From IMS Blog
As instructional designers, what are the tools you are selecting to you read your audience?
A great number of schools are still relying on smartboards. What is your stand in the controversy “smartboards versus tablets?”
Do you see mondopad as one giant tablet, or do you see advantages (or disadvantages) to using regular tablets?
What ideas do you have of incorporating mondopad in the process of instructional design?
How do you think it can help you with your clients and their content?
Share your ideas with us.
mondopad
Taken from IMS Blog
https://www.hrdive.com/news/millennials-and-gen-z-still-prefer-live-training-study-finds/516792/
Although by a narrower margin for millennials and Gen Z, the numbers in the Wainhouse study shows that the personal touch hasn’t been replaced in workplace learning.
Taken from IMS Blog
https://library.educause.edu/~/media/files/library/2015/5/eli7120-pdf.pdf
Mobile computing, cloud computing, and data-rich repositories have altered ideas about where and how learning takes place. designers can find themselves filling a variety of roles. They might design large, complex systems or work with faculty and departments to develop courses and curricula. They might migrate traditional resources to mobile or adaptive platforms. They might help administrators understand the value and potential of new learning strategies and tools. Today’s instructional designer might work with subject-matter experts, coders, graphic designers, and others. Moreover, the work of an instructional designer increasingly continues throughout the duration of a course rather than taking place up front.
Given the expanding role and landscape of technology—as well as the growing body of knowledge about learning and about educational activities and assessments—dedicated instructional designers are increasingly common and often take a stronger role.
Competency-based learning allows students to progress at their own pace and finish assignments, courses, and degree plans as time and skills permit. Data provided by analytics systems can help instructional designers predict which pedagogical approaches might be most effective and tailor learning experiences accordingly. The use of mobile learning continues to grow, enabling new kinds of learning experiences. In some contexts, instructional designers might work more directly with students, teaching them lifelong learning skills. Students might begin coursework by choosing from a menu of options, creating their own path through content, making choices about learning options, being more hands-on, and selecting best approaches for demonstrating mastery. Educational models that feature adaptive and personalized learning will increasingly be a focus of instructional design.
Instructional designers bring a cross-disciplinary approach to their work, showing faculty how learning activities used in particular subject areas might be effective in others. In this way, instructional designers can cultivate a measure of consistency across courses and disciplines in how educational strategies and techniques are incorporated. +++++++++++++++
More on instructional design in this IMS blog
https://blog.stcloudstate.edu/ims?s=instructional+design
Summarized by Shah Khan
Amazon and Arizona State University joint hands for fascinating venture for their smart campus endeavors. Firstly, ASU with the partnership of Amazon, redesigned Tooker’s House Dorm life. Every engineering student was provided with an added facility of Amazon Echo dot which reinvented the dorm life in Tooker’s House. Furthermore, ASU aims to enhance voice technology development techniques in their coursework.
Students will be introduced to new courses which will target to enhance their existing knowledge on voice technology. Students will be enabled to incorporate their theoretical knowledge into practical aspect and they will develop their own applications for Amazon Echo. It is a splendid initiative in the field of voice technology.
Bibliography:
ASU-News. (2017, August 17). ASU, Amazon bring first-of-its-kind voice-technology program to campus. Retrieved from ASU Now: https://asunow.asu.edu/20170817-asu-news-asu-amazon-dotstooker-house
Summarized by Mary McCann
Most students feel that classes get less fun and more difficult after Kindergarten. This is due in part to more student testing and less student play. Mitch Resnick, author and researcher at Massachusetts’ Institute of Technology Research lab, feels the strain of school is due in part to less time for student experimentation. Resnic is also one of the creators of Scratch, a system that allows both adult and kids to begin coding by creating short animated clips.
He is a believer in “The four P’s: students making projects, around their passions, collaborating with peers, and maintaining a playful attitude” (Kamentz, para. 14). This focus on guided play and experimentation allows students the opportunity to explore their own interests while being able to make mistakes and learn from them. Rather than the traditional lecture mode of learning, learning through exploration can help students to be more invested and interested in the subject.
References:
Kamenetz, A. (2017, Sept. 18th). How to make every grade more like kindergarten. nprED. Retrieved from https://www.npr.org/sections/ed/2017/09/18/550448626/how-to-make-every-grade-more-like-kindergarten
Summarized by Saad Khan
The gamification gets more complex once we move from primary school students to middle school students. Hopscoth is a good transition from drag-and-drop learning to bringing more creativity with coding.
Hopscoth and other web-based coding games work well hand-in-hand with Blockly games. It has elements of fun games but it introduces the students with proper coding terminologies.
Swift Playgrounds is yet another great app that helps students make that transition from web-based coding games to word-based coding. It does contain the elements of drag-and-drop, but it the blocks actually contains codes in it, and the students are able to write the codes in the blocks.
References:
Ford, M. (2017, October 19). Coding Across the Curriculum. Edutopia. Retrieved from https://www.edutopia.org/article/coding-across-curriculum
Summarized by Sangyoon Park
Educators want their students to grow into great digital citizens. The author suggests that teachers distinguish between professional social media and personal social media. Share student and student leadership case stories. Give students the opportunity actually to produce. Make room for questions and answers. Share your blog posts with new educational technology tools. Post pictures of your school project and share your achievements with your students. Be sure to post positive stories so that your students’ friendly and good behavior is strengthened. Connect with people who can share good material.
References
Randles, J. (2017, October 6). 9 things teachers should share on social media. ISTE. Retrieved from https://www.iste.org/explore/articleDetail?articleid=1058&category=Professional-development&article=9+things+teachers+should+share+on+social+media
Summarized by Sangyoon Park
Students and teachers make use of new teaching techniques to create diverse content. However, for the right creative work, students must understand copyright law and learn how to make work. The author presents five methods of copyright law education. The first is common sense education. Common Sense Media educational institutions provide online video content on copyright. The second is the Copyright Information Center. This site provides information about copyright infringement and digital search methods. Also, the 21things4students site may also obtain a certificate when students complete their work. Another site is the Internet Education Foundation. This is where you can learn your rights and obligations under the law. The BrainPOP site is also capable of publishing movies, coding, and other tasks so creativity can be expressed.
Reference
Poth, R. (2017, November 16). 5 resources to help students – and teachers – understand copyright law. ISTE, Retrieved November 27, 2017, from https://www.iste.org/explore/articleDetail?articleid=2099&category=Digital-citizenship&article=5%2Bresources%2Bto%2Bhelp%2Bstudents%2B%E2%80%94%2Band%2Bteachers%2B%E2%80%94%2Bunderstand%2Bcopyright%2Blaw
Summarized by Shahrukh Khan
Strengthening school community relations is imperative for educators. However, it has been a challenge for educators to prioritize important aspects of pedagogy with school community relations. Primarily, school community relations can be referred as parents’ involvement in the schools.
Educators find themselves perplexed when it comes to effective
communication with parents. It has been a debate among educators that what practices can implement effective communication framework. The tech-savvy groups indicate that it can be a comfortable practice for educators to communicate if they induce technology. Therefore, parents’ involvement in schools can be further enhanced by using reminder apps, online grading sheets, parents’ blogging, Weebly for class websites and Twitter for instant communication.
References
Knutson, J. (2017, August 23). Improving Your Parent-Outreach Strategy. The Online Journal. Retrieved
from The Edutopia: https://www.edutopia.org/article/improving-your-parent-outreach-strategy