A former SCSU faculty asked me to help her with literature regarding online learning; she is applying to teach complete online somewhere in the South.
Hey Plamen, Do you have any reading suggestions regarding teaching online? I am applying for a job at ?????? and the program is completely online. I want to be current with the literature if I happen to get an interview.
Hey ???,
It is a simple question, with ever growing complex answer. 2013 was announced as the “MOOC” year and that term literally killed the tag “online education.” Most of the literature on online teaching now is subdued one way or another under MOOC.
However, there are still authors, who are widely cited as “foundational.” E.g.: Susan Ko, Paloff and Pratt
Ko, S., & Rossen, S. (2010). Teaching Online: A Practical Guide. Taylor & Francis.
Palloff, R. M., & Pratt, K. (2010). Collaborating Online: Learning Together in Community. John Wiley & Sons.
Palloff, R. M., & Pratt, K. (2009). Assessing the Online Learner: Resources and Strategies for Faculty. John Wiley & Sons.
Moore, M. G., & Kearsley, G. (2005). Distance education: A systems view (2nd ed.). Belmont, CA: Thomson/Wadsworth. http://isites.harvard.edu/fs/docs/icb.topic541040.files/Moore%20Theoretical%20Basis%20for%20Distance%20Education.pdf
Moore, M. G. (2013). Handbook of Distance Education. Routledge.
There is a long list of articles, which I am collecting through the years. You can peruse them and choose any further readings, if you want…
Adolphus, M. (2009). USING THE WEB TO teach information literacy. Online, 33(4), 20-25.
Andersen, M. H. (2011). The world is my school: Welcome to the era of personalized learning. Futurist, 45(1), 12-17.
Borja, R. R. (2004). New player in online school market pursues profits. Education Week, 24(15), 8-8.
Brooks-Kirkland, A. (2006). Podcasting for learning. School Libraries in Canada (17108535), 25(4), 44-48.
Ćukušić, M., Alfirević, N., Granić, A., & Garača, Ž. (2010). e-learning process management and the e-learning performance: Results of a european empirical study. Computers & Education, 55(2), 554-565.
Ćukušić, M., Alfirević, N., Granić, A., & Garača, Ž. (2010). e-learning process management and the e-learning performance: Results of a european empirical study. Computers & Education, 55(2), 554-565.
Ćukušić, M., Alfirević, N., Granić, A., & Garača, Ž. (2010). e-learning process management and the e-learning performance: Results of a european empirical study. Computers & Education, 55(2), 554-565.
de Freitas, S., & Veletsianos, G. (2010). Editorial: Crossing boundaries: Learning and teaching in virtual worlds. British Journal of Educational Technology, 41(1), 3-9.
Department of education report: Its importance, one year later. (cover story).(2010). Distance Education Report, 15(12), 1-7.
Falloon, G. (2010). Using avatars and virtual environments in learning: What do they have to offer? British Journal of Educational Technology, 41(1), 108-122.
Hrastinski, S., Keller, C., & Carlsson, S. A. (2010). Design exemplars for synchronous e-learning: A design theory approach. Computers & Education, 55(2), 652-662.
Karagiorgi, Y., & Symeou, L. (2005). Translating constructivism into instructional design: Potential and limitations. Educational Technology & Society, 8(1), 17-27.
Keengwe, J., Schnellert, G., & Miltenoff, P. (2011). Technology and globalization in higher education., 2535-2538.
Ketelhut, D. J., Nelson, B. C., Clarke, J., & Dede, C. (2010). A multi-user virtual environment for building and assessing higher order inquiry skills in science. British Journal of Educational Technology, 41(1), 56-68.
Kim, P., Ng, C. K., & Lim, G. (2010). When cloud computing meets with semantic web: A new design for e-portfolio systems in the social media era. British Journal of Educational Technology,41(6), 1018-1028.
Kolowich, S. (2009). MIT tops world ranking of university web sites. Chronicle of Higher Education, 55(24), A15-A15.
Leach, J. (2008). Do new information and communications technologies have a role to play in the achievement of education for all? British Educational Research Journal, 34(6), 783-805.
Levine, A., Levine, A., & Dean, D. R. (2012). Generation on a tightrope : A portrait of today’s college student. San Francisco: Jossey-Bass.
Mangu-Ward, K. (2010). Teachers unions vs. online education. Reason, 42(4), 44-50.
Nistor, N., & Neubauer, K. (2010). From participation to dropout: Quantitative participation patterns in online university courses. Computers & Education, 55(2), 663-672.
Ramig, R. (2009). Social media in the classroom. Multimedia & internet@schools, 16(6), 8-10.
Ramig, R. (2009). Social media in the classroom. Multimedia & internet@schools, 16(6), 8-10.
Schiller, K. (2009). Augmented reality comes to market. (cover story). Information Today, 26(11), 1-46.
Šumak, B., Heričko, M., & Pušnik, M. (2011). A meta-analysis of e-learning technology acceptance: The role of user types and e-learning technology types. Computers in Human Behavior, 27(6), 2067-2077.
Tallent-Runnels, M., Thomas, J. A., Lan, W. Y., Cooper, S., Ahern, T. C., Shaw, S. M., et al. (2006). Teaching courses online: A review of the research. Review of Educational Research, 76(1), 93-135.
Tallent-Runnels, M., Thomas, J. A., Lan, W. Y., Cooper, S., Ahern, T. C., Shaw, S. M., et al. (2006). Teaching courses online: A review of the research. Review of Educational Research, 76(1), 93-135.
Tallent-Runnels, M., Thomas, J. A., Lan, W. Y., Cooper, S., Ahern, T. C., Shaw, S. M., et al. (2006). Teaching courses online: A review of the research. Review of Educational Research, 76(1), 93-135.
Wang, H., & Shao, M. (2008). Desire2Learn for quality matters., 1335-1339.
24 Good iPad Math Apps for Elementary Students
http://www.educatorstechnology.com/2013/12/24-good-ipad-math-apps-for-elementary.html
1- Motion Math
Feed your fish and play with numbers! Practice mental addition and subtraction with Motion Math: Hungry Fish, a delightful learning game that’s fun for children and grownups.
2- Geoboard
The Geoboard is a tool for exploring a variety of mathematical topics introduced in the elementary and middle grades. Learners stretch bands around pegs to form line segments and polygons and make discoveries about perimeter, area, angles, congruence, fractions, and more.
3- Math Vs Zombies
The world is overrun with zombies. You are a part of a squad of highly trained scientists who can save us. Using your math skills and special powers you can treat infected zombies to contain the threat.
4- Mystery Math Town
It’s part math drills, part seek and find game and totally engaging. Kids ages five and up should find this both fun and challenging. Parents should rejoice that finally there is a way to get kids to want to do more math. – Smart Apps for Kids
5- Montessori Numbers
Montessori Numbers offers a sequence of guided activities that gradually help children reinforce their skills. Each activity offers several levels of increasing complexity
6- Free Kids Counting Game
FREE and fun picture math games for kids designed by the iKidsPad team. This free iPad math app dynamically generates thousand of beginning counting games with different themes and number levels. Great interactive and challenging games helps young children build up basic counting skills and number recognition.
7- Math Puppy
Math Puppy will take you on a journey of educational fun like never before!
From toddlers to grade school, for Children of all ages – Math Puppy is the perfect way to build up your math skills. Your child will be able to enjoy a constructive, supportive, interactive fun filled environment while mastering the arts of basic math.
8- Mathmateer
While your rocket is floating weightlessly in space, the real fun begins! Play one of the many fun math missions. Each mission has touchable objects floating in space, including stars, coins, 3D shapes and more! Earn a bronze, silver or gold medal and also try to beat your high score. Missions range in difficulty from even/odd numbers all the way to square roots, so kids and their parents will enjoy hours of fun while learning math.
9- Math Ninja
Use your math skills to defend your treehouse against a hungry tomato and his robotic army in this fun action packed game! Choose between ninja stars, smoke bombs, or ninja magic – and choose your upgrades wisely!
10- Everyday Mathematics
The Equivalent Fractions game by McGraw Hill offers a quick and easy way to practice and reinforce fraction concepts and relationships. This game runs on the iPad, iPhone, and iPod Touch.
11- Elementary School Math
Based on the classroom hit Middle School Math HD, Elementary School Math HD is a stunningly beautiful and powerfully engaging application built for today’s technology-driven elementary school classroom. Emphasizing game-playing and skill development, the eight modules in Elementary School Math HD have been carefully designed by classroom teachers to provide the perfect balance between fun and the practice of fundamental skills
12- Math Tappers
MathTappers: Multiples is a simple game designed first to help learners to make sense of multiplication and division with whole numbers, and then to support them in developing fluency while maintaining
accuracy.
13- Ordered Fractions
Two Player Bluetooth Math Game! You can use two devices and play competitively or cooperatively with your classmates or parents. Ordered Fractions provides a comprehensive tool that offers an innovative method of learning about comparing and ordering fractions.
14- SlateMath
SlateMath is an iPad app that develops mathematical intuition and skills through playful interaction. The app’s 38 activities prepare children for kindergarten and first grade math. SlateMath forms the foundation of numbers, digit writing, counting, addition, order relation, patterns, parity and problem solving.
15- NumberStax
Number Stax is a puzzle game to test your number skills! Drop numbers and operators in the correct places to match the number or expression shown at the top of the screen to score. You can’t remove tiles but you can swap them around. You can freeze the game at any time, but remember to watch the clock! Eliminate tiles, score points, and earn bonuses and achievements for as long as possible until your grid is full! Remember, the longer you play the faster it gets. Share with your family and friends to see who can get the highest score.
16- Grid Drawing
With a sheet of paper, a grid and a template, your children will be able to draw 32 drawings on iPad, 16 on the iPhone in the Lite version, more than 120 (60 on iPhone) in the full version.
17- Motion Math
Developed at the Stanford School of Education, Motion Math HD follows a star that has fallen from space, and must bound back up, up, up to its home in the stars. Moving fractions to their correct place on the number line is the only way to return. By playing Motion Math, learners improve their ability to perceive and estimate fractions in multiple forms.
18- 5th Grade Math
Splash Math is a fun and innovative way to practice math. With 9 chapters covering an endless supply of problems, it is by far the most comprehensive math workbook in the app store.
19- Sushi Monster
Meet Sushi Monster! Scholastic’s new game to practice, reinforce, and extend math fact fluency is completely engaging and appropriately challenging.
20- Math Monsters
Math Monsters Bingo is a new, fun way to master math on your iPhone, iPad and iPod touch. The game lets you practice math anytime and anywhere using a fun Bingo styled game play.
21- Grid Lines
Grid Lines is a Battleship-style math game used to teach students the coordinate plane by plotting points in all four quadrants.
22- Marble Math
5 Free Cloud-Based Document Collaboration Tools to Power Your Productivity
http://ow.ly/qkji8
- Evernote
Learn More about Evernote with These Excellent Video Tutorials ~ Educational Technology and Mobile Learning
- Google Docs
Kaizena: add audio comments to the content of your Google documents http://www.educatorstechnology.com/2013/10/a-great-tool-to-add-audio-feedback-to.html
- MindMeister (paid, might want to skip it)
- Trello
- WordPress
http://www.21things4teachers.net/3—collaboration-tools.html#!
Lino
Doodle – Meeting Wizard
Google Drive, formerly known as Google Docs
The 10 best powerPoint Alternatives!
http://www.powtoon.com/blog/10-best-powerpoint-alternatives/
33 Highly Useful Presentation Tools
http://smallbiztrends.com/2009/09/33-useful-presentation-tools.html#!
Prezi http://philpresents.wordpress.com/2011/08/30/two-reasons-i-dont-recommend-prezi/
http://edtechreview.in/news/news/products-apps-tools/825-20-options-for-real-time-collaboration-tools
Neat Chat: It is one of the easiest and fastest ways to have online conversations with a group of friends or colleagues. It provides a clean, fast and robust chat room where you can share files, send private messages and even access conversations that happened in your absence.
Today’s Meet: Allows you to have quick conversations in private online chat rooms. It has a back channel which gives you the ability to adjust your audience’s needs and emotions. In your chat room you can use live stream to make comments, ask questions and use that feedback to tailor your presentations to address your audience’s needs
Zoho Writer: Is a powerful rich text-editor for Android devices, which allows you to create documents seamlessly with a rich feature-set. You can either save these docs in local devices or cloud devices like Zoho Docs. Zoho Docs workspace is a collaboration tool, which allows you to share work on the same doc with other people in real-time.
Scriblink: Is a free digital whiteboard that users can share online in real-time. It can be used by up to 5 users at the same time. It can be used just for fun or for more practical things like layout planning, concept diagramming, or tutoring a friend.
Stinto: Is for creating free chats and inviting others to join just by sending a simple link. It allows you to share photos and images with others. You can upload photos, sketches, diagrams, etc. to your chat for others to view.
Mind42: Allows collaborative online mind-mapping and brainstorming. It runs in your browser and allows you to manage your ideas alone or while working in a group. It allows you to quickly create, manage and edit the data structure required for mind maps.
Scribblar: Offers you an online whiteboard, real-time audio, document upload, text-chat and more. It is a perfect online-tutoring platform. You can use it to revise artwork and images; create brainstorming, product demos, interviews and tests.
CoSketch: Is a multi-user online whiteboard designed to give you the ability to quickly visualize and share your ideas as images. Anything you paint is shared in real-time and can be saved and embedded on forums, blogs, etc.
Twiddla: Is a real-time online collaboration tool, which allows text and audio chat in real-time. It also allows you to review websites within the application.
Etherpad: Is an open source online editor providing collaborative editing in real-time. You can write articles, press releases, to-do lists and more along with your friends or colleagues all working on the same doc at the same time.
Tinychat: It lets you create a private chat room in an instant, the URL of which can be emailed to others to participate in real-time. It is very easy to use and also has features to support video capability.
FlashMeeting: Is an easy-to-use online meeting application. A meeting is pre-booked by a registered user and a URL, containing a unique password for the meeting, is returned by the FlashMeeting server, which is passed on to the people who want to participate.
BigMarker: It combines messaging, file sharing and video calls into one place. BigMarker communities have features for conferencing for up to 100 people, presenting PowerPoints and other docs, sharing your screen, recording, storing, exporting sessions and more.
Meetin.gs: Is a web and mobile meeting organizer which brings the benefits of online collaboration to both online and offline meetings. It provides a dedicated online meeting space for scheduling, material sharing and agenda setting.
Conceptboard: It provides instant whiteboards to create a platform for you to communicate with your team. Feedback on visual content is easy and there is support for tasks, reports and more. It simplifies and improves collaboration on visual content and accelerates collaboration processes within your team.
Speek: Allows you to simply organize conference calls. Speek uses a personal or business link instead of a phone number and PIN for conference calls. Participants can join or start a call from their phone, web or mobile browser. You can see who’s joined, who’s talking, share files, use call controls and more.
Draw It Live: Is a free application that allows you to work together with other people to draw in real-time. You can create a whiteboard and share its URL with other people to let them join.
LiveMinutes: Is an online conferencing app. A unique URL address is created for your conference that you can share with people you want to connect with. You can share audio, virtual whiteboards, documents, etc. and a feature to share videos is coming soon.
FlockDraw: Is an online whiteboard based painting and drawing tool. It makes it easy to draw online free with multiple people participation. There can be unlimited people in a room with drawing updates in real-time.
VIDquik: Is a video-conferencing platform where you can connect and talk with anyone you want. You just need to enter the Email of the person you want to call, they click on the link and the two of you are in a web-based video call.
http://diyubook.com/2013/07/the-mooc-is-dead-long-live-open-learning/
We’re at a curious point in the hype cycle of educational innovation, where the hottest concept of the past year–Massive Open Online Courses, or MOOCs–is simultaneously being discovered by the mainstream media, even as the education-focused press is declaring them dead. “More Proof MOOCs are Hot,” and “MOOCs Embraced By Top Universities,” said the Wall Street Journal and USA Today last week upon the announcement that Coursera had received a $43 million round of funding to expand its offerings;
“Beyond MOOC Hype” was the nearly simultaneous headline in Inside Higher Ed.
Can MOOCs really be growing and dying at the same time?
The best way to resolve these contradictory signals is probably to accept that the MOOC, itself still an evolving innovation, is little more than a rhetorical catchall for a set of anxieties around teaching, learning, funding and connecting higher education to the digital world. This is a moment of cultural transition. Access to higher education is strained. The prices just keep rising. Questions about relevance are growing. The idea of millions of students from around the world learning from the worlds’ most famous professors at very small marginal cost, using the latest in artificial intelligence and high-bandwidth communications, is a captivating one that has drawn tens of millions in venture capital. Yet, partnerships between MOOC platforms and public institutions like SUNY and the University of California to create self-paced blended courses and multiple paths to degrees look like a sensible next step for the MOOC, but they are far from that revolutionary future. Separate ideas like blended learning and plain old online delivery seem to be blurring with and overtaking the MOOC–even Blackboard is using the term.
The time seems to be ripe for a reconsideration of the “Massive” impact of “Online” and “Open” learning. TheReclaim Open Learning initiative is a growing community of teachers, researchers and learners in higher education dedicated to this reconsideration. Supporters include the MIT Media Lab and the MacArthur Foundation-supported Digital Media and Learning Research Hub. I am honored to be associated with the project as a documentarian and beater of the drum.
Entries are currently open for our Innovation Contest, offering a $2000 incentive to either teachers or students who have projects to transform higher education in a direction that is connected and creative, is open as in open content and open as in open access, that is participatory, that takes advantage of some of the forms and practices that the MOOC also does but is not beholden to the narrow mainstream MOOC format (referring instead to some of the earlier iterations of student-created, distributed MOOCscreated by Dave Cormier, George Siemens, Stephen Downes and others.)
Current entries include a platform to facilitate peer to peer language learning, a Skype-based open-access seminar with guests from around the world, and a student-created course in educational technology. Go hereto add your entry! Deadline is August 2. Our judges include Cathy Davidson (HASTAC), Joi Ito (MIT), and Paul Kim (Stanford).
Reclaim Open Learning earlier sponsored a hackathon at the MIT Media Lab. This fall, September 27 and 28, our judges and contest winners will join us at a series of conversations and demo days to Reclaim Open Learning at the University of California, Irvine. If you’re interested in continuing the conversation, join us there or check us out online.