Digital Storytelling: A New Way to Engage

Within a school setting, students are considered the learners, and instructors are the teachers, but that dynamic can limit the potential for students to take on a teaching role and for instructors to take on a learning role. Of course, the student may not be able to teach the foundational knowledge of the course to … Continue reading Digital Storytelling: A New Way to Engage

Fink’s Taxonomy: The “Human” Learning Model

When thinking of student learning outcomes, Bloom’s Taxonomy is the widely used framework, that faculty use to help write them.  While it is the standard, there is another type of taxonomy that faculty could also use to further customize the student learning experience.  This model is called Fink’s Taxonomy of Significant Learning. Fink’s Taxonomy of … Continue reading Fink’s Taxonomy: The “Human” Learning Model

The Metaverse and the Virtual Campus for Online Learning

With its promise of immersive experiences, the Metaverse is changing the face of online education.  H5P is a software application that can aid in the creation of interactive content, offering a diverse array of content types designed to meet various educational needs.  Online technologies are now an essential component of the learning environment, resulting in … Continue reading The Metaverse and the Virtual Campus for Online Learning

How Educational Technology Can Improve the Exam Experience

Exams are becoming more accessible, safe, and entertaining through educational technology, which is changing education. Institutions are improving the exam experience by providing a variety of modalities, utilizing Learning Management Systems (LMS), and employing interactive questions and ethical AI content.  The way we approach education and exams has changed dramatically in the last several years. … Continue reading How Educational Technology Can Improve the Exam Experience

Gamifying Your Asynchronous Course

With online learning becoming the new norm in the world of education, we see many learners of different age groups learning through this method. An asynchronous course is one modality of online learning that allows learners to interact with class materials at their discretion, with the addition of guided pre-recorded videos and notes. There are … Continue reading Gamifying Your Asynchronous Course