Oct
2017
pre-gamification
Pre-Gamification for Adult Beginners: Minecraft, Facebook, Kano Computer Kit, (and WeChat)” – Instructional Implications for HIgher Education
kano computer kit. Comparable with RaspberryPi and Arduino
supposedly windows 10 has issues with multiplayer on Minecraft
https://wiki.education.minecraft.net/wiki/Examples_by_Subject
http://www.edudemic.com/minecraftedu-and-simcityedu-blazing-trails-for-interdisciplinary-learning/
Nebel, S., Schneider, S., & Rey, G. D. (2016). Mining Learning and Crafting Scientific Experiments: A Literature Review on the Use of Minecraft in Education and Research. Journal Of Educational Technology & Society, 19(2), 355-366.
Dodgson, D. (2017). Digging Deeper: Learning and Re-Learning with Student and Teacher Minecraft Communities. Tesl-Ej, 20(4),
OVERBY, A. a., & JONES, B. b. (2015). Virtual LEGOs: Incorporating Minecraft Into the Art Education Curriculum. Art Education, 68(1), 21-27.
Jackie Gerstein
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more on gaming in this IMS blog
https://blog.stcloudstate.edu/ims?s=gaming
more on gamification in this IMS blog
https://blog.stcloudstate.edu/ims?s=gamification