Searching for "IoT"

digital literacy and the workplace

Digital Literacy and Preparing Students for the Workforce

Posted by Catie Peiper on May 16, 2016

Digital Technology Is Changing the Career Landscape

  1. People are living longer.
  2. Technology can now augment and extend our own abilities.
  3. Daily life is now computational as innovations in sensors and processing make our world a programmable system.
  4. Our new media ecology and advances in communications systems require media literacies beyond text.
  5. Social technologies are driving new forms of production and value creation.
  6. Our world is now globally connected, highlighting diversity and adaptability.

Digital Literacy Is a Professional Competency

media-rich education, including interactive approaches such as digital storytelling or remix education, ensures that students are familiar with modern tools and “natural language” modes of expression. We are increasingly moving into what many scholars consider a post-literate world, one in which images, video, and the written or spoken word are used fluidly together, symbiotically, to communicate increasingly complex concepts. Modern rhetoric now includes TED talks, animated lectures, visual essays, and a plethora of other interactive and dynamic multimedia.

Smart Classrooms = Smart Workers

ten, technology-oriented strengths as “must haves” for future employers:

  1. An ability to determine deeper meaning or significance of what is being expressed via all mediums.
  2. An ability to connect with others in a meaningful and direct way via modern technologies and our global networks.
  3. A proficiency in problem-solving and critical analysis, especially when working with digital relationships or data.
  4. An ability to adapt to different cultural settings and modalities, necessitated by our global media ecosystem.
  5. An ability to translate specific information and data into abstracts while understanding the underlying reasoning.
  6. An ability to critically assess and develop content that uses evolving digital media, leveraging these tools for direct and persuasive communication.
  7. A transdisciplinary, multimedia mindset that eschews specialized or localized intelligences.
  8. A design or goal-oriented mindset that employs systems thinking and that develops tasks and work processes towards a desired outcome.
  9. An ability to discriminate and filter both digital and analog information for importance, while maximizing cognitive and productivity efficiencies.
  10. An ability to work productively and innovatively via virtual collaboration.

Digital Backpack, is certainly one of the first steps, as is developing an educational framework within which students can meanfully and productively interrogate our technologically driven world.

To learn more about incorporating media in the classroom, download Digital Literacy On-Demand: Visualizing Best Practices in Higher Education, our guide to best practices for multimodal learning and digital media on campus.

 

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More on digital literacy in this IMS blog:
https://blog.stcloudstate.edu/ims?s=digital+literacy

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more on digital storytelling in this IMS blog:
https://blog.stcloudstate.edu/ims?s=digital+storytelling

oculus

THE OCULUS RIFT REVIEW: The future is finally here, and it’s beautiful

http://www.businessinsider.com/oculus-rift-virtual-reality-headset-and-games-review-2016-3

lengthy and detailed articles how to entertain with the new Oculus

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Virtual Reality Whiz Palmer Luckey: Future Will Be ‘More Boring Than We Think’

http://www.npr.org/sections/alltechconsidered/2016/03/28/472168507/virtual-reality-whiz-palmer-luckey-future-will-be-more-boring-than-we-think


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Rabey, Lisa. [Lita-L] Internet Of Things. 2016. E-mail.

A month or so ago, I asked on ALA Think Tank if anyone was using IoT in their libraries, and if so: what, how, when, where; details man, details! Other than someone asking me what the IoT is (https://en.wikipedia.org/wiki/Internet_of_Things), I got crickets.

Yesterday Jason Griffey wrote, “How libraries can save the internet of things from the web’s centralized fate” (https://boingboing.net/2016/03/28/how-libraries-can-save-the-int.html) and this got me wondering again: Is anyone doing something in library land  with IoT?

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More on wearables in this IMS blog:

https://blog.stcloudstate.edu/ims/?s=oculus&submit=Search

More on virtual reality in this IMS blog:

https://blog.stcloudstate.edu/ims/?s=virtual+reality&submit=Search

Code for Humanity

Santa Clara U Students Code for Humanity

come up with apps to help two organizations serving the poorest people. Santa Clara University’s Association for Computing Machinery chapter held its third annual hackathon, “Hack for Humanity.”

The 24-hour event brought together participants from area colleges studying not just computer science or engineering but also business, biotech, communications and graphic design. Students worked individually or in teams of four to develop applications for either of two recipients.

One is Catholic Charities, where coders were encouraged to improve one of its many services and programs for “very low income people.” For example, the students could come up with apps for improving the organization’s existing job skills training, immigration test training or nutrition information programs.

The other is VillageTech, a company that has created Looma, a low-power, affordable portable computer and projector box for classroom use in schools in developing countries. There, the hackers are supposed to come up with apps for use by students in Nepal, such as creating a content management and navigation system, to build an on-screen keyboard, to add to the maps available for Looma, to improve the speech capability, to create a tool for managing the webcam and related functions.

denial of sleep attacks

Security Tops List of Trends That Will Impact the Internet of Things

By David Nage 02/25/16

https://campustechnology.com/articles/2016/02/25/security-tops-list-of-trends-that-will-impact-the-internet-of-things.aspx

Are you ready to deal with “denial of sleep” attacks? Those are attacks using malicious code, propagated through the Internet of Things, aimed at draining the batteries of your devices by keeping them awake.

  1. Security. threats extend well beyond denial of sleep: “The IoT introduces a wide range of new security risks and challenges to the IoT devices themselves, their platforms and operating systems, their communications, and even the systems to which they’re connected.
  2. Analytics. IoT will require a new approach to analytics. “New analytic tools and algorithms are needed now, but as data volumes increase through 2021, the needs of the IoT may diverge further from traditional analytics,” according to Gartner.
  3. Device (Thing) Management. IoT things that are not ephemeral — that will be around for a while — will require management like every other device (firmware updates, software updates, etc.), and that introduces problems of scale.
  4. Low-Power, Short-Range IoT Networks. Short-range networks connecting IT devices will be convoluted. There will not be a single common infrastructure connecting devices.
  5. Low-Power, Wide-Area Networks. Current solutions are proprietary, but standards will come to dominate.
  6. Processors and Architecture. Designing devices with an understanding of those devices’ needs will require “deep technical skills.”
  7. Operating Systems. There’s a wide range of systems out there that have been designed for specific purposes.
  8. Event Stream Processing.  “Some IoT applications will generate extremely high data rates that must be analyzed in real time.
  9. Platforms. “IoT platforms bundle many of the infrastructure components of an IoT system into a single product.
  10. Standards and Ecosystems. as IoT devices proliferate, new ecosystems will emerge, and there will be “commercial and technical battles between these ecosystems” that “will dominate areas such as the smart home, the smart city and healthcare.

Disruptive Tech Trends

5 Disruptive Tech Trends That Could Dominate in 2016

http://www.fool.com/investing/general/2015/09/26/5-disruptive-tech-trends-that-could-dominate-in-20.aspx

Andres Cardenal (IoT). The Internet of Things

Tim Brugger (Big Data): In part because the world around us is becoming “connected” through a growing number of IoT sensors, mobile devices, and the world’s affinity for the Internet, the sheer volume of information available is already staggering.

Daniel B. Kline (endless payment): While subscriptions have always been a factor on the enterprise side of the software business, they’re now moving into the consumer end of things. The leader has been Microsoft (NASDAQ:MSFT), which has managed to move a large part of its Office customer base into a subscription model. 

Tim Green (budget smartphones): Zenfone 2 from Asus and the Moto G from Motorola.

Gregory, S. (2015). Virtual World, Varsity Sport. Time, 185(12), 44.

http://time.com/3759634/virtual-world-varsity-sport/

http://login.libproxy.stcloudstate.edu/login?qurl=http%3a%2f%2fsearch.ebscohost.com%2flogin.aspx%3fdirect%3dtrue%26db%3dmih%26AN%3d101753558%26site%3deds-live%26scope%3dsite

Much like the way athletic-gear companies such as Nike and Adidas infiltrated traditional scholastic sports, video-game companies are helping underwrite the college gaming explosion. Riot Games, creator of League of Legends, is offering $360,000 in total scholarship money toplayers who make this year’s collegiate Final Four, more than tripling last year’s prize

My note: recommendation to LRS gaming committee. Can Eric be the LRS rep who can seek collecting an adhoc SCSU team? as per https://blog.stcloudstate.edu/ims/2015/03/19/recommendations-for-games-and-gaming-at-lrs/
If we to meet Dennis, Jim and/or Susantha, as recommended by Mark Vargas, the conversation needs to go that direction. Matt Barton definitely will be interested.
If we to consider the second and third higher level (how to gamify the educational process) or the educational methodology of gaming, I think we have to prepare the argument at LRS (as recommended by someone with a terminal degree in education or at least strong interest in pedagogy).

More on gaming at IMS blog
https://blog.stcloudstate.edu/ims/?s=gaming

more on gamification at IMS blog
https://blog.stcloudstate.edu/ims/?s=gamification

 

Wearable Tech

Sizing Up Wearable Tech and IoT in the Enterprise

https://fiberlinkcorp.webex.com/fiberlinkcorp/onstage/g.php?d=358842843&t=a

Kayla Bittner  358 842 843 Twitter:#smartoffice

Det Ansinn speaker

Android Wear (java)
Pebble (C)
Samsung Tizen (HTML5)
Apple Watch WatchKit (Swift, Objective-C support is buggy)
WatchKit is the least mature

limitations: no keyboard, no mouse, no touch screen, battery life, limited usable screen real estate, CPU performance

opportunities: hands-free, speech for text input, sensors (gyro, camera, accelerometer), gesture-based input, BLE (bluetoothSmart)

GOod wearable Design: Recognizes immediacy, leverages context of the wearer

challenging to develop good experiences for these devices.

802.11 will eat short battery life, in addition to bluetooth. Samsung Gear S will get notification even from afar, but usually smartwatch notification is paired only in immediate proximity of the bluetoothed device.
Addon –
industrial uses of wearable: tag and quickmessages, not occupying hands.
keyboard is with swipe gestures.

Frank Schloendorn, Fiberlink, speaker

build in security is limited. Jailbroken / rooted devices are at higher risk> Open to hacking, still in infancy. No real MDM (Mobile Device Management) type solutions available

Do you currently own smartwatch

Do you currently own smartwatch

no management solutions exist today. OS: Tizen, Android, PebbleOS, Apple Watch OS etc
Cameras and other sensors cant be managed, monitored (spy scenario)
Is wearable an independent device or an extension of a smartphone

Best practices:
manage the connected device, not the wearable
be aware of what data can “leak” to a wearable device
if necessary, take more extreme measures (block bluetooth, ban devices)

new security options for mobile devices linked to wearables. bypass lock screen with presence of wearable, content sensitive security.

bricksimple.com
MaaS360.com/trial

Facebook censorship

Facebook’s Internal Dislike Button: Protecting The Brand By Rejecting Unflattering Posts

http://www.ibtimes.com/facebooks-internal-dislike-button-protecting-brand-rejecting-unflattering-posts-1813120

Facebook was in the headlines last summer about their algorithm, when it came out that Twitter algorithm suggested the riots in Missouri in a very different way.
Facebook has been in the headline numerous times regarding their privacy issues
Who is holding a private company responsible about acts like this?Should it be hold responsible?

 

Interactive Marketing and Social Media

Interactive Marketing and Social Media

deCesare, Gina, Miltenoff, Plamen

Section 5, T/TH – 11:00am – 12:15pm and, Section 7, T – 6:oopm – 9:00pm

http://media4.stcloudstate.edu/scsu

  1. Introduction. Who am I, what I do:

http://lrts.stcloudstate.edu/library/general/ims/default.asp
http://web.stcloudstate.edu/pmiltenoff/lib290/

  1. What is the purpose of the meeting today: Interactive Marketing and Social Media
  • Define top 3 questions on your mind and be ready to share

Jerry Seinfeld’s 5 Tips On Social Media Etiquette
https://blog.stcloudstate.edu/ims/2014/06/26/social-media-netiquette-fun-with-jerry-seinfeld/

Social Media: do you use it and how?…
https://www.youtube.com/watch?v=MLNWWZN8BAA

  1. PPT, e.g. slide 27, by sharing with the students resources (most of them are infographics,) about best time when to apply social media marketing.

Social Media Examiner has plenty to say about it:
https://blog.stcloudstate.edu/ims/2014/10/01/social-media-management/

 

  1. Ideas and directions:
    Peruse over the 3 groups of directions and ideas and choose one. Study it. Outline what do you anticipate being useful for your future work. Add at least 3 more ideas of your own, which complement the information from this group of information sources.

 

 

https://blog.stcloudstate.edu/ims/2014/09/21/social-media-cocktail/
time-saving social media tools
https://blog.stcloudstate.edu/ims/2014/09/19/time-saving-social-media-tools/
30 Little-Known Features of the Social Media Sites
https://blog.stcloudstate.edu/ims/2014/09/19/social-media-features/
26 Creative Ways to Publish Social Media Updates
https://blog.stcloudstate.edu/ims/2014/08/28/26-creative-ways-to-publish-social-media-updates/
How to Write a Social Media Policy to Empower Employees
https://blog.stcloudstate.edu/ims/2014/07/01/social-media-how-to-write-a-social-media-policy-to-empower-employees/
How to Create Awesome Online Videos: Tools and Software to Make it Easy
https://blog.stcloudstate.edu/ims/2014/06/24/social-media-how-to-create-awesome-online-videos-tools-and-software-to-make-it-easy/

 

 

 

 

electronic portfolio: resources

ePortfolio for the Assessment of Learning 

http://www.futured.com/documents/FuturEdePortfolioforAssessmentWhitePaper.pdf

http://www.myefolio.com/
http://chalkandwire.com/index.php/product

A Survey of the Electronic Portfolio Market Sector: Analysis and Surprising Trends

http://campustechnology.com/articles/2011/10/12/a-survey-of-the-electronic-portfolio-market-sector.aspx

FolioTek, Columbia, Missouri, ePortfolio launch in 2001. Sells in U.S. with interest in expanding globally.

Livetext, LaGrange, IL, founded in 1998. New product: Field Experience Module. Smart phone app: iPad, iPhone, Android. Mostly U.S., but expanding in South America and the Middle East. Easy tie-in to accreditation agencies and their standards. Individual accounts. New release start of 2012. Started in K-12, moved focus to higher education, now exploring K-12 once again, starting with teacher education.

RCampus, produced by Reazon Systems, Santa Ana, CA. Software development started in 1999,

Desire2Learn, Kitchener, Ontario also Baltimore, MD, with offices around the world, founded in 1999. Sells worldwide, latest release for the electronic portfolio (ver. 3.5) was in August 2011. Electronic portfolio and the D2L LMS are bundled; each leverages functionalities from the other. ePortfolio moving to hosting service and individual accounts soon.

Digication, Providence, RI and Palo Alto, CA, founded 2002. Is in partnership with Google Apps. Individual accounts; institution keeps assessment data; individual keeps ePortfolio functionality. Through Google Apps: free digital accounts with Digication (no assessment management functions with these accounts). “Three or four clicks and Digication is enabled.” Almost daily updates. Smart phone app: IOS and Android. Contact jyan@digication.com.

Learning Objects, producers of Campus Pack, in Washington, DC, with employees around the world, founded in 2003.

TaskStream, New York City, organized 1998, founded 2000, markets internationally, versions available in a variety of languages. Offers separate platforms, AMS (Accountability Management System) and LAT (Learning Achievement Tools); each is multi-component.

Longsight, based in Ohio with offices in NY, IN, OH, WI, and CA, founded in 1978, a service provider for open source solutions. Supports both the Open Source Portfolio (OSP) and Sakai, within which OSP is embedded.

Chalk & Wire, Ridgeway, Ontario, Canada;

NobleHour, produced by TreeTop Software, in Lakeland, FL, founded in 2011

Sherston, Tag Developments, the assessment division of Sherston Software, Ltd., providers of Red Pen Tool: http://www.maps-ict.com/redpentool.mov, of LiveAssess: http://www.maps-ict.com/liveassess.mov, and of MAPS 3: http://www.maps-ict.com/maps3.mov.

PebblePad from PebbleLearning, in Telford, UK, with office in Australia, founded in 2003. Most popular ePortfolio in the U.K. and Australia,

Symplicity, in Arlington, VA, offers an electronic portfolio (http://www.symplicity.com/reflection) but it is only one among dozens of products that Symplicity offers–all of them are management tools for higher education (see http://www.symplicity.com/products). Good example of separating products to support a single function.

Blackboard

eFolioWorld, technology from Avenet, the Minnesota Colleges and Universities portfolio system,

iWebFolio, from Nuventive. Also known for TracDat, marketed since the 1990s, Nuventive founded 2000.

Epsilen,

Mahara,

eLumen,

A survey of e-pdp and e-portfolio practice in UK Higher Education

http://www.islamicstudiesnetwork.ac.uk/assets/documents/pdp/survey_of_epdp_and_eportfolio_practice_in_uk_higher_education.pdf

p. 10 and p. 18 offer questionnaires for assessment

Exploring Faculty Perceptions of ePortfolio Use and Its Relationship to Faculty Teaching Beliefs

http://ncepr.org/finalreports/WSUfinalreport.pdf

p. 3 questionnaire  p. 5

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