Summarized by Shahrukh Khan

Gamification is a future of instructional design in pedagogy. It is believed that students learning abilities enhance in interactive and critical thinking classroom settings. Such environment can be facilitated through induction of game jams in the classroom. Game jams are interactive objective based set of instructions which makes learning a much more interesting idea.

In the world of educational technology, there are many interactive games designed on various topics which can be used readily in classrooms. The idea of game jams is to replace the traditional textbooks and whiteboards into tabletop interactive games, e.g., US Mission to give an overview of US history to students. Moreover, tablets can be used to play games like a scratch to organize the acquired knowledge in the form of a puzzle.

References:

Farber, E. M. (2017, September 18). Taking Advantage of the Power of Play. Edutopia. Retrieved September 18, 2017, from https://www.edutopia.org/article/taking-advantage-power-play