Searching for "microsoft teams"

Microsoft Teams down

https://www.facebook.com/groups/onlinelearningcollective/permalink/712242079406493/

https://www.express.co.uk/life-style/science-technology/1365641/Microsoft-Teams-will-stop-working-for-millions-Internet-Explorer-11-block/amp

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more on MS Teams in this IMS blog
https://blog.stcloudstate.edu/ims?s=microsoft+teams

Facebook, Microsoft, Meta

Microsoft Teams enters the metaverse race with 3D avatars and immersive meetings

Microsoft and Meta are on a collision course for metaverse competition By Tom Warren@tomwarren Nov 2, 2021, 11:00am EDT

https://www.theverge.com/2021/11/2/22758974/microsoft-teams-metaverse-mesh-3d-avatars-meetings-features

Microsoft Mesh always felt like the future of Microsoft Teams meetings, and now it’s starting to come to life in the first half of 2022. Microsoft is building on efforts like Together Mode and other experiments for making meetings more interactive, after months of people working from home and adjusting to hybrid work.

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Facebook wants to build a metaverse. Microsoft is creating something even more ambitious

Rather than ruling one metaverse, Microsoft wants its Mesh platform to be the glue that holds a multiverse of many worlds together.

Microsoft has been developing its own take on the metaverse through Mesh for several years now in conjunction with the launch of its Hololens AR headset.

Microsoft connects people across any device (smartphones, laptops, headsets, etc.) into shared spaces where they can all interact, no matter how they may have dialed in.

Microsoft imagines Teams as a prototype for the metaverse, where companies can set up their own spaces. Rather than rule its own metaverse as Meta/Facebook aspires to, Microsoft sees its role with Mesh in providing the foundational glue that helps hold a multiverse of worlds together. This is not just a philosophical view on technology. Microsoft’s Mesh is built to allow companies to use APIs, much like apps can on the iPhone today, to help a company build its metaverse and have a persistent identity across all these metaverses.

https://hyp.is/go?url=https%3A%2F%2Fwww.fastcompany.com%2F90691700%2Ffacebook-wants-to-build-a-metaverse-microsoft-is-creating-something-even-more-ambitious&group=9ypxjpYK

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more on metaverse in this IMS blog
https://blog.stcloudstate.edu/ims?s=metaverse

Microsoft BrightBytes DataSense

Microsoft Takes a Bite Out of BrightBytes, Acquiring Its DataSense Platform and Team

Tony Wan     Feb 5, 2019

https://www.edsurge.com/news/2019-02-04-microsoft-takes-a-bite-out-of-brightbytes-acquires-its-datasense-platform-and-team

From launching new tablets to virtual-reality curriculum, Microsoft has added plenty to its educational offerings

DataSense, a data management platform developed by Brightbytes.

DataSense is a set of professional services that work with K-12 districts to collect data from different data systems, translate them into unified formats and aggregate that information into a unified dashboard for reporting purposes.

DataSense traces its origins to Authentica Solutions, an education data management company founded in 2013.

A month later, BrightBytes acquired Authentica. The deal was hailed as a “major milestone in the industry” and appeared to be a complement to BrightBytes’ flagship offering, Clarity, a suite of data analytics tools that help educators understand the impact of technology spending and usage on student outcomes.

Of the “Big Five” technology giants, Microsoft has become the most acqui-hungry as of late in the learning and training space. In recent years it purchased several consumer brand names whose services reach into education, including LinkedIn (which owns Lynda.com, now a part of the LinkedIn Learning suite), Minecraft (which has been adapted for use in the classroom) and Github (which released an education bundle).

Last year, Microsoft also acquired a couple of smaller education tools, including Flipgrid, a video-discussion platform popular among teachers, and Chalkup, whose services have been rolled into Microsoft Teams, its competitor to Slack.

Privacy and Safety in Remote Learning Environments

BLEND-ONLINE : Call for Chapter Proposals– Privacy and Remote Learning

Digital Scholarship Initiatives at Middle Tennessee State University invites you to propose a chapter for our forthcoming book.

Working book title: Privacy and Safety in Remote Learning Environments

Proposal submission deadline: January 21, 2022

Interdisciplinary perspectives are highly encouraged

Topics may include but are not limited to:

  • Privacy policies of 3rd party EdTech platforms (Google Classroom, Microsoft Teams, Schoology, etc)
  • Parental “spying” and classroom privacy
  • Family privacy and synchronous online schooling
  • Online harassment among students (private chats, doxing, social media, etc)
  • Cameras in student private spaces
  • Surveillance of student online activities
  • Exam proctoring software and privacy concerns
  • Personally Identifiable Information in online learning systems and susceptibility to cybercriminals
  • Privacy, storage, and deletion policies for recordings and data
  • Handling data removal requests from students
  • Appointing a privacy expert in schools, universities, or districts
  • How and why to perform security/privacy audits
  • Student attitudes about online privacy
  • Instructor privacy/safety concerns
  • Libraries: privacy policies of ebook platforms
  • Libraries: online reference services and transcripts
  • Identity authentication best practices
  • Learning analytics and “big data” in higher education

More details, timelines, and submission instructions are available at dsi.mtsu.edu/cfpBook2022

Digital Learning

youtube icon Watch Out, Corporate Learning: Here Comes Disruption

Josh Bersin March 28, 2017 https://www.forbes.com/sites/joshbersin/2017/03/28/watch-out-corporate-learning-here-comes-disruption/#5bd1a35edc59

The corporate training market, which is over $130 billion in size, is about to be disrupted. Companies are starting to move away from their Learning Management Systems (LMS), buy all sorts of new tools for digital learning, and rebuild a whole new infrastructure to help employees learn. And the impact of GSuite,  Microsoft Teams, Slack, and Workplace by Facebook could be enormous.

L&D Learning and DevelopmentThe corporate L&D market has been through wrenching change over the last decade. In only 15 years we’ve come from long, page-turning courses to a wide variety of videos, small micro-learning experiences, mobile apps, and intelligent, adaptive learning platforms.

A new marketplace of tools vendors has emerged, most less than five years old, each trying to stake out a new place in the landscape. These includes tools for external content curation, tools to build MOOCs internally, tools to deliver adaptive, micro-learning content, and intelligent tools to help recommend content, assess learning, practice and identify skills gaps.

We know employees badly need these kinds of tools. Employees are pretty overwhelmed at work ,and typically only have 20 minutes a week to set aside for learning. So rather than produce two to three hour “courses” that require page-turning and slow video or animation, we need to offer “learning on-demand” and recommended content just as needed.

These changes will disrupt and change the $4 billion-plus for corporate learning management systems (LMS). Companies like IBM, Sears, and Visa are starting to turn off their old systems and build a new generation of learning infrastructure that looks more like a “learning network” and less like a single integrated platform.

https://blog.stcloudstate.edu/ims/2017/03/28/digital-learning/

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more on digital learning in this IMS blog
https://blog.stcloudstate.edu/ims?s=digital+learning

digital learning

The Disruption of Digital Learning: Ten Things We Have Learned

Published on Featured in: Leadership & Management    https://www.linkedin.com/pulse/disruption-digital-learning-ten-things-we-have-learned-josh-bersin

meetings with Chief Learning Officers, talent management leaders, and vendors of next generation learning tools.

The corporate L&D industry is over $140 billion in size, and it crosses over into the $300 billion marketplace for college degrees, professional development, and secondary education around the world.

Digital Learning does not mean learning on your phone, it means “bringing learning to where employees are.” In other words, this new era is not only a shift in tools, it’s a shift toward employee-centric design. Shifting from “instructional design” to “experience design” and using design thinking are key here.

evolution of L&D The Evolution of Corporate Training

1) The traditional LMS is no longer the center of corporate learning, and it’s starting to go away.

LMS platforms were designed around the traditional content model, using a 17 year old standard called SCORM. SCORM is a technology developed in the 1980s, originally intended to help companies like track training records from their CD-ROM based training programs.

the paradigm that we built was focused on the idea of a “course catalog,” an artifact that makes sense for formal education, but no longer feels relevant for much of our learning today.

not saying the $4 billion LMS market is dead, but the center or action has moved (ie. their cheese has been moved). Today’s LMS is much more of a compliance management system, serving as a platform for record-keeping, and this function can now be replaced by new technologies.

We have come from a world of CD ROMs to online courseware (early 2000s) to an explosion of video and instructional content (YouTube and MOOCs in the last five years), to a new world of always-on, machine-curated content of all shapes and sizes. The LMS, which was largely architected in the early 2000s, simply has not kept up effectively.

2) The emergence of the X-API makes everything we do part of learning.

In the days of SCORM (the technology developed by Boeing in the 1980s to track CD Roms) we could only really track what you did in a traditional or e-learning course. Today all these other activities are trackable using the X-API (also called Tin Can or the Experience API). So just like Google and Facebook can track your activities on websites and your browser can track your clicks on your PC or phone, the X-API lets products like the learning record store keep track of all your digital activities at work.

Evolution of Learning Technology Standards

3) As content grows in volume, it is falling into two categories: micro-learning and macro-learning.

MicroLearning vs. MacroLearning
Understanding Macro vs. Micro Learning

4) Work Has Changed, Driving The Need for Continuous Learning

Why is all the micro learning content so important? Quite simply because the way we work has radically changed. We spend an inordinate amount of time looking for information at work, and we are constantly bombarded by distractions, messages, and emails.

The Overwhelmed Employee
Too Much Time Searching

sEmployees spend 1% of their time learning

5) Spaced Learning Has Arrived

If we consider the new world of content (micro and macro), how do we build an architecture that teaches people what to use when? Can we make it easier and avoid all this searching?

“spaced learning.”

Neurological research has proved that we don’t learn well through “binge education” like a course. We learn by being exposed to new skills and ideas over time, with spacing and questioning in between. Studies have shown that students who cram for final exams lose much of their memory within a few weeks, yet students who learn slowly with continuous reinforcement can capture skills and knowledge for decades.

Ebbinghaus forgetting curve

Spaced Learning: Repetition, Spacing, Questioning

6) A New Learning Architecture Has Emerged: With New Vendors To Consider

One of the keys to digital learning is building a new learning architecture. This means using the LMS as a “player” but not the “center,” and looking at a range of new tools and systems to bring content together.
The New Learning Landscape

On the upper left is a relatively new breed of vendors, including companies like Degreed, EdCast, Pathgather, Jam, Fuse, and others, that serve as “learning experience” platforms. They aggregate, curate, and add intelligence to content, without specifically storing content or authoring in any way. In a sense they develop a “learning experience,” and they are all modeled after magazine-like interfaces that enables users to browse, read, consume, and rate content.

The second category the “program experience platforms” or “learning delivery systems.” These companies, which include vendors like NovoEd, EdX, Intrepid, Everwise, and many others (including many LMS vendors), help you build a traditional learning “program” in an open and easy way. They offer pathways, chapters, social features, and features for assessment, scoring, and instructor interaction. While many of these features belong in an LMS, these systems are built in a modern cloud architecture, and they are effective for programs like sales training, executive development, onboarding, and more. In many ways you can consider them “open MOOC platforms” that let you build your own MOOCs.

The third category at the top I call “micro-learning platforms” or “adaptive learning platforms.” These are systems that operate more like intelligent, learning-centric content management systems that help you take lots of content, arrange it into micro-learning pathways and programs, and serve it up to learners at just the right time. Qstream, for example, has focused initially on sales training – and clients tell me it is useful at using spaced learning to help sales people stay up to speed (they are also entering the market for management development). Axonify is a fast-growing vendor that serves many markets, including safety training and compliance training, where people are reminded of important practices on a regular basis, and learning is assessed and tracked. Vendors in this category, again, offer LMS-like functionality, but in a way that tends to be far more useful and modern than traditional LMS systems. And I expect many others to enter this space.

Perhaps the most exciting part of tools today is the growth of AI and machine-learning systems, as well as the huge potential for virtual reality.

A Digital Learning Architecture

7) Traditional Coaching, Training, and Culture of Learning Has Not Gone Away

The importance of culture and management

8) A New Business Model for Learning

he days of spending millions of dollars on learning platforms is starting to come to an end. We do have to make strategic decisions about what vendors to select, but given the rapid and immature state of the market, I would warn against spending too much money on any one vendor at a time. The market has yet to shake out, and many of these vendors could go out of business, be acquired, or simply become irrelevant in 3-5 years.

9) The Impact of Microsoft, Google, Facebook, and Slack Is Coming

The newest versions of Microsoft Teams, Google Hangouts and Google Drive, Workplace by Facebook, Slack, and other enterprise IT products now give employees the opportunity to share content, view videos, and find context-relevant documents in the flow of their daily work.

We can imagine that Microsoft’s acquisition of LinkedIn will result in some integration of Lynda.com content in the flow of work. (Imagine if you are trying to build a spreadsheet and a relevant Lynda course opens up). This is an example of “delivering learning to where people are.”

New work environments will be learning environments

10) A new set of skills and capabilities in L&D

It’s no longer enough to consider yourself a “trainer” or “instructional designer” by career. While instructional design continues to play a role, we now need L&D to focus on “experience design,” “design thinking,” the development of “employee journey maps,” and much more experimental, data-driven, solutions in the flow of work.

lmost all the companies are now teaching themselves design thinking, they are using MVP (minimal viable product) approaches to new solutions, and they are focusing on understanding and addressing the “employee experience,” rather than just injecting new training programs into the company.
New Capabilities Needed

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more on elearning in this IMS blog
https://blog.stcloudstate.edu/ims?s=elearning

Virtual Reality and 3D in academic libraries

SuppoRting viRtual Reality anD 3D in acaDemic libRaRieS

link to MS Teams Sharepoint document (request access from David Anderson)
https://teams.microsoft.com/l/file/7FD2597A-20AB-4728-94D4-3BA0724BEB70?tenantId=5011c7c6-0ab4-46ab-9ef4-fae74a921a7f&fileType=pdf&objectUrl=https%3A%2F%2Fmnscu.sharepoint.com%2Fteams%2FSCTCC-NSFRETTL-Team-GrantDevelopment%2FShared%20Documents%2FGrant%20Development%2FiPRES2019_proceedings_lischerkatz_etal_2019.pdf&baseUrl=https%3A%2F%2Fmnscu.sharepoint.com%2Fteams%2FSCTCC-NSFRETTL-Team-GrantDevelopment&serviceName=teams&threadId=19:56820ef92d7c4744934f39a97343e864@thread.tacv2&groupId=58ac49c7-7eea-4abf-9832-0904398577be

link to the notes and highlight in Hypothes.is (request access from Plamen Miltenoff)
https://hyp.is/go?url=https%3A%2F%2Fmnscu.sharepoint.com%2Fteams%2FSCTCC-NSFRETTL-Team-GrantDevelopment%2FShared%2520Documents%2FGrant%2520Development%2FiPRES2019_proceedings_lischerkatz_etal_2019.pdf%3FCT%3D1633943670366%26OR%3DItemsView&group=P8vZV2ra

Link to the the PDF document:

https://www.researchgate.net/publication/338013901_Supporting_Virtual_Reality_and_3D_in_Academic_Libraries_Defining_Preservation_and_Curation_Challenges

an interdisciplinary group of librarians and researchers from Virginia Tech, Indiana University,
and the University of Oklahoma convened to develop a series of three national forums on this topic, funded by the Institute for Museum and Library Services (IMLS), as a project titled Developing Library Strategy for 3D and Virtual Reality Collection Development and Reuse (LIB3DVR) [8]

in addition to these ethical and legal concerns, there are also intellectual property issues identified that could impact how VR content is used in the future.

3. Participants identified a range of possible preservation strategies for dealing with these challenges and preservation considerations. Selection and documentation were seen as important activities for ensuring the long-term preservation of 3D/VR content.

ASVR Mesh

Microsoft’s Mesh Platform For Mixed Reality Puts Microsoft At The Forefront Of XR Collaboration

https://www.forbes.com/sites/moorinsights/2021/03/03/microsofts-mesh-platform-for-mixed-reality-puts-microsoft-at-the-forefront-of-xr-collaboration/

Mesh = Hololens + ASVR + Teams
Mesh = immersive presence + spatial maps + holographic rendering

https://altvr.com/mesh/

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more on ASVR in this IMS blog
https://blog.stcloudstate.edu/ims?s=asvr

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