A discussion thread in the Higher Ed Learning Collective:
https://www.facebook.com/groups/onlinelearningcollective/permalink/853609748603058/
“Has anyone ever used Discord to communicate with their students and to deliver short lectures or have office hours? We don’t use Zoom and MS Teams only covers one section. I have four sections of the same course. I found one article in favor of it, but figured I’d check with the general community.”
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more on Discord in this IMS blog
https://blog.stcloudstate.edu/ims?s=discord
4 Benefits of Gamification in the Online Classroom
1. Combining Learning and Gaming Develops Additional Skills
2. Gamification Dwarfs the Fear of Failure
3. Game-Based Learning Provides Short-Term Rewards
4. Gamifying the Learning Experience Promotes Collaboration and Healthy Competition
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more on gamification in this IMS blog
https://blog.stcloudstate.edu/ims?s=gamification
https://www.kirkpatrickpartners.com/Our-Philosophy/The-Kirkpatrick-Model
https://trainingindustry.com/wiki/measurement-and-analytics/the-kirkpatrick-model/
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DESIGNING WINNING WORKED EXAMPLES 1 – INTRA EXAMPLE FEATURES
Designing Winning Worked Examples 1 – Intra Example Features
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more on ID in this IMS blog
https://blog.stcloudstate.edu/ims?s=instructional+design
https://www.facebook.com/groups/onlinelearningcollective/permalink/811451722818861/
Like Sands through the Hourglass
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more on digital humanities in this IMS blog
https://blog.stcloudstate.edu/ims?s=digital+humanities
73 Percent of Students Prefer Some Courses Be Fully Online
https://campustechnology.com/articles/2021/05/13/73-percent-of-students-prefer-some-courses-be-fully-online-post-pandemic.aspx
Cengage‘s Digital Learning Pulse Survey, conducted by Bay View Analytics on behalf of the Online Learning Consortium, WICHE Cooperative for Educational Technologies, University Professional and Continuing Education Association (UPCEA) and Canadian Digital Learning Research Association, polled 1,469 students and 1,286 faculty and administrators across 856 United States institutions
Sixty-eight percent of students were also in favor of some combination of in-person and online courses. On the faculty side, 57 percent said they would prefer teaching hybrid courses post-pandemic — slightly more than those who preferred teaching fully online.
both students and faculty agreed: Roughly two-thirds across the board said they would like to use more tech and digital course materials in the future.
Delivering High-Quality Instruction Online in Response to COVID-19
Faculty Playbook
https://onlinelearningconsortium.org/tools/delivering-high-quality-instruction-in-response-to-covid-19-faculty-playbook/
OLC Ideate—Virtual Salon Series
https://onlinelearningconsortium.org/learn/olc-ideate-virtual-events/
OLC Quality Scorecard Suite
https://onlinelearningconsortium.org/consult/olc-quality-scorecard-suite/
Angela Gunder: http://angelagunder.com/
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more on OLC in this IMS blog
https://blog.stcloudstate.edu/ims/2019/04/03/olc-collaborate/
A great thread on the use of #TikTok for education:
https://www.facebook.com/groups/onlinelearningcollective/permalink/769573510340016/
with several good examples of TikTok use in the classroom:
https://www.tiktok.com/@sutherlandphys
https://www.tiktok.com/@sutherlandphys
https://www.tiktok.com/@leighbeez/
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more on TIk Tok in this IMS blog
https://blog.stcloudstate.edu/ims?s=tik+tok
https://www.facebook.com/groups/onlinelearningcollective/permalink/767163743914326/
The Journal of Applied Instructional Design (JAID) is excited to announce that the special issue Designing For All: An Exploration of Universal Design for Online Learning (Volume 10, Issue 1) has recently been published using the new open-access format. A special thank you to the guest editors and all those that contributed to the issue!
The following is a link to all issues of JAID:
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more on instructional design in this IMS blog
https://blog.stcloudstate.edu/ims?s=instructional+design