Searching for "gam"

augmented reality tools Aero Zappar GamAR

Adobe Aero and Zappar

https://www.adobe.com/products/aero.html

  1. Go to https://creativecloud.adobe.com/
  2. Login with your STARID@minnstate.edu
  3. Search out Aero
  4. Download on your computer

Same to download on your mobile

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GamAR: https://www.gamar.com/how-to-create/plans-and-pricing

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https://www.zappar.com/

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more on metaverse in this IMS blog
https://blog.stcloudstate.edu/ims?s=metaverse

more on Zappar in this IMS blog
https://blog.stcloudstate.edu/ims/2020/06/12/xr-anatomy/

D2L gamification webinar

Gamification Network: Exploring Gamification through the Octalysis Lens

Mary Nunaley

Karl Kapp The Gamification of Learning and Instruction

Kevin Werbach, Dan Hunter How Game Thinking Can Revolutionize Your Business

Yu-Kai Chou gamification design. Octalysis.  https://www.gish.com/

8 core drives: 

Meaning

Accomplishment

Empowerment

Ownership

Social Influence. social media, instagram influencers

Scarcity: scarcity with homework deadlines, coupons at the store

Unpredictability and curiosity. scavenger hunt in courses. careful when teaching.

Avoidance

gamification

 

Octalysis – the complete Gamification framework

Webinars

motivation

black hat white hat

 

 

 

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https://yukaichou.com/octalysis-tool/

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https://island.octalysisprime.com/

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https://yukaichou.com/

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Home

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Actionable Gamification: Beyond Points, Badges, and Leaderboards

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more on gamification in this IMS blog
https://blog.stcloudstate.edu/ims?s=gamification

Gaming and Gamification in K12

Achievement Unlocked_ Understanding the Future of Gamification in Education.docx

https://www.academia.edu/38551388/Achievement_Unlocked_Understanding_the_Future_of_Gamification_in_Education_docx

how gamification elements may be applied to a typical Science, Technology, Engineering and Mathematics (STEM) class to support engagement, discuss the limitations of gamification in the classroom and finally provide a perspective on the future of gamification in education

Endgame for LinkedIn

The Endgame for LinkedIn Is Coming

Jack of all trades. LinkedIn had — and still has — multiple branded apps: Job Search, SlideShare, Learning, Recruiter, Sales Navigator and something call ‘Elevate”

Bad at integration and scaling. LinkedIn acquired many companies to introduce various services, but wasn’t so good at making them work.

Ads were expensive and user-unfriendly. Natalie Halimi, a marketer with 10 years of experience, wrote about LinkedIn ads back in July 2014. She used the headers “high CPC, poor dashboard, poor analysis” and concluded “ LinkedIn need to reassess their pricing strategy to provide better ROI for advertisers”.

Overvalued, full stop. Just before the plunge, LinkedIn shares were trading at 50x forward earnings. Twitter was at 30x, Facebook 34x and Google 21x. It was one of the most expensive stocks in tech.

When Microsoft introduced Office 365, it was to battle Google’s G Suite which appealed to smaller businesses with its cheaper pricing and cloud-based subscription model.

It is succeeding. According to a 2018 Bitglass survey, Office 365’s global market share has gone up to 56.3% from 7.7% in just four years. G Suite has stayed at about 25% since 2016.
LinkedIn’s employees were actually using G suite — the whole bag: Gmail, Calendar, Drive, Hangouts, Docs, Sheets… — before the Microsoft acquisition.

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more on LinkedIn in this IMS blog
https://blog.stcloudstate.edu/ims?s=linkedin

Zoom into Jeopardy game

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more on gamification in this IMS blog
https://blog.stcloudstate.edu/ims?s=gamification

AR and gamification European project

Osello, A., Rapetti, N., Del Guidice, M., Guinea, A. M., Ronzino, A., Ugliotti, F., & Migliarino, L. (2015). AUGMENTED REALITY AND GAMIFICATION APPROACH WITHIN THE DIMMER PROJECT. INTED2015 Proceedings, 2707–2714. https://www.academia.edu/29582198/AUGMENTED_REALITY_AND_GAMIFICATION_APPROACH_WITHIN_THE_DIMMER_PROJECT

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more on AR in this IMS blog
https://blog.stcloudstate.edu/ims?s=augmented+reality

more on gamification in this IMS blog
https://blog.stcloudstate.edu/ims?s=gamification

Gamifying PD

Gamifying PD is better for teacher engagement, participation

https://www.educationdive.com/news/gamifying-pd-is-better-for-teacher-engagement-participation/573191/

Allowing teachers to pursue their personal passions also creates a greater sense of job satisfaction, which may help with long-term retention.

Teachers also benefit from a variety of platforms through which they can pursue their advancement. Some teachers might prefer online options, such as webinars based on their interests and needs, while others could prefer working in small teacher-directed groups where they can collaborate with peers who have similar growth interests in person.

Professional development should also include a personal component that is relevant and effective. Data identifies teachers’ areas of weakness so administrators can work with them to set goals to make improvements.

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more on gamification in this IMS blog
https://blog.stcloudstate.edu/ims?s=gamification

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