Facebook’s XR Roadmap
https://avibarzeev.medium.com/facebooks-xr-roadmap-b096bc35b205
https://blog.stcloudstate.edu/ims?s=extended+reality
2021+: Drive VR Costs Below All Competitors
Here’s a deeper analysis I published recently on how much Facebook likely spends and expects to make from XR, given such a low entry price for Quest2.
2022+: Establish a Growing Ecosystem
Facebook needs developers […developers, developers…] to make the content that attracts and retains customers. They reportedly haven’t treated some VR developers very well so far, including strong-arming, competing with, and sometimes blocking eager developers from the platform.
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more on immersive in this IMS blog
https://blog.stcloudstate.edu/ims?s=immersive
https://blog.stcloudstate.edu/ims?s=extended+reality
You’ll Need A Facebook Account To Use Future Oculus Headsets – Support For Separate Oculus Accounts Will End In 2023 from r/technology
https://www.theverge.com/2020/8/18/21372435/oculus-facebook-login-change-separate-account-support-end-quest-october
The Facebook-owned company says it will start removing support for separate Oculus accounts in October, although users can maintain an existing account until January 1st, 2023. All users can maintain a distinct “VR profile” with a separate friends list.
Facebook also says that all future unreleased Oculus devices will require a Facebook login, even if you’ve got a separate account already. The company is widely expected to announce a new version of its Oculus Quest headset this fall, and that policy would likely apply to it.
A single login also slightly simplifies launching experiences like Horizon, the social VR world that Facebook announced last year.
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More on Oculus and Facebook in this IMS blog:
https://blog.stcloudstate.edu/ims?s=oculus+facebook