some of the findings in Kahoot!’s first-ever EdTrends Report : Google is gaining a stronghold in United States classrooms, with Chrome OS expanding its presence on school computers, while Apple’s iOS has been on the decline since the first quarter of 2015 among students and teachers.
Chromebook had the highest number of users among teachers (44 percent) and students (46 percent), when they were asked about their top devices used. Google’s Productivity Suite (G Suite or Classroom) was the most widely used productivity suite in U.S. classrooms, with 57 percent saying they used it, compared to 23 percent saying they used Microsoft Office 365.
a majority of educators (more than 60 percent) said the purpose of adopting education technology was to increase student productivity and efficiency. Their key educational priorities for 2017-18 are “to improve student learning and outcomes” (88 percent), and to “better leverage available time and motivate students” (71 percent).
Educators saw the top ed tech trends in the next school year as:
Digital platforms for teaching, learning and assessment;
Computational thinking, coding and robotics;
Increased understanding of data; and
Some other key findings in the report include:
A majority of U.S. public school educators surveyed said they are challenged with budget restraints and lack of resources when it comes to implementing education technology;
A majority of U.S. private school educators said they lack training to understand or adopt new technology;
Many public and private school educators said they saw the adoption of “technology for the sake of technology” as a challenge;
Educators in California struggle with lack of training and “technology for the sake of technology,” while teachers in Texas struggle with bureaucracy, budget constraints and a lack of resources.
MPS students will be receiving devices that come with 3GB of high-speed LTE data (with unlimited data available at 2G speeds if usage exceeds that amount). Students can keep their device up to four years while they are in high school no cost, according to initiative site. Additionally, devices are equipped with filters to block adult content that cannot be disabled and are Free Children’s Internet Protection Act (CIPA) compliant.
The design of blended learning curriculum will be more diversified and personalized with the integration of creative in-class active learning strategies and innovative educational technologies, such as adaptive learning, virtual reality, mobile technologies
Quality assurance is the biggest challenge with implementing blended learning in the higher education environment today. I would propose institutions to adopt evidence-based standards for course evaluations. For instance, the OLC Quality Scorecard for Blended Learning Programs
Videotapes Are Becoming Unwatchable As Archivists Work To Save Them
Kidd and the others are archivists and preservationists, and they’re part of a group called XFR Collective (pronounced Transfer Collective). Most work professionally, but they volunteer their free time to do this.
That’s because research suggests that tapes like this aren’t going to live beyond 15 to 20 years. Some call this the “magnetic media crisis,” and archivists, preservationists, and librarians like the ones in the XFR Collective are trying to reverse it.
Some are old videos of police brutality; others are just weddings or old public access TV that isn’t saved anywhere else. All tapes are from people who want their content to be publicly available, and after the tapes are transferred, they’re stored on the nonprofit Internet Archive. To date, they’ve transferred 155 tapes—67 hours in total.
Of course, this doesn’t guarantee that they will be saved forever. Digital has its own problems, and Lukk says that some film preservationists argue we should be looking back to before magnetic media for stable preservation — many Hollywood films, for instance, are often stored on film in salt mines, where they can last 100 years.
it’s taken a long time for textbook publishers to own up to the “fundamental flaw” of their industry: “They are obsessed with counting their gross margins on the things they actually do sell.” And, he added, they ignore the enormous amounts they lose through the other 75 percent of the market made up of used and rented books and other kinds of substitutes. Because of those blinders, the publishers have “long pursued a model that has been failing, year over year.”
Second, students are “increasingly digital.” They’re “comfortable with interacting with digital information [and] electronically marking it up.” After all, he noted, “some of them went through high school with digital books and materials.”
Third, familiarity is growing among faculty too. “They see e-texts not just as a substitute for paper, but as a teaching and pedagogical tool. They can go in and annotate that paragraph in the textbook and point to classroom materials or go online and correct something,
Fourth, the printed textbook-first philosophy has stopped paying off for publishers.
The three biggies — Pearson, McGraw-Hill and Cengage — weren’t first in line to sign on, even as additional universities piled onto Indiana U’s project. As a result, their reticence to promote textbook alternatives hit their bottom lines. Eventually, Pearson’s shares took a hit, hovering currently around $8; McGraw-Hill’s education division was peeled off and sold to Apollo Global Management in 2013; and just months later Cengage filed for bankruptcy, emerging a year later with $4 billion less debt.
App Smashing is the process of using multiple apps to create projects or complete tasks. App Smashing can provide your students with creative and inspired ways to showcase their learning and allow you to assess their understanding and skills.
Content created in one app transferred to and enhanced by a second app and sometimes third. Preferably the final product is then published to the web – remember, digital presence is the new résumé (CV).
Reasons to App Smash:
It demands creative thinking
It demands more from the technology (value for money)
It turns the issue of not having a ‘wonder app’ into a positive
It removes any restrictions to take a topic as far as it can be taken.
It often results in more engaging learning products
It’s a fun challenge for ‘digital natives’
Key rules for successful App Smashing:
Use the Camera Roll as your main conduit between apps
Leave the app choice to the students
Have a list of apps capable of smashing content together (See below)
MEL Science aims to release more than 150 lessons covering all the main topics included in K–12 schools’ chemistry curriculum. Later this year, MEL Science also aims to add support for other VR platforms, including Google Cardboard and Samsung Gear VR.
ELI Online Event | July 12, 2017 | Noon–4:00 p.m. (ET)
One in five colleges have issued digital badges, according to a recent survey.* Today, all kinds of organizations, from higher education institutions to professional associations to employers, are issuing digital microcredentials. Are you?