InforMedia Services (IMS)

Technology Instruction for St. Cloud State University

Digital Citizenship

Posted by Plamen Miltenoff on November 20, 2014

ISTE Launches Digital Citizenship Academy Series for Educators

http://thejournal.com/articles/2014/11/18/iste-launches-digital-citizenship-academy-series-for-educators.aspx

“For educators  to prepare students to be good digital citizens, it is crucial that they have a  clear understanding of the many components of digital citizenship and  consistently model the behavior.” said Wendy Drexler, ISTE chief innovation officer,  in a prepared statement

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Net Neutrality

Posted by Plamen Miltenoff on November 20, 2014

The companies lobbying furiously against strong net neutrality, in one chart

http://www.vox.com/xpress/2014/11/12/7196761/net-neutrality-lobbying

The companies lobbying furiously against strong net neutrality

What is network neutrality?

Consumers generally connect to the internet one of two ways. They can subscribe to a residential broadband service from a company such as Time Warner Cable. Or they can subscribe to wireless internet access from companies such as Sprint.

These companies have spent billions of dollars laying cables in the ground (in the case of residential internet access) or erecting cell phone towers (for wireless access) to ensure that customers have fast, reliable service.

Network neutrality is the idea that these companies should treat all internet traffic equally. It says your ISP shouldn’t be allowed to block or degrade access to certain websites or services, nor should it be allowed to set aside a “fast lane” that allows content favored by the ISP to load more quickly than the rest.

Since the term was coined more than a decade ago, it has been at the center of the debate over internet regulation. Congress, the Federal Communications Commission(FCC), and the courts have all debated whether and how to protect network neutrality.

Advocates argue that network neutrality lowers barriers to entry online, allowing entrepreneurs to create new companies like Google, Facebook, and Dropbox. But critics warn that regulating the broadband market could be counterproductive, discouraging investment in internet infrastructure and limiting the flexibility of ISPs themselves to innovate.

In January, an appeals court invalidated FCC regulations designed to protect network neutrality. The agency is currently considering how to respond.

QuickWire: College and Library Groups Petition FCC on Net Neutrality

http://chronicle.com/blogs/wiredcampus/quickwire-college-and-library-groups-petition-fcc-on-net-neutrality/53977

Netflix is a Data Hog And other myths about Net Neutrality

https://medium.com/backchannel/netflix-is-a-data-hog-6e790140b189

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http://theoatmeal.com/blog/net_neutrality

http://qz.com/294154/the-real-reason-that-us-internet-service-providers-are-terrified-of-strong-net-neutrality/

 

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mobile

Posted by Plamen Miltenoff on November 19, 2014

http://www.businessinsider.com/the-future-of-the-mobile-industry-2014-11

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test and US education

Posted by Plamen Miltenoff on November 19, 2014

No Child Left Behind and other programs that emphasized standardized tests increased this problem, according to Maggiano. The more the school system relies on standardized testing, he says, the more difficult it is for teachers to foster critical thinking and other useful skills.

Award-winning Virginia teacher: ‘I can no longer cooperate’ with testing regime

http://www.washingtonpost.com/blogs/answer-sheet/wp/2013/05/26/award-winning-virginia-teacher-i-can-no-longer-cooperate-with-testing-regime/

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PowerPoint alternatives

Posted by Plamen Miltenoff on November 19, 2014

Finally, the pre-Internet application PowerPoint, which is suffocating higher education in terms of presentation alternatives, is discussed to be retired:

Prezi
The Company Trying To Kill Microsoft PowerPoint Just Raised $57 Million

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Digital Games + Learning

Posted by Plamen Miltenoff on November 19, 2014

Guide to Digital Games + Learning

http://www.kqed.org/assets/pdf/news/MindShift-GuidetoDigitalGamesandLearning.pdf

http://blogs.kqed.org/mindshift/2014/11/the-mindshift-guide-to-digital-games-and-learning

ey ideas in game-based learning, pedagogy, implementation, and assessment. This guide makes sense of the available research and provides suggestions for practical use.

http://www.instituteofplay.org/

 

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Harnessing the Power of Play

Posted by Plamen Miltenoff on November 19, 2014

Harnessing the Power of Play

http://mediasite.uvs.umn.edu/Mediasite/Viewer/?peid=c84b6d4a9c1d45bb838ac49123861d9a
http://cce.umn.edu/documents/CPE-General/November-17-Creative-Design-Webinar.pdf

play as game/gamification in the creative process

Please look at our blog entries on gaming and gamification: http://blog.stcloudstate.edu/ims/?s=gamification

 

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technology for early childhood students

Posted by Plamen Miltenoff on November 19, 2014

Plan for today, Mon, Nov 17 class session:

Parent involvement in their children’s social emotional and academic development.

  1. Introduce myself, who I am, who do I work with. Why is it good to know IMS and consider working with IMS. How to contact us – 5 min
  2. Start with a video from the following IMS blog entry: http://blog.stcloudstate.edu/ims/2013/05/01/on-digital-literacy/ :
    http://youtu.be/d5kW4pI_VQw – 2 min. What is the video about, how do students think it relates to their class (parent involvement in their children’s social emotional and academic development) – about 5 min
  3. Group work assignment – what is digital literacy and why is it important to people of all ages:
    Students work in groups and outline a definition of digital literacy and a list of 5 reasons about the importance – 5 min
    Study and discuss the following infographic (5 min)
    http://blog.stcloudstate.edu/ims/2014/10/16/early-learners-tech-use/
    For and against children spending time with technology. Gaming, social media, and computer use in general as addiction. “Disconnect/Unplugged” (Sherry Turkle) versus contemplative computing and similar meditative and contemplative practices: http://blog.stcloudstate.edu/ims/2013/11/05/getting-unplugged/
  4. Discussion on how does digital literacy vary between age groups; how do people from different ages communicate. How do they work together and help each other when learning about digital literacy. Who is the best source for students to learn about digital literacy (hint – IMS ;)) – 10 min
    Suggested source for more information: The SlideShare presentation on the IMS blog entry: http://blog.stcloudstate.edu/ims/2013/05/01/on-digital-literacy/: http://www.slideshare.net/dajbelshaw/etmooc-t3-s1-digital-literacies-with-dr-doug-belshaw
  5. Discussion on digital identity, digital citizenship, privacy and security. – 10 min
    http://blog.stcloudstate.edu/ims/2013/10/03/digital-identity-and-digital-citizenship/
  6. Questions and suggestions regarding

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technology for social workers

Posted by Plamen Miltenoff on November 19, 2014

Plan for Sylvester Lamin’s course:

  1. introduce myself – 5 min
  2. discuss with students how they see the impact of technology on their work – 5 min
  3. discuss with students the implications of technology on their work – 15
    http://www.socialworklicensure.org/articles/social-media-social-work.html
    http://www.socialworkblog.org/practice-and-professional-development/2011/07/social-work-social-media-where-are-the-ethical-boundaries/
    http://www.theguardian.com/social-care-network/2013/jul/23/social-workers-social-media-challenge-perception
    email as unreliable medium
    privacy
    security
  4. discuss with students the possibilities, which SCSU resources and Internet resources can provide for collaboration, creativity and streamlining the work of the social worker – 15
    File space at SCSU versus other free resources
    keeping data in the cloud
    collaborating on documents and policies
    sharing data with clients
  5. Other issues, ideas – 10

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Gamification of the LMS

Posted by Plamen Miltenoff on November 19, 2014

Please look at our blog entry:
http://blog.stcloudstate.edu/ims/2014/09/04/gamification-its-easier-than-you-think/

Gamification of the LMS – A Step Towards Evolution of the Modern LMS

http://www.gc-solutions.net/blog/gamification-of-the-lms-a-step-towards-evolution-of-the-modern-lms/

my note: article is written for the corporate world, but there is no reason why not apply in higher ed.

While applying gaming in learning content, we create timed quizzes, mazes and other such learning tools, which award the learner points, badges or other collectibles. The same mechanics are employed to embed gamification in our strategy for delivering content. Gamification provides an added incentive for learning, making the process of learning enjoyable through the excitement of built-in gaming elements.

two strongest components that help gaming to deliver effective learning – healthy competition between peers and asense of achievement.

  • Certificates
  • Collectible points that can be redeemed
  • Discounts on new content
  • Expert status
  • Special privileges in the portal
  • Fame on the Social Circuit: Leading professional networking site ‘LinkedIn’ has a popular gamification element that has worked very well among users.

Our WiZDOM LMS v5.0 is a new-age Learning Management System which has the built-in capabilities of gamification to make sure that the learner feels motivated to complete the e-courses and is able to have fun while doing it! But while employing game-based learning within the LMS, a few points need to be kept in mind:

  • Know your audience well
  • Provide real benefits
  • Keep a close eye
  • Keep evolving to make it fun

Posted in Desire2Learn (D2L), gamification, gaming, LinkedIn | Tagged: , , , | No Comments »