Archive of ‘instructional technology’ category

carburator

How a CV Carburetor works

How a CV Carburetor works.

This graphic video explains how a CV Carburetor works.. via Custom Cez

Posted by Interesting Engineering on Sunday, January 21, 2018

revising wwii

In ‘Munich,’ Neville Chamberlain Gets The Best Of Hitler

January 19, 20184:54 AM ET

https://www.npr.org/2018/01/19/578899804/in-munich-neville-chamberlain-gets-the-best-of-hitler

My note:

with Dunkirk (2017) – IMDb

and the Darkest Hour (2017) – IMDb

Britain is seriously looking into its WWII history

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more on history in this IMS blog
http://blog.stcloudstate.edu/ims?s=history

Overstream

Overstream: free online subtitle editor

Overstream is a free online editor for creating and synchronizing subtitles to any online video (YouTube, Google Video, MySpace Video, Veoh, Blip.tv, Archive.org and Vimeo.com), store subtitles on the Overstream server, and send the link to the subtitled video to other users, friends or colleagues.

Overstream supports all languages, however, in order to work, the language must be installed on the viewer’s computer.
Both javascript and cookies need to be enabled in your browser in order for this website to work as intended. Also, the Overstream Editor and Player require Flash Player version 8 or above to be installed.

For more information, visit the FAQ section of the webste http://www.overstream.net/help.php

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more on subtitles in this IMS blog
http://blog.stcloudstate.edu/ims?s=subtitles

microlearning instructional design

Microlearning: The Emerging Instructional Design Strategy in Elearning

BY SYED AMJAD ALI NOVEMBER 8, 2017

https://elearning.adobe.com/2017/11/microlearning-the-emerging-instructional-design-strategy-in-elearning/
Microlearning is a learning strategy that involves bite-sized learning nuggets (small and focused segments) designed to meet a specific learning outcome. To put it simply, the learning content is chunked to reduce learner’s cognitive overload making it easy for learners to absorb and recall.

An effective microlearning course:

  • Provides deeper learning on a specific concept or a performance objective
  • Is bite-sized, effectively chunked and easily digestible
  • Designed for exact moment-of-need – Right information at right time
  • Ideal for extended performance support providing a better mobile learning experience
  • Focused on a single performance objective, concept or idea
  • Is usually 4 to 5 minutes in length, or shorter
My note:
Adobe is trying to reshape an old theory: chunking
http://snitkof.com/cg156/chunkingtheory.php
https://elearning.adobe.com/2017/11/microlearning-the-emerging-instructional-design-strategy-in-elearning/
by calling it “microlearning”?
What do you think?

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more on instructional design in this IMS blog
http://blog.stcloudstate.edu/ims?s=instructional+design

AI autonomous cars libraries

AI, Autonomous Cars, and Libraries

at RMG’s Annual Presidents’ Seminar:
The View from the Top on Friday February 9, 2018, 2:00 p.m. – 4:00 p.m.
ALA Midwinter Conference, Denver Colorado Convention Center Room 505

Who, When, Where?

  • How will these disruptive technologies enter the

Library Industry ?

  • Who will lead the innovation?
  • And what about Robots, Blockchain, and the loss of Net Neutrality?
  • How will Artificial Intelligence and Self-Driving Cars improve library services and performance?
  • • In the age of click and digital download, will driverless library (or Uber or Lyft) delivery services plus robots-to-the-door put printed books and other physical items into readers’ hands with comparable ease? Or transport and escort readers to Library programs and browsing opportunities?
  • • Alexa:   Please deliver to my weekend address the Hungarian cookbook I checked out from my Branch Library last year and fresh — not frozen — ingredients for goulash for six. Text me by Thursday if I can’t get all this by Friday 6pm. Also, could you recommend a suitable under $15 red wine available at my weekend Whole Foods?
  • • Siri or Alexa:   Call the Library and make reservations for my two grandchildren and me for the February program on Spring solstice, and ask them to text each of us confirmations. Also, could you ask the Library to send them links to e-books that explain the history of astronomy? And deliver to Amy a book in English or Mandarin about ancient Chinese astronomy a week before the program?

The Seminar is open to everyone for dialogue on topical issues and concerns — registration is not required.

Attendees are invited to ask questions of Library Industry executives entrusted with delivering platforms and solutions for global library systems, services, and content to thousands of libraries serving millions of library users worldwide.

Participating companies & executives include:

Axiell (Ann Maelerts), BiblioLabs (Mitchell Davis),

Demco Software (Ravi Singh), Easy Mile, Index Data (Sebastian Hammer), Innovative Interfaces (James Tallman),  Overdrive (Steve Potash), ProQuest (Rich Belanger), SirsiDynix (Bill Davison), The Library Corporation (Annette Murphy)

Rob McGee  will moderate the session with assistance from Marshall Breeding and RMG’s Geoff Payne (Melbourne Office).

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more on artificial intelligence in this ims blog
http://blog.stcloudstate.edu/ims?s=artificial+intelligence

SOE workshop gamificaiton

School of Education workshop on gaming and gamification

Outline:
The Gamification of the educations process is not a new concept. The advent of educational technologies, however, makes the idea timely and pertinent. In short 60 min, we will introduce the concept of gamification of the educational process and discuss real-live examples.

Learning Outcomes:

  • at the end of the session, participants will have an idea about gaming and gamification in education and will be able to discriminate between those two power concepts in education
  • at the end of this session, participants will be able search and select VIdeo 360 movies for their class lessons
  • at the end of the session, participants will be able to understand the difference between VR, AR and MR.

if you are interested in setting up a makespace and/or similar gaming space at your school, please contact me after this workshop for more information

  1. Gaming in education
    Minecraft.edu
    http://blog.stcloudstate.edu/ims/2017/10/26/pedagogically-sound-minecraft-examples/
    Simcity.com
  2. Gamification in education
    1. How would you define gamification of the educational process?
    2. Gaming and Gamification in academic and library settings (paper)
      Short URL: http://scsu.mn/1F008Re
      Gamification takes game elements (such as points, badges, leaderboards, competition, achievements) and applies them to a non-game setting. It has the potential to turn routine, mundane tasks into refreshing, motivating experiences (What is GBL (Game-Based Learning)?, n.d.).
      Gamification is defined as the process of applying game mechanics and game thinking to the real world to solve problems and engage users (Phetteplace & Felker, 2014, p. 19; Becker, 2013, p. 199; Kapp, 2012). Gamification requires three sets of principles: 1. Empowered Learners, 2. Problem Solving, 3. Understanding (Gee, 2005).
    3. Apply gamification tactics to existing learning task
      split in groups and develop a plan to gamify existing learning task
    4. gamification with and without technology
  3. Video 360 in the classroom
    1. the importance of Video 360
      p. 46 Virtual Reality
      http://blog.stcloudstate.edu/ims/2017/08/30/nmc-horizon-report-2017-k12/
      p. 47 Google is bringing VR to UK kids
      http://www.wired.co.uk/article/google-digital-skills-vr-pledge
      Video 360 movies for education:
      http://virtualrealityforeducation.com/google-cardboard-vr-videos/science-vr-apps/
      Watch this movie on the big screen:

      from the web page above, choose a movie or click on this lin
      k:
      https://youtu.be/nOHM8gnin8Y (to watch a black hole in video 360)
      Open the link on your phone and insert the phone in Google Cardboard. Watch the video using Google Cardboard. 
    2. Discuss the difference between in your experience watching the movie on the big screen and using Google Cardboard. What are the advantages of using goggles, such as Google Cardboard?
  4. VR, AR, MR and Video 360.
    1. discuss your ideas

 

digital badging

Learning, Engaging, Enhancing with Digital Badging

Friday, September 29, 2017https://er.educause.edu/blogs/2017/9/learning-engaging-enhancing-with-digital-badging

The Integrated Advising and Planning for Student Success or ‘iPASS’ grant has been funded by the Bill & Melinda Gates Foundation; it supports the transformation of advising and student services in higher ed through the redesign of structures, processes, and technologies. To date, this work is ongoing in 26 grantee institutions across the country.

created and delivered our Series on Excellence in Advising through iPASS as a semi self-paced online course to ensure the broadest access possible to all grantees.

 

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