accessibility in XR
Regine Gilbert talks about accessibility in XR
What do you think is the current status of XR experiences? Are most of them accessible?
As with all technology, XR is evolving. The current status in terms of accessibility is that more folks need to be educated about accessibility in the VR space. In general, most experiences are not accessible, yet.
Oculus For Developers has some documentation for Designing accessible VR. You can find it here:
https://developer.oculus.com/learn/design-accessible-vr/
- Handtracking & Accessibility read: https://developer.oculus.com/blog/new-oculus-open-source-library-and-pirates-demo-app-qa-with-developer-luca-mefisto-on-hand-tracking-innovation/
- A11y VR: monthly Accessibility in VR meetup: https://www.youtube.com/channel/UCqhCc1b6Cq69eg-iYeVKOog
- XR Access: Group working on XR and accessibility https://xraccess.org/resources/
- Locomotion Vault: https://locomotionvault.github.io/
- XR Accessibility User Requirements: https://www.w3.org/TR/xaur/
My current research with VEIL (Virtual Experience Interaction Lab https://www.veilab.org/) involves examining Design Patterns in VR. My future work involves research into inclusive and accessible XR. In addition, I am working on a book that will be related to XR and spatial computing.
How can people support you?
You can check out my book that is available online at this link: https://www.apress.com/gp/book/9781484250150
++++++++++++++++++
more on XR in this IMS blog
https://blog.stcloudstate.edu/ims?s=extended+reality