InforMedia Services (IMS)

Technology Instruction for St. Cloud State University

How Teachers Can Use Video Games In The Humanities Classroom

Posted by Plamen Miltenoff on July 18, 2014

How Teachers Can Use Video Games In The Humanities Classroom

What if teachers used video games as texts? Let’s think about how we might teach kids to think critically about the underlying messages in commercial games and how we might leverage video games for their ability to engage students and provoke conversation.

At the moment, there’s far too little critical examination of video games happening in school. We take it for granted that we should teach our students how to read books interpretively, how to analyze movies, and how to read the newspaper critically. But all too often we overlook video games as a meaningless triviality.

One Response to “How Teachers Can Use Video Games In The Humanities Classroom”

  1.   Plamen Miltenoff Says:

    Social And Emotional Benefits Of Video Games: Metacognition and Relationships

    Succeeding in Reach For The Sun is about more than just trial and error. It involves an incremental approach that’s way more authentic than a workbook, lecture, or a quiz. It is not about right and wrong; it is about simulation. Students don’t just retain textbook bullet points of photosynthesis.
    Metacognition is also another word for what educators are talking about when we say we want to create life-long learners. When we talk about critical thinking, problem solving skills, creating innovators, or nurturing perseverance, we’re talking about metacognition.

Leave a Reply

XHTML: You can use these tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>