IM 690 ID theory and practice

Tutorial from Jan. 21: https://blog.stcloudstate.edu/ims/2020/01/14/im-690-gear-360-tutorial/

Notes to Jan 28 session:

Ritz, L. (2016). A Framework for Aligning Instructional Design Strategies with Affordances of CAVE Immersive Virtual Reality Systems (Vol. 60, pp. 549–556). https://doi.org/10.1007/s11528-016-0085-9 https://mnpals-scs.primo.exlibrisgroup.com/permalink/01MNPALS_SCS/hb33bq/cdi_proquest_journals_1828255573

When you prepare for the Analysis of Design Strategies for Immersive Virtual Reality (IVR): https://docs.google.com/document/d/1PjYRCBTIrkb_Xdm5ImaSjK_AO-6uyqCogpr01RCoMVo/edit

please consider the following video:

it will help you visualize better the issues discussed in the article, if you haven’t visited the CAVE lab with Mark Gill yet.

What is the difference between the CAVE, Oculust Quest (the black goggles from the Jan 21 lab) and Google Cardboard? Please let me know, if you would like to discuss.

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During the Jan 28 lecture, you discussed numerous methods, frameworks and theories. This blog has plenty of materials regarding those topics. You scroll up to the search box in the upper right corner and search using the following key words:

  • instructional design
  • Problem Based Learning
  • Competency Based Learning
  • Activity Theory
  • ADDIE model
  • The TIM (Technology Integration Matrix)

Here some links, you might find useful

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