Technology Acceptance Model

Chandrasekera, T. (n.d.). Using Augmented Reality Prototypes in Design Education. Design and Technology Education an International Journal. Retrieved October 12, 2021, from https://www.academia.edu/28187340/Using_Augmented_Reality_Prototypes_in_Design_Education

Technology Acceptance Model (TAM) is the most widely used theoretical framework that looks at technology acceptance and there have been different iterations of the basic model (Fig 3). The two main variables that TAM incorporates are Perceived usefulness and Perceived ease of  use (Davis ,1989). The Technology acceptance model was developed in order to identify the user’s intention and bias to use a particular technology based upon its qualities of usefulness and ease of use

The survey was based on the Technology Acceptance Model and contained questions that were modified but previously used in other questionnaires. Technology Acceptance questionnaires contain questions on Perceived Ease of Use (PEU) and Perceived Usability (PU) of the technology as well as the Intent to Use (IU) it later on. For the question “I think I would like to use Augmented Reality in my designs frequently” while 45% agreed or strongly agreed, 45% either disagreed or strongly disagreed.
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