Archive of ‘instructional technology’ category

SITE 2019

SITE 2019 Society for Information Technology and Teacher Education

http://site.aace.org/conf/

March 18-22, 2018

Digital Storytelling/Media SIG

http://www.learntechlib.org/search/?q=digital+storytelling

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Games & Simulations SIG

Games & Simulations Papers in LearnTechLib

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Technology Leadership SIG

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Wearable Technology in Education SIG

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K-12 Online Learning SIG

K-12 Online Learning Papers in LearnTechLib (10,000+)

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more on digital storytelling in this IMS blog
http://blog.stcloudstate.edu/ims?s=digital+storytelling

Social Learning and Gamification

Beyond The Buzz Phrase: Social Learning And LMS Gamification In Real Life

When: Thursday 26 July 2018, 11:00 PM – 12:00 PM

Adobe’s Senior Learning Evangelist, Katrina Marie Baker in our webinar, and find out how you can easily transform your learning by taking a deep dive into the 2 smartest learning breakthroughs of the decade: Social Learning & Gamification 🚀

During this session, you will:

• Learn how to blend social learning into existing courses using an LMS
• Discover how gamification can be aligned with your business objectives
• Come upon the latest learning tech tips to help you drive engagement
• See examples of how gamification and social learning can be both employed in Captivate Prime LMS

Are social learning and gamification the new fashion that will dominate the future of eLearning? Let’s find out together!

Save your spot here now http://ow.ly/EqYP30kV0qQ

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more on social learning in this IMS blog
http://blog.stcloudstate.edu/ims?s=social+learning

drones for videographers

Parrot Anafi drone review

This foldable 4K drone is DJI’s only real competitor (via The Verge)

Posted by NowThis Future on Saturday, July 14, 2018

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more on drones in this IMS blog
http://blog.stcloudstate.edu/ims?s=drones

Games for Students to Play at Home

7 Places to Create Your Own Educational Games for Students to Play at Home

https://www.freetech4teachers.com/2018/07/7-places-to-create-your-own-educational.html

ProProfs Brain Games provides templates for building interactive crossword puzzles, jigsaw puzzles, word searches, hangman games, and sliding puzzle games. The games you create can be embedded into your blog or shared via email, social media, or any place that you’d typically post a link for students. If you don’t want to take the time to create your own game, you can browse the gallery of games. Most of the games in gallery can be embedded into your blog.

ClassTools.net  templates for creating map-based games, word sorting games, matching games, and many more common game formats.

Purpose Games is a free service for creating and or playing simple educational games. The service currently gives users the ability to create seven types of games. Those game types are image quizzes, text quizzes, matching games, fill-in-the-blank games, multiple choice games, shape games, and slide games.

TinyTap is a free iPad app and Android app that enables you to create educational games for your students to play on their iPads or Android tablets. Through TinyTap you can create games in which students identify objects and respond by typing, tapping, or speaking. You can create games in which students complete sentences or even complete a diagram by dragging and dropping puzzle pieces.

Wherever I’ve demonstrated it in the last year, people have been intrigued by Metaverse. It’s a free service that essentially lets you create your own educational versions of Pokemon Go. This augmented reality platform has been used by teachers to create digital breakout games, augmented reality scavenger hunts, and virtual tours.

There was a time when Kahoot games could only be played in the classroom and only created on your laptop. That is no longer the case. Challenge mode lets you assign games to your students to play at home or anywhere else on their mobile devices.

You can even share those challenges through Remind. And the latest update to Kahoot enables you and your students to build quiz games on your mobile devices.

Flippity’s assortment of game templates.

badges in Washington State

Digital Badges Initiative to Support Professional Development in Washington State

By Rhea Kelly 07/11/18

https://campustechnology.com/articles/2018/07/11/digital-badges-initiative-to-support-professional-development-in-washington-state.aspx

The Washington State Board for Community & Technical Colleges (SBCTC) is teaming up with software development company Concentric Sky on a digital badging initiative that will use Badgr digital badges to document professional development accomplishments of faculty, administrators and staff across the system’s 34 institutions.

Each college will be able to implement badging as well as guided pathways within their courses or programs, particularly for co-curricular activities that typically aren’t represented on transcripts. Examples of such programs include internships, community service and museum activities.

he platform is certified compliant with version 2.0 of the IMS Global Learning Consortium’s Open Badges Specification. With Badgr Pathways, badges from Badgr or any other Open Badges compliant platform can be stacked to create “learning pathways” that are shareable across institutions.

As part of the four-year project, SBCTC will also contribute to the Badgr open source project.

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more on microcredentialing in this IMS blog
http://blog.stcloudstate.edu/ims?s=microcredentialing

ISTE standards ed leaders

ISTE Releases New Standards for Education Leaders

By Team ISTE6/24/2018

https://www.iste.org/explore/articleDetail?articleid=2227&category=Press-Releases&article=
The International Society for Technology in Education (ISTE) today released new standards for education leaders that highlight key areas of impact.
ISTE received input and feedback on the Education Leaders Standards from over 1,300 educators and leaders from all 50 states and 36 countries.

The characteristics of effective leaders outlined in the ISTE Standards for Education Leaders are:

  1. Equity and Citizenship Advocate: Leaders use technology to increase equity, inclusion and digital citizenship practices.
  2. Visionary Planner: Leaders engage others in establishing a vision, strategic plan and ongoing evaluation cycle for transforming learning with technology.
  3. Empowering Leader: Leaders create a culture where teachers and learners are empowered to use technology in innovative ways to enrich teaching and learning.
  4. System Designer: Leaders build teams and systems to implement, sustain and continually improve the use of technology to support learning.
  5. Connected Learner: Leaders model and promote continuous professional learning for themselves and others.

The ISTE Standards are a framework for rethinking education and empowering learners. ISTE began a cycle of updating the widely used standards when it released the new ISTE Standards for Students (in 2016), followed by the ISTE Standards for Educators (in 2017), culminating with the ISTE Standards for Education Leaders this year.

“As administrators, our responsibilities cover many areas, including technology, which has become a necessary component of living and work,” said Curt Mould, director of digital media, innovation and strategy at Sun Prairie Area School District in Wisconsin. “The world our students are walking into is increasingly global and diverse – and technology is often the leverage point needed to bring global and diverse ideas together. In this regard, technology can be a game-changer in our schools. We need a new plan to help operationalize our work for the long-term benefit of our students.”

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more on ISTE standards in this IMS blog
http://blog.stcloudstate.edu/ims?s=iste+standards

more on technology and ed leaders in this IMS blog
http://blog.stcloudstate.edu/ims?s=technology+ed+leaders

Essential Elements for Digital Content

Navigating the Digital Shift: Quality Learning Connections in the Digital Age

https://home.edweb.net/webinar/digitalcontent20180530/

This edWebinar highlights SETDA’s latest research, Navigating the Digital Shift 2018: Broadening Student Learning Opportunities. As states and districts shift to implement digital instructional materials, the report provides information and guidance on state acquisition and procurement policies, selection and curation processes. States are increasingly providing guidance, definitions, and vetting policies and practices for the implementation of digital materials to help ensure that digital materials are available to learners via devices anywhere, anytime.

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see also
http://blog.stcloudstate.edu/ims/2018/06/25/iste-standards-ed-leaders/

use of library specialized technology

Survey of American College Students: Use of Library Specialized Technology, Group & Individual Study Rooms (ISBN No:978-157440-530-9 )

https://www.primaryresearch.com/AddCart.aspx?ReportID=505

The 100-page study presents data from 1,140 college students from 4-year colleges in the United States concerning their use of specialized library technology, group and individual study rooms.  The report enables its end users to answer questions such as: which students use individual and group study rooms? Which use specialized technology rooms?  How often do they use them?

Data in the report is presented in the aggregate and then broken out separately for sixteen different variables including but not limited to: college grades, gender, income level, year of college standing, SAT/ACT scores, regional origin, age, sexual orientation, race & ethnicity, college major and other personal variables, and by Carnegie class, enrollment size and public/private status of the survey participants institutions of higher education.

 

 

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