Archive of ‘information technology’ category

Tik Tok and cybersecurity

https://www.axios.com/tiktok-china-online-privacy-personal-data-6b251d22-61f4-47e1-a58d-b167435472e3.html

The bottom line: While the Big Tech behemoths of the U.S. are barred from making inroads in China, the inverse doesn’t apply. That could mark an opening front in the ongoing technological and economic war between the two rivals.

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more on cybersecurity in this IMS blog
http://blog.stcloudstate.edu/ims?s=cybersecurity

http://blog.stcloudstate.edu/ims?s=tik+tok

http://blog.stcloudstate.edu/ims/2018/10/31/students-data-privacy/

deep fake audio

https://www.axios.com/the-coming-deepfakes-threat-to-businesses-308432e8-f1d8-465e-b628-07498a7c1e2a.html

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more on cybersecurity in this IMS blog
http://blog.stcloudstate.edu/ims?s=cybersecurity
http://blog.stcloudstate.edu/ims?s=audio+video+fake+news

AI in education

https://www.edsurge.com/news/2019-01-23-how-much-artificial-intelligence-should-there-be-in-the-classroom

a two-day conference about artificial intelligence in education organized by a company called Squirrel AI.

he believes that having AI-driven tutors or instructors will help them each get the individual approach they need.

the Chinese government has declared a national goal of surpassing the U.S. in AI technology by the year 2030, so there is almost a Sputnik-like push for the tech going on right now in China.

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more on AI in education in this IMS blog
http://blog.stcloudstate.edu/ims?s=Artificial+Intelligence+and+education

DGBL in higher ed

Digital Game-Based Learning in Higher Ed Moves Beyond the Hype

By George Lorenzo     Aug 4, 2016

https://www.edsurge.com/news/2016-08-04-digital-game-based-learning-in-higher-ed-moves-beyond-the-hype

Toolwire and Muzzy Lane, two digital game-based learning (DGBL) vendors that are making significant strides in higher education through their “serious game” products. The state of DGBL in higher ed is not nearly as prevalent and accepted as it is in K-12, but growing quickly.

Serious games feature evidenced-centered design, whereby data is collected, analyzed and adapted to the knowledge level of the player

Andy Phelps, director of the Rochester Institute of Technology Center for Media, Arts, Games, Interaction and Creativity (MAGIC) and executive committee member of the Higher Education Video Game Alliance (HEVGA),adds that “game-based learning has the opportunity to really challenge our assumptions about linear modes of educational interaction.”

Muzzy Lane, s higher-education-oriented Practice Series games, in partnership with McGraw Hill, feature titles in Marketing, Spanish, Medical Office and Operations.

The Challenge of Creating Worthy GamesBoth Toolwire and Muzzy Lane DGBL products are not of the “Triple A” PlayStation 4 and Xbox One variety, meaning they do not have all the high-fidelity, digital-media bells and whistles that are inside the heavily advertised war games and sports games geared toward the more than $99 billion global video game consumer marketplace, according to gaming market intelligence company Newzoo.

the state of DGBL in higher education consists of very effective digital games of less-than-Triple A fidelity coming out of private companies like Toolwire and Muzzy Lane, as well as from a good number of college and university game design innovation centers similar to RIT’s MAGIC. These include the Games+Learning+Society (GLS) Center at the University of Wisconsin-Madison; the University of Southern California Interactive Media and Games Division, the Carnegie Mellon University Entertainment Technology Center and the New York University Game Center.

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more on DGBL in this IMS blog
http://blog.stcloudstate.edu/ims?s=dgbl

age for the first smart phone

https://www.kqed.org/mindshift/49742/deciding-at-what-age-to-give-a-kid-a-smartphone

Nov 21, 2017, Claire McInerny

We hear that smartphones can be addictive, that screen time can hurt learning, but can’t these minicomputers also teach kids about responsibility and put educational apps at their tiny fingertips?

safety

Common Sense Media, a nonprofit focused on kids and technology, says rather than considering the age of a child, focus on maturity. Some questions to consider are:

  • Are they responsible with their belongings?
  • Will they follow rules around phone use?
  • Would having easy access to friends benefit them for social reasons?
  • And do kids need to be in touch for safety reasons? If so, will an old-fashioned flip phone (like the one Sydney never charged) do the trick?

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https://www.digitaltrends.com/mobile/right-age-for-smartphone-child/ 2016

While Pew Research from 2015 puts adult smartphone ownership in the U.S. at 72 percent, there’s some debate about smartphone ownership among children. The average age for a child to get their first smartphone is currently 10.3 years according to the recent Influence Central report, Kids & Tech: The Evolution of Today’s Digital Natives.

An average of 65 percent of children aged between 8 and 11 have their own smartphone in the U.K. according to a survey by Internet Matters. That survey also found that the majority of parents would like a minimum age for smartphone ownership in the U.K. to be set at age 10.

However, some kids are using smartphones from a very young age. One study by the American Academy of Pediatrics that focused on children in an urban, low-income, minority community suggested that almost all children (96.6 percent) use mobile devices and that 75 percent have their own mobile device by the age of four.

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peer reviewed

Lauricella, A., Wartella, E., & Rideout, V. (2015). Young children’s screen time: The complex role of parent and child factors. Journal of Applied Developmental Psychology36, 11–17. https://doi.org/10.1016/j.appdev.2014.12.001

Wood, E., Petkovski, M., De Pasquale, D., Gottardo, A., Evans, M., & Savage, R. (2016). Parent Scaffolding of Young Children When Engaged with Mobile Technology. Frontiers in Psychology. Retrieved from http://discovery.ucl.ac.uk/10024286/1/Wood_Parent_Scaffolding_Young_Children.pdf

Rikuya Hosokawa, & Toshiki Katsura. (2018). Association between mobile technology use and child adjustment in early elementary school age. PLoS ONE, 13(7), e0199959. https://doi.org/10.1371/journal.pone.0199959

Percentage of moms whose children used device by age 2.(THE DATA PAGE)(Statistical data). (2011). Editor & Publisher, 144(10).

PERCENTAGE OF MOMS WHOSE CHILDREN USED DEVICE BY AGE 2

                          Gen Y moms   Gen X moms

Laptop                        34%          29%
Cell Phone                    34%          26%
Smart Phone                   33%          20%
Digital Camera                30%          18%
iPod                          34%          13%
Videogame System              13%           8%
Hand-held gaming device       13%          10%

Source: Frank N. Magid & Associates, Inc./Metacafe

E moms blogher and parenting 8 2, jkc from Elisa Camahort Page

 

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more about the use of mobile devices in the classroom in this IMS blog entry
http://blog.stcloudstate.edu/ims/2017/04/03/use-of-laptops-in-the-classroom/

fake news hybrid war

https://www.nytimes.com/video/opinion/100000006188102/what-is-pizzagate.html

Russia and far right spreading disinformation ahead of EU elections, investigators say

‘The goal here is bigger than any one election. It is to constantly divide, increase distrust and undermine our faith in institutions and democracy itself’
Matt Apuzzo, Adam Satariano 2019-05-12T13:13:04+01:00″

https://www.independent.co.uk/news/world/europe/eu-elections-latest-russia-far-right-interference-fake-news-meddling-a8910311.html

microcredentials and graduate education

https://www.edsurge.com/research/guides/a-lifetime-of-back-to-school-microcredentials-in-higher-education

Microcredentials, or short-form online learning programs, is the latest buzzword that higher education providers are latching onto. They come with diminutive names such as Micromasters (by several universities working with edX) and nanodegrees (by Udacity). But they have the potential to shake up graduate education, potentially reducing demand for longer, more-traditional professional programs. At the core of the trend is the idea that professionals will go “back to school” repeatedly over their lifetimes, rather than carving out years at a time for an MBA or technical degree.

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EdX Quietly Developing ‘MicroBachelors’ Program

By Jeffrey R. Young     Jan 25, 2018

https://www.edsurge.com/news/2018-01-25-edx-quietly-developing-microbachelors-program

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In Evolving World of Microcredentials, Students, Colleges and Employers Want Different Things

By Jeffrey R. Young     Jan 23, 2018

https://www.edsurge.com/news/2018-01-23-in-evolving-world-of-microcredentials-students-colleges-and-employers-want-different-things

Why New Jersey Is Banking on a Credential Registry to Boost Its Middle Class

By Sydney Johnson     Dec 7, 2017

https://www.edsurge.com/news/2017-12-07-why-new-jersey-is-banking-on-a-credential-registry-to-boost-its-middle-class

Credential Engine, a nonprofit funded by the Lumina Foundation, Microsoft and JPMorgan Chase, today launched its Credential Registry, a digital platform where institutions can upload degrees and credentials so prospective students can search for and compare credentials side-by-side.

Also: http://blog.stcloudstate.edu/ims/2019/01/14/promoting-credential-transparency/

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More Colleges Are Offering Microcredentials—And Developing Them The Way Businesses Make New Products

By Jeffrey R. Young     Oct 5, 2017

https://www.edsurge.com/news/2017-10-05-more-colleges-are-offering-microcredentials-and-developing-them-the-way-businesses-make-new-products

EdX, the nonprofit founded by Harvard University and MIT to offer MOOCs, now lists 40 “MicroMasters” programs from 24 colleges and universities around the world.

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In the Era of Microcredentials, Institutions Look to Blockchain to Verify Learning

By Sydney Johnson     Oct 31, 2017

https://www.edsurge.com/news/2017-10-31-in-the-era-of-microcredentials-institutions-look-to-blockchain-to-verify-learning

Also: http://blog.stcloudstate.edu/ims/2017/09/27/blockchain-credentialing-in-higher-ed/

http://blog.stcloudstate.edu/ims/2018/07/12/blockchain-and-higher-ed/

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Why Udacity and EdX Want to Trademark the Degrees of the Future—and What’s at Stake for Students

By Jeffrey R. Young     Nov 3, 2016

https://www.edsurge.com/news/2016-11-03-why-udacity-and-edx-want-to-trademark-the-degrees-of-the-future-and-what-s-at-stake-for-students

No one owns the term “master’s degree.”

Udacity won a trademark for Nanodegree last year. And in April, the nonprofit edX, founded by MIT and Harvard University to deliver online courses by a consortium of colleges, applied for a trademark on the word MicroMasters. And MicroDegree? Yep, that’s trademarked too, by yet another company.

Sean Gallagher, chief strategy officer at Northeastern University’s Global Network,  wrote the book on “ The Future of University Credentials.BOok is available online: https://mnpals-scs.primo.exlibrisgroup.com/discovery/fulldisplay?docid=gale_ofa542844867&context=PC&vid=01MNPALS_SCS:SCS&search_scope=MyInst_and_CI&tab=Everything&lang=en

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As Corporate World Moves Toward Curated ‘Microlearning,’ Higher Ed Must Adapt

By Sean Gallagher (Columnist)     Nov 6, 2017

https://www.edsurge.com/news/2017-11-06-as-corporate-world-moves-toward-curated-microlearning-higher-ed-must-adapt

U.S. employers spent nearly $71 billion on training in 2016

Pluralsight—an online IT training provider—has scaled to become an edtech “unicorn,” with a valuation over $1 billion. Similarly, LinkedIn’s $1.5 billion acquisition of Lynda.com in 2015—and LinkedIn’s subsequent acquisition by Microsoft in 2016 for $26 billion—are connected to the new business models in the provision of corporate learning.

“learning experience platforms”—such as Degreed and EdCast.

SAP’s Shelly Holt describes the movement toward a curation model… The curation approach and microlearning philosophy also provides a level of personalization that individuals have come to expect.

it may be reducing demand for executive education offerings, and even for degree programs like the traditional MBA.

colleges and universities that seek to meet corporate needs must move beyond monolithic programs and think in terms of competencies, unbundling curriculum, modularizing and “microlearning.” Many institutions are already pioneering efforts in this direction, from the certificate- and badge-oriented University of Learning Store (led by the Universities of Wisconsin, California, Washington and others) to Harvard Business School’s HBX, and the new “iCert” that we developed at Northeastern University. These types of shorter-form, competency-oriented programs can better fit corporate demands for targeted and applied learning.

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more on microcredentialing in this IMS blog
http://blog.stcloudstate.edu/ims?s=microcred

 

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