https://www.edsurge.com/news/2019-09-17-classcraft-raises-7-5-million-to-turn-classrooms-into-collaborative-adventure-games
Over 250 million people play the shooting game “Fortnite,” with dance moves from the game seen at weddings and mimicked by professional athletes. And “Minecraft” has become a hit in classrooms.
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more on classcraft in this IMS blog
https://blog.stcloudstate.edu/ims?s=classcraft
Game On: Physics Teacher Creates World of Classcraft
http://ww2.kqed.org/mindshift/2013/04/30/game-on-physics-teacher-creates-world-of-classcraft/
World of Classcraft, a not-so-subtle nod to the world’s most popular online role-playing game
n a manner similar to other role-playing games, students assume a class—in this case a Mage, a Warrior, or a Healer—that each boasts specific abilities. Working in teams of roughly six to eight students, Young said each student aspires to gain experience points related to positive classroom interactions, and avoid losing hit points for negative activities.
For example, students get 50 experience points for finding a mistake in class notes; 60 points for answering a classroom question correctly; and 100 experience points for good attitude and participation throughout class.
Alternately, students get -10 hit points for arriving late to class and arguing with the game master (teacher) and -30 points for not fishing homework.