Tag Archives: software

Fostering Collaborative Learning: Strategies for Quality Student Engagement

Dive into the world of interactive learning! Discover how innovative tools and strategies are revolutionizing student engagement in online education. 

Imagine a classroom where discussions aren’t a chore, but a chance to bounce ideas off classmates, explore topics creatively, and even have a little fun. That’s the power of collaboration in action!  It explores why working together is essential for learning, the pitfalls of traditional discussion boards, and exciting tech tools that can transform your classroom experience. 

Why Collaboration Makes You Smarter 

The significance of collaboration in education is highlighted by research conducted by Johnson et al. (2014), emphasizing the advantageous outcomes of peer interaction. Collaboration fosters active learning, where students don’t just passively absorb information, but actively engage with it. It also encourages critical thinking as students analyze different perspectives and social learning as students learn from your classmate’s ideas and approaches (Adams & Wilson, 2020; Bender, 2005).  Group work can even make learning more authentic, as students grapple with real-world problems that require teamwork. On top of that, collaborating with others can help combat feelings of isolation, making the classroom a more supportive and engaging environment (Swan, 2017). 

Why Some Conversations Can Be Boring 

Traditional discussion boards often fall short of achieving the objectives crucial for meaningful student engagement (Brame & Biel, 2015). Common problems highlighted by Bender (2005) reveal why some conversations can be downright boring. These issues include an overwhelming number of discussions, repetitive posting formats (such as the infamous “post once, reply twice” pattern), poorly formulated questions that fail to spark conversation, and lengthy requirements that resemble essays rather than fostering interactive dialogue. Such shortcomings have a detrimental effect, stifling creativity, dampening engagement, and transforming what should be lively exchanges into mundane tasks. Despite being a staple in online education, traditional discussion boards frequently miss the mark in meeting multifaceted educational goals ( Bender, 2005). 

However, recognizing and addressing these deficiencies opens the door to unlocking the full potential of online discussions. By understanding the importance of stimulating intellectual curiosity, encouraging diverse perspectives, and fostering an inclusive environment for idea exchange, teachers can transform mundane discussions into dynamic learning experiences (Brame & Biel, 2015). Specific learning experiences can include: 

  • Stimulating intellectual curiosity among students. 
  • Encouraging diverse perspectives and viewpoints. 
  • Facilitating the exchange of ideas in a supportive and inclusive environment. 
  • Promoting active participation and engagement in discussions. 
  • Enhancing students’ critical thinking skills through analytical discourse. 
  • Fostering collaborative problem-solving abilities through interaction with peers. 
  • Supporting the attainment of learning goals and outcomes through effective discussion facilitation. 
The Interactive Advantage: How Technology Breathes Life into Discussions 

The good news is that a range of interactive technologies can transform discussion boards from stagnant forums to vibrant hubs of learning. These tools not only encourage participation but also foster deeper engagement and collaboration among students (Bender, 2005). 

Imagine a discussion board where active collaborations can be established, and student-to-student interactions are more engaging.  Within discussion boards instructors can post or link various resources (written prompts, documents or multimedia). Students then ditch the text box for recorded short responses (audio or video), fostering creativity and engagement. Discussion boards even allow instructors to break students into smaller groups, enabling focused discussions on multiple topics simultaneously (Bender, 2005). 

Image of a discussion text box with the options of uploading, recording, or existing files.

To take the collaboration a step further. Instructors can use various software available to them to empower students to record, explore, and express their thoughts to the forum. This fosters richer discussions as classmates can build upon each other’s ideas and engage with the material in a more interactive way.  Whether typing out responses or recording audio/video comments, interactive discussion boards can foster a vibrant and engaging learning environment (Adams & Wilson, 2020).  This can be achieved using the following: 

  • Media Library: Students can record audio responses right within the thread.  Students can record a 5 minute audio file. Instructors can use Media Library in the same wayStudents, can appreciate the convenience of recording audio directly within the discussion thread, without the use of outside software and equipment. The 5-minute limit encourages concise yet meaningful contributions(Adams & Wilson, 2020). Knowing that instructors can listen to student responses adds a sense of accountability and can motivates students to prepare thoughtfully. When grading student discussion assignments, instructors can record (audio or video) directly into D2L. All recorded audio files can only be  up to 5 minutes, but video files can be up to 30 minutes, allowing instructors time to provide a more detailed feedbackInstructors personalized feedback via multimedia can enhance student understanding with the use of thorough explanations and visual aids. This can add more teaching presence and make the grading experience more personable for students (Adams & Wilson, 2020).
Image of an instructor feedback display with green arrows pointing to record video and record audio. Next to the arrows are images of the recording displays for each type.
  • Kaltura MediaSpace: Students can either record within the system or upload files to the system, which can be added to the thread. Videos recorded within Kaltura can be over 30 minutes and audio can be over 5 minutes (Adams & Wilson, 2020). Using Kaltura, students can create engaging video presentations or record audio explanations. This can be empowering to students to offer the option to choose the medium that suits their learning style. 
  • Microsoft Teams: Teams now have whiteboards that can be developed using either preset templates or created prompts.  Instructors can link the whiteboard to the discussion board, allow students to collaborate, then discuss the assignment. Teams’ whiteboards encourage collaboration. Students can collectively brainstorm, sketch concepts, and work on group assignments. It can provide students with the feeling of personal interaction within a virtual classroom where ideas flow freely. 
  • H5P: Instructors can create interactive learning content, such as a 360 virtual tour, Timelines, Column, and more. Once developed content can be added directly to a forum for student access. This can inject excitement into the learning process and provides students with various ways to engage with the material. 
Interactive Activities: Breathing Life into Online Learning 

The good news is that a variety of interactive online activities can transform online learning from a passive experience to a dynamic and engaging one (Swan, 2017). Let’s explore four main types of interactive activities: 

  • Collaborative Learning: This approach focuses on individual learning through student interaction (Johnson et al., 2014). Activities like: 
      • Peer Brainstorming: One effective activity within this approach is Peer Brainstorming. During peer brainstorming, students collaborate to generate ideas on various topics, such as literature reviews, research thesis statements, or presentation topics. This process not only fosters critical thinking but also encourages collaboration among peers.  
        • Key considerations for successful peer brainstorming:  
          • Group Preparation: Before the brainstorming session, students should be well-prepared. This includes understanding the topic, doing any necessary research, and having a clear idea of what they want to contribute.  
          • Desired Outcome: Students should have a shared understanding of the brainstorming session’s purpose. Are they seeking innovative ideas, problem-solving strategies, or creative approaches? Clarifying the desired outcome helps guide the discussion. 
          • Interaction Expectations: Establish ground rules for interaction. Encourage active listening, respectful communication, and openness to diverse viewpoints. Students should feel comfortable sharing their thoughts without fear of judgment.   
      • Peer Feedback: Madeline & Richards (2016) highlight the benefits of peer review, where students provide constructive feedback to improve each other’s work.
        • Tips:Providing a clear template and ensuring feedback is Informative (I), Constructive (C), and Effective (E)enhances the learning experience. 
        • Group Research: Students collaborate on research projects.  
        • Considerations: Establish the desired outcome, set expectations for shared tasks, and explore technology tools that can facilitate collaborative research. 
  • Cooperative Learning: Here, students work towards a shared goal in a final project. This fosters teamwork, accountability, and communication skills. Activities that foster cooperative learning can include: 
    • Jigsaw: Students become “experts” on a specific topic and then teach their knowledge to their peers (Brame & Biel, 2015). This promotes active learning and information retention. 
    • Group Projects: Students work together on a research project or presentation, requiring them to leverage individual strengths and manage group dynamics. 
    • Simulations: Role-playing scenarios allow students to apply their knowledge in a realistic setting, fostering critical thinking and problem-solving skills. 
  • Team-Based Learning: This approach emphasizes learning from one another within a team to gain a deeper understanding of a specific topic (Johnson et al., 2014).
    • Team Debates: Student’s research and debate opposing viewpoints on a topic, encouraging critical thinking and persuasive communication skills. 
    • Case Studies: Teams analyze a real-world scenario and develop solutions, fostering problem-solving and decision-making skills. 
    • Four Corners: Activities like Four Corners ignite spirited discussions, fostering divergent viewpoints and collective learning, encouraging active participation and discussion.  
      • Considerations:Define clear expectations for group discussion and establish grading criteria for team interaction. 
  • Problem-Based Learning: Activities center on solving a specific problem, encouraging collaboration and critical thinking. This approach is like collaborative learning but focuses on solving a specific problem rather than a broader topic. 

Interactive learning, fueled by technology and engaging activities, holds the power to transform the educational landscape (Swan, 2017). It offers a departure from traditional discussion boards, providing students with dynamic platforms for collaboration and exploration. By embracing the interactive advantage, learners can actively participate, engage with peers, and cultivate critical thinking skills essential for lifelong success.  

No matter if you and your students are recording audio and video files or you are creating interactive learning activities for students, our team can assist you with both. If you want to explore how to best incorporate the use of these D2L tools and software in your course, reach out to us via email or through Bookings.

Additional Reading:

For more information on any of the following topics, please check out our previous blog articles.

References: 

Adams, B., & Wilson, N. (2020). Building community in asynchronous online higher education courses through collaborative annotation. Journal of Educational Technology Systems, 49(2) 250-261. https://doi:10.1177/0047239520946422 

Bender, T. (2005). Role playing in online education: A teaching tool to enhance student engagement and sustained learning. Innovate: Journal of Online Education, 1(4). 

Brame, C.J. & Biel, R. (2015). Setting up and facilitating group work: Using cooperative learning groups effectively. Vanderbilt University Center for Teaching. https://cft.vanderbilt.edu/guides-sub-pages/setting-up-and-facilitating-group-work-using-cooperative-learning-groups-effectively/. 

Johnson, D. W., Johnson, R. T., & Smith, K. A. (2014). Cooperative learning: Improving university instruction by basing practice on validated theory. Journal on Excellence in College Teaching, 25(3 & 4), 85-118.  

Swan, J. (2017). The challenges of online learning: Supporting and engaging the isolated learner. Journal of Learning Design, 10(1), 20-30. https://doi.org/10.5204/jld.v9i3.293

Kampus Production. (2020) Multiethnic students doing research together in library [Photograph]. Pexels. https://www.pexels.com/photo/multiethnic-students-doing-research-together-in-library-5940844/ 

 

Alekhya Jonnagaddala, is a Graduate Assistant at the Online and Distance Learning Department at Saint Cloud State University. She is pursuing a master’s in information assurance (MSIA). She has worked in the IT industry for 2 years as a Software Engineer and spends her leisure time cooking.  

Software in the Classroom and Its Approval for Use

“To use or not to use” is the question that has come up about software usage in the classroom (in-person and online). With such an abrupt shift to more online learning from the previous pandemic, the need to use various applications, integrations, and software in the classroom has been on the rise. To add more to a course for student enrichment, faculty have searched for software that could aid with this endeavor.  

There are many diverse types of software available on the market. For instance, there are those that provide learning activities, easy access to a textbook, store student work, or even provide additional learning material. They can also be used to provide interactivity with the material and provide more engagement. Then there are the ones that either entirely or partially incorporate artificial intelligence (AI). While there are many available, both for a price and free, not all are approved for use in the classroom at SCSU by the Minnesota State system. Something to keep in mind is that approval for use may be institute specific. 

What Gets Checked and Why 
Data Compliance and Security 

As a duty to our students, the university is bound, by law, to keep their personal information safeguarded. At the federal level you have the Family Education Rights and Privacy Act of 1974 (FERPA) and at the state level is the Minnesota Government Data Practices Act (MGDPA) (St. Cloud State University, n.d.). With unapproved software (and websites), this information could be at risk. These risks could stem from tracking cookies, and malware (viruses, ransomware, spyware, keystroke logging, etc.), which can track user information, collect personal data, and cause a user’s device to not work properly (Federal Trade Commission, 2021).   

System Integration and Accessibility 

New software must be checked to see if it is compatible with our current Learning Management System (LMS) and provides features that make it accessible to all students. Technology is ever-changing and improving. As of the beginning of 2024, the Minnesota State system switched over to Learning Tools Interoperability® (LTI®) 1.3.  Any LMS integrations not using the LTI 1.3 specification will not be approved for use.  

Also, so that all students can use any software available at the university, it must be accessible. Under the Americans with Disabilities Act (ADA) of 1990, learning materials and activities should be provided to students with accessibility features added to help remove/decrease obstacles to learning. The features vary depending on what is present in the software.  

Terms and Conditions 

Another issue is the usage agreement language within the contract. Everything written within a contract needs to either be deemed acceptable or amended during the approval process. There may be verbiage in a contract that is unclear, unfavorable, or just unacceptable for the university. This is when the legal team steps in to make sure that the language in the contract has the university’s best interest in mind and proper usage of the software is followed, once approved.   

The Process of Approval  

For software to become approved by the system, there is a process that it must go through. All software (websites, downloadable, etc.) for use at the university need to be reviewed for compatibility, security, and legal purposes to make sure that all parties can use the application safely and properly. Whether for a price or free, each software must go through a predetermined process.  

Simply stated, for both processes, are the following steps: 

  1. Requestor provides the specified information about the desired software application  
  2. The Information Technology Services (ITS) department conducts a review for compatibility with the current systems 
  3. The Minnesota Attorney General’s Office (AGO) conducts a review of the legal policies       

For more information about each process, you can read more about it on the Information Technology Services (ITS) webpage 

The Alternatives 

The Minnesota State system has approved many software applications for classroom use. Based on your needs, there may be something available for most learning activities administered within a course. The ITS department has a list (with downloadable links) on one of their web pages. For a full list and assistance with setup, please contact ITS. Below is a table with ways the approved software applications can be used within a course.  

For Learning Activities  Approved Software Applications 
Meetings 
  • Microsoft Teams 
  • Zoom 
Collaborative work 
  • D2L groups 
  • Zoom or Teams Whiteboard 
  • Microsoft Outlook 
  • Microsoft SharePoint 
Interactivity 
  • H5P 
  • Kaltura quizzes and hotspots 
  • Zoom quizzes and polls 
  • Adobe 
  • Kahoot (Contact IT for the SCSU branded version) 
Learning materials (can include textbooks, articles, blogs, assessments, supplemental material, videos, etc.) 

*Log-in may be required for access* 

  • Cengage 
  • Pearson 
  • Wiley (Assignments and Resources) 
  • FlatWorld (Assignments and Books) 
  • McGraw Hill (ALEKS and Connect) 
  • SAGE Vantage 
  • RedShelf 
  • myBusinessCourse  
For Other Uses  Approved Software Applications 
Academic integrity 
  • Lockdown Browser and Respondus Monitoring 
  • Turnitin (only for courses in the Herberger Business School) 
Teaching presence 
  • Media Library (Audio notes and videos) 
  • Kaltura 
  • Zoom 

SCSU makes every effort to approve and make software available to faculty for use in their classroom. No matter if the entire course is reliant on a textbook integration (Pearson or Cengage) or if parts of the class are supplemented with learning activities (H5P or Kahoot), there is something available. If you are interested in learning more about what is approved and available at SCSU, please check out the Information Technology Services (ITS) webpage dedicated to this topic. If you are interested in having a desired software go through the approval process or have any questions, please contact ITS. 

The SCSU Online team can help you choose the right approved software for your classroom, whether it is taught in-person, online, or in combination. Just reach out to us via email or through Bookings 

Additional Reading: 

For more information on any of the following topics, please check out our previous blog articles. 

References:  

Federal Trade Commission. (2021, May). How to recognize, remove, and avoid malware. Federal Trade Commission Consumer Advice. https://consumer.ftc.gov/articles/how-recognize-remove-avoid-malware#:~:text=Once%20malware%20is%20on%20your,vulnerable%20to%20even%20more%20malware 

Kindel Media. (2021). Woman Smiling and Approving [Photograph]. Pexelshttps://www.pexels.com/photo/woman-smiling-and-approving-7688367/     

St. Cloud State University. (n.d.). Data privacy and data practice. https://www.stcloudstate.edu/policies/data-privacy/default.aspx  

St. Cloud State University. (2023, September 12). Software purchasing guidelines for campus. Retrieved October 5, 2023 from https://services.stcloudstate.edu/TDClient/1919/Portal/KB/ArticleDet?ID=147217