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7 Words to avoid as a Leader

7 Toxic Words You Should Never Say as a Leader

 June 8, 2018
https://learning.linkedin.com/blog/learning-tips/7-toxic-words-you-should-never-say-as-a-leader
https://www.linkedin.com/learning/management-tips-weekly

7 Toxic Words a Leader Should Never Use

They are:

  1.     Can’t
  2. No
  3. Wrong
  4. Fault
  5. Never
  6. Stupid
  7. Impossible
https://www.linkedin.com/learning/management-tips-weekly/5-phrases-to-avoid
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leaders employees

https://www.linkedin.com/pulse/leaders-who-dont-listen-eventually-surrounded-people-say-oleg/

Emotional Data on the Job

How to Manage Your Own Emotional Data on the Job

emotions can give you truly pertinent, useful data about business problems that need attention.

negative emotions are useful indicators of both your instincts and your beliefs:

  • If you’re feeling sad or down, you’re probably unhappy with your own behavior or the effectiveness of your response to events. You might be thinking that something has gone wrong and that it was your fault. Be careful not to leave sadness unattended or it can slide into hopelessness and the belief that you’ll never be able to make things better. Instead, let sadness prompt you to change: Look for small actions and steps to make headway and improvements.
  • If you’re angry, you may be experiencing a fairness issue of some kind, and the anger may be telling you about a sense of violation or something that needs to be set right.
  • If you’re afraid or don’t feel safe in some way, you may sense that something bad is going to happen but you’re not sure what it is or how it might damage you. Or perhaps you don’t trust upcoming events or the people involved. Your fear can alert you to do extra preparation and contingency planning so you’ll have your best shot at success.

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more on mindfulness in this IMS blog
https://blog.stcloudstate.edu/ims?s=mindfulness

Jeremy Bailenson VR

presence (VR different from other media), virtual pit, haptic devices and environment

4 min: what’s the point?…
VR is a paradox, no rules,
what should you do and what to avoid
Ketaki Shriram dissertation
addiction
Gerd Bruder observed the other German person confused between VR and real world.
Common Sense Media – when children can VR and for how long
Jackie Baily worked with children VR Sesame street Grover
impossible, counterproductive, rare/expensive, dangerous are the 4 reasons to use it. Not ubiquitous!
12 min. empathy
Tobin Asher “Becoming Homeless” blame the situation or the character (min 17)

counterproductive:
June Lubchenko, 2013. NOAA. min 19. natural disasters, not trusting self-report, but actions.
Fio Micheli. counter productive to fly children to the coral in Italy, but VR makes it possible. learning efficacy. Motivation to learn. min 21.
min 26. MOOC – materials are for free. not replacing field trips, just making them more often.
min 27. spherical video to practice football with VR
min 29. Walmart – “academies” Mark Gill the nursing home simulation.

dangerous:
learning to drive.
freedom speech over all media but VR is specific, different. If you won’t do it in the real world, don’t do it in VR

questions
min 33. what is the iPhone for VR.
Fred Brooks

min 37. disentization. how many times to do something to have effect. Kathy Mayhew and Mark Gill research

min 38. AR and psychology – not much resources. virtual person breaks physics – walks through chairs. Greg Weltch Central Florida – AR breaks physics study.

min 42. if his lab gives grants for art content creation. Immersive Journalism, storytelling syllabus. Mark Gill for our class, Bill Gorcica . Robert Wood Johnson Foundation, Gordon and Betty Moore Foundation, Mayday Foundation

 

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more on VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality

Your LMS User Experience

Why You Can’t Ignore Your LMS User Experience

https://www.linkedin.com/pulse/why-you-cant-ignore-your-lms-user-experience-johnny-cruz-mu%C3%B1oz/

LMS user experience can make or break your learning and development initiatives. We explain why the quality of your LMS user experience is vital to engaging employees and keeping the larger learning and development wheel going, absolutely seamlessly.

“It’s important to understand that UX isn’t just user-friendly interfaces and a smart look-and-feel. It also involves applying intelligent business rules that help simplify jobs and push engagement and productivity. These ideas are crucial for user adoption,”

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more on LMS in this IMS blog
https://blog.stcloudstate.edu/ims?s=learning+management+systems

Complexity A Leader’s Framework

Complexity: A Leader’s Framework for Understanding and Managing Change in Higher Education

George Siemens, Shane Dawson and Kristen Eshleman
Monday, October 29, 2018

https://er.educause.edu/articles/2018/10/complexity-a-leaders-framework-for-understanding-and-managing-change-in-higher-education

The relationships between jobs, locality, families, housing, work and government policy, tax processes, crime, psychology, environment, access to education, and urban planning interact and converge in what is known as a Complex Adaptive System (CAS).

definition: Complexity can be understood as a theory of change and adaptation that details how change occurs within systems as well as the principles and mindsets needed to flourish in turbulent environments

he complexification of higher education is an intentional goal of engaging with complexity rather than attempting to reduce it to its constituent parts. Effective vision generation, planning, and goal achievement in the modern uncertain economic-social-technical environment benefits from embracing complexity and the utilization of strategies and actions that reflect a CAS.

ive principles of complexity science are of particular relevance to the higher education system. These attributes—networks, emergence, self-organization and social coordination, feedback sensitivity, and agility—are sufficient to provide higher education leaders with an entry into complexity science as a means of observing, understanding, and interacting with change.

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more on leadership in this IMS blog
https://blog.stcloudstate.edu/ims?s=ed+leadership

intelligent chatbots

https://www.nytimes.com/interactive/2018/11/14/magazine/tech-design-ai-chatbot.html

TWO YEARS AGO, Alison Darcy built a robot to help out the depressed. As a clinical research psychologist at Stanford University, she knew that one powerful way to help people suffering from depression or anxiety is cognitive behavioral therapy, or C.B.T. It’s a form of treatment in which a therapist teaches patients simple techniques that help them break negative patterns of thinking.

In a study with 70 young adults, Darcy found that after two weeks of interacting with the bot, the test subjects had lower incidences of depression and anxiety. They were impressed, and even touched, by the software’s attentiveness.

Many tell Darcy that it’s easier to talk to a bot than a human; they don’t feel judged.

Darcy argues this is a glimpse of our rapidly arriving future, where talking software is increasingly able to help us manage our emotions. There will be A.I.s that detect our feelings, possibly better than we can. “I think you’ll see robots for weight loss, and robots for being more effective communicators,” she says. It may feel odd at first

RECENT HISTORY HAS seen a rapid change in at least one human attitude toward machines: We’ve grown accustomed to talking to them. Millions now tell Alexa or Siri or Google Assistant to play music, take memos, put something on their calendar or tell a terrible joke.

One reason botmakers are embracing artificiality is that the Turing Test turns out to be incredibly difficult to pass. Human conversation is full of idioms, metaphors and implied knowledge: Recognizing that the expression “It’s raining cats and dogs” isn’t actually about cats and dogs, for example, surpasses the reach of chatbots.

Conversational bots thus could bring on a new wave of unemployment — or “readjustment,” to use the bloodless term of economics. Service workers, sales agents, telemarketers — it’s not hard to imagine how millions of jobs that require social interaction, whether on the phone or online, could eventually be eliminated by code.

One person who bought a Jibo was Erin Partridge, an art therapist in Alameda, Calif., who works with the elderly. When she took Jibo on visits, her patients loved it.

For some technology critics, including Sherry Turkle, who does research on the psychology of tech at M.I.T., this raises ethical concerns. “People are hard-wired with sort of Darwinian vulnerabilities, Darwinian buttons,” she told me. “And these Darwinian buttons are pushed by this technology.” That is, programmers are manipulating our emotions when they create objects that inquire after our needs.

The precursor to today’s bots, Joseph Weizenbaum’s ELIZA, was created at M.I.T. in 1966. ELIZA was a pretty crude set of prompts, but by simply asking people about their feelings, it drew them into deep conversations.

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