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timeline tools for history and education

Technology tools for history lessons

HSTRY Timeline Creator.
HSTRY is a multimedia timeline creation tool that will work on your laptop, Chromebook, iPad, or tablet. With a HSTRY account you can build timelines in a vertical scroll format similar to that of a Facebook feed. To start the process pick a topic and upload a cover photo. To add events to the timeline just click the “+” symbol and select the type of media that you want to add to your timeline. You can add videos, images, audio, and text to the events on your timeline.
There are two features of HSTRY that make it stand-out from the crowd. First, as a teacher you can create an online classroom in which you can view all of your students’ timelines. Second, as a teacher you can build questions into timelines that you share with your students. You can even build-in explanations of the answers to your questions.
For other timeline creation tools, check out this chart.

My note: HSTRY could be a great tool, if the organizers were not that greedy. Their plan + kicks in way to early and does not allow participants to collaborate. E.g., Zaption allows teachers / students to “share” their presentations, but HSTRY asks right away to upgrade. Thumb down!

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5 Timeline Creation Tools Compared – Chart

http://www.freetech4teachers.com/2014/12/5-timeline-creation-tools-compared-chart.html

Free Online Tools for Creating Timelines – Richard Byrne – FreeTech4Teachers.com

  Multimedia options Collaboration options Registration required iPad/ tablet compatibility Output/ publishing
Timeline JS

timeline.knightlab.com

Text Images Videos Yes, if you collaborate through Google Spreadsheets*** Google Account required. Display: yes Creation: no Embed code for posting  on blog / website.
RWT Timeline

bitly.com/1ym46nY

Text Images No. No. iPad app bitly.com/1vMTI7C Android app bitly.com/1vOcZEB Web app bitly.com/1ym46nY PDF.

Image saved on camera roll.

TimeGlider*

timeglider.com

Text Images Yes. Yes. Display: yes Creation: yes Embed code for posting on blog / website. Direct link to TG page.
Dipity**

dipity.com

Text Images Videos Yes. Yes. Display: yes Creation: no Embed code for posting on blog / website.
MyHistro

myhistro.com

Text Images Videos No. Yes. Display: yes Creation: iOS PDF.

Embed code.

*TimeGlider’s basic plan is free for students. A paid subscription is required to activate collaboration tools.

**Dipity’s basic plan is free for students. The basic account is limited to three timelines.

***Timeline JS utilizes Google Spreadsheets as the basis of timeline event creation. Students collaborate on a spreadsheet to build timelines. A video of the process is available at http://bitly.com/1zRLdr5

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More on the use of technology in history in this IMS blog:

http://blog.stcloudstate.edu/ims?s=history

Multimedia History Stories

History in Motion – Create Multimedia History Stories

http://www.freetech4teachers.com/2015/01/history-in-motion-create-multimedia.html

History in Motion is a promising service that allows teachers and students to build multimedia history stories.

yet another cool mashup

Hobsbawm and history

The age of extremes : a history of the world, 1914-1991 /

by Hobsbawm, E. J. (Eric J.), 1917-
Published: New York : Pantheon Books, c1994.

Location Call Number Status
St. Cloud State University MC Main Collection – 2nd floor D421 .H582 1994

The Last Romantic

http://www.nybooks.com/articles/2003/11/20/the-last-romantic/

http://librev.com/index.php/scribbbles-essays-publisher/2921-2016-02-15-09-21-11

 

Online Game-based Learning in Art History and Museum Contexts

The Games Art Historians Play: Online Game-based Learning in Art History and Museum Contexts

http://chronicle.com/blogs/profhacker/the-games-art-historians-play-online-game-based-learning-in-art-history-and-museum-contexts

game-based learning differs from gamification in several important ways. Sometimes the latter is reduced to bells and whistles such as gold stars and progress bars, but gamification is potentially a much more subtle and powerful teaching strategy.

lizabeth Goins (Rochester Institute of Technology) describes several recent projects including a 3D game based on Hieronymous Bosch’s Garden of Earthly Delights in her blog, and details as well assignments in which the students create games. Keri Watson (University of Central Florida), teaches with both a RPG (role-playing game) and an ARG (alternative reality game). The RPG is Gretchen Kreahling McKay’s “Modernism versus Traditionalism: Art in Paris, 1888-89,” a Reacting to the Past (see earlier PH coverage) game, targeted for use in first year seminars at small liberal arts colleges. She taught with the game several times while at Ithaca College and reflects on her experience here. Watson’s ARG, “Secret Societies of the Avant-garde,” was createdwith a colleague in digital media as a Unity-based game, and is still in development. (Anastasia Salter wrote about this game in February.) Their prototype was deployed this past spring in an upper level modern art course, the game poses for the students a series of the challenges to research and create online exhibitions. (Those interested in developing an ARG might also want to peruse this interesting recent piece from TechCrunch on historical accuracy in games.)

big data history

A Bried History of BIG Data

A Brief History of Big Data from Bernard Marr

Volume, Velocity, Variety

Business Intelligence

Internet of Things

privacy, security, intellectual property

mobile Internet

 

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