Searching for "elearning"

Discord for teaching purposes

A discussion thread in the Higher Ed Learning Collective:
https://www.facebook.com/groups/onlinelearningcollective/permalink/853609748603058/

“Has anyone ever used Discord to communicate with their students and to deliver short lectures or have office hours? We don’t use Zoom and MS Teams only covers one section. I have four sections of the same course. I found one article in favor of it, but figured I’d check with the general community.”

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more on Discord in this IMS blog
https://blog.stcloudstate.edu/ims?s=discord

Storyline 360

How Are You Using 360° Images in E-Learning?
https://blogs.articulate.com/rapid-elearning/how-are-you-using-360-images-in-e-learning/

https://jonathan-hill.s3.eu-west-2.amazonaws.com/elhc337/story.html

https://elearningdesigner.com/storyline/360-images/index.html

WhatDoYouSee

benefits of gamification

4 Benefits of Gamification in the Online Classroom

1. Combining Learning and Gaming Develops Additional Skills

2. Gamification Dwarfs the Fear of Failure

3. Game-Based Learning Provides Short-Term Rewards

4. Gamifying the Learning Experience Promotes Collaboration and Healthy Competition

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more on gamification in this IMS blog
https://blog.stcloudstate.edu/ims?s=gamification

Kirkpartrick Model

How to Master Kirkpatrick model of training evaluation ...

Measure The ROI of Online Training Using Kirkpatrick's ...

https://www.kirkpatrickpartners.com/Our-Philosophy/The-Kirkpatrick-Model

https://trainingindustry.com/wiki/measurement-and-analytics/the-kirkpatrick-model/

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DESIGNING WINNING WORKED EXAMPLES 1 – INTRA EXAMPLE FEATURES

Designing Winning Worked Examples 1 – Intra Example Features

 

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more on ID in this IMS blog
https://blog.stcloudstate.edu/ims?s=instructional+design

Students and Online

73 Percent of Students Prefer Some Courses Be Fully Online

https://campustechnology.com/articles/2021/05/13/73-percent-of-students-prefer-some-courses-be-fully-online-post-pandemic.aspx

Cengage‘s Digital Learning Pulse Survey, conducted by Bay View Analytics on behalf of the Online Learning ConsortiumWICHE Cooperative for Educational TechnologiesUniversity Professional and Continuing Education Association (UPCEA) and Canadian Digital Learning Research Association, polled 1,469 students and 1,286 faculty and administrators across 856 United States institutions

Sixty-eight percent of students were also in favor of some combination of in-person and online courses. On the faculty side, 57 percent said they would prefer teaching hybrid courses post-pandemic — slightly more than those who preferred teaching fully online.

both students and faculty agreed: Roughly two-thirds across the board said they would like to use more tech and digital course materials in the future.

Gamification project in education

From the Higher Ed Learning Collective:

Kerry Lorette

Have any of you implemented a gamification project and lived to tell the tale? Did you publish? I’m looking for papers and case studies to share in a course I’m writing about gamification in higher education. Please share your wisdom, links, posts, papers, presentations, videos, etc and many thanks!

https://www.facebook.com/groups/onlinelearningcollective/permalink/805665876730779/

excellent thread with a lot of materials:

Statistics is puzzling: Testing a novel approach to statistics learning.

https://doi.apa.org/doiLanding?doi=10.1037%2Fstl0000204

Improved student independence through competitive tinkering

https://ieeexplore.ieee.org/document/8190500?fbclid=IwAR3cXin2-59lw2a84nLpqy3NzcjymGXykA9p0QT92oAYD3mGiYgC9jk_leA

Gamification in the Business Communication Course

https://journals.sagepub.com/doi/full/10.1177/2329490616676576?fbclid=IwAR0nrDjPlchoHH74vse39TjuxBJpDHEpnvf9xbOxG4pu6hX8B5kyasxLmHQ

The Multiplayer Classroom: Designing Coursework as a Game

OLC Online Learning Consortium

Delivering High-Quality Instruction Online in Response to COVID-19

Faculty Playbook

https://onlinelearningconsortium.org/tools/delivering-high-quality-instruction-in-response-to-covid-19-faculty-playbook/

OLC Ideate—Virtual Salon Series

https://onlinelearningconsortium.org/learn/olc-ideate-virtual-events/

OLC Quality Scorecard Suite

https://onlinelearningconsortium.org/consult/olc-quality-scorecard-suite/

Angela Gunder: http://angelagunder.com/ 

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more on OLC in this IMS blog
https://blog.stcloudstate.edu/ims/2019/04/03/olc-collaborate/

TikTok in education

A great thread on the use of #TikTok for education:

https://www.facebook.com/groups/onlinelearningcollective/permalink/769573510340016/

with several good examples of TikTok use in the classroom:

https://www.tiktok.com/@sutherlandphys

https://www.tiktok.com/@sutherlandphys

https://www.tiktok.com/@leighbeez/

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more on TIk Tok in this IMS blog
https://blog.stcloudstate.edu/ims?s=tik+tok

Journal of Applied Instructional Design (JAID)

https://www.facebook.com/groups/onlinelearningcollective/permalink/767163743914326/

The Journal of Applied Instructional Design (JAID) is excited to announce that the special issue Designing For All: An Exploration of Universal Design for Online Learning (Volume 10, Issue 1) has recently been published using the new open-access format. A special thank you to the guest editors and all those that contributed to the issue!
https://edtechbooks.org/jaid_10_1
The following is a link to all issues of JAID:
https://edtechbooks.org/jaid

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more on instructional design in this IMS blog
https://blog.stcloudstate.edu/ims?s=instructional+design

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