Crowdfunded online publication from Jimmy Wales will pair paid journalists with army of volunteer contributors
Monday 24 April 2017 19.01 EDT Alex Hern Technology reporter
Jimmy Wales, the co-founder of Wikipedia, is launching a new online publication which will aim to fight fake news by pairing professional journalists with an army of volunteer community contributors.
Wikitribune plans to pay for the reporters by raising money from a crowdfunding campaign.
The ideas behind Wikitribune are similar to other experiments with sustainable community journalism.
Dutch news website De Correspondent, for instance, was launched in 2013 after a €1m (£850,000) crowdfunding campaign, with a goal of focusing on reporter-led in-depth coverage of a select few topics backed up by strong involvement from a community of financial backers.
In March, the site announced a push into the US market, funded by a $515,000 (£400,000) grant from a number of digital news charities.
more on fake news in this IMS blog
By Richard Chang 04/21/17
survey by the nonprofit organization Project Tomorrow.
annual Speak Up survey of more than 510,000 K–12 students, parents and educators
Middle school students seem to be the most excited about AR and VR in the school setting. Among students in grades 6 through 8, 33 percent said they would like to see augmented reality apps in their ultimate school, and 47 percent of those kids said they would like to see virtual reality experiences and hardware in their ultimate school.
teachers, principals and parents were more skeptical. Only 12 percent of parents and principals said they want to see AR apps in their ultimate school, while 13 percent of teachers said the same.
more on VR in this IMS blog
more on AR in this IMS blog
Texas A&M virtual tour
Texas A&M last month debuted its VR tour at the SXSWedu conference in Austin, using headsets. Anyone can view the tour on desktop or mobile devices.
more on VR in this IMS blog
Ben Ward, Kansas State University
Transmedia, unicorns, and marketing, oh my!: The not-quite epic failure of transmedia design efforts in Oz.
Transmedia storytelling, also called Alternate Reality Games, have been designed to intrigue, engage, and even engineer groups of people since the release of The Beast in 2001. A few colleges and Universities have employed them to engage their student populations and even teach them a thing or two using narrative game mechanics. Presenters will chronicle a highly successful transmedia design effort at Kansas State University, and the subsequent annual efforts to replicate the engagement and enthusiasm. Best practices and not-quite epic failures will be discussed, as will tips (and laments) for marketing to our current student populations.
more on digital storytelling in this IMS blog
Date of Publication: 04.18.17.
Sneaky Exploit Allows Phishing Attacks From Sites That Look Secure
You know by now to check your browser while visiting a site to be sure it sports the little green padlock indicating TLS encryption. https://en.wikipedia.org/wiki/Transport_Layer_Security
more on phishing in this IMS blog
My name is Plamen Miltenoff and I am faculty (http://web.stcloudstate.edu/pmiltenoff/faculty/) with InforMedia Services (http://blog.stcloudstate.edu/ims/free-tech-instruction/):
Through the years, I am working with the application of educational technologies in the curriculum process.
During my work and research, I notice an important discussion in the community of higher education:
The topic of the use of electronic devices, being that laptops, and more recently smartphones, tablets 2in1 laptops (or hybrid laptops) has been a disputable issue among instructors.
Under the tutelage of TPR, I am offering to facilitate a campus-wide discussion on the use of electronic devices in the classroom. The short-range goal of such discussion is to provide a platform for SCSU instructors to share their pedagogical experience in handling the use of electronic devices in the classroom.
The long-range goal of such discussion will be to start a conversation among SCSU faculty about the didactic of educational technology; going beyond just learning technology and start building practices for successful use of technology for teaching and learning.
By Richard Chang 04/17/17
according to a new report from the nonprofit Electronic Frontier Foundation (EFF), “Spying on Students: School-Issued Devices and Student Privacy”
shows that state and federal laws, as well as industry self-regulation, have failed to keep up with a growing education technology industry.
One-third of all K–12 students in the United States use school-issued devices running software and apps that collect far more information on kids than is necessary.
Resource-poor school districts can receive these tools at deeply discounted prices or for free, as tech companies seek a slice of the $8 billion ed tech industry. But there’s a real, devastating cost — the tracking, cataloging and exploitation of data about children as young as 5 years old.
Our report shows that the surveillance culture begins in grade school, which threatens to normalize the next generation to a digital world in which users hand over data without question in return for free services
EFF surveyed more than 1,000 stakeholders across the country, including students, parents, teachers and school administrators, and reviewed 152 ed tech privacy policies.
“Spying on Students” provides comprehensive recommendations for parents, teachers, school administrators and tech companies to improve the protection of student privacy. Asking the right questions, negotiating for contracts that limit or ban data collection, offering families the right to opt out, and making digital literacy and privacy part of the school curriculum are just a few of the 70-plus recommendations for protecting student privacy contained in the report.
more on students and privacy
By David Nagel 04/06/17
new report from market research firm Gartner, overall device shipments will remain flat in 2017, even as traditional PCs (including laptops) go into a decline that’s forecast to last at least through 2019. Excluding smart phones
more on computing devices in this IMS blog
(request admission, please)
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