InforMedia Services (IMS)

Technology Instruction for St. Cloud State University

LinkedIn for SCSU students

Posted by Plamen Miltenoff on April 22, 2015

LinkedIn: your college portfolio for future employment

April 28, 1:30 – 2:30PM at Miller Center 205

April 30, 3 – 4PM at Miller Center 205

Right before students graduate from SCSU, Andrew Ditlevson (apditlevson@stcloudstate.edu) from Career Services (https://www.stcloudstate.edu/careerservices/) will offer an excellent workshop on how to use LinkedIn (https://www.linkedin.com/) to network and search for a job.However, your work on building a robust electronic portfolio can start much earlier. LinkedIn is famous for its networking and job search, but it can help you orient yourself in your future profession. LinkedIn tools
Come to our informal discussion on what LinkedIn is and what LinkedIn does to share knowledge and experience about LinkedIn and similar social media (e.g. Coffee, Twitter), which can help you with your college studies and future profession.Further information available on the IMS blog: http://blog.stcloudstate.edu/ims/?s=linkedin

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First-Year Students & Information Literacy,

Posted by Plamen Miltenoff on April 21, 2015

Webinar on April 17,

First-Year Students & Libraries: Assessing the Impact of Information Literacy,

as well as a link to it on the Innovative Educators Website.

http://www.innovativeeducators.org//v/vspfiles/IEfiles/4_17_FY_Students_and_Libraries.pdf

Posted in information literacy, Millennials | Tagged: | No Comments »

SocioInt2015

Posted by Plamen Miltenoff on April 20, 2015

http://socioint15.org

SOCIO-INT15- 2nd INTERNATIONAL CONFERENCE ON EDUCATION SOCIAL SCIENCES AND HUMANITIES will be held in Istanbul (Turkey), on the 8th, 9th and 10th of June 2015 is an interdisciplinary international conference that invites academics, independent scholars and researchers from around the world to meet and exchange the latest ideas and discuss issues concerning all fields of Education, Social Sciences and Humanities.

Socioint15_Accepted_Abstracts1

SOCIO-INT15 provides the ideal opportunity to bring together professors, researchers and high education students of different disciplines, discuss new issues, and discover the most recent developments, new trends and researches in education, social sciences and humanities.

Academics making efforts in education, subfields of which might include higher education, early childhood education, adult education, special education, e-learning, language education, etc. are highly welcomed. People without papers can also participate in this conference as audience so long as they find it interesting and meaningful.

Due to the nature of the conference with its focus on innovative ideas and developments, papers also related to all areas of social sciences including communication, accounting, finance, economics, management, business, marketing, education, sociology, psychology, political science, law and other areas of social sciences; also all areas of humanities including anthropology, archaelogy, architecture, art, ethics, folklore studies, history, language studies, literature, methodological studies, music, philosophy, poetry and theater are invited for the international conference.

Submitted papers will be subject to peer review and evaluated based on originality and clarity of exposition.

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Creating a Library App

Posted by Plamen Miltenoff on April 20, 2015

Creating a Library App: Things to Know Before You Go Mobile
Tuesday, April 28, 2015 11AM-12PM PDT
Registration link: http://www.cla-net.org/?861

Mobile apps are a popular topic in libraries. But what does it take to create one and what kind of programming can you do with apps? Is an app the right solution, or should you create a responsive website? What is the process like, and what resources are needed? How do you manage privacy, security, and legal concerns? Who do you need to get the job done, and what skills should they have?

These are all important questions that should be asked (and answered) before you think about creating a mobile app. Learn from expert panelists from libraries and nonprofits who have created, developed, and managed mobile apps for their organizations. Panelists will share practical advice and information based on experience, as well as helpful tools and resources.

Participants will learn:

  • The difference between a mobile app, a mobile site, and a responsive site
  • Three important considerations when deciding whether or not to create a mobile app.
  • Five tips for approaching the design of a mobile app, mobile site, or responsive site.

About the Presenters

  • Stacey Watson is the Senior Librarian and certified scrum Master in the Digital User Experience Department at the Denver Public Library.  She oversees the user experience and content strategy for the library’s websites, online catalog, and digital services. Most recently she and her team developed Volume, a responsive website featuring hand selected albums by local artists.
  • Anna Jaeger and her team at Caravan Studios create mobile apps that are designed in partnership with nonprofit and community-focused organizations to meet the needs of their constituents. Anna has been a frequent speaker on nonprofit and environmental technology since 2007. Prior to her work with Caravan Studios, Ms. Jaeger was a founder and co-director of TechSoup Global’s GreenTech initiative and the director of TechSoup Global’s IT Engineering department.
  • Ani Boyadjian has been a working librarian since 1990. An LAPL staffer since 1996, she is now Research & Special Collections Manager at the Los Angeles Public Library, where she also oversees the Library’s Digitization efforts. She most recently spearheaded the development of the ARchive LAPL app in a partnership with USC and app developers Neon Roots, to use augmented reality to tell stories about the historic Central Library.

Posted in announcement, Digital literacy, e-learning, gamification, gaming, information literacy, information technology, instructional technology, interactive apps, Library and information science, media literacy, social media, technology, technology literacy | No Comments »

Teaching & Learning Colloquium

Posted by Plamen Miltenoff on April 19, 2015

7th Annual Teaching & Learning Colloquium

Learning Space Innovation: here, there and anywhere

April 17, 2015. Guest Speaker Bryan Alexander

http://facultycenter.stonybrook.edu/events/StonyBrookColloquium2015

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Posted by Plamen Miltenoff on April 16, 2015

A new LITA webinar focused on Youth Programs:

Technology and Youth Services Programs: Early Literacy Apps and More

Tuesday May 20, 2015
1:00 pm – 2:00 pm Central Time
Register now for this webinar

A brand new LITA Webinar on youth and technology.

In this digital age it has become increasingly important for libraries to infuse technology into their programs and services. Youth services librarians are faced with many technology routes to consider and app options to evaluate and explore. Join Claire Moore from the Darien Public Library to discuss innovative and effective ways the library can create opportunities for children, parents and caregivers to explore new technologies.

Claire Moore

Posted in announcement, Digital literacy, information technology, instructional technology, Library and information science, technology literacy | Tagged: , | No Comments »

Education Market

Posted by Plamen Miltenoff on April 15, 2015

16 Startups Poised to Disrupt the Education Market

Colleges and universities are facing new competition for customers–students and their parents–from startups delivering similar goods (knowledge, credentials, prestige) more affordably and efficiently. Here’s a rundown of some of those startups.

Related story on the IMS blog:

http://blog.stcloudstate.edu/ims/2014/01/12/cms-course-management-systemsoftware-alternatives/

In a new book, The End of College: Creating the Future of Learning and the University of Everywhere, author Kevin Carey distills a brave new world in which a myriad of lower-cost solutions–most in their infancy–threaten to upend the four-year, high-tuition business model by which colleges and universities have traditionally thrived.

1. Rafter

Using cloud-based e-textbooks and course materials, Rafter helps campus bookstores digitize their offerings and keep their prices low, allowing them to regain the market share they were losing to other stores and course-materials marketplaces.

2. Piazza

Piazza is an online study room where students can anonymously ask questions to teachers and other students. The best answers get pushed to the top through repeated user endorsement.

3. InsideTrack

As do the above two companies, InsideTrack sells its services to universities. It provides highly personalized coaching to students and it helps colleges assess whether their technology and processes are equipped to measure student progress. nsideTrack recently announced a partnership with Chegg, through which it will provide its coaching services directly to students.

4. USEED

If you attended a four-year school, then you know the feeling of receiving relentless requests for alumni donations. USEED is like Kickstarter for school fundraising:

5. Course Hero

One of Inc.‘s 30-Under-30 companies from 2013, Course Hero is an online source of study guides, class notes, past exams, flash cards, and tutoring services.

6. Quizlet

This is another site offering shared learning tools from students worldwide. Quizlet
according to Tony Wan’s superb story on EdSurge.

7. The Minerva Project

Other companies on this list provide services to schools or students. The Minerva Project is, literally, a new school.

8. Dev Bootcamp

In its own way, Dev Bootcamp is also a new school. Its program allows you to become a Web developer after a 19-week course costing under $14,000.

9. The UnCollege Movement

Founded by Thiel Fellow Dale Stephens (who took $100,000 from Peter Thiel to not go to college), The UnCollege Movement provides students with a 12-month Gap Year experience for $16,000.

10. Udacity

Founded by Stanford computer science professor Sebastian Thrun, Udacity creates online classes through which companies can train employees. AT&T, for example, paid Udacity $3 million to develop a series of courses, according to The Wall Street Journal.

11. Coursera

The tagline says it all: “Free online courses from top universities.” Indeed, Coursera’s partners include prestigious universities worldwide.

12. EdX

In a nonprofit joint venture, MIT and Harvard created their own organization offering free online courses from top universities. Several other schools now offer their courses through EdX, including Berkeley, Georgetown, and the University of Texas system.

13. Carnegie Mellon University’s Open Learning Initiative

CMU’s OLI is another example of a nonprofit startup founded by a school to ward off its own potential disruption.

14. Saylor.org

Founder Michael Saylor has been musing on how technology can scale education since he himself was an undergrad at MIT in the early ’80s. Anyone, anywhere, can take courses on Saylor.org for free.

15. Open Badges

Founded by Mozilla, Open Badges is an attempt to establish “a new online standard to recognize and verify learning.”

16. Accredible

Calling itself the “future of certificate management,” Accredible is the company that provides certification services for several of the online schools on this list, including Saylor.org and Udacity.

 

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Günter Grass, 1927-2015

Posted by Plamen Miltenoff on April 15, 2015

ThingLink: http://www.thinglink.com/scene/644927186335170560

Zaption: http://zapt.io/t85wrmg5

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[force] inert institutions to rethink their practices.

Posted by Plamen Miltenoff on April 13, 2015

What MOOCs Are Teaching Universities About Active Learning

http://ww2.kqed.org/mindshift/2014/10/30/what-moocs-are-teaching-universities-about-active-learning/

Posted in MOOC | Tagged: | No Comments »

lightweight gamification

Posted by Plamen Miltenoff on April 12, 2015

Introducing the lightweight gamification model

I am introducing a new model called ‘lightweight gamification’ which is targeted at individuals and SMEs who want to run gamified programs but don’t have the time and resources needed to think through…

http://gamificationofwork.com/2014/05/introducing-lightweight-gamification-model/
Shared from the Digg iPod touch app

Posted in gamification, gaming | No Comments »