems and Services

Instructor: Lily Troia, Engagement Manager, Altmetric
October 31, 2017, 1:00 pm – 2:30 pm Central time

Register here, courses are listed by date

This 90 minute webinar will bring participants up to speed on the current state of altmetrics, and focus in on changes across the scholarly ecosystem. Through sharing of use cases, tips, and open discussion, this session will help participants to develop a nuanced, strategic framework for incorporating and promoting wider adoption of altmetrics throughout the research lifecycle at their institution and beyond.

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https://www.force11.org/sites/default/files/d7/presentation/1/fsci_mt9_altmetrics_day1.pdf

Definition by National Information Standards Organization NISO (http://www.niso.org/home/): Altmetrics is a broad term that encapsulates the digital collection, creation, and use of multiple forms of assessment that are derived from activity and engagement among diverse stakeholders and scholarly outputs in the research ecosystem.”

Altmetrics are data that help us understand how often and by whom research objects are discussed, shared, and used on the social Web.”

PlumX Metrics – Plum Analytics

Altmetric Explorer

https://www.altmetric.com/login.php

How are researchers & institutions using Altmetric?

  • Research and evaluation services – Identify & track influential research; assess impact & reach
  • Grants and reporting – Target new grants & grantees; demonstrate value to stakeholders
  • Communications and reputation management – Track press/social media; connect to opinion leaders
  • Marketing and promotion – Highlight vital findings; benchmark campaigns and outreach
  • Collaboration and partnerships – Discover disciplinary intersections & collaborative opportunities

DISCOVERY • Find trending research • Unearth conversations among new audiences • Locate collaborators & research opportunities • Identify key opinion leaders • Uncover disciplinary intersection

SHOWCASING • Identifying research to share • Share top mentions • Impact on public policy • Real-time tracking • Identifying key researchers • Recognizing early-career researchers

REPORTING • Grant applications • Funder reporting • Impact requirements • Reputation management • Benchmarking and KPIs (Key performance indicators) • Recruitment & review • Integration into researcher profiles/repositories

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https://www.force11.org/sites/default/files/d7/presentation/1/fsci_mt9_altmetrics_day_2.pdf

https://www.force11.org/sites/default/files/d7/presentation/1/fsci_mt9_altmetrics_fridaysummary.pptx

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more on altmetrics in the library in this IMS blog
https://blog.stcloudstate.edu/ims?s=altmetrics+library

code4lib 2018

Code2LIB February 2018

http://2018.code4lib.org/

2018 Preconference Voting

10. The Virtualized Library: A Librarian’s Introduction to Docker and Virtual Machines
This session will introduce two major types of virtualization, virtual machines using tools like VirtualBox and Vagrant, and containers using Docker. The relative strengths and drawbacks of the two approaches will be discussed along with plenty of hands-on time. Though geared towards integrating these tools into a development workflow, the workshop should be useful for anyone interested in creating stable and reproducible computing environments, and examples will focus on library-specific tools like Archivematica and EZPaarse. With virtualization taking a lot of the pain out of installing and distributing software, alleviating many cross-platform issues, and becoming increasingly common in library and industry practices, now is a great time to get your feet wet.

(One three-hour session)

11. Digital Empathy: Creating Safe Spaces Online
User research is often focused on measures of the usability of online spaces. We look at search traffic, run card sorting and usability testing activities, and track how users navigate our spaces. Those results inform design decisions through the lens of information architecture. This is important, but doesn’t encompass everything a user needs in a space.

This workshop will focus on the other component of user experience design and user research: how to create spaces where users feel safe. Users bring their anxieties and stressors with them to our online spaces, but informed design choices can help to ameliorate that stress. This will ultimately lead to a more positive interaction between your institution and your users.

The presenters will discuss the theory behind empathetic design, delve deeply into using ethnographic research methods – including an opportunity for attendees to practice those ethnographic skills with student participants – and finish with the practical application of these results to ongoing and future projects.

(One three-hour session)

14. ARIA Basics: Making Your Web Content Sing Accessibility

https://dequeuniversity.com/assets/html/jquery-summit/html5/slides/landmarks.html
Are you a web developer or create web content? Do you add dynamic elements to your pages? If so, you should be concerned with making those dynamic elements accessible and usable to as many as possible. One of the most powerful tools currently available for making web pages accessible is ARIA, the Accessible Rich Internet Applications specification. This workshop will teach you the basics for leveraging the full power of ARIA to make great accessible web pages. Through several hands-on exercises, participants will come to understand the purpose and power of ARIA and how to apply it for a variety of different dynamic web elements. Topics will include semantic HTML, ARIA landmarks and roles, expanding/collapsing content, and modal dialog. Participants will also be taught some basic use of the screen reader NVDA for use in accessibility testing. Finally, the lessons will also emphasize learning how to keep on learning as HTML, JavaScript, and ARIA continue to evolve and expand.

Participants will need a basic background in HTML, CSS, and some JavaScript.

(One three-hour session)

18. Learning and Teaching Tech
Tech workshops pose two unique problems: finding skilled instructors for that content, and instructing that content well. Library hosted workshops are often a primary educational resource for solo learners, and many librarians utilize these workshops as a primary outreach platform. Tackling these two issues together often makes the most sense for our limited resources. Whether a programming language or software tool, learning tech to teach tech can be one of the best motivations for learning that tech skill or tool, but equally important is to learn how to teach and present tech well.

This hands-on workshop will guide participants through developing their own learning plan, reviewing essential pedagogy for teaching tech, and crafting a workshop of their choice. Each participant will leave with an actionable learning schedule, a prioritized list of resources to investigate, and an outline of a workshop they would like to teach.

(Two three-hour sessions)

23. Introduction to Omeka S
Omeka S represents a complete rewrite of Omeka Classic (aka the Omeka 2.x series), adhering to our fundamental principles of encouraging use of metadata standards, easy web publishing, and sharing cultural history. New objectives in Omeka S include multisite functionality and increased interaction with other systems. This workshop will compare and contrast Omeka S with Omeka Classic to highlight our emphasis on 1) modern metadata standards, 2) interoperability with other systems including Linked Open Data, 3) use of modern web standards, and 4) web publishing to meet the goals medium- to large-sized institutions.

In this workshop we will walk through Omeka S Item creation, with emphasis on LoD principles. We will also look at the features of Omeka S that ease metadata input and facilitate project-defined usage and workflows. In accordance with our commitment to interoperability, we will describe how the API for Omeka S can be deployed for data exchange and sharing between many systems. We will also describe how Omeka S promotes multiple site creation from one installation, in the interest of easy publishing with many objects in many contexts, and simplifying the work of IT departments.

(One three-hour session)

24. Getting started with static website generators
Have you been curious about static website generators? Have you been wondering who Jekyll and Hugo are? Then this workshop is for you

My notehttps://opensource.com/article/17/5/hugo-vs-jekyll

But this article isn’t about setting up a domain name and hosting for your website. It’s for the step after that, the actual making of that site. The typical choice for a lot of people would be to use something like WordPress. It’s a one-click install on most hosting providers, and there’s a gigantic market of plugins and themes available to choose from, depending on the type of site you’re trying to build. But not only is WordPress a bit overkill for most websites, it also gives you a dynamically generated site with a lot of moving parts. If you don’t keep all of those pieces up to date, they can pose a significant security risk and your site could get hijacked.

The alternative would be to have a static website, with nothing dynamically generated on the server side. Just good old HTML and CSS (and perhaps a bit of Javascript for flair). The downside to that option has been that you’ve been relegated to coding the whole thing by hand yourself. It’s doable, but you just want a place to share your work. You shouldn’t have to know all the idiosyncrasies of low-level web design (and the monumental headache of cross-browser compatibility) to do that.

Static website generators are tools used to build a website made up only of HTML, CSS, and JavaScript. Static websites, unlike dynamic sites built with tools like Drupal or WordPress, do not use databases or server-side scripting languages. Static websites have a number of benefits over dynamic sites, including reduced security vulnerabilities, simpler long-term maintenance, and easier preservation.

In this hands-on workshop, we’ll start by exploring static website generators, their components, some of the different options available, and their benefits and disadvantages. Then, we’ll work on making our own sites, and for those that would like to, get them online with GitHub pages. Familiarity with HTML, git, and command line basics will be helpful but are not required.

(One three-hour session)

26. Using Digital Media for Research and Instruction
To use digital media effectively in both research and instruction, you need to go beyond just the playback of media files. You need to be able to stream the media, divide that stream into different segments, provide descriptive analysis of each segment, order, re-order and compare different segments from the same or different streams and create web sites that can show the result of your analysis. In this workshop, we will use Omeka and several plugins for working with digital media, to show the potential of video streaming, segmentation and descriptive analysis for research and instruction.

(One three-hour session)

28. Spark in the Dark 101 https://zeppelin.apache.org/
This is an introductory session on Apache Spark, a framework for large-scale data processing (https://spark.apache.org/). We will introduce high level concepts around Spark, including how Spark execution works and it’s relationship to the other technologies for working with Big Data. Following this introduction to the theory and background, we will walk workshop participants through hands-on usage of spark-shell, Zeppelin notebooks, and Spark SQL for processing library data. The workshop will wrap up with use cases and demos for leveraging Spark within cultural heritage institutions and information organizations, connecting the building blocks learned to current projects in the real world.

(One three-hour session)

29. Introduction to Spotlight https://github.com/projectblacklight/spotlight
http://www.spotlighttechnology.com/4-OpenSource.htm
Spotlight is an open source application that extends the digital library ecosystem by providing a means for institutions to reuse digital content in easy-to-produce, attractive, and scholarly-oriented websites. Librarians, curators, and other content experts can build Spotlight exhibits to showcase digital collections using a self-service workflow for selection, arrangement, curation, and presentation.

This workshop will introduce the main features of Spotlight and present examples of Spotlight-built exhibits from the community of adopters. We’ll also describe the technical requirements for adopting Spotlight and highlight the potential to customize and extend Spotlight’s capabilities for their own needs while contributing to its growth as an open source project.

(One three-hour session)

31. Getting Started Visualizing your IoT Data in Tableau https://www.tableau.com/
The Internet of Things is a rising trend in library research. IoT sensors can be used for space assessment, service design, and environmental monitoring. IoT tools create lots of data that can be overwhelming and hard to interpret. Tableau Public (https://public.tableau.com/en-us/s/) is a data visualization tool that allows you to explore this information quickly and intuitively to find new insights.

This full-day workshop will teach you the basics of building your own own IoT sensor using a Raspberry Pi (https://www.raspberrypi.org/) in order to gather, manipulate, and visualize your data.

All are welcome, but some familiarity with Python is recommended.

(Two three-hour sessions)

32. Enabling Social Media Research and Archiving
Social media data represents a tremendous opportunity for memory institutions of all kinds, be they large academic research libraries, or small community archives. Researchers from a broad swath of disciplines have a great deal of interest in working with social media content, but they often lack access to datasets or the technical skills needed to create them. Further, it is clear that social media is already a crucial part of the historical record in areas ranging from events your local community to national elections. But attempts to build archives of social media data are largely nascent. This workshop will be both an introduction to collecting data from the APIs of social media platforms, as well as a discussion of the roles of libraries and archives in that collecting.

Assuming no prior experience, the workshop will begin with an explanation of how APIs operate. We will then focus specifically on the Twitter API, as Twitter is of significant interest to researchers and hosts an important segment of discourse. Through a combination of hands-on and demos, we will gain experience with a number of tools that support collecting social media data (e.g., Twarc, Social Feed Manager, DocNow, Twurl, and TAGS), as well as tools that enable sharing social media datasets (e.g., Hydrator, TweetSets, and the Tweet ID Catalog).

The workshop will then turn to a discussion of how to build a successful program enabling social media collecting at your institution. This might cover a variety of topics including outreach to campus researchers, collection development strategies, the relationship between social media archiving and web archiving, and how to get involved with the social media archiving community. This discussion will be framed by a focus on ethical considerations of social media data, including privacy and responsible data sharing.

Time permitting, we will provide a sampling of some approaches to social media data analysis, including Twarc Utils and Jupyter Notebooks.

(One three-hour session)

instructional design

Developments in Instructional Design

https://library.educause.edu/~/media/files/library/2015/5/eli7120-pdf.pdf

Mobile computing, cloud computing, and data-rich repositories have altered ideas about where and how learning takes place.
designers can find themselves filling a variety of roles. They might design large, complex systems or work with faculty and departments to develop courses and curricula. They might migrate traditional resources to mobile or adaptive platforms. They might help administrators understand the value and potential of new learning strategies and tools. Today’s instructional designer might work with subject-matter experts, coders, graphic designers, and others. Moreover, the work of an instructional designer increasingly continues throughout the duration of a course rather than taking place upfront
Given the expanding role and landscape of technology—as well as the growing body of knowledge about learning and about educational activities and assessments—dedicated instructional designers are increasingly common and often take a stronger role.
Competency based learning allows students to progress at their own pace and finish assignments, courses, and degree plans as time and skills permit. Data provided by analytics systems can help instructional designers predict which pedagogical approaches might be most effective and tailor learning experiences accordingly. The use of mobile learning continues to grow, enabling new kinds of learning experiences.
In some contexts, instructional designers might work more directly with students, teaching them lifelong learning skills. Students might begin coursework by choosing from a menu of options, creating their own path through content, making choices about learning options, being more hands-on, and selecting best approaches for demonstrating mastery. Educational models that feature adaptive and personalized learning will increasingly be a focus of instructional design.
Instructional designers bring a cross-disciplinary approach to their work, showing faculty how learning activities used in particular subject areas might be effective in others. In this way, instructional designers can cultivate a measure of consistency across courses and disciplines in how educational strategies and techniques are incorporated.
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more on instructional design in this IMS blog
https://blog.stcloudstate.edu/ims?s=instructional+design

Embedded Librarianship in Online Courses

Embedded Librarianship in Online Courses

Instructor: Mimi O’Malley Dates: October 2nd to 27th, 2017

http://libraryjuiceacademy.com/081-embedded-online.php

Learning outcomes:

  • Discuss ways to incorporate library services through the learning management system level.
  • Examine bibliographic instruction in the virtual classroom through team teaching, guest lecturing.
  • Identify librarian roles during the design and development of online courses.
  • Assessing embedded librarianship efforts.

Mimi O’Malley is the learning technology translation strategist at Spalding University. She helps faculty prepare course content for hybrid and fully online courses in addition to incorporating open education resources into courses. She previously wrote and facilitated professional development courses and workshops at the Learning House, Inc. Mimi has presented workshops on online learning topics including assessment, plagiarism, copyright, and curriculum trends at the Learning House, Inc. CONNECT Users Conference, SLOAN-C ALN, Pencils and Pixels and New Horizons Teaching & Learning Conference. Interview with Mimi O’Malley

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more on embedded librarian in this IMS blog
https://blog.stcloudstate.edu/ims?s=embedded+librarian

scsu library position proposal

Please email completed forms to librarydeansoffice@stcloudstate.edu no later than noon on Thursday, October 5.

According to the email below, library faculty are asked to provide their feedback regarding the qualifications for a possible faculty line at the library.

  1. In the fall of 2013 during a faculty meeting attended by the back than library dean and during a discussion of an article provided by the dean, it was established that leading academic libraries in this country are seeking to break the mold of “library degree” and seek fresh ideas for the reinvention of the academic library by hiring faculty with more diverse (degree-wise) background.
  2. Is this still the case at the SCSU library? The “democratic” search for the answer of this question does not yield productive results, considering that the majority of the library faculty are “reference” and they “democratically” overturn votes, who see this library to be put on 21st century standards and rather seek more “reference” bodies for duties, which were recognized even by the same reference librarians as obsolete.
    It seems that the majority of the SCSU library are “purists” in the sense of seeking professionals with broader background (other than library, even “reference” skills).
    In addition, most of the current SCSU librarians are opposed to a second degree, as in acquiring more qualification, versus seeking just another diploma. There is a certain attitude of stagnation / intellectual incest, where new ideas are not generated and old ideas are prepped in “new attire” to look as innovative and/or 21st
    Last but not least, a consistent complain about workforce shortages (the attrition politics of the university’s reorganization contribute to the power of such complain) fuels the requests for reference librarians and, instead of looking for new ideas, new approaches and new work responsibilities, the library reorganization conversation deteriorates into squabbles for positions among different department.
    Most importantly, the narrow sightedness of being stuck in traditional work description impairs  most of the librarians to see potential allies and disruptors. E.g., the insistence on the supremacy of “information literacy” leads SCSU librarians to the erroneous conclusion of the exceptionality of information literacy and the disregard of multi[meta] literacies, thus depriving the entire campus of necessary 21st century skills such as visual literacy, media literacy, technology literacy, etc.
    Simultaneously, as mentioned above about potential allies and disruptors, the SCSU librarians insist on their “domain” and if they are not capable of leading meta-literacies instructions, they would also not allow and/or support others to do so.
    Considering the observations above, the following qualifications must be considered:
  3. According to the information in this blog post:
    https://blog.stcloudstate.edu/ims/2016/06/14/technology-requirements-samples/
    for the past year and ½, academic libraries are hiring specialists with the following qualifications and for the following positions (bolded and / or in red). Here are some highlights:
    Positions
    digital humanities
    Librarian and Instructional Technology Liaison

library Specialist: Data Visualization & Collections Analytics

Qualifications

Advanced degree required, preferably in education, educational technology, instructional design, or MLS with an emphasis in instruction and assessment.

Programming skills – Demonstrated experience with one or more metadata and scripting languages (e.g.Dublin Core, XSLT, Java, JavaScript, Python, or PHP)
Data visualization skills
multi [ meta] literacy skills

Data curation, helping students working with data
Experience with website creation and design in a CMS environment and accessibility and compliance issues
Demonstrated a high degree of facility with technologies and systems germane to the 21st century library, and be well versed in the issues surrounding scholarly communications and compliance issues (e.g. author identifiers, data sharing software, repositories, among others)

Bilingual

Provides and develops awareness and knowledge related to digital scholarship and research lifecycle for librarians and staff.

Experience developing for, and supporting, common open-source library applications such as Omeka, ArchiveSpace, Dspace,

 

Responsibilities
Establishing best practices for digital humanities labs, networks, and services

Assessing, evaluating, and peer reviewing DH projects and librarians
Actively promote TIGER or GRIC related activities through social networks and other platforms as needed.
Coordinates the transmission of online workshops through Google HangoutsScript metadata transformations and digital object processing using BASH, Python, and XSLT

liaison consults with faculty and students in a wide range of disciplines on best practices for teaching and using data/statistical software tools such as R, SPSS, Stata, and MatLab.

 

In response to the form attached to the Friday, September 29, email regarding St. Cloud State University Library Position Request Form:

 

  1. Title
    Digital Initiatives Librarian
  2. Responsibilities:
    TBD, but generally:
    – works with faculty across campus on promoting digital projects and other 21st century projects. Works with the English Department faculty on positioning the SCSU library as an equal participants in the digital humanities initiatives on campus
  • Works with the Visualization lab to establish the library as the leading unit on campus in interpretation of big data
  • Works with academic technology services on promoting library faculty as the leading force in the pedagogical use of academic technologies.
  1. Quantitative data justification
    this is a mute requirement for an innovative and useful library position. It can apply for a traditional request, such as another “reference” librarian. There cannot be a quantitative data justification for an innovative position, as explained to Keith Ewing in 2015. In order to accumulate such data, the position must be functioning at least for six months.
  2. Qualitative justification: Please provide qualitative explanation that supports need for this position.
    Numerous 21st century academic tendencies right now are scattered across campus and are a subject of political/power battles rather than a venue for campus collaboration and cooperation. Such position can seek the establishment of the library as the natural hub for “sandbox” activities across campus. It can seek a redirection of using digital initiatives on this campus for political gains by administrators and move the generation and accomplishment of such initiatives to the rightful owner and primary stakeholders: faculty and students.
    Currently, there are no additional facilities and resources required. Existing facilities and resources, such as the visualization lab, open source and free application can be used to generate the momentum of faculty working together toward a common goal, such as, e.g. digital humanities.

 

 

 

 

measuring library outcomes and value

THE VALUE OF ACADEMIC LIBRARIES
A Comprehensive Research Review and Report. Megan Oakleaf

http://www.ala.org/acrl/sites/ala.org.acrl/files/content/issues/value/val_report.pdf

Librarians in universities, colleges, and community colleges can establish, assess, and link
academic library outcomes to institutional outcomes related to the following areas:
student enrollment, student retention and graduation rates, student success, student
achievement, student learning, student engagement, faculty research productivity,
faculty teaching, service, and overarching institutional quality.
Assessment management systems help higher education educators, including librarians, manage their outcomes, record and maintain data on each outcome, facilitate connections to
similar outcomes throughout an institution, and generate reports.
Assessment management systems are helpful for documenting progress toward
strategic/organizational goals, but their real strength lies in managing learning
outcomes assessments.
to determine the impact of library interactions on users, libraries can collect data on how individual users engage with library resources and services.
increase library impact on student enrollment.
p. 13-14improved student retention and graduation rates. High -impact practices include: first -year seminars and experiences, common intellectual experiences, learning communities, writing – intensive courses, collaborative assignments and projects, undergraduate research, Value of Academic Libraries diversity/global learning, service learning/community -based learning, internships, capstone courses and projects

p. 14

Libraries support students’ ability to do well in internships, secure job placements, earn salaries, gain acceptance to graduate/professional schools, and obtain marketable skills.
librarians can investigate correlations between student library interactions and their GPA well as conduct test item audits of major professional/educational tests to determine correlations between library services or resources and specific test items.
p. 15 Review course content, readings, reserves, and assignments.
Track and increase library contributions to faculty research productivity.
Continue to investigate library impact on faculty grant proposals and funding, a means of generating institutional income. Librarians contribute to faculty grant proposals in a number of ways.
Demonstrate and improve library support of faculty teaching.
p. 20 Internal Focus: ROI – lib value = perceived benefits / perceived costs
production of a commodity – value=quantity of commodity produced × price per unit of commodity
p. 21 External focus
a fourth definition of value focuses on library impact on users. It asks, “What is the library trying to achieve? How can librarians tell if they have made a difference?” In universities, colleges, and community colleges, libraries impact learning, teaching, research, and service. A main method for measuring impact is to “observe what the [users] are actually doing and what they are producing as a result”
A fifth definition of value is based on user perceptions of the library in relation to competing alternatives. A related definition is “desired value” or “what a [user] wants to have happen when interacting with a [library] and/or using a [library’s] product or service” (Flint, Woodruff and Fisher Gardial 2002) . Both “impact” and “competing alternatives” approaches to value require libraries to gain new understanding of their users’ goals as well as the results of their interactions with academic libraries.
p. 23 Increasingly, academic library value is linked to service, rather than products. Because information products are generally produced outside of libraries, library value is increasingly invested in service aspects and librarian expertise.
service delivery supported by librarian expertise is an important library value.
p. 25 methodology based only on literature? weak!
p. 26 review and analysis of the literature: language and literature are old (e.g. educational administrators vs ed leaders).
G government often sees higher education as unresponsive to these economic demands. Other stakeholder groups —students, pa rents, communities, employers, and graduate/professional schools —expect higher education to make impacts in ways that are not primarily financial.

p. 29

Because institutional missions vary (Keeling, et al. 2008, 86; Fraser, McClure and
Leahy 2002, 512), the methods by which academic libraries contribute value vary as
well. Consequently, each academic library must determine the unique ways in which they contribute to the mission of their institution and use that information to guide planning and decision making (Hernon and Altman, Assessing Service Quality 1998, 31) . For example, the University of Minnesota Libraries has rewritten their mission and vision to increase alignment with their overarching institution’s goals and emphasis on strategic engagement (Lougee 2009, allow institutional missions to guide library assessment
Assessment vs. Research
In community colleges, colleges, and universities, assessment is about defining the
purpose of higher education and determining the nature of quality (Astin 1987)
.
Academic libraries serve a number of purposes, often to the point of being
overextended.
Assessment “strives to know…what is” and then uses that information to change the
status quo (Keeling, et al. 2008, 28); in contrast, research is designed to test
hypotheses. Assessment focuses on observations of change; research is concerned with the degree of correlation or causation among variables (Keeling, et al. 2008, 35) . Assessment “virtually always occurs in a political context ,” while research attempts to be apolitical” (Upcraft and Schuh 2002, 19) .
 p. 31 Assessment seeks to document observations, but research seeks to prove or disprove ideas. Assessors have to complete assessment projects, even when there are significant design flaws (e.g., resource limitations, time limitations, organizational contexts, design limitations, or political contexts); whereas researchers can start over (Upcraft and Schuh 2002, 19) . Assessors cannot always attain “perfect” studies, but must make do with “good enough” (Upcraft and Schuh 2002, 18) . Of course, assessments should be well planned, be based on clear outcomes (Gorman 2009, 9- 10) , and use appropriate methods (Keeling, et al. 2008, 39) ; but they “must be comfortable with saying ‘after’ as well as ‘as a result of’…experiences” (Ke eling, et al. 2008, 35) .
Two multiple measure approaches are most significant for library assessment: 1) triangulation “where multiple methods are used to find areas of convergence of data from different methods with an aim of overcoming the biases or limitations of data gathered from any one particular method” (Keeling, et al. 2008, 53) and 2) complementary mixed methods , which “seek to use data from multiple methods to build upon each other by clarifying, enhancing, or illuminating findings between or among methods” (Keeling, et al. 2008, 53) .
p. 34 Academic libraries can help higher education institutions retain and graduate students, a keystone part of institutional missions (Mezick 2007, 561) , but the challenge lies in determining how libraries can contribute and then document their contribution
p. 35. Student Engagement:  In recent years, academic libraries have been transformed to provide “technology and content ubiquity” as well as individualized support
My Note: I read the “technology and content ubiquity” as digital literacy / metaliteracies, where basic technology instructional sessions (everything that IMS offers for years) is included, but this library still clenches to information literacy only.
National Survey of Student Engagement (NSSE) http://nsse.indiana.edu/
http://nsse.indiana.edu/2017_Institutional_Report/pdf/NSSE17%20Snapshot%20%28NSSEville%20State%29.pdf
p. 37 Student Learning
In the past, academic libraries functioned primarily as information repositories; now they are becoming learning enterprises (Bennett 2009, 194) . This shift requires academic librarians to embed library services and resources in the teaching and learning activities of their institutions (Lewis 2007) . In the new paradigm, librarians focus on information skills, not information access (Bundy 2004, 3); they think like educators, not service providers (Bennett 2009, 194) .
p. 38. For librarians, the main content area of student learning is information literacy; however, they are not alone in their interest in student inform ation literacy skills (Oakleaf, Are They Learning? 2011).
My note: Yep. it was. 20 years ago. Metaliteracies is now.
p. 41 surrogates for student learning in Table 3.
p. 42 strategic planning for learning:
According to Kantor, the university library “exists to benefit the students of the educational institution as individuals ” (Library as an Information Utility 1976 , 101) . In contrast, academic libraries tend to assess learning outcomes using groups of students
p. 45 Assessment Management Systems
Tk20
Each assessment management system has a slightly different set of capabilities. Some guide outcomes creation, some develop rubrics, some score student work, or support student portfolios. All manage, maintain, and report assessment data
p. 46 faculty teaching
However, as online collections grow and discovery tools evolve, that role has become less critical (Schonfeld and Housewright 2010; Housewright and Schonfeld, Ithaka’s 2006 Studies of Key Stakeholders 2008, 256) . Now, libraries serve as research consultants, project managers, technical support professionals, purchasers , and archivists (Housewright, Themes of Change 2009, 256; Case 2008) .
Librarians can count citations of faculty publications (Dominguez 2005)
.

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Tenopir, C. (2012). Beyond usage: measuring library outcomes and value. Library Management33(1/2), 5-13.

http://login.libproxy.stcloudstate.edu/login?qurl=http%3a%2f%2fsearch.ebscohost.com%2flogin.aspx%3fdirect%3dtrue%26db%3dllf%26AN%3d70921798%26site%3dehost-live%26scope%3dsite

methods that can be used to measure the value of library products and services. (Oakleaf, 2010; Tenopir and King, 2007): three main categories

  1. Implicit value. Measuring usage through downloads or usage logs provide an implicit measure of value. It is assumed that because libraries are used, they are of value to the users. Usage of e-resources is relatively easy to measure on an ongoing basis and is especially useful in collection development decisions and comparison of specific journal titles or use across subject disciplines.

do not show purpose, satisfaction, or outcomes of use (or whether what is downloaded is actually read).

  1. Explicit methods of measuring value include qualitative interview techniques that ask faculty members, students, or others specifically about the value or outcomes attributed to their use of the library collections or services and surveys or interviews that focus on a specific (critical) incident of use.
  2. Derived values, such as Return on Investment (ROI), use multiple types of data collected on both the returns (benefits) and the library and user costs (investment) to explain value in monetary terms.

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more on ROI in this IMS blog
https://blog.stcloudstate.edu/ims/2014/11/02/roi-of-social-media/

eportofolios conference

Meaning-Making with Eportfolios

Southeast Regional Conference November 6-7, 2017 University of Virginia 

Conference Description and CFP
The Association for Authentic, Experiential, and Evidence-Based Learning (AAEEBL) and the University of Virginia (UVa) are pleased to host the 2017 Southeast Regional AAEEBL Conference.  AAEEBL is an international professional association dedicated to supporting educational leaders committed to education transformation relevant to 21st century learnings and best known for promotion of ePortfolios as a high impact practice in higher education.

Theme: Meaning-Making with Eportfolios
ePortfolios provide an authentic context for learning and assessment as well as fertile ground for the exploration of the learning process itself.  In this conference, we propose to explore the role of “meaning making” in the various facets of the ePortfolio building process and the way it informs the experiences of our students and our understanding of learning.

http://www.aaeebl.org/members/EmailOptPreferences.aspx

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more on eportfolio in this IMS blog
https://blog.stcloudstate.edu/ims?s=portfolio

digital microcredentials

Designing and Developing Digital Credentials

Part 1: September 13, 2017 | 1:00–2:30 p.m. ET
Part 2: September 19, 2017 | 1:00–2:30 p.m. ET
Part 3: September 28, 2017 | 1:00–2:30 p.m. ET

https://events.educause.edu/eli/courses/2017/digging-into-badges-designing-and-developing-digital-credentials

Digital badges are receiving a growing amount of attention and are beginning to disrupt the norms of what it means to earn credit or be credentialed. Badges allow the sharing of evidence of skills and knowledge acquired through a wide range of life activity, at a granular level, and at a pace that keeps up with individuals who are always learning—even outside the classroom. As such, those not traditionally in the degree-granting realm—such as associations, online communities, and even employers—are now issuing “credit” for achievement they can uniquely recognize. At the same time, higher education institutions are rethinking the type and size of activities worthy of official recognition. From massive open online courses (MOOCs), service learning, faculty development, and campus events to new ways of structuring academic programs and courses or acknowledging granular or discrete skills and competencies these programs explore, there’s much for colleges and universities to consider in the wide open frontier called badging.

Learning Objectives

During this ELI course, participants will:

  • Explore core concepts that define digital badges, as well as the benefits and use in learning-related contexts
  • Understand the underlying technical aspects of digital badges and how they relate to each other and the broader landscape for each learner and issuing organization
  • Critically review and analyze examples of the adoption of digital credentials both inside and outside higher education
  • Identify and isolate specific programs, courses, or other campus or online activities that would be meaningfully supported and acknowledged with digital badges or credentials
  • Consider the benefit of each minted badge or system to the earner, issuer, and observer
  • Develop a badge constellation or taxonomy for their own project
  • Consider forms of assessment suitable for evaluating badge earning
  • Learn about design considerations around the visual aspects of badges
  • Create a badge-issuing plan
  • Issue badges

NOTE: Participants will be asked to complete assignments in between the course segments that support the learning objectives stated above and will receive feedback and constructive critique from course facilitators on how to improve and shape their work.

Jonathan Finkelstein, CEO, Credly

Jonathan Finkelstein is founder and CEO of Credly, creator of the Open Credit framework, and founder of the open source BadgeOS project. Together these platforms have enabled thousands of organizations to recognize, reward, and market skills and achievement. Previously, he was founder of LearningTimes and co-founder of HorizonLive (acquired by Blackboard), helping mission-driven organizations serve millions of learners through online programs and platforms. Finkelstein is author of Learning in Real Time (Wiley), contributing author to The Digital Museum, co-author of a report for the U.S. Department of Education on the potential for digital badges, and a frequent speaker on digital credentials, open badges, and the future of learning and workforce development. Recent speaking engagements have included programs at The White House, U.S. Chamber of Commerce, Smithsonian, EDUCAUSE, IMS Global, Lumina Foundation, ASAE, and the Federal Reserve. Finkelstein is involved in several open standards initiatives, such as the IMS Global Learning Consortium, Badge Alliance, American Council on Education (ACE) Stackable Credentials Framework Advisory Group, and the Credential Registry. He graduated with honors from Harvard.

Susan Manning, University of Wisconsin-Stout

In addition to helping Credly clients design credential systems in formal and informal settings, Susan Manning comes from the teaching world. Presently she teaches for the University of Wisconsin at Stout, including courses in instructional design, universal design for learning, and the use of games for learning. Manning was recognized by the Sloan Consortium with the prestigious 2013 Excellence in Online Teaching Award. She has worked with a range of academic institutions to develop competency-based programs that integrate digital badges. Several of her publications specifically speak to digital badge systems; other work is centered on technology tools and online education.

EDUC-441 Mobile Learning Instructional Design


(3 cr.)
Repeatable for Credit: No
Mobile learning research, trends, instructional design strategies for curriculum integration and professional development.

EDUC-452 Universal Design for Learning


(2 cr.)
Repeatable for Credit: No
Instructional design strategies that support a wide range of learner differences; create barrier-free learning by applying universal design concepts.

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more on badges in education in this IMS blog
https://blog.stcloudstate.edu/ims?s=badges

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