Searching for "oculus facebook"
You’ll Need A Facebook Account To Use Future Oculus Headsets – Support For Separate Oculus Accounts Will End In 2023 from r/technology
https://www.theverge.com/2020/8/18/21372435/oculus-facebook-login-change-separate-account-support-end-quest-october
The Facebook-owned company says it will start removing support for separate Oculus accounts in October, although users can maintain an existing account until January 1st, 2023. All users can maintain a distinct “VR profile” with a separate friends list.
Facebook also says that all future unreleased Oculus devices will require a Facebook login, even if you’ve got a separate account already. The company is widely expected to announce a new version of its Oculus Quest headset this fall, and that policy would likely apply to it.
A single login also slightly simplifies launching experiences like Horizon, the social VR world that Facebook announced last year.
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More on Oculus and Facebook in this IMS blog:
https://blog.stcloudstate.edu/ims?s=oculus+facebook
Facebook’s Oculus virtual-reality division: Let’s not go crazy with the hype
http://www.cnet.com/news/facebooks-oculus-virtual-reality-division-lets-not-go-crazy-with-the-hype/
The VR industry is at the beginning of what could be the next major technology trend, with the potential to change the way people live, work and communicate.
Facebook Oculus dominates the CR Market
https://www.digitalinformationworld.com/2021/03/facebooks-oculus-dominates-extended.html#
![](https://1.bp.blogspot.com/-LRu_S_sKxdk/YE3rvc8xmsI/AAAAAAAAXIo/zFtigQubRUI6Mg6QQ2t_dgb36evqjWAHACLcBGAsYHQ/s16000/Global-Top-5-XR-brands-share-2020.jpg)
![](https://1.bp.blogspot.com/-EZOIKZ9nKRI/YE3rvFs73lI/AAAAAAAAXIs/Sf5Sh11NR4sgD84ejBrj1oNIJH6Tvh-mQCLcBGAsYHQ/s16000/Global-Top-5-XR-headsets-share-2020.jpg)
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more on XR in this IMS blog
https://blog.stcloudstate.edu/ims?s=extended+reality
https://www.linkedin.com/pulse/oculus-quest-education-dave-dolan/
The Go had to be paired with a phone to enable it to work. How can that possibly be an option in a school with many dozens of headsets? Content had to either go through the Oculus Go Store, which is being shut down at this very moment, or side-loaded through an odd “Developer Mode” access, which is extremely difficult when dealing with large numbers of headsets. Even something as mundane as printing the serial number of that VR device on the headstrap, which can easily be mixed up with other headsets, is a troubling and odd choice to make. Those serial numbers are very important when bulk loading content onto a number of devices at a time, which is the only way they can be managed by school IT departments, and once again shows a lack of understanding of the needs from within schools.
Of course, there is also the elephant in the room… Facebook.
This mandatory attachment to a for-profit, social media behemoth, currently facing antitrust litigation [ Facebook Halts Sale of Rift & Quest in Germany Amid Regulatory Concerns ] should be reason enough to seriously question its inclusion into an academic institution.
Personal identifiability of user tracking data during observation of 360-degree VR video ]
Facebook is not content to use the contact information you willingly put into your Facebook profile for advertising. It is also using contact information you handed over for security purposes and contact information you didn’t hand over at all, but that was collected from other people’s contact books, a hidden layer of details Facebook has about you that some have come to call “shadow contact information.”
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more on quest in this IMS blog
https://blog.stcloudstate.edu/ims?s=oculus+quest
The Smoking Gun in the Facebook Antitrust Case
The government wants to break up the world’s biggest social network. Internal company emails show why.
https://www.wired.com/story/facebook-ftc-antitrust-case-smoking-gun/
At first blush, privacy and antitrust might seem like separate issues—two different chapters in a textbook about big tech. But the decline in Facebook’s privacy protections plays a central role in the states’ case. Antitrust is a complicated field built on a simple premise: When a company doesn’t face real competition, it will be free to do bad things.
a conceptual breakthrough on that front. In a paper titled “The Antitrust Case Against Facebook,” the legal scholar Dina Srinivasan argued that Facebook’s takeover of the social networking market has inflicted a very specific harm on consumers: It has forced them to accept ever worse privacy settings. Facebook, Srinivasan pointed out, began its existence in 2004 by differentiating itself on privacy. Unlike then-dominant MySpace, for example, where profiles were visible to anyone by default, Facebook profiles could be seen only by your friends or people at the same school
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Facebook hit with antitrust probe for tying Oculus use to Facebook accounts
https://techcrunch.com/2020/12/10/facebook-hit-with-antitrust-probe-for-tying-oculus-use-to-facebook-accounts
In recent years Facebook has been pushing to add a ‘social layer’ to the VR platform — but the heavy-handed requirement for Oculus users to have a Facebook account has not proved popular with gamers.
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more on Facebook in this IMS blog
https://blog.stcloudstate.edu/ims?s=facebook
Chris Hughes
https://blog.stcloudstate.edu/ims/2019/05/09/break-up-facebook/
https://www.forbes.com/sites/charliefink/2020/08/28/this-week-in-xr-walmart-goes-tik-tok-as-apple-facebook-deal-and-reveal/#289e980c1985
https://www.oculus.com/facebook-horizon/
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more on Oculus in this IMS blog
https://blog.stcloudstate.edu/ims?s=oculus
The competition narrows down between Microsoft HoloLens, Facebook Oculus and Google Glass. Each of them bets on different possibilities, which wearable bring.
Facebook Oculus
https://www.oculus.com/
Also available as podcast: https://itunes.apple.com/us/podcast/apm-marketplace-tech/id73330855
http://techcrunch.com/2014/09/20/oculus-platform/
Microsoft HoloLens
http://www.microsoft.com/microsoft-hololens/en-us
https://blog.stcloudstate.edu/ims/2015/01/25/microsofts-hololens/
Google Glass
http://www.google.com/glass/start/
Pls consider our related IMS blog entries:
https://blog.stcloudstate.edu/ims/?s=wearable
https://blog.stcloudstate.edu/ims/?s=google+glass
https://blog.stcloudstate.edu/ims/?s=oculus
The Metaverse Is Bad
https://www.theatlantic.com/technology/archive/2021/10/facebook-metaverse-name-change/620449/
In the simplest explanation, the metaverse is just a sexy, aspirational name for some kind of virtual or augmented-reality play. Facebook owns a company called Oculus, which manufactures and sells VR computers and headsets. Oculus is also making a 3-D, virtual platform called Horizon—think Minecraft with avatars, but without the blocks. Facebook, Apple, and others have also invested heavily in augmented reality, a kind of computer graphics that uses goggles to overlay interactive elements onto a live view of the world. So far, the most viable applications of VR and AR can be found in medicine, architecture, and manufacturing, but dreams of its widespread consumer appeal persist. If those dreams become realized, you’ll probably end up buying crap and yelling at people through a head-mounted display, instead of through your smartphone.
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more on the metaverse in this IMS blog
https://blog.stcloudstate.edu/ims?s=metaverse
https://nymag.com/intelligencer/2021/11/why-facebooks-metaverse-is-dead-on-arrival.html
In actuality, Facebook is basically spending $10 billion on a prayer that, in the short run, it might change the conversation. It gives them an opportunity to talk about the metaverse instead of insurrection and teen depression. It gives Mark Zuckerberg a chance to talk about the metaverse instead of saying, “Hi, I’m the CEO of Facebook, I’m ruining the world.”
The people with the most options in the world, specifically Jeff Bezos, Elon Musk, and Mark Zuckerberg, either want to be off the planet or they want to create a different universe on this planet. It feels like the mother of all abdications. “We don’t want to improve the world, we want to go to a different world.” It seems somewhat nihilistic and strange.
Oculus sells like 2 or 3 million units a year? Apple sold 110 million AirPods last year.
We’re going to be legless avatars in a meeting?
IM 554, Skills for Online Learning and Teaching
Topic for the lab this week: Virtual Worlds (VW): ASVR
Plan:
Prior to class meeting
During class meeting
- Who are the students: about 5 min to learn who they are
- What are virtual worlds: about 15 min to explain their part in immersive technologies and what immersive technologies are
- What is ASVR and the main competition bout 5 min:
- Troubleshoot issues with download, installation, creation of an account ~ 15 min
- share your avatar names in the Zoom chat session and befriend each other in ASVR
- Meet and organize ourselves in ASVR ~ 5 min. Transition completely from Zoom to ASVR
- How to “read” and find events in ASVR – 5 min
- Explore VR – 15 min
- Ideas to
- Discuss students’ ideas about opportunities with ASVR and virtual worlds – remaining time
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more on IM 554 in this IMS blog
https://blog.stcloudstate.edu/ims?s=554