AR motion controllers
Apple AR motion controllers may detect fingers without covering the hand from r/gadgets
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more on haptic in this IMS blog
https://blog.stcloudstate.edu/ims?s=haptic
Digital Literacy for St. Cloud State University
Apple AR motion controllers may detect fingers without covering the hand from r/gadgets
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more on haptic in this IMS blog
https://blog.stcloudstate.edu/ims?s=haptic
https://www.digitalinformationworld.com/2021/03/facebooks-oculus-dominates-extended.html#
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more on XR in this IMS blog
https://blog.stcloudstate.edu/ims?s=extended+reality
(from Virbela Labs)
Directions: https://youtu.be/j52snzy49Hg and https://youtu.be/99JPA-3tajs
“Frame” is the “classroom,” generates its own URL.
To enter my classroom, you just need use that URL, hit enter.
up to 3 free frames.
MNimmersive team, I created a room for us: https://framevr.io/teaching-vr
Constraints: while it seems free, the cap for the “inventory” (360 degrees photos and videos included) is 500MB
It is available for PC/Mac, mobile devices and goggles (best on Oculus)
Help is in Discord:
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more on virtual worlds in this IMS blog
https://blog.stcloudstate.edu/ims/2021/03/10/working-in-vr/
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more on immersive in this IMS blog
https://blog.stcloudstate.edu/ims?s=immersive
Medical students and junior doctors are increasingly learning to practise medicine in VR
https://blog.stcloudstate.edu/ims/2021/03/10/journal-of-applied-instructional-design-jaid/
While COVID is driving clinical learning to VR, the teaching of human anatomy — which typically takes place in the early years of a medical degree — has already shifted to virtual reality in some universities. Case Western Reserve University’s medical school, for example, had been teaching anatomy on campus through content on Microsoft Hololens, rather than by dissecting cadavers as many universities do. Now, with students unable to come onto campus, the university has shipped headsets to students at home so they can continue learning at home.
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more on immersive in this IMS blog
https://blog.stcloudstate.edu/ims?s=immersive
Mesh = Hololens + ASVR + Teams
Mesh = immersive presence + spatial maps + holographic rendering
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more on ASVR in this IMS blog
https://blog.stcloudstate.edu/ims?s=asvr
The use of AR/VR in educational settings is on the rise, paving the way for new careers and a workforce trained to embrace technology.
If projections stay on track, the global spending on educational AR/VR is expected to rise from $1.8 billion to $12.6 billion over the next four years.
the International Data Corporation (IDC) released a report indicating that the pandemic has fueled an impressive forecast of worldwide expenditures on AR/VR, which are expected to grow from $12 billion in 2020 to $72.8 billion by 2024.
rom completing spinal surgery to training at a high-tech facility, such as the University of Nebraska Medical Center’s Davis Global Center, which has AR/VR and holographic technologies among its many offerings.
the MIT.nano Immersion Lab, an open-access facility for all MIT students, faculty, researchers and external users.
https://cto.berkeley.edu/innovation/berkeley-changemaker-technology-innovation-grants/vrtutor
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more on immersive in this IMS blog
https://blog.stcloudstate.edu/ims?s=immersive
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more on immersive in this IMS blog
https://blog.stcloudstate.edu/ims?s=immersive
https://blog.playstation.com/2021/02/23/introducing-the-next-generation-of-vr-on-playstation/
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more on PlayStation in this IMS blog
https://blog.stcloudstate.edu/ims?s=playstation