a number of recommendations for helping online programs attract students, including:
Cater to students’ career goals. “Since online students are so career focused, understanding which programs will best educate students for the job market is critical to online program success,” the researchers noted;
Make sure admissions offices provide fast responses to online students, as well as upfront figures on financial aid and transfer credits; and
Adapt online access to accommodate mobile technology.
The growing use of data mining software in online education has great potential to support student success by identifying and reaching out to struggling students and streamlining the path to graduation. This can be a challenge for institutions that are using a variety of technology systems that are not integrated with each other. As institutions implement learning management systems, degree planning technologies, early alert systems, and tutor scheduling that promote increased interactions among various stakeholders, there is a need for centralized aggregation of these data to provide students with holistic support that improves learning outcomes. Join us to hear from an institutional exemplar who is building solutions that integrate student data across platforms. Then work with peers to address challenges and develop solutions of your own.
Using Creative Course Design to Increase Student Engagement
Keeping your learners engaged is a key to success in online learning. This webinar focuses on the tools and strategies that can be used to create an engaging learner experience and increase student success. We’ll share the components of course design that will help you to improve your courses and provide examples of what an engaging course looks like. Conestoga College will be joining us to share their recent experience using the Creative Services team at D2L to improve their online courses, and the benefits that they’ve seen.
Time 2:00pm ET
Presenter(s): Sandra Memmolo eLearning Developer, Kim Regehr Course Instructor, Christa Johnston Instructional Designer, Courseware Development
Social media and online games have the potential to convey 21st century skills that aren’t necessarily part of school curricula — things like time management, leadership, teamwork and creative problem solving that will prepare teens for success in college and beyond.
“I’d really rather work alone. . .” Most of us have heard that from a student (or several students) when we assign a group project, particularly one that’s worth a decent amount of the course grade. It doesn’t matter that the project is large,…
Higher Education institutions use course evaluations for a variety of purposes. They factor in retention analysis for adjuncts, tenure approval or rejection for full-time professors, even in salary bonuses and raises. But, are the results of course evaluations an objective measure of high quality scholarship in the classroom?
Garry’s Mod(GMod) is a sandbox game like Minecraft but instead of building and exploring, students use a fun physics engine that simulates things like gravity and mass. They also use a virtual toy box of assets from Valve Software’s popular games. The tool is a step up in complexity from the elegant simplicity of Minecraft, but with Garry’s Mod,students are exposed to physics concepts while having madcap fun.
Kerbal Space Program has a robust physics engine too, but it’s more focused than Garry’s Mod. Players purchase rocket parts, put them together, and then see if they can get a ship into orbit, to one of two moons, or even to another planet. These aren’t easy tasks, so play is focused on trial and error testing, and, like Minecraft, seeking help from the community is part of a successful strategy.
Sound Shapesis a visually stunning platform puzzle game set to a rich musical soundscape. Even better: students can create and share their own levels – like interactive sheet music — using sounds and objects unlocked by playing the platform game. It’s an accessible entry point into musical composition as well as game design, and provides an experience that builds on the creativity of Minecraft while offering something wholly unique for music lovers.
For creative kids who want to get their hands dirty, check out DIY, a site where students can find things to build, instructions for how to build them, and ways to share their creations with others. All projects are aligned to 50 skills that run the gamut from outdoors to indoors, and feature various challenges to complete and cool badges to earn and display.
Computer programming is a great next step for students who love to mod Minecraft or toy around with the redstone resource (which simulates basic logic and circuitry). One solid entry-level tool is Stencyl, a game creation program focused on codeless, cross-platform game making. By snapping blocks of code together, students can create games that can be published and played on a variety of platforms including mobile phones.
Minecraft has introduced a lot of youth to games as well as the critical thinking, problem solving, and creation skills necessary for self-motivated learning. The games and sites on this list have the potential to extend that learning, providing fresh outlets for self-expression in the digital world and beyond.
This email is in regard to a feature within D2L that may be exploited by students to cheat on quizzes and exams.SUMMARY
D2L allows students to re-enter a quiz after leaving the quiz for any reason. This feature is useful for recovering from internet connection problems or other disruptions. This feature can be exploited by two students, one in the classroom and one outside of the classroom, to enter a quiz or exam in quick succession. The second student (the re-entrant student) can then take the quiz on behalf of the student in the classroom while both are connected to the same quiz. The instructor can make such collaboration difficult but cannot completely prevent it.
We are actively investigating along with D2L methods of addressing this issue. We don’t expect to be able to completely prevent such behavior due to undesirable consequences for other students, but we are working on detecting it so appropriate notifications can be made and action can be taken quickly.
Here are the details for the Nearpod workshop I will be hosting next Thursday, June 4, 2020 from 10:00 am to 12:00 pm CST.
I will be doing a presentation-style workshop next Thursday on using Nearpod. You will get the opportunity to participate in the workshop as a student as I model a pull presentation similar to attending a conference session. With that, I am planning to extend the length of the workshop a little to allow time for questions, etc. The session will begin at 10:00 am and last until 12:00 pm.
As always, please feel free to share this information with anyone who may be interested. Feel free to post on social media as well.
Niki Bray, Ed.D.
Director of Academic Innovation & Student Success | Clinical Professor School of Health Studies
Institutional support for accessibility technologies
Blended data center (on premises and cloud based)
Incorporation of mobile devices in teaching and learning
Open educational resources
Technologies for improving analysis of student data
Integrated student success planning and advising systems
Mobile apps for enterprise applications
Predictive analytics for student success (institutional level)
At least 35% of institutions are tracking these five technologies in 2020: Support for 5G; Wi-Fi 6 (802.11 ax, AX Wi-Fi); Identity as a Service (IDaaS); Digital microcredentials (including badging); Uses of the Internet of Things for teaching and learning; and Next-generation digital learning environment