Posts Tagged ‘VR virtual reality’

inside a cell with VR

https://www.cam.ac.uk/research/news/new-virtual-reality-software-allows-scientists-to-walk-inside-cells

he software, called vLUME, was created by scientists at the University of Cambridge and 3D image analysis software company Lume VR Ltd. It allows super-resolution microscopy data to be visualised and analysed in virtual reality, and can be used to study everything from individual proteins to entire cells. Details are published in the journal Nature Methods.

Super-resolution microscopy, which was awarded the Nobel Prize for Chemistry in 2014, makes it possible to obtain images at the nanoscale by using clever tricks of physics to get around the limits imposed by light diffraction. This has allowed researchers to observe molecular processes as they happen. However, a problem has been the lack of ways to visualise and analyse this data in three dimensions.

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more on VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality

office in VR

https://www.lifewire.com/your-next-office-could-be-in-virtual-reality-5079457

  • The pandemic is driving interest in using virtual reality for business.
  • Facebook’s Oculus 2 VR headset will support an application called Infinite Office that allows people to work in a virtual office.
  • Advances are needed before VR can replace real-life interactions, experts say.

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more on VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=vr+virtual+reality

more on XR in this IMS blog
https://blog.stcloudstate.edu/ims?s=extended+reality

more on ASVR in this IMS blog
https://blog.stcloudstate.edu/ims?s=asvr

digital twin

https://medium.com/@segkrg/the-advantages-of-a-digital-twin-virtual-reality-campus-563b77c951cc

Consider these 10things that happen on a digital twin virtual reality campus that cannot happen in a real-world, physical campus:

  1. Expand a human organ and step inside it. (Here similar video with Mark Gill in the SCSU CAVE: https://youtu.be/EGbToEeoDlA?t=74)
  2. Step into a Star Trek-style transporter and beam up to a starship to learn astronomy on a space walk.
  3. Expand the dissectible pig to the size of a school bus and space-walk through the organs and cavities as you learn about anatomy.
  4. View a wooly mammoth skeleton and then step onto a time machine and go back in time 40,000 years to walk among a herd of wooly mammoths.
  5. Travel to the Great Wall of China, stand upon it and learn the history and engineering of this structure — all in the space of one class period.
  6. Select from the world’s greatest paintings and organize an exhibit in a museum — and let every student do this in their own way.
  7. Watch a video about dinosaurs and then watch as the dinosaurs walk out of the screen and into the middle of the classroom.
  8. Learn Spanish language and culture at the Pyramid of the Moon, rather than a four-walled classroom.
  9. Learn molecular biology by expanding molecules to the size of a basketball.
  10. Gain a greater understanding of history by stepping back in time to the Roman Colosseum and touring it as a class just as it stood 2500 years ago.

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more on digital worlds in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+worlds

Virtual Burning Man

https://www.linkedin.com/pulse/virtual-burning-man-kickstarts-microsofts-social-vr-efforts-scoble/

Lots of words will be typed about how it compares to the real thing. Here, let me save it for you, it doesn’t. Real life is analog, far sharper, far more interesting, and far more fun than anything you can experience in VR. Even for decades to come.

VR is more accessible than real life and, soon, the numbers of attendees will dwarf those who can attend in real life (somewhere around 70,000 attended last year). It is more interactive (and you can navigate it much faster). It is more comfortable for sure. Are these tradeoffs worth not going?

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more on virtual reality in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality

VR anatomy

https://www.linkedin.com/posts/alex-harvey-81000649_vr-virtualreality-vrtraining-activity-6704872394760183808-UZ9r

That was a lot of people in the Stanford lab! Photogrammetry scans of real anatomy for VR education! Done from anywhere in the world! Scale up the models and walk through the body! Get a totally different understanding of a subject! Education is reaching a turning point! I wonder how universities and colleges are going to adapt? Will they be quick enough? Stanford just purchased x70 Oculus VR Quest we just ordered another 350 headsets for a client! Things are going to hot up!

Thanks Again It was awesome! Daniel Dyboski-Bryant Chris Madsen Brian Waterfield Oscar Molnar

#vr #virtualreality #vrtraining #360video #photogrammetry #rivr #youthinkyouknowvr #3d #education Stanford University #stanford

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more on VR in nursing in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality+nursing

Facebook Horizon

https://www.forbes.com/sites/charliefink/2020/08/28/this-week-in-xr-walmart-goes-tik-tok-as-apple-facebook-deal-and-reveal/#289e980c1985

https://www.oculus.com/facebook-horizon/

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more on Oculus in this IMS blog
https://blog.stcloudstate.edu/ims?s=oculus

Facebook Oculus Horizon

You’ll Need A Facebook Account To Use Future Oculus Headsets – Support For Separate Oculus Accounts Will End In 2023 from r/technology

https://www.theverge.com/2020/8/18/21372435/oculus-facebook-login-change-separate-account-support-end-quest-october

The Facebook-owned company says it will start removing support for separate Oculus accounts in October, although users can maintain an existing account until January 1st, 2023. All users can maintain a distinct “VR profile” with a separate friends list.

Facebook also says that all future unreleased Oculus devices will require a Facebook login, even if you’ve got a separate account already. The company is widely expected to announce a new version of its Oculus Quest headset this fall, and that policy would likely apply to it.

A single login also slightly simplifies launching experiences like Horizon, the social VR world that Facebook announced last year.

 

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More on Oculus and Facebook in this IMS blog:
https://blog.stcloudstate.edu/ims?s=oculus+facebook

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