Searching for "online learning"

online vs. in-person learning

The online vs. in-person learning debate is missing the point

We need to prioritize student outcomes over modality, says a higher ed industry executive.

https://universitybusiness.com/the-online-vs-in-person-learning-debate-is-missing-the-point/

“Students miss opportunities for enriched and flexible learning opportunities when they are confined to a binary learning modality. I envision a future where we retire the idea of online vs. classroom learning, replacing these dueling models with a unified format that prioritizes outcomes. Instead of approaching education from a “this or that” approach, we’d serve students much better with a “this and that” approach.”
My note: That higher ed industry executive seems oblivious about the #hyflex discussions

Even before COVID-19, in-person learning was being challenged by innovation.

Finally, no matter which hybrid approach schools take to learning, they need to work with businesses to align curriculum to in-demand job skills. It doesn’t matter how perfectly designed a course or program is if it doesn’t provide outcomes that ultimately enable employment opportunities.

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more on online learning in this IMS blog
https://blog.stcloudstate.edu/ims?s=online+learning
more on F2F learning in this IMS blog
https://blog.stcloudstate.edu/ims?s=f2f

online tools for teaching and learning

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National Research Council’s (2000) four types of learning environments: assessment-centered, community-centered, knowledge-centered, and learner-centered.

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more on online education in this IMS blog
https://blog.stcloudstate.edu/ims?s=online+education

Student Device Preferences for Online Course Access and Multimedia Learning

below is the link and phone numbers for the September 21st webinar, “Student Device Preferences for Online Course Access and Multimedia Learning.”

Remember, you don’t have to register in advance. Simply join the presentation by clicking on the below link or dialing the relevant number. The webinar begins at 11am ET (UTC -5) on the 21st.

We’ll post a recording of the session here in Canvas after the fact.

Thank you. 

Join from a PC, Mac, iPad, iPhone or Android device:

    Please click this URL to join. https://arizona.zoom.us/j/506967668

Project-Based Learning in the Online Classroom

Understanding Project-Based Learning in the Online Classroom

By:   February 5th, 2016

Also as a LinkedIn discussion: https://www.linkedin.com/groups/4249252/4249252-6101373957234049029

the main value of project-based learning is that it teaches students to ask the right questions. Traditional assignments predefine the information that the students will use. Project-based learning puts students into the position of having to determine what information they need by asking the right questions.

The online environment proves yet another benefit in that it allows for the possibility of creating public results, such as a blog or Wikipedia article. You can also create a class wiki to host the projects. Students are far more invested in work that will be seen by many others than they are in the traditional assignment that is seen by nobody other than the teacher.

Finally, project-based learning constitutes a kind of gamification of learning, and thus has the same benefits that are driving the gamification of education movement. Games allow for short-term failure on the way to a goal without long-term cost, multiple paths to success, and just-in-time information within context of a goal (Gee, 2003; Kiang, 2014).

Online Service Learning Project

Exploring innovative service learning activities for online classes is the goal behind How Can I Create an Online Service Learning Project?, the 20-Minute Mentor video from Magna Publications, now available for purchase.

Online classes pose a special problem for faculty wanting to do service learning. These students expect greater flexibility and the ability to fulfill assignments at their computer—conditions that are not particularly conducive to traditional service learning opportunities.

How to structure a call to action activity and how to guide online students in choosing topics that stimulate them. Particular emphasis is given to coming up with a topic that ignites student ambition, but which can be realistically executed in the allotted time. You learn how to help them establish sensible schedules, prepare interim updates, and submit a final report.

Online Game-based Learning in Art History and Museum Contexts

The Games Art Historians Play: Online Game-based Learning in Art History and Museum Contexts

http://chronicle.com/blogs/profhacker/the-games-art-historians-play-online-game-based-learning-in-art-history-and-museum-contexts

game-based learning differs from gamification in several important ways. Sometimes the latter is reduced to bells and whistles such as gold stars and progress bars, but gamification is potentially a much more subtle and powerful teaching strategy.

lizabeth Goins (Rochester Institute of Technology) describes several recent projects including a 3D game based on Hieronymous Bosch’s Garden of Earthly Delights in her blog, and details as well assignments in which the students create games. Keri Watson (University of Central Florida), teaches with both a RPG (role-playing game) and an ARG (alternative reality game). The RPG is Gretchen Kreahling McKay’s “Modernism versus Traditionalism: Art in Paris, 1888-89,” a Reacting to the Past (see earlier PH coverage) game, targeted for use in first year seminars at small liberal arts colleges. She taught with the game several times while at Ithaca College and reflects on her experience here. Watson’s ARG, “Secret Societies of the Avant-garde,” was createdwith a colleague in digital media as a Unity-based game, and is still in development. (Anastasia Salter wrote about this game in February.) Their prototype was deployed this past spring in an upper level modern art course, the game poses for the students a series of the challenges to research and create online exhibitions. (Those interested in developing an ARG might also want to peruse this interesting recent piece from TechCrunch on historical accuracy in games.)

differences between classroom, blended, online and open learning

10 key takeaways about differences between classroom, blended, online and open learning

http://www.tonybates.ca/2015/02/21/10-key-takeaways-about-differences-between-classroom-blended-online-and-open-learning/

Tony Bates shares his thoughts on the difference

differences between classroom, blended, online and open learning

Chapter 10 of Tony Bates online open textbook, Teaching in a Digital Age:

– See more at: http://www.tonybates.ca/2015/02/21/10-key-takeaways-about-differences-between-classroom-blended-online-and-open-learning/#sthash.MOymkn9F.dpuf

More on F2F, blended/hybrid and online learning in this blog:

https://blog.stcloudstate.edu/ims/?s=blended

https://blog.stcloudstate.edu/ims/?s=hybrid

https://blog.stcloudstate.edu/ims/?s=online+learning

MOOCOW (Massive Open Online Course Or Whatever) to explore John Sener’s book “ The Seven Futures of American Education: Improving Learning & Teaching in a Screen-Captured World.

announcement for conference http://tltgroup.roundtablelive.org/ViewEvent.ashx?eventId=677435

FridayLive!

First Session of MOOCOW

May 17, 2013  2:00-3:00 pm ET – free to all.                 Presenter; John Sener

This MOOCOW (Massive Open Online Course Or Whatever) to explore John Sener’s book “ The Seven Futures of American Education: Improving Learning & Teaching in a Screen-Captured World.”

NOTE:  Login instructions for the session will be sent in the Registration Confirmation Email. Please check your Junk folder as sometimes these emails get trapped there. We will also send an additional login reminder 24 hours prior to the start of the event.

Privacy and Safety in Remote Learning Environments

BLEND-ONLINE : Call for Chapter Proposals– Privacy and Remote Learning

Digital Scholarship Initiatives at Middle Tennessee State University invites you to propose a chapter for our forthcoming book.

Working book title: Privacy and Safety in Remote Learning Environments

Proposal submission deadline: January 21, 2022

Interdisciplinary perspectives are highly encouraged

Topics may include but are not limited to:

  • Privacy policies of 3rd party EdTech platforms (Google Classroom, Microsoft Teams, Schoology, etc)
  • Parental “spying” and classroom privacy
  • Family privacy and synchronous online schooling
  • Online harassment among students (private chats, doxing, social media, etc)
  • Cameras in student private spaces
  • Surveillance of student online activities
  • Exam proctoring software and privacy concerns
  • Personally Identifiable Information in online learning systems and susceptibility to cybercriminals
  • Privacy, storage, and deletion policies for recordings and data
  • Handling data removal requests from students
  • Appointing a privacy expert in schools, universities, or districts
  • How and why to perform security/privacy audits
  • Student attitudes about online privacy
  • Instructor privacy/safety concerns
  • Libraries: privacy policies of ebook platforms
  • Libraries: online reference services and transcripts
  • Identity authentication best practices
  • Learning analytics and “big data” in higher education

More details, timelines, and submission instructions are available at dsi.mtsu.edu/cfpBook2022

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