Archive of ‘instructional technology’ category

thatcamp

http://twincities2016.thatcamp.org/

virtual scatchnoting sharing

confluence as a service.

notability versus evernote http://www.gingerlabs.com/

Virtual Reality

put the horse before the cart.

immersive augmented (elements 4D, comes with iPAD) reality. MS Hololens

Google imcardboard.com
HTC Vive (comes with two handheld controllers), Oculus (special relation in front of user), OSVR, laser towers, spacial awareness in the room,

http://blog.stcloudstate.edu/ims?s=holo

what is available now and what will be available.

how do you distinguish VR from gaming and gamification: when the latter lets us be in control and try again and again

and when it is digital storytelling.

hearts and minds. immersive environment. based on PTSD ethnography

virtual reality as recreating lost reality. whereas CL is more of creating new reality.

MS Hololens incorporates Skype

Rise of the Videogame Zinesters: How Freaks … – Seven Stories Press

Agisoft PhotoScan

cheating in virtual environment versus cheating in real environment.

computer archaeology. just a tool, but not something will solve all problems.

Re-conceptualizing Librarianship as a Design Discipline

Re-conceptualizing Librarianship as a Design Discipline

From ‘Design Thinking’ to ‘Design Knowing’

https://goo.gl/yLrG8l

Rachel Ivy Clarke, Ph.D. (@archivy) discussed the theoretical underpinnings that distinguish design knowledge from scientific knowledge and how it is relevant to research, teaching and practice in librarianship.

Recent years have seen an upsurge of interest in applying “design thinking” to library work, but librarianship also aligns with “design knowing”—foundations of knowledge in design that differentiate it from science.

The Blended Librarians Online Community for the webcast of the session

problem solving – who is doing and how.
how the problem is framed. e.g. is the classification system for the librarians or for the students. or both; a wicked problem

design is not an end product, but an ongoing
iteration. a procedure in which repetition of a sequence of operations yields results successively closer to a desired result
and reflection
in design, reflection is going throughout the entire process.

repertoire is the accumulation but not acknowledged.

rationale – why; critique, constructive, so what – research and education and practice

online risk and teenagers

Researchers: Forget Internet Abstinence; Teens Need some Online Risk

By Dian Schaffhauser 05/16/16

https://thejournal.com/articles/2016/05/16/researchers-forget-internet-abstinence-teens-need-to-face-some-amount-of-online-risk.aspx

My note: after years of imposing Internet filters at schools, “cap” students’ natural curiosity by denying open access to the Internet, etc., this is the first article, which openly defies the bureaucratic / technocratic approach to regulation of the acquisition of knowledge at American schools.

the conclusion from a Pennsylvania State University research project that examined adolescent online safety. This approach includes an important role for teachers as “trusted confidantes” and “educated advisors.”

The results, “Dear Diary: Teens Reflect on Their Weekly Online Risk Experiences,” were published by the Association for Computing Machinery and presented at the organization’s recent Conference on Human Factors in Computing Systems.

“Teens have a strong sense of cost vs. reward, so if we can educate them more clearly on the costs associated with their actions, they may make better decisions on their own,”

learning theories

learning theories

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A Visual Guide To Every Single Learning Theory

learning theories

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https://www.pinterest.com/pin/207798970285758971/
learning theories

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child development theorists
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More on learning theories in this blog:

http://blog.stcloudstate.edu/ims?s=learning+theories

holography in education

DARPA’s holographic imaging system hopes to show objects behind a wall or around a corner – Eraser anyone?

04/28/2016 – 18:21 Kim Cobb

SMU’s Lyle School of Engineering will lead a multi-university team funded by the Defense Advanced Research Projects Agency (DARPA) to build a theoretical framework for creating a computer-generated image of an object hidden from sight around a corner or behind a wall.

The core of the proposal is to develop a computer algorithm to unscramble the light that bounces off irregular surfaces to create a holographic image of hidden objects.

Similar technologies purused by MS Hololense as reported in this IMS blog entry:

MS Hololens in nursing

curation tools

4 Great Curation Tools Created by Teachers for Teachers

http://www.educatorstechnology.com/2016/04/4-great-digital-curation-tools-created.html

April  28, 2016

Edshelf

Edshelf is ‘a socially curated discovery engine of websites, mobile apps, desktop programs, and electronic products for teaching and learning. You can search and filter for specific tools, create shelves of tools you use for various purposes, rate and review tools you’ve used, and receive a newsletter of tools recommended by other educators.

Graphite

a free service from nonprofit Common Sense Education designed to help preK-12 educators discover, use, and share the best apps, games, websites, and digital curricula for their students by providing unbiased, rigorous ratings and practical insights from our active community of teachers

Scoop.it

find out content related to your topics by ‘reviewing your suggestion lists and the topics from other curators

educlipper

social learning platform that allows teachers to curate and share educational content. Some of the interesting features it provides include: ‘Explore top quality education resources for K-12, create clips from the web, Drive, Dropbox, use your camera to capture awesome work that you create in and out of the classroom, create whiteboard recordings, create differentiated groups and share content with them, create Personal Learning Portfolios, create Class Portfolios as a teacher and share Assignments with students, provide quality feedback through video, audio, text, badges, or grades, collaborate with other users on eduClipboards for class projects or personal interests

gen z coming to campus

Survey: What Gen Z Thinks About Ed Tech in College

A report on digital natives sheds light on their learning preferences.
Like the millennials before them, Generation Z grew up as digital natives, with devices a fixture in the learning experience. According to the survey results, these students want “engaging, interactive learning experiences” and want to be “empowered to make their own decisions.” In addition, the students “expect technology to play an instrumental role in their educational experience.”
to cater to the digital appetites of tomorrow’s higher education learners, technology in education will need to play a bit of catch-up, states the New Media Consortium’s 2015 Course Apps report. According to NMC’s analysts, digital-textbook adoption was one of the leading trends helping to reinvent how higher education students learn. But publishers have not captured the innovations happening elsewhere in the digital marketplace.

The Generation Z report ranked the effectiveness of 11 education technology tools:

  1. Smartboards
  2. Do-It-Yourself Learning
  3. Digital Textbooks
  4. Websites with Study Materials
  5. Online Videos
  6. Game-Based Learning Systems
  7. Textbook
  8. Social Media
  9. Skype
  10. Podcasts
  11. DVD/Movies
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more on Gen Z in this blog:

Generation Z bibliography

 

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