Archive of ‘instructional technology’ category

COLL 150 eportfolio

Intro to e-Portfolio
COLL 150, Gail Ruhland
Thursday, October 29, 2020, 12PM

Short link:

Who am I, Plamen Miltenoff:

QR code coll 150 weebly
  1. Why are we here:
    1. What is e-portfolio
      1. An electronic porfolio (e-portfolio) is a purposeful collection of sample student work, demonstrations, and artifacts that showcase student’s learning progression, achievement, and evidence of what students can do. The collection can include essays and papers (text-based), blog, multimedia (recordings of demonstrations, interviews, presentations, etc.), graphic.
      2. a personal portfolio tool for storing, organizing, reflecting on, and sharing items that represent your learning. You can include items such as documents, graphics, audio files, videos, presentations, and course work to demonstrate your improvement or mastery in certain areas.
    2. Why is it important
      1. “more than 4 in 5 employers say an electronic portfolio would be useful to them in ensuring that job applicants have the knowledge and skills they need to succeed in their company or organization.” (Read the entire report online.)
  1. E-portfolio platforms
    1. LinkedIn:
    2. eFolio MN:
    3. BrightSpace D2L e-portfolio:
  1. Weebly
    1. What is Weebly:
      is it a blog platform or web development platform?
    2. Why Weebly:
      it is Internet based (you don’t need to download app) and it is ubiquitously accessible
  2. E-portfolio on Weebly
    1. Edit Website

Weebly main page

  • Create a title
  • Add text
  • Add image
  • Add a divider
  • Add media
  1. Structure of Weebly/eportfolio
    1. examples

XR Future Trends

virtual, augmented, mixed, and extended reality, with the help of  brand research.  On Thursday, October 29th, from 2-3 pm EDT, we’ll be joined by Jonathon Richter, Maya Georgieva, and Emory Craig, leaders of the Immersive Learning Research Network’s State of XR and Immersive Learning report.

To RSVP ahead of time, or to jump straight in at 2 pm ET this Thursday, click here:  

More on XR and Bryan Alexander in this IMS blog

JSON and Structured Data

Introduction to JSON and Structured Data

Dates: November 2nd through 29th, 2020
Instructor: Robert Chavez
Credits: 1.5 CEUs or 15 PDHs
Price: $175

JSON is a semi-structured data format for encoding data and is a popular language for data sharing and interchange – as such it is considered a good alternative to XML. This materials in this course will cover all the core JSON syntax and data structures as well as:
– structured data as a concept
– core data structuring approaches
– the differences between XML and JSON
– when to use XML, when to use JSON

JSON itself is the language of JSON Schema and JSON-LD. We will also study core JSON Schema, a language that allows annotation and validation of JSON documents, and have an introduction to JSON-LD. JSON-LD is covered in greater depth in a follow-up course, JSON-LD Fundamentals. Both courses are follow-ups to our Certificate in XML and RDF-Based Systems.

Robert Chavez holds a PhD in Classical Studies from Indiana University. From 1994-1999 he worked in the Library Electronic Text Resource Service at Indiana University Bloomington as an electronic text specialist. From 1999-2007 Robert worked at Tufts University at the Perseus Project and the Digital Collections and Archives as a programmer, digital humanist, and institutional repository program manager. He currently works for the New England Journal of Medicine as Content Applications Architect.

Course Structure
This is an online class that is taught asynchronously, meaning that participants do the work on their own time as their schedules allow. The class does not meet together at any particular times, although the instructor may set up optional synchronous chat sessions. Instruction includes readings and assignments in one-week segments. Class participation is in an online forum environment.

more on JSON in this IMS blog

Gaming and Gamification in K12

Achievement Unlocked_ Understanding the Future of Gamification in Education.docx

how gamification elements may be applied to a typical Science, Technology, Engineering and Mathematics (STEM) class to support engagement, discuss the limitations of gamification in the classroom and finally provide a perspective on the future of gamification in education

how to create merge cube objects

ready-to-go resources for merge cube:

apps for merge cube:


Merge cube, the basics”

to create merge cube content in, an paid add-on is needed.

Scan object with Qlone, upload as OBJ file ($29.99) and merge cube it with the object uploader app:

More on Merge Cube in this IMS blog

call for chapters: K12 in virtual learning environments

Call for Chapters: Transforming Teachers’ Online Pedagogical Reasoning for Teaching K-12 Students in Virtual Learning Environments

Call for Chapters

Proposals Submission Deadline: November 16, 2020
Full Chapters Due: February 21, 2021
Submission Date: February 21, 2021


How can students learn safely amid the challenges of the global pandemic? Currently, it is not safe to have them crowded in a classroom engaged in face-to-face learning. The challenge has forced K-12 teachers to think differently about teaching. Unexpectedly, and with little warning, they have been confronted with redesigning their curriculum and instruction from face-to-face to online virtual classrooms to protect students from the COVID-19 virus. The critical questions include: Has this shift assured that students will learn the identified essential content and skills for the 21st century? Will they develop the skills identified through the 4C’s: communication, collaboration, critical thinking, and creativity (Thoughtful Learning Organization, 2016)? The rapid shift of K-12 education to being online left educators and parents lacking in confidence that students will receive an appropriate education through the virtual environments proposed for keeping students safe. The speed with which this transition was made prevented educators from developing the necessary knowledge and skills needed to create engaging learning in the unfamiliar virtual environment. Superficial observations of the online features and organizations for virtual environments suggest these environments lack key elements for guiding students in engaging in the skills such as those identified by the 4 C’s. A more serious question is: Are the bold claims true that students cannot learn online in virtual environments? Some say that teachers lack the knowledge of how to think about online teaching in a virtual environment. This begs the question, are today’s teachers simply applying their classroom strategies as they have done in their face-to-face classrooms, only now in front of a web camera?


The primary objective of this book is to gather and present actual best practices and pedagogical reasoning for designing online strategies that work for K-12 virtual learning. The chapters will provide ways to think about teaching in virtual environments that can be used to guide instructional strategy choices and ultimate decisions. The ideas and frameworks will present effective online pedagogical reasoning for the redesign and implementation of K-12 virtual classrooms.

apps for student engagement

Looking for different ways for students to share their knowledge. I’ve done Jamboard, Google Slides, Discussion posts, padlet…I just want something different and am not able to come up with any great ideas here. Anyone come up with anything else fun or interesting? This is for an asynchronous course.


Google Slides jambor




Adobe Spark




Pear Deck

Near Pod



HaptX Exoskeleton

ForceBot is a four year project to develop an exoskeleton for commercial and enterprise applications using HaptX’s microfluidic touch feedback technology to simulate virtual objects. The NSF grant will be distributed between each company to contribute individual components to ForceBot, and then the resulting IP will be used for commercial products.

Harvard EdCast: Online Learning

Harvard EdCast: Making Online Learning Work

  • Create opportunities online for students to connect with each other as part of the school day. 
  • Keep lines of communication open and constructive between teachers and parents/guardians. 
  • Focus on core skills at home. 

There’s a distinction between online and using technology versus distance learning.

It’s going to become a lot more interactive, a lot more personal, and then teachers are going to be able to zero in a lot more on what the kids need.

A lot of teachers feel a lot of pressure to have these perfectly planned lesson plans that go exactly as intended when you get into the classroom. In this environment, it’s okay to not have the planning perfect. It’s okay if things get a little bit extemporaneous, a little improvisational in the classroom.

If I’m a teacher looking at the pie of time and energy that I have in a given week, I would try to minimize the energy that I have to put into things where I’m not interacting with students …

Teachers putting a lot of time and energy getting a setup like I have with a microphone and a pen tablet and all of that. That takes a lot of work, a lot of energy, and it’s energy that once again gets taken away from time that they could be interacting with students.

more on online learning in this IMS blog

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