Archive of ‘information technology’ category

cybersecurity kaspersky

Kaspersky Lab Has Been Working With Russian Intelligence

 Emails show the security-software maker developed products for the FSB and accompanied agents on raids. July 11, 2017, 4:00 AM CDT 
https://www.bloomberg.com/news/articles/2017-07-11/kaspersky-lab-has-been-working-with-russian-intelligence

WHY THE US GOVERNMENT SHOULDN’T BAN KASPERSKY SECURITY SOFTWARE

  09.04.17

https://www.wired.com/story/why-the-us-government-shouldnt-ban-kaspersky-security-software/

he General Services Administration (GSA) has ordered the removal of Kaspersky software platforms from its catalogues of approved vendors. Meanwhile, the Senate is considering a draft bill of the 2018 National Defense Acquisition Authorization (known as the NDAA, it specifies the size of and uses for the fiscal year 2018 US Defense Department budget) that would bar the use of Kaspersky products in the military.

W.H. cybersecurity coordinator warns against using Kaspersky Lab software

https://www.cbsnews.com/news/kasperksy-lab-software-suspected-ties-russian-intelligence-rob-joyce/

Kaspersky: Russia responds to US ban on software

14 September 2017 http://www.bbc.com/news/world-us-canada-41262049

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KASPERSKY, RUSSIA, AND THE ANTIVIRUS PARADOX

 10.11.17

https://www.wired.com/story/kaspersky-russia-antivirus/

Israel and Russia’s overlapping hacks of Kaspersky complicate espionage narrative

Israel and Russia’s overlapping hacks of Kaspersky complicate espionage narrative

The whole ordeal is a nightmare for Kaspersky Lab. The company looks incompetent at preventing state-sponsored hacks in the best-case scenario and complicit with the Russian government in the worst-case scenario. However it plays out, the unfolding drama will certainly hurt the software maker’s footprint in the U.S., where Congress has already taken action to purge the government of the company’s software.

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more on cybersecurity in this IMS blog
http://blog.stcloudstate.edu/ims?s=cybersecurity

wifi cybersecurity

All wifi networks’ are vulnerable to hacking, security expert discovers

WPA2 protocol used by vast majority of wifi connections has been broken by Belgian researchers, highlighting potential for internet traffic to be exposed

Mathy Vanhoef, a security expert at Belgian university KU Leuven, discovered the weakness in the wireless security protocol WPA2, and published details of the flaw on Monday morning.

The United States Computer Emergency Readiness Team (Cert) issued a warning on Sunday in response to the vulnerability.

“The impact of exploiting these vulnerabilities includes decryption, packet replay, TCP connection hijacking, HTTP content injection and others,” the alert says, detailing a number of potential attacks. It adds that, since the vulnerability is in the protocol itself, rather than any specific device or software, “most or all correct implementations of the standard will be affected”.

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more on cybersecurity in this IMS blog
http://blog.stcloudstate.edu/ims?s=cybersecurity

is disruptive positive or negative

Disruptive Technology Definition | Investopedia

Disruptive innovation – Wikipedia

What is disruptive technology? – Definition from WhatIs.com

large corporations are designed to work with sustaining technologies. They excel at knowing their market, staying close to their customers, and having a mechanism in place to develop existing technology. Conversely, they have trouble capitalizing on the potential efficiencies, cost-savings, or new marketing opportunities created by low-margin disruptive technologies.

http://whatis.techtarget.com/definition/disruptive-technology
disruptive technologies

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5 Top Technologies for Digital Disruption

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Network technology, disruptive innovation and the future from Mark Smithers

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Disruptive Innovation in Higher Education (full course slides) de City Vision University

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more on disruptive technologies in this IMS blog
http://blog.stcloudstate.edu/ims?s=disruptive+technologies

European Learning & Teaching Forum

European Learning & Teaching Forum

http://www.eua.be/activities-services/events/event/2017/09/28/default-calendar/european-learning-teaching-forum

Presentations

Parallel session 1: Rethinking the status of teaching and research – What does it mean to be a modern academic?

Parallel session 2: Embedding generic skills in the curriculum

Parallel session 4: European principles for the enhancement of learning and teaching – strengthening institutional approaches

Parallel session 5: Curricular and strategic perspectives on research-based learning

Parallel session 6: Enhancing access and transition: principles for good practice

Parallel session 7: Building an institutional teaching community

Parallel session 8: Recognising civic engagement and the development of transversal skills outside the formal curriculum

Parallel session 8: Recognising civic engagement and the development of transversal skills outside the formal curriculum

Parallel session 10: Supporting diversity in the classroom: staff development and student learning

Parallel session 11: Recognising, fostering and celebrating teaching enhancement

 

VR Manga and Immersive Storytelling

VR Manga Is The Immersive Storytelling You Didn’t Know You Wanted

Project Hikari: Tales of the Wedding Rings lets you walk into a manga and become part of the story.

Japanese company Square Enix is looking to broaden the VR storytelling conversation by bringing 3 genres together into one incredible VR experience with Project Hikari: Tales of the Wedding Rings,

“We wanted to do something differently with this technology—we wanted to take VR into a different kind of direction,” Sou told VRScout in an interview. “We asked ourselves: how do we make content that is really unique, and something only our company can do?”

The team realized that manga could provide a creative new avenue of immersive story. Their approach was to create a style that blends animation and comic—giving you the ability to move in and out of panels. Sometimes you can see a range of still panels, others you’re engulfed in the animation of one scene.

I worried that the linear narrative of the manga might interfere with the immersion of VR, or that voiceover narration would keep me from discovering aspects of the story myself.

That worry was completely eliminated almost immediately the moment I put the headset on and the experience began. The Square Enix team was very creative with how they used narration along with the animation within the panels to bring the experience to life. I loved this VR take on the manga, and found Tales of the Wedding Rings to be an incredible experience that honored both mediums.

It’s a cross-section of a lot of different mediums because you have VR, manga (comics), and animation

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more on digital storytelling in this IMS blog
http://blog.stcloudstate.edu/ims?s=digital+storytelling

drones SCSU roundtable

The Department of Geography & Planning, School of Public Affairs and Northland Community and Technical College announce, Dronetech Roundtable on Wednesday, October 11 from 1-2:30 p.m. in the Atwood Alumni Room.

Learn about Unmanned Aircraft Systems UAS (Drones) and their future impact for tomorrow’s workforce from leading industry partners. See how you could use drones and geospatial technology in your career and enhance your competitive edge. Various drone platforms will be on display.

Presenters:

  • Greg Emerick, Co-Founder, EVP Sentera. Sentera is a leading designer, developer and manufacturer of software, sensors and UAVs (Drones).
  • Jonathan Beck, UAS Instructor/Program Manager, Northland Community and Technical College (NCTC)

**NCTC, in partnership with St. Cloud State’s Geography & Planning Department, earned a $600,000 grant from the National Science Foundation to advance education in geospatial information technology and unmanned aircraft systems.**

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more on drones in this IMS blog
http://blog.stcloudstate.edu/ims?s=drones

managing phone use in class

3 Tips for Managing Phone Use in Class

Setting cell phone expectations early is key to accessing the learning potential of these devices and minimizing the distraction factor.
https://www.edutopia.org/article/3-tips-managing-phone-use-class
Ten is now the average age when children receive their first cell phones
develop a positive mobile mental health in the first weeks of school by discussing their ideas on cell phone use, setting up a stoplight management system, and establishing a class contract
Build a digital citizenship curriculum that includes mobile device use.

Ask your students questions such as:

  • What do you like to do on your cell phone and why? (If they don’t have one, what would they like to do?)
  • What are the most popular apps and websites you use?
  • What do you think are inappropriate ways that cell phones have been used?
  • What is poor cell phone etiquette? Why?
  • How can cell phones help you learn?
  • How can cell phones distract from your learning?
  • How do you feel about your cell phone and the activities you do on your phone?
  • What should teachers know about your cell phone use that you worry we do not understand?
  • Do you know how to use your cell phone to gather information, to collaborate on academic projects, to evaluate websites?
  • How can we work together to create a positive mobile mental health?

Using a Stoplight Management Approach

Post a red button on the classroom door:  the cell phone parking lot.
Post a yellow button on the classroom door
Post a green button on the classroom door

Establishing a Class Contract: Ask them to brainstorm consequences and write them into a class contract.

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more on the use of BYOD in this IMS blog
http://blog.stcloudstate.edu/ims/2017/04/03/use-of-laptops-in-the-classroom/

LITA guides

https://rowman.com/Action/SERIES/RL/LITA

Topics for consideration include:

  • Tools for big data
  • Developing in-house technology expertise
  • Budgeting for technology
  • Writing a technology plan
  • K-12 technology
  • Applications of agile development for libraries
  • Grant writing for library technology
  • Security for library systems

Questions or comments can be sent to Marta Deyrup, LITA Acquisitions Editor.

Proposals can be submitted to the Acquisitions editor using this link.

VR headset future

VR’s future depends on you buying a dorky headset

Oculus, the VR company that Mark Zuckerberg bought for more than $2 billion, has a problem: It’s struggling to convince people to buy its gear.

https://www.cnet.com/news/vr-virtual-reality-future-depends-on-you-buying-a-dorky-headset-oculus-zuckerberg-playstation-vive/

Oculus Connect, starting Wednesday in San Jose, California. Facebook’s Oculus VR division promises discussions on how health care, movies and video games are adapting to this still nascent technology. One panel will explore how the disability community can benefit from VR gear and presentations.

Facebook chief competitors, Sony and HTC, followed suit. The PlayStation VR dropped to $400 from $500, and the Vive dropped to $599 from $799 all in the past three months.

Survios made Raw Data more widely available for Oculus, Vive and PlayStation VR. Survios is also looking beyond VR for customers, redesigning Raw Data to work in arcades as well.

Over the summer, Apple and Google announced new technologies called ARKit and ARCore, respectively, that are designed to help iPhones and iPads or any device powered by Google’s Android software marry computer-generated images with the real world.

A $2.99 app, Star Guide AR, highlights stars and constellations in the sky once you point your phone at them. Another, Ikea Place, previews furniture in your home with a tap. Walk around your living room and you can see the furniture you placed while looking through the screen on your phone. So far, both are available only for the iPhone.

App developers I spoke with say they’re excited by augmented reality and believe it may help spur people to buy VR systems as well.

Microsoft’s focusing on both AR and VR. In an October update to its Windows 10 software for PCs, the company is partnering with device makers like Lenovo, Dell, HP, Acer and Samsung to create headsets based on its designs. They’ll sell for as little as $300 each when they begin hitting store shelves Oct. 17.

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more on virtual reality in this IMS blog
http://blog.stcloudstate.edu/ims?s=virtual+reality

Library 2.0 Makerspaces

Library 2.017: Makerspaces

Wednesday, October 11, 2017, 2-5PM

registering

organized in partnership with Heather Moorefield-Lang, who will serve as moderator for the opening panel and as the closing keynote speaker: “There has been a lot of talk about makerspaces in libraries over the past four years. If you are unsure what makerspaces are, think of them as creative locations for tinkering, collaborating, problem solving, and creating in a library or educational space. No matter how many maker learning spaces you may visit, you will quickly notice no two are the same. Each librarian and makerspace delivers their own brand of service to their individual community. Attendees will investigate how librarians with makerspaces can create new partnerships and collaborative efforts in and with their communities, offering further services and methods to meet patron needs.”
Joining Heather for the opening hour will be: Dr. June Abbas, PhD, a Professor in the School of Library and Information Studies (SLIS) at the University of Oklahoma, Norman campus; Leanne Bowler, Associate Professor at the University of Pittsburgh; Kristin Fontichiaro, clinical associate professor at the University of Michigan School Information; Kyungwon Koh, assistant professor at the University of Oklahoma School of Library and Information Studies.

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more on Makerspaces and libraries in this IMS blog
http://blog.stcloudstate.edu/ims?s=makerspaces

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