Posts Tagged ‘immersive’

Metaverse cognitive load

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more on metaverse in this IMS blog
https://blog.stcloudstate.edu/ims?s=metaverse

Razor MR Glasses

ThirdEye Announces Razor MR Glasses, Expands into Consumer Metaverse with New Lightweight Solution

Going beyond the enterprise metaverse, the Razor MR Glasses will be ThirdEye’s first foray into the consumer market, offering 100+ apps, hands-free features and a wide field of vision

https://www.globenewswire.com/news-release/2022/01/03/2360093/0/en/ThirdEye-Announces-Razor-MR-Glasses-Expands-into-Consumer-Metaverse-with-New-Lightweight-Solution.html

ThirdEye, a leader in augmented and mixed reality (AR/MR) solutions, today announces its first consumer mixed reality glasses – the Razor MR Glasses. Adding upon the technology that’s proven to be successful in the enterprise, ThirdEye is expanding its lineup of hardware solutions by introducing a new product directly for consumers.

ThirdEye Razor MR Glasses

https://www.globenewswire.com/NewsRoom/AttachmentNg/dc12895f-669e-4f67-9f8f-84e0a4edf91f

Metaverse and capitalism

The Metaverse as the new frontier of capitalism

https://medium.com/@connectingtotheworld/the-metaverse-as-the-new-frontier-of-capitalism-639c9494634

Baudrillard’s work from1981, Simulacra and Simulation
Geyh, Leebron, F., & Levy, A. (1998). Postmodern American fiction : a Norton anthology (First edition.). W.W. Norton & Company.
https://mnpals-scs.primo.exlibrisgroup.com/permalink/01MNPALS_SCS/qoo6di/alma990011637720104318

money and gaming are only the first of being completely pushed into a new all encompassing ‘reality’ of its own.

2021 also popularized the Non Fungible Tokens (NFTs) — private property transferred to virtual reality. If on a first level a photo or film keep certain relation to the real, a NFT is a second level of dematerialization of our world and perceived ‘reality’. It simulates, in a virtual world (per se already a simulacrum), the simulacrum of an image/photo/video — and, as if magically, it acquires ‘value’ and it is deemed proprietary.

The future decade’s pressures are more and more on the deterioration of what is left of the real world — climate change, pandemics, automation of work, decreasing populations (first in the West, then in the rest of the world), and scarce resources. The work that produces material things were/are the first to be automated — first in agriculture, then manufacturing and now finally services. In such a decadent material world, continuous growth would not be possible anymore — but with virtual ones

There is never enough data.
super fast internet (5G), increasing data centers, quantum computing, health trackers on human bodies, machine-brain interfaces, internet of things… The goal is for the AI to know how to reproduce material things in a virtual setting.

The COVID-19 pandemic probably accelerated this ‘metaversing’ of reality in many years.

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more on metaverse in this iMS blog
https://blog.stcloudstate.edu/ims?s=metaverse

 

 

generation Alpha

https://en.wikipedia.org/wiki/Generation_Alpha

Home

Education

https://interestingengineering.com/generation-alpha-the-children-of-the-millennial

https://www.academia.edu/24526330/Educating_generation_alpha_What_are_the_demands_of_the_21st_century_workforce

https://www.skillsportal.co.za/content/generation-alpha-requires-new-approach-education

Meet Generation Alpha: Teaching the Newest Generation of Students

 

Spatial metaverse platform NFTs

Spatial to focus on becoming a metaverse platform for cultural events and announces $25M in new funding

https://www.auganix.org/spatial-to-focus-on-becoming-a-metaverse-platform-for-cultural-events-and-announces-25m-in-new-funding/

https://www.auganix.org/wp-content/uploads/2021/12/Spatial-Relaunch-Urban-Sky-Studios-Three-Logos-V2.mp4

Spatial, the former augmented and virtual reality (AR/VR) collaboration platform, has today announced a significant company evolution to become the metaverse for cultural events such as NFT exhibitions, brand experiences, and conferences, whether on web, mobile, or VR.

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