Searching for "VR nursing"

VR apps for Nursing

https://www.linkedin.com/posts/tessschwenka_nurses-escape-on-sidequest-oculus-quest-activity-6793209869592780800-wnwv

two VR Applications, (this is one) that students at the UNL-Computer Science and Engineering built for UNMC College of Nursing-Lincoln on the 5 Stages of the Sepsis Bundle. Nurse’s Escape is now available on the Sidequest Store.

Download it for your Quest and Learn about the 5 stages of the Sepsis Bundle and save the millionaire.

https://sidequestvr.com/app/3848/nurses-escape

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more on VR for Nursing in this IMS blog
https://blog.stcloudstate.edu/ims?s=vr+nursing

VR training for hospitals

Nepean Hospital partners with Vantari VR for ICU training

https://www.healthcareitnews.com/news/anz/nepean-hospital-partners-vantari-vr-icu-training

“By integrating Vantari VR into our education programme, trainees will already have advanced knowledge of the procedure before requiring clinician input. In addition, we hope Vantari VR will help our trainees have a more homogenous approach, as well as give repeated exposure to lesser performed procedures,”

Aside from Nepean Hospital, Vantari’s technology is also being used for training critical care practitioners at three other tertiary hospitals across Australia

Featuring flight-simulator technology, the Vantari VR training platform provides medical training through a VR headset and a laptop. Its modules cover most medical procedures and deliver steps recommended by college guidelines. Vantari sees its technology being applied beyond the ICU to other critical care specialities, such as emergency medicine and anaesthetics.

The startup said it is in the process of securing A$2 million ($1.5 million) in funding as part of its capital raise, which will close in December. This comes as it received a $100,000 grant from American video game company Epic Games early this year.

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More on immersive and nursing in this blog
https://blog.stcloudstate.edu/ims?s=Immersive+and+nursing

VR collaboration for veterans

Virtual reality collaboration is transforming Veterans’ health care

Augmented reality can be a valuable therapeutic tool for Veterans. Through a previous three-year evaluation of Veterans using Waya Health’s VR tools in inpatient and long-term care settings at the Western North Carolina VA Health Care System (WNCVAHCS), in Asheville, N.C., 84 percent of Veterans reported reduction in discomfort, 89 percent reported reduction in stress, 96 percent reported enjoying their experience, and 97 percent said they would recommend it to their peers.

VR anatomy

https://www.linkedin.com/posts/alex-harvey-81000649_vr-virtualreality-vrtraining-activity-6704872394760183808-UZ9r

That was a lot of people in the Stanford lab! Photogrammetry scans of real anatomy for VR education! Done from anywhere in the world! Scale up the models and walk through the body! Get a totally different understanding of a subject! Education is reaching a turning point! I wonder how universities and colleges are going to adapt? Will they be quick enough? Stanford just purchased x70 Oculus VR Quest we just ordered another 350 headsets for a client! Things are going to hot up!

Thanks Again It was awesome! Daniel Dyboski-Bryant Chris Madsen Brian Waterfield Oscar Molnar

#vr #virtualreality #vrtraining #360video #photogrammetry #rivr #youthinkyouknowvr #3d #education Stanford University #stanford

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more on VR in nursing in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality+nursing

VR training medicine

https://www.techrepublic.com/article/free-medical-vr-training-system-being-offered-to-help-combat-the-covid-19-pandemic/

A virtual reality (VR) medical training system built by Oxford Medical Simulation (OMS) is now being offered for free during the COVID-19 pandemic to help hospitals and medical schools bring in badly-needed additional staffers to provide patient care.

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more on VR and Nursing in this IMS blog
https://blog.stcloudstate.edu/ims?s=VR+nursing

IM 690 VR and AR lab part 2

IM 690 Virtual Reality and Augmented Reality. short link: http://bit.ly/IM690lab

IM 690 lab plan for March 3, MC 205:  Oculus Go and Quest

Readings:

  1. TAM:Technology Acceptances Model
    Read Venkatesh, and Davis and sum up the importance of their model for instructional designers working with VR technologies and creating materials for users of VR technologies.
  2. UTAUT: using the theory to learn well with VR and to design good acceptance model for endusers: https://blog.stcloudstate.edu/ims/2020/02/20/utaut/
    Watch both parts of Victoria Bolotina presentation at the Global VR conference. How is she applying UTAUT for her research?
    Read Bracq et al (2019); how do they apply UTAUT for their VR nursing training?

Lab work (continue):

revision from last week:
How to shoot and edit 360 videos: Ben Claremont
https://www.youtube.com/channel/UCAjSHLRJcDfhDSu7WRpOu-w
and
https://www.youtube.com/channel/UCUFJyy31hGam1uPZMqcjL_A

  1. Oculus Quest as VR advanced level
    1. Using the controllers
    2. Confirm Guardian
    3. Using the menu

Oculus Quest main

    1. Watching 360 video in YouTube
      1. Switch between 2D and 360 VR
        1. Play a game

Climbing


Racketball

View this post on Instagram

Hell yeah, @naysy is the ultimate Beat Saber queen! 💃 #VR #VirtualReality #BeatSaber #PanicAtTheDisco

A post shared by Beat Saber (@beatsaber) on

Practice interactivity (space station)

    1. Broadcast your experience (Facebook Live)
  1. Additional (advanced) features of Oculus Quest
    1. https://engagevr.io/
    2. https://sidequestvr.com/#/setup-howto

Interactivity: communication and working collaboratively with Altspace VR

https://account.altvr.com/

setting up your avatar

joining a space and collaborating and communicating with other users

  1. Assignment: Group work
    1. Find one F2F and one online peer to form a group.
      Based on the questions/directions before you started watching the videos:
      – Does this particular technology fit in the instructional design (ID) frames and theories covered
      – how does this particular technology fit in the instructional design (ID) frames and theories covered so far?
      – what models and ideas from the videos you will see seem possible to be replicated by you?
      exchange thoughts with your peers and make a plan to create similar educational product
    2. Post your writing in the following D2L Discussions thread
  2. Augmented Reality with Hololens Watch videos at computer station)
    1. Start and turn off; go through menu

      https://youtu.be/VX3O650comM
    2. Learn gestures, voice commands,
  1. Augmented Reality with Merge Cube
    1. 3D apps and software packages and their compatibility with AR
  2. Augmented Reality with telephone
  3. Samsung Gear 360 video camera
    1. If all other goggles and devices are busy, please feel welcome to use the camera to practice and/or work toward your final project
    2. CIM card and data transfer – does your phone have a CIM card compatible with the camera?
    3. Upload 360 images and videos on your YouTube and FB accounts
  4. Issues with XR
    1. Ethics
      1. empathy
        Peter Rubin “Future Presence”
        https://blog.stcloudstate.edu/ims/2019/03/25/peter-rubin-future-presence/

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Enhance your XR instructional Design with other tools: https://blog.stcloudstate.edu/ims/2020/02/07/crs-loop/

https://aframe.io/

https://framevr.io/

https://learn.framevr.io/ (free learning of frame)

https://hubs.mozilla.com/#/

https://sketchfab.com/ WebxR technology

https://mixedreality.mozilla.org/hello-webxr/

https://studio.gometa.io/landing

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Plamen Miltenoff, Ph.D., MLIS
Professor
320-308-3072
pmiltenoff@stcloudstate.edu
http://web.stcloudstate.edu/pmiltenoff/faculty/
schedule a meeting: https://doodle.com/digitalliteracy
find my office: https://youtu.be/QAng6b_FJqs

VR in higher ed

Early Adopters Pioneer Virtual Reality Use in Higher Education

Colleges deliver personalized learning experiences with custom VR content
by Erin Brereton
https://edtechmagazine.com/higher/article/2019/08/early-adopters-pioneer-virtual-reality-use-higher-education

Arizona State University used a grant to obtain 140 Mirage Solo headsets from Lenovo. Just over one third of students have elected to receive one, at no cost, since the program piloted their use in 2018. Alternately, students can view simulations on a computer or a Google Daydream device

A lot of people wear corrective lenses. Designers may need to start thinking about how the devices accommodate glasses.”

For some disciplines and pedagogical objectives, VR experiences may not be readily available, says Dr. Matthew Bramlet, pediatric cardiologist and physician at OSF Children’s Hospital of Illinois, assistant professor of pediatrics at the University of Illinois College of Medicine at Peoria,

my note: Mark Gill, it seems similar to the WYSWYG interface you want to create:
To address that, U of I’s medical college developed its own content. Approximately 40 faculty members have created more than 250 VR lectures. The college provides access to Enduvo, a VR authoring tool Bramlet helped create, and lab space, featuring ceiling-mounted workstations equipped with HTC VIVE headsets powered by a variety of DellHP and other computers.
Martina, do you want to approach them and ask how willing they would be to share their learning objects for our nursing programs?

my note: Martina, do same – approach this program
Alice Butzlaff, an assistant professor with The Valley Foundation School of Nursing at San Jose State University, created original teaching exercises through a program sponsored by eCampus, a university resource that offers design and training assistance to help faculty integrate AR/VR technology, including workshops and demos of its HTC VIVE, Samsung Gear VR and other equipment.

My note: Martina

Reality Check

Keep these factors in mind when designing a campus VR lab.

Connectivity: On-campus and online students may have different considerations in order to stream VR content smoothly, so plan accordingly to ensure everyone has high-quality access.

Staff oversight: A program manager or faculty member can manage access to equipment, particularly if limited headsets are available.

Alternative options: Some users experience vertigo or “VR sickness,” says EDUCAUSE’s D. Christopher Brooks, so instructors should consider other ways they can participate in VR-based projects.

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more on VR in higher ed in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality+education

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