Searching for "soft skills"

denial of sleep attacks

Security Tops List of Trends That Will Impact the Internet of Things

By David Nage 02/25/16

https://campustechnology.com/articles/2016/02/25/security-tops-list-of-trends-that-will-impact-the-internet-of-things.aspx

Are you ready to deal with “denial of sleep” attacks? Those are attacks using malicious code, propagated through the Internet of Things, aimed at draining the batteries of your devices by keeping them awake.

  1. Security. threats extend well beyond denial of sleep: “The IoT introduces a wide range of new security risks and challenges to the IoT devices themselves, their platforms and operating systems, their communications, and even the systems to which they’re connected.
  2. Analytics. IoT will require a new approach to analytics. “New analytic tools and algorithms are needed now, but as data volumes increase through 2021, the needs of the IoT may diverge further from traditional analytics,” according to Gartner.
  3. Device (Thing) Management. IoT things that are not ephemeral — that will be around for a while — will require management like every other device (firmware updates, software updates, etc.), and that introduces problems of scale.
  4. Low-Power, Short-Range IoT Networks. Short-range networks connecting IT devices will be convoluted. There will not be a single common infrastructure connecting devices.
  5. Low-Power, Wide-Area Networks. Current solutions are proprietary, but standards will come to dominate.
  6. Processors and Architecture. Designing devices with an understanding of those devices’ needs will require “deep technical skills.”
  7. Operating Systems. There’s a wide range of systems out there that have been designed for specific purposes.
  8. Event Stream Processing.  “Some IoT applications will generate extremely high data rates that must be analyzed in real time.
  9. Platforms. “IoT platforms bundle many of the infrastructure components of an IoT system into a single product.
  10. Standards and Ecosystems. as IoT devices proliferate, new ecosystems will emerge, and there will be “commercial and technical battles between these ecosystems” that “will dominate areas such as the smart home, the smart city and healthcare.

digital literacy for EDAD

one-credit courses on digital literacy offered for the School of Education department for Educational Leadership

====================================================

EDAD 697Introduction to Educational Technology

1 credit, summer 2016

Technology forecast for education: https://blog.stcloudstate.edu/ims/2016/01/27/4710/

Course Description

This synchronous online course will introduce school administrators to the multitude and complexity of educational technology issues. Through group discussions and exercises, the course will focus on the development of knowledge, skills and depositions to effective professional practice in educational leadership. The goal of the course is to develop knowledge and understanding of appropriate application of technology in the teaching and learning process and in the management of educational programs.
Information and experience in the course will include review of the latest trends in technology. Familiarity to acquisition of expertise will be sought in understand and use of Web 2.0 and Web 3.0, as well as social media, multimedia and interactivity and how it affects school life as well as the role of the educational leader. Specific attention will be paid to the importance and ability to develop and maintain policies, which reflect the ever-changing world of technology. Auxiliary, but no less important issues such as legal issues, copyright issues, ethics and other forms of digital citizenship will be discussed.

Course Objectives:

Upon successful completion of this course the student will:

Course Objective Knowledge Skill Disposition Impact
1.      Demonstrate knowledge and the use of related technologies appropriate to the management of a school # o o
2.      Demonstrate knowledge and the use of related technologies appropriate to the instructional program of a school # o o
3.      Demonstrate knowledge and the use of various types of related technologies for supporting the instructional program of the school # o o
4.      Demonstrate knowledge of planning and management procedures and policies for the appropriate use of technological resources to serve the mission of the school # o o
5.      Demonstrate knowledge of common computer and related technological applications # o o
6.      Identify gender & diversity issues related to technology in education o o o
7.      Demonstrate knowledge of adaptive technology devices for individuals with special needs o o o o
8.      Demonstrate skill in the use of technology for materials preparation, presentations, record keeping, computation, communication, information / data collection and management, and the effective use of the Internet o o o
9.      Demonstrate an understanding of legal issues, including copyright issues, related to educational technology o o
10.  Demonstrate an understanding of the importance of ethical practice in the use of technology o o
11.  Demonstrate knowledge and understanding of administrative policies and procedures that promote appropriate utilization of technology by school personnel o o o
12.  Demonstrate familiarity with appropriate professional standards related to educational leadership and technology o o o o
13.  Demonstrate an understanding of the digital age learning culture, digital citizenship in particular o o

 

# http://ed.mnsu.edu/edleadership/docs/license_competencies/K-12_Principal_Competencies_revised_8_22_08.pdf

National Educational Technology Standards for Administrators.

http://www.iste.org/standards/ISTE-standards/standards-for-administrators

Demonstrate familiarity with appropriate professional standards related to educational leadership and technology
http://www.ccsso.org/Documents/2015/ProfessionalStandardsforEducationalLeaders2015forNPBEAFINAL.pdf

Resources On Line

IMS Technology blog: https://blog.stcloudstate.edu/ims/

Twitter: #edtech ; #edtechchat ; #edtechUK; @Edtech_K12

Facebook: #edtech ;  #edleadership

Pinterest #edtech; #edleadership ; #edtechleadership

Agency for Instructional Technology             http://www.ait.net

Center for Technology and Teacher Education            http://www.teacherlink.org

Center for Children and Technology            http://www.edc.org/CCT/

T.H.E. Journal (Technology Horizons in Education Online Journal)            http://www.thejournal.com

Cybertimes Navigator (New York Times) http://www.nytimes.com/navigator

International Society for Technology in Education (ISTE)            http://cnets.iste.org/

Technology Standards for School Administrators (TSSA)   http://cnets.iste.org/tssa

ISTE curriculum and Content Area Standards   http://Cnets.iste.org/currstands/

Preparing Tomorrow’s Teachers to use Technology (PT3)              http://www.pt3.org

Assistive Technology information:  http://www.abilityhub.com  http://www.enablemart.com

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EDAD ??? Technology and Curriculum Design

1 credit, Summer 2016

Course Description

This course seeks hands-on experience in integration of educational technology into the classroom. Students will learn to select opportunities for application [or not] of technology in education. The course will provide a hands-on experience for educational leaders to understand the application of technology in the curriculum process. Topics of consideration include instructional design, media and formats, devices, telecommunications and social interactivity. The course will provide an opportunity to apply technology knowledge and experience in hands-on exercises for curriculum management as well as monitoring student achievement progress. Further discussions and practical approach will include modern, effective and efficient ways of communications among parents, students, faculty and administration. The course offered in synchronous online mode and F2F mode.

Objectives/Outcomes

Upon successful completion of this course the student will:

  1. Understand the impact of technology on the teaching and learning process.
  2. Understand the principles of the Universal Design for Learning (UDL) and National Educational Standards for Students (NETS*S) and their application in the curriculum process.
  3. Research and assess the opportunities for technology to be integrated in the classroom.

Universal Design for Learning (UDL)
http://www.udlcenter.org/aboutudl/whatisudl

The ISTE National Educational Technology Standards (NETS•T) and

Performance Indicators for Teachers

https://www.kent.edu/sites/default/files/file/ISTEstandards.pdf

 

EDAD ??? Technology as an Integral Part of Successful Educational Leadership

1 credit, Summer 2016

Course Description

Course Description

This class will support teacher leaders and school administrators in reviewing and systematizing the fast aspects of modern electronic technologies. Based on a foundational better understanding of how technologies work, future educational leaders will develop skills and practice the application of ideas, tactics and methods for better integration of technologies in the teaching and learning process as well as the creation of better policies and procedures.

The course is designed to bring research and analytical skills and build structure in the process of resolving technology issues, which educational leaders face in modern schools, including hardware and software problems, networks and computers, curriculum and teaching and learning methods.

The course will offer discussions as well as practical solutions such as social media (e.g. Twitter) for professional development, online tools for teacher evaluation, online tools for collaboration and creativity, immediate and future trends, which already impact education and educational leadership.
The course offered in synchronous online mode and F2F mode.

Objectives/Outcomes

  1. Students will be able to identify and update sources for information to keep current their technology knowledge
  2. Students will demonstrate knowledge and understanding of technology leadership standards.
  3. Student will demonstrate an understanding of how to create, promote, and sustain a dynamic, digital – age learning culture that provides a rigorous, relevant, and engaging education for all students.
  4. Students will demonstrate understanding of how to promote an environment of professional learning and innovation that empowers educators to enhance student learning through the infusion of contemporary technologies and digital resources.
  5. Students will demonstrate an understanding of how to provide digital – age leadership and management to continuously improve the organization through the effective use of information and technology resources.
  6. Students will understand and apply knowledge of how to model and facilitate understanding of social, ethical and legal issues and responsibilities related to an evolving digital culture.
  7. Students will demonstrate knowledge of technology as integral part of facilities and resource management
  8. Students will be able to describe and use budget planning and management procedures related to educational computing and technology.
  9. Students will be able to describe and maintain current information involving facilities planning issues related to computers and related technologies.
  10. Students will be able to design and develop policies and procedures concerning staffing, scheduling, and security for managing computers/technology in a variety of instructional and administrative school

digital literacy for SOE students

Digital literacy for SOE students

Class ED 610 Introduction to Curriculum and Instruction Summer 2018

Instructor:     Hsuehi(Martin) Lo

short link to this session: http://bit.ly/edad829

for online participation, please use the following Zoom or Adobe Connect session (your instructor will direct you which one:

  1. For Zoom, please use the following URL to login:
    https://zoom.us/j/4684903124

My name is Plamen Miltenoff and I will be leading your digital literacy instruction today: Here is more about me: http://web.stcloudstate.edu/pmiltenoff/faculty/ and more about the issues we will be discussing today: https://blog.stcloudstate.edu/ims/
As well as my email address for further contacts: pmiltenoff@stcloudstate.edu

Here is a preliminary plan. We will not follow it strictly; it is just an idea about the topics we would like to cover. Shall there be points of interest, please feel free to contribute prior and during the session.

Keeping in mind the ED 610 Learning Goals and Objectives, namely:

  1. Understand and demonstrate how to write literature review in the field of the C&I research
  2. Understand the related research methods in both quantitative and qualitative perspectives from the explored research articles
  3. Understand how to use searching engine to find meaningful articles
  4. Interpret and do critical thinking in C&I research articles

lets review our search and research skills:

  1. How do we search?
    1. Google and Google Scholar (more focused, peer reviewed, academic content)
    2. Digg http://digg.com/, Reddit https://www.reddit.com/ , Quora https://www.quora.com/
    3. SCSU Library search, Google, Professional organization, (NASSP), Stacks of magazines, csu library info, but need to know what all of the options mean on that page
  2. Custom Search Engine:
    https://blog.stcloudstate.edu/ims/2017/11/17/google-custom-search-engine/
  3. Basic electronic (library) search information and strategies. Library research services

https://www.semanticscholar.org/

+++++++++++++
PICO framework to structure a question:
Population, Patient, Problem
Intervention
Comparison
Outcome

prepare systematic review

  1. Subject Guides
    Please locate theEducation (Elementary)
    Education (Secondary)
    Educational Administration and Leadership (Doctoral)
    Educational Administration and Leadership (Masters)
    at the LRS web page:
    http://lrts.stcloudstate.edu/library/default.asp
    library research guide
    Look for “Research Assistance” and scroll to
    Educational Administration and Leadership or any of the four links related to education
    http://research.stcloudstate.edu/rqs.phtml?subject_id=122
  2. Electronic Journals & the DOI System

    What is a DOI? A Digital Object Identifier (DOI) is assigned to electronic journal articles (and selected other online content) to specifically and permanently identify and access that article. Most of the standard academic citation formats now require the inclusion of DOIs within a citation when available.

    How to find a DOI:   Most current academic journal articles include a DOI (usually listed on the first page of the article).  Most library databases list a DOI with the record for recent academic journal articles.  Most non-academic articles (including magazine and newspaper articles) as well as many older academic journal articles do not have a DOI.  Crossref.org provides a DOI Lookup service that will search for a DOI based on citation information (author’s last name, journal name, article title, etc.).

    How to access an article via a DOI: Use the CSU Stanislaus Library DOI Look-up for options provided by the library, including access to the full-text via the publisher’s site or a library database service when available. Other, general DOI look-up systems (CrossRef & DOI.org) usually link to the article’s “homepage” on the publisher’s site (which usually include a free abstract but full-text access is restricted to subscribers).

  3. What is ORCID: http://orcid.org/register

shall more info be needed and or “proper” session with a reference librarian be requested. http://stcloud.lib.mnscu.edu/subjects/guide.php?subject=EDAD-D

-Strategies for conducting advanced searches (setting up filters and search criteria)

Filters

filters

 

 

 

 

 

 

 

 

 

 

 

 

 

+++++++++++++++++
Search criteria

search_criteria

 

 

 

 

++++++++++++++++

  1. Books and Video
  2. Articles and databases
  3. Journal Title and Citation Finder
  4. Reference and Facts
  5. Institutional Repository
SCSU library web page snapshot with link to repository

SCSU library web page snapshot with link to repository

  1. Simple versus Advanced Search
  2. Interlibrary Loan ILL http://lrts.stcloudstate.edu/library/services/illrequest.asp
  3. Ways to find research specific to doctoral student needs (ie: Ways to find dissertations, peer reviewed research sources, research-related information, etc.)
  4. Understand the responsibilities of authorship including copyright, intellectual property, and discipline-based expectations
  5. Basic Research Resources-Jan 2015 version edit pmConcept mapping:
    https://blog.stcloudstate.edu/ims/?s=concept+map
  6. Explore and select citation management software to organize bibliographic information
  7. Refworks: https://www.refworks.com/refworks2/default.aspx?r=authentication::init&groupcode=RWStCloudSU
  8. Alternatives to Refworks (currently retired):
    1. Zotero, Mendeley, Endnote
    2. Fast and easy bibliographic tools:
      https://blog.stcloudstate.edu/ims/2013/12/06/bibliographic-tools-fast-and-easy/
  1. -Setting up social networking to gather articles and other research information
    slide 9 of the PPT Basic Research Resources

Social media and its importance for the topic research and the dissertation research:

Small business owners use social media primarily as a marketing and search engine optimization tool. However, more and more small businesses are using social media to get answers for business related questions. Specific industry related articles, and statistics are found useful for small business owners in 80% of the cases.
https://www.linkedin.com/today/post/article/20140331225132-25026422-small-business-owners-turning-to-social-media

Altmetricshttps://blog.stcloudstate.edu/ims/2017/10/23/altmetrics-library-lily-troia/

  1. Collaborative Tools
  2. Apps Anywhere (need installation of Citrix Receiver):

 

  1. File/Web space: https://webfs.stcloudstate.edu/main/default.aspx
  2. Dropbox:  https://www.dropbox.com/
  3. Web 2.0 tools: e.g. Diigo.com; Evernote.com
  4. Facebook, Twitter
  5. Blog.stcloudstate.edu

Other sources for information:
https://blog.stcloudstate.edu/ims/2017/01/27/research-how-to/

Academic.com and ResearchGate

  1. -Saving articles, saving quotes and other article information

Blogs – use tags

hands-on exercise:

learn how to use Zotero and/or Refworks in Microsoft Word

dissertation zotero
and/or
Refworks and/or Mendeley in Google Docs RefWorks ProQuest

 

 

Google Doc ProQuest RefWorks

 

Login into ProQuest Refworks AddOn for Google Doc:

login refworks google doc-y80ulf

Zotero, Mendeley, Refworks
Evernote, Diigo

If Twitter, Facebook or LinkedIn, use hashtags

  1. Share any other research-related resources available through the library or other sources

—————-
Plamen Miltenoff, Ph.D., MLIS
Professor
320-308-3072
pmiltenoff@stcloudstate.edu
http://web.stcloudstate.edu/pmiltenoff/faculty/
pedagogues under a minute: http://www.pinterest.com/pin/178173728981990450/

Save

Technology Training for Library Staff

Please join us for this free webinar and learn fun and effective ways to develop technology skills amongst library staff:

Technology Training for Library Staff: Effective and Engaging Training Programs
Wednesday, January 27, 11:00am-12:00pm PST

Registration Link: https://cc.readytalk.com/r/lpbeog1w500a&eom

 

PPT Tech Skills Library Staff

How can we get library staff excited about learning new technology skills? How can libraries be better prepared to help the public with technology questions? How can staff go from tech shy to tech savvy? Designing an engaging technology training program can help all library staff get up to speed.

Join us for this free webinar to learn about two fun and engaging staff technology training programs in public libraries. Our guest panelists will share details of their programs, including success stories and lessons learned.

  • The Estes Valley Library dedicated six months to bringing every staff member up to technical literacy through trainings that were hands-on and fun. Tech Guide Diana Laughlin will share their Technology Competencies, the process they created for staff learning, and the way they approached staff accountability.
  • The Sunnyvale Public Library designed the True Tech Ninja program. Adult Services Librarian Rachel Schmidt will share how they created a gamified program to teach technology skills through seven stages. Team work was encouraged and rewarded, and library administration played a key role in motivating staff to learn.

This webinar will be recorded and archived on the TechSoup for Libraries website. Please register for this webinar to receive an email notification when the archive is available. Email questions to cschimpf@techsoupglobal.org

Register for this webinar here: https://cc.readytalk.com/r/lpbeog1w500a&eom

Crystal Schimpf

Webinar Producer, TechSoup for Libraries

 

my notes:

1PM, Wed, Jan 27. #ts4libs

librarians excited about tech stuff
Diana Laughlin

she from a small public library in a small (5K) town in Colorado.

tech scavenger hunt: complete tech tasks all around the lib; once a year.

The Invisible Digital Divide In Libraries

by https://twitter.com/sallyheroes

tech ninja training. 7 ninja skills. your first mission is to master the library web page. complete these three tasks.

(my note: using gaming and gamification techniques). and this is how this library improved their web site – through gamification and including ALL parties, whereas this SCSU library has a web committee, where a regular LRS employee (heaven forbid a regular student) to gain participation on its web page is very much the same as to gain access to the federal reserve.

@TechSoup4Libs
“Would you like fries like that?” aka the art of up-selling: Tell patrons about services they might not already know about! . like for example the digital literacy instruction and other technology technology sessions, which some of the LRS faculty offer, but for some reason, they fail to be promoted by the LRS librarians.

Technology Skills for Library Staff: Effective and Engaging Training Programs

Dear Plamen Miltenoff,

Thank you for attending our webinar! You can view the archive materials for this webinar by clicking the links on the right. Additional resources can be viewed at the links below. Be sure to sign up to receive the TechSoup for Libraries Newsletter.

Upcoming TechSoup Webinars:

Presenter Resources:

TechSoup Product Donations:

TechSoup Blog Posts:

TechSoup:

 

social media and critical thinking

Does social media make room for critical thinking?

social media critical thinking

social media critical thinking

Sinprakob, S., & Songkram, N. (2015). A Proposed Model of Problem-based Learning on Social Media in Cooperation with Searching Technique to Enhance Critical Thinking of Undergraduate Students. Procedia – Social And Behavioral Sciences, 174(International Conference on New Horizons in Education, INTE 2014, 25-27 June 2014, Paris, France), 2027-2030. doi:10.1016/j.sbspro.2015.01.871
http://login.libproxy.stcloudstate.edu/login?qurl=http%3a%2f%2fsearch.ebscohost.com%2flogin.aspx%3fdirect%3dtrue%26db%3dedselp%26AN%3dS1877042815009234%26site%3deds-live%26scope%3dsite

Bailey, A. (2014). Teaching Alice Walker’s The Color Purple: Using Technology and Social Media To Foster Critical Thinking and Reflection. Virginia English Journal, 64(1), 17.
http://login.libproxy.stcloudstate.edu/login?qurl=http%3a%2f%2fsearch.ebscohost.com%2flogin.aspx%3fdirect%3dtrue%26db%3dedo%26AN%3d98060385%26site%3deds-live%26scope%3dsite

Eales-Reynolds, L., Gillham, D., Grech, C., Clarke, C., & Cornell, J. (2012). A study of the development of critical thinking skills using an innovative web 2.0 tool. Nurse Education Today, 32(7), 752-756. doi:10.1016/j.nedt.2012.05.017

Baldino, S. (2014). The Classroom Blog: Enhancing Critical Thinking, Substantive Discussion, and Appropriate Online Interaction. Voices From The Middle, 22(2), 29.
http://login.libproxy.stcloudstate.edu/login?qurl=http%3a%2f%2fsearch.ebscohost.com%2flogin.aspx%3fdirect%3dtrue%26db%3dedo%26AN%3d99913218%26site%3deds-live%26scope%3dsite

Ravenscroft, A., Warburton, S., Hatzipanagos, S., & Conole, G. (2012). Designing and evaluating social media for learning: shaping social networking into social learning?. Journal Of Computer Assisted Learning, 28(3), 177-182. doi:10.1111/j.1365-2729.2012.00484.x
http://login.libproxy.stcloudstate.edu/login?qurl=http%3a%2f%2fsearch.ebscohost.com%2flogin.aspx%3fdirect%3dtrue%26db%3dkeh%26AN%3d75254126%26site%3deds-live%26scope%3dsite

finding ways to capture meaningful informal learning experiences by explicitly linking these to formal structures, and providing frameworks within which informal learning can then be validated and accredited (Cedefop Report 2007).

Education is clearly a social process but it is probably much closer to an ongoing discussion or debate than an extended celebration with an ever-expanding network of friends (p. 179, Ravenscroft et al.)

the community of inquiry (COI) model developed by Garrison and Anderson (2003) and social network analysis (SNA). European Commission-funded integrated

project called MATURE (Continuous Social Learning in Knowledge Networks), which is investigating how technology-mediated informal learning leads to improved knowledge practices in the digital workplace
Fitzgibbons, M. (2014). Teaching political science students to find and evaluate information in the social media flow. In I. Management Association, STEM education: Concepts, methodologies, tools, and applications. Hershey, PA: IGI Global. Retrieved from http://search.credoreference.com/content/entry/igistem/teaching_political_science_students_to_find_and_evaluate_information_in_the_social_media_flow/0
Cheung, C. (2010). Web 2.0: Challenges and Opportunities for Media Education and Beyond. E-Learning And Digital Media, 7(4), 328-337. http://login.libproxy.stcloudstate.edu/login?qurl=http%3a%2f%2fsearch.ebscohost.com%2flogin.aspx%3fdirect%3dtrue%26db%3deric%26AN%3dEJ916502%26site%3deds-live%26scope%3dsite
Pattison, D. (2012). Participating in the Online Social Culture. Knowledge Quest, 41(1), 70-72. http://login.libproxy.stcloudstate.edu/login?qurl=http%3a%2f%2fsearch.ebscohost.com%2flogin.aspx%3fdirect%3dtrue%26db%3dkeh%26AN%3d79921213%26site%3deds-live%26scope%3dsite
Key to using social media is the ability to stand back and evaluate the credibility of a source of information, apart from the actual content. While developing this critical attitude toward traditional media is important, the attitude is even more crucial in the context of using social media because information didn’t go through the vetting process of formal publication. Can the student corroborate the information from multiple sources? How recent is this information? Are the author’s credentials appropriate? In other words, the ability to step back, to become aware of the metatext or metacontext is more important than ever.
Coad, D. T. (2013). Developing Critical Literacy and Critical Thinking through Facebook. Kairos: A Journal Of Rhetoric, Technology, And Pedagogy, 18(1).
http://kairos.technorhetoric.net/praxis/tiki-index.php?page=Developing_Critical_Literacy_and_Critical_Thinking_through_Facebook
Many instructors believe that writing on social networking sites undermines the rhetorical skills students learn in class because of the slang and abbreviations often used on these sites; such instructors may believe that social networks are the end of students’ critical awareness when they communicate. Johndan Johnson-Eilola and Stuart A. Selber (2009) contended that electronic writing forms actually require “sophisticated skills of understanding concrete rhetorical situations, analyzing audiences (and their goals and inclinations), and constructing concise, information-laden texts, as a part of a dynamic, unfolding, social process” (p. 18). It is this dynamic process that makes social networking a perfect match for the composition classroom and for teaching rhetorical skills: It helps students see how communication works in real, live rhetorical situations. Many students do not believe that communication in these media requires any kind of valuable literacy skills because they buy into the myth of how the news media portray social networks as valueless forms of communication that are decaying young people’s minds. This is why I introduced students to the passage from Invisible Man: to get them thinking about what kinds of skills they learn on Facebook. I found the text useful for helping them acknowledge the skills they are building in these writing spaces.
Stuart A. Selber (2004) in Multiliteracies for a Digital Age criticized so-called computer literacy classes for having “focused primarily on data representations, numbering systems, operating systems, file formats, and hardware and software components” rather than on the task of teaching students to be “informed questioners of technology” (p. 74). In a time when, as Sheelah M. Sweeny (2010) noted, “the ability to stay connected with others is constant,” it is increasingly important to engage composition students in critical thinking about the spaces they write in (p. 121). It is becoming clearer, as technology giants such as Google® and Apple® introduce new technologies, that critical literacy and critical thinking about technology are necessary for our students’ futures.
Valentini, C. (2015). Is using social media “good” for the public relations profession? A critical reflection. Public Relations Review, 41(2), 170-177. doi:10.1016/j.pubrev.2014.11.009
http://login.libproxy.stcloudstate.edu/login?qurl=http%3a%2f%2fsearch.ebscohost.com%2flogin.aspx%3fdirect%3dtrue%26db%3dkeh%26AN%3d108299204%26site%3deds-live%26scope%3dsite
http://www.sciencedirect.com/science/article/pii/S0363811114001817
p. 172 there is no doubt that digital technologies and social media have contributed to a major alteration in people’s interpersonal communications and relational practices. Inter- personal communications have substantially altered, at least in Western and developed countries, as a result of the culture of increased connectivity that has emerged from social media’s engineering sociality ( van Dijck, 2013 ), which allows anyone to be online and to connect to others. Physical presence is no longer a precondition for interpersonal communication.
(Jiping) The Pew Research Center ( Smith & Duggan, 2013 , October 21) indicates that one in every ten American adults has used an online dating site or mobile dating app to seek a partner, and that in the last eight years the proportion of Americans who say that they met their current partner online has doubled. Another study conducted by the same organization ( Lenhart & Duggan, 2014 , February 11) shows that 25% of married or partnered adults who text, have texted their partner while they were both home together, that 21% of cell-phone owners or internet users in a committed relationship have felt closer to their spouse or partner because of exchanges they had online or via text message. Another 9% of adults have resolved online or by text message an argument with their partner that they were having difficulty resolving person to person ( Lenhart & Duggan, 2014 , February 11). These results indicate that digital technologies are not simply tools that facilitate communications: they have a substantial impact on the way humans interact and relate to one another. In other words, they affect the dynamics of interpersonal relations

DGBL and digital literacies

Digital game-based learning levels up digital literacies

http://thinkspace.csu.edu.au/anotherbyteofknowledge/digital-game-based-learning-levels-up-digital-literacies/

My note: excellent Australian article, which presents a very strong point on digital literacies (metaliteracies, see URL below) from educators (versus library) perspective. Connected with game-based learning, it clearly renders the traditional perspective of information literacy as miniscules and the notion of digital literacy being “information literacy on steroids” as obsolete. It clearly shows that the “xxx-literacies” are clearly not a domain of the librarians and if the librarians do not wised up and allow other faculty who are “not librarians” to equally participate, they might well count with those faculty going on their own (as it is transparent from this article).

connections will be made between  digital game-based learning and digital literacies to show that digital game-based learning is a powerful pedagogy that incorporates the elements of digital literacies. Through the adoption of game-based learning, digital literacies can be taught in context. Digital literacies are the skills that connect the learning content (curriculum) and digital games are the platform that these digital literacies can be practised within a meaningful context.

Digital literacies is an umbrella term that includes a combination of literacies – visual literacy, media literacy, collaborative literacy, ICT literacy, information literacy – that are needed to take an active, participatory role in life, now and in the future (Hague & Payton, 2010, p. 2).

Bawden (2008), cites Gilster (1997), who defines digital literacy as “an ability to understand and use information from a variety of digital sources and regard it as literacy in the digital age” (p.18).

Jisc, identify in their Digital Literacy Guide that it is a concept that is contextual and it is not static.  Change is imminent as new technologies develop “at breakneck speeds” (Becker, 2011, p. 76), therefore, it can be inferred the digital literacies required to use these new technologies need to be adaptable and flexible to these changes (Haste, 2009).

Cooper, Lockyer & Brown (2013), highlight this plurality by using the term “multiliteracies” which can be understood as synonymous with digital literacies.  Cooper et al. (2013), explain multiliteracies is required as a “broader view of literacy” (p. 94), is needed as a result of the diverse range of communications tools, therefore, context is implied.  Ng (2012) also highlights this idea that digital literacy is “the multiplicity of literacies associated with the use of digital technologies” (p. 1066).  The combination of multiliteracies and technologies would also suggest that multimodality is an important element of digital literacy (McLoughlin, 2011) .

7 elements of digital literacy in their Developing Digital Literacies Guide (2014), which can be seen below.

DGBL and digital literacy

 

digital games (Pivec & Pivec, 2011), which can also be called computer games (Whitton, 2011), video games (Turkay, Hoffman, Kinzer, Chantes & Vicari, 2014) or serious games (Arnab et al., 2012) rather than gamification.

Digital game-based learning then is using digital games in the learning environment with the purpose of achieving learning aligned with learning theory.

Cognitive constructivism is a learning theory that game-based learning could be aligned (Orr & McGuinness, 2014; St-Pierre, 2011).  This learning theory builds upon the theories of Piaget and Bruner, therefore, an important consideration in the digital game-based classroom would be that choosing games needs to fit the age and level of intellectual development the students are at (St-Pierre, 2011).

A major focus of the socio-constructivist learning theory is that of Vygotsky’s Zone of Proximal Development (St-Pierre, 2011).  The learning is designed “just beyond what the learner can do” (Orr & McGuinness, 2014, p. 223) and takes them beyond where their knowledge already exists.

More on digital literacy (metaliteracy) and DGBL in this IMS blog:

https://blog.stcloudstate.edu/ims/2014/11/30/game-based-learning/

https://blog.stcloudstate.edu/ims/?s=gaming

https://blog.stcloudstate.edu/ims/?s=gaming

 

https://blog.stcloudstate.edu/ims/2015/02/20/digital-literacy-2/

https://blog.stcloudstate.edu/ims/?s=digital+literacy

https://blog.stcloudstate.edu/ims/2014/11/27/reframing-informatioan-literacy-as-a-metaliteracy/

games for building and exploration

Beyond Minecraft: Games That Inspire Building and Exploration

http://blogs.kqed.org/mindshift/2013/11/beyond-minecraft-games-that-inspire-building-and-exploration/

1. Garry’s Mod 

garryscreenshotGarry’s Mod (GMod) is a sandbox game like Minecraft but instead of building and exploring, students use a fun physics engine that simulates things like gravity and mass. They also use a virtual toy box of assets from Valve Software’s popular games. The tool is a step up in complexity from the elegant simplicity of Minecraft, but with Garry’s Mod, students are exposed to physics concepts while having madcap fun.

2. Kerbal Space Program

kerbal_screenshotKerbal Space Program has a robust physics engine too, but it’s more focused than Garry’s Mod. Players purchase rocket parts, put them together, and then see if they can get a ship into orbit, to one of two moons, or even to another planet. These aren’t easy tasks, so play is focused on trial and error testing, and, like Minecraft, seeking help from the community is part of a successful strategy.

3. Sound Shapes 

soundshapes_screenshotSound Shapes is a visually stunning platform puzzle game set to a rich musical soundscape. Even better: students can create and share their own levels – like interactive sheet music — using sounds and objects unlocked by playing the platform game. It’s an accessible entry point into musical composition as well as game design, and provides an experience that builds on the creativity of Minecraft while offering something wholly unique for music lovers.

4. DIY

DIYFor creative kids who want to get their hands dirty, check out DIY, a site where students can find things to build, instructions for how to build them, and ways to share their creations with others. All projects are aligned to 50 skills that run the gamut from outdoors to indoors, and feature various challenges to complete and cool badges to earn and display.

5. STENCYL

screen568x568Computer programming is a great next step for students who love to mod Minecraft or toy around with the redstone resource (which simulates basic logic and circuitry). One solid entry-level tool is Stencyl, a game creation program focused on codeless, cross-platform game making. By snapping blocks of code together, students can create games that can be published and played on a variety of platforms including mobile phones.

6. CODECADEMY

Codecademy is a web-based, self-paced site that teaches actual industry-standard languages like PHP, Javascript, Python, Ruby, HTML, and CSS. While students don’t create publishable games like they would in Stencyl, their learning is purpose-driven and contextualized, e.g. JavaScript for web development or Ruby for app development. And students do get to see their code’s output directly onscreen.

Minecraft has introduced a lot of youth to games as well as the critical thinking, problem solving, and creation skills necessary for self-motivated learning. The games and sites on this list have the potential to extend that learning, providing fresh outlets for self-expression in the digital world and beyond.

More on gaming in this blog:

https://blog.stcloudstate.edu/ims/?s=minecraft

https://blog.stcloudstate.edu/ims/?s=games

GIS and GeoWeb Technologies

https://www.libraryjuiceacademy.com/moodle/login/index.php

Eva Dodsworth

Since the emergence of easily accessible dynamic online mapping tools, there has been a drastic increase in geographic interest and awareness. Whether for personal, social, professional or academic uses, people are using Geographic Information System (GIS) technology to communicate information in a map format. Whether it’s using Google Earth to study urban change, or creating Google Map Mashups to deliver library resources, more and more members of society are turning to mapping programs for their visualization needs. With so many using GIS technology in their daily lives, library staff are now more than ever assisting library clients with their mapping queries.

This course will introduce students to a variety of mapping tools and GIS technologies such Google Earth and the creation of dynamic KML files; ArcGIS Online and webmap publishing; Google Fusion Tables and geocoding; and GIS fundamentals with geospatial data creation. Students will be able to apply their GIS skills in their reference work, in digitization projects, in webpages, in library instruction, and more.  Through hands-on exercises, pre-recorded demonstrations and lectures, students will receive a thorough overview of mapping resources that will enhance and expose their library’s resources.

http://www.lib.uwaterloo.ca/locations/umd/WeekOne_2014.wmv

 

http://www.placingliterature.com/map?modal=1

http://www.lib.uwaterloo.ca/locations/umd/WeekTwo.wmv

http://www.lib.uwaterloo.ca/locations/umd/WeekThree_Part_One.mov

http://www.lib.uwaterloo.ca/locations/umd/WeekThree_Part2.mov

http://www.lib.uwaterloo.ca/locations/umd/WeekFour.mov

 

– How to enable offline maps in your Google Maps app – http://www.huffingtonpost.com/map-happy/how-to-enable-offline-maps_b_6525832.html

– Huge news – Google Earth Pro, which used to cost the public $400 is now free! What does that mean for you? Extra features! You can import GIS files, tables, and export animated movie files!  http://google-latlong.blogspot.com.es/2015/01/google-earth-pro-is-now-free.html

– Don’t live in Canada?  Too bad! Google Maps plots best tobagonning hills in Canada!http://www.ctvnews.ca/canada/google-map-plots-canada-s-best-tobogganing-hills-1.2218207

– a map of 19 countries that were named after specific people – http://www.vox.com/2015/2/1/7954179/map-countries-pe

 

Maps that shaped the world

http://www.bbc.com/news/magazine-30840318

 

 

Content for Week Two – February 9th – February 15th

Week Two:

Podcast includes:

  • Citizen Mapping
  • OpenStreetMap – crowdsourcing
    more heads are better then one
    NYPL geomapping volunteers.

http://www.openstreetmap.org/

citizen crime reporting app for NYPD http://www.nyc.gov/html/nypd/html/crime_mapping/nyc_crime_map_introduction.shtml

when the jet disappeared, crowdsourcing for parts on the satellite maps of the ocean

potholes map

maps of the threes. emerald bug in Mnpls

http://www.fuf.net/

how does foursquare and checkins in FB and Google +fit it

  • Google Earth
  • Assignment

Podcast and Powerpoint can be accessed from:http://www.lib.uwaterloo.ca/locations/umd/JuicyLibrarianMaterial.html

Tutorials: Google Earth

Assignments:

1.       Discussion question:

Discover some citizen mapping projects that you are interested in OR

Contribute your local knowledge to Google Map Maker AND Share with the class online

2.       Google Earth Map

Please complete the tutorial and then create a map in Google Earth with the following components:

  • A title
  • A written introduction to your project
  • At least five placemarks, embedded with html tags, and images, if possible.
  • Imported KML file(s) file format by GEarth, but other apps is using it. using notepad or MS Word, one can create KML file.
    screen overlay, can be text, image, anything. legend. HTML code.
  • A screen overlay  (i.e. a legend)

areal photography.

history.
images from the library, Google is willing to buy them. citizen mapping. scanning and uploading.

geographical and societal awareness.

Gallery: 360Cities.

google street view – historical views

Google Earth Mapping

Submit online as a KML/KMZ file

I had the opportunity to experience a gizmo that can be used to display a variety of mapping projects, including citizen mapping: Science on a Sphere. It is a sphere on which you can project static maps or animations. The one I saw, in the National Oceanic and Atmospheric Administration’s facility on Ford Island in Honolulu, displayed animations showing the 2004 Indian Ocean tsunami and the 2011 tsunami in Japan, as well as airline flight paths, ocean currents, polar ice cap change over time, and many other types of geospatial data.

The Great Backyard Bird Count actually starts today and runs through Monday, February 16th. At a minimum, it only requires 15 minutes of observation on any or all the days:  http://gbbc.birdcount.org/

Happy Cow is a site well-known to many vegetarians/vegans for finding restaurants which I’ve used when travelling. Users can submit reviews and/or restaurants that they’d like profiled (although the site reserves the right to approve or not the listing). http://www.happycow.net/search.html 

———————————–

wq and leaflet – a framework that could catch on
by Timothy Clarke – Thursday, February 12, 2015, 2:21 PM

One of the impediments to citizen mapping is the line-of-sight cell tower limitations of mobile phones, or the wifi requirements for other mobile devices.  Citizen mapping in urban and suburban environments is well-served by mobile devices, but what about natural areas, dense leaf cover, or extreme topography?  Even if obtaining absolute mapping coordinates isn’t the issue, much crowdsourcing assumes an ability to connect back to a central data repository (e.g., a web database, ‘the cloud’).  Equipment that can interact with GPS satellites and support data capture is typically expensive and generally requires proprietary software.

wq (https://wq.io/) is a framework that is ‘device first’ and ‘offline-enabled’.  It attempts to leverage several open source technologies to build an entire mobile solution that can support citizen science data collection work, and then synchronize with a central repository once the device (and operator) return to an area served by cellular or wifi networks.

I’m stretching here, so if I get stuff wrong, please don’t yell.  Still, I’ll take a pass at generally describing the framework and its related technology stack.

wq relies upon python, and a web framework called django for building offline-capable web apps that can run on iOS and Android devices.  These web apps, then, rely very heavily upon javascript, particularly requirejs (http://requirejs.org/) and mustache (https://mustache.github.io/), for the templates that permit quick and (somewhat) painless web application development.  Data visualization relies upon d3.js (http://d3js.org/), and geography makes heavy use of Leaflet (http://leafletjs.com/) — maybe the most pertinent layer of the stack for those of us in this course.  If you’re not familiar withLeaflet.js, check it out!

Finally, wq extends several other open source technologies to enable synchronizing between a central data repository and multiple mobile devices in the hands of citizen mappers.  Lastly, wq employs a set of tools to more easily build and distribute customized mapping apps that can be served from Apple’s app store, Google Play, etc.

What wq intends is to allow highly specialized citizen science/citizen mapping apps to be more easily and quickly built, based upon a solid collection of aligned F/OSS tools.  Ideally, an app can spin up quickly to respond to a particular need (e.g., a pipeline spill), or a specialized audience (the run up to a public comment period for a development project), or even something like a high school field trip or higher ed service learning project.

Some examples of citizen mapping projects already built upon wq are here:

https://wq.io/examples/

—————–

Creating a walking tour map with Google Earth_2014

————-

Week 3

Podcast includes:

  • Geocoding
  • Georeferencing
  • Spatial Data Formats
  • Geospatial Data Online
  • Discussion Question

Podcast and Powerpoint available from: http://www.lib.uwaterloo.ca/locations/umd/JuicyLibrarianMaterial.html

Tutorials: BatchGeo (optional); Google Fusion (optional)

https://en.batchgeo.com/

enter Xcel data, and export KLM file ready for google map and/or google earth

https://support.google.com/fusiontables/answer/2571232
http://en.wikipedia.org/wiki/Google_Fusion_Tables

store maps online, no latitude needed.
visualize geospatial data by map
spatial analysis by mapping different layers together
showing data by map, graph or chart
e.g. how many cars cross specific point
crowdsourcing: spotting butterflies, using fusion tables to map the spices and sightings
http://www.theguardian.com/news/datablog/2011/mar/31/deprivation-map-indices-multiple

students: journalism, history, geography.

Georeferencing (geocoding – data, geo referencing – image)
historical air maps or photos are much more useful when they are georeferenced.
Photos from different year is difficult to lay over one another without referencing. the only reference might be the river. usually reference the four corners, but sometimes river. Using GIS program to determine the longitute/latitude for each corner. sometimes only farmland and it is impossible

 

Student Worker for IMS position

Contact Person: Plamen Miltenoff pmiltenoff@stcloudstate.edu

St. Cloud State University Student Employment Program

Financial Aid Office

student employment

AS 106 – 720 Fourth Avenue South

St. Cloud, MN  56301

Phone: (320) 308-2047/Fax: (320) 308-5424

financialaid@stcloudstate.edu

http://www.stcloudstate.edu/financialaid

Job Title:        Digital Activities

Department/Agency: LRS

Length of Position:

Function/Description of the Position: (skills and experience the student will gain from the position)

–          Learn and/or expand on h/er knowledge of the Adobe Suite applications

–          Learn and/or expand on h/er knowledge of technology instruction

–          Learn and/or expand on h/er knowledge of audio and video editing tools

–          Learn and/or expand on h/er knowledge of Microsoft Office Pro applications

–          Learn and/or expand on h/er knowledge of social media platforms

Duties & Responsibilities

–          Build and promote technology-related materials using social media platforms such as Edublog and Youtube

–          Promote technology instruction and services across campus through various duties such as completion of physical and electronic promotional materials, contacts with student organizations and similar bodies

–          Administer database for promotion and attendance of technology instruction sessions

–          Research, assist and recommend technologies suitable for educational practices at SCSU

–          Work with the social media groups throughout LRS to synch technology related activities with other LRS promotional endeavors

–          Assist with video and audio editing activities

Minimum Qualifications to perform the duties of the position: (e.g., previous related experience; coursework/education; background check; licensure)

–          Strong knowledge in software and applications

–          Preferred advanced knowledge in Adobe Suite

–          Preferred advanced knowledge in audio and video editing applications on both Windows and Apple platforms

–          Strong knowledge and understanding of social media

Work Schedule: (e.g., weekdays; evenings; holidays; breaks; weekends; available to work 2-4 hour shifts)

–          Flexible schedule, but at least ½ of the working hours during the day

Contact Person:

Plamen Miltenoff

pmiltenoff@stcloudstate.edu

 

 

 

 

(2006; rev 2012)

Digital Badges Gain Traction in Higher Education

Digital Badges Gain Traction in Higher Education

http://edtechtimes.com/2014/03/28/digital-badges-gain-traction-higher-education/

Universities are beginning to look into digital badges for their students to show the many varied skills students learn that cannot be shown on a diploma.

Badges use free software, which according to Mozilla, means “any organization can create, issue and verify digital badges, and any user can earn, manage and display these badges all across the web.”

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