How to do VR Film Production Right. Lessons from Joergen Geerds, CEO and Creative Director of Koncept VR
more on virtual reality in this IMS blog
10 Useful Math Practice Apps for Elementary Students
G+ link: https://plus.google.com/+Educatorstechnology/posts/jZubiBmQLZL
1- Math Puppy
4- Motion Math
7- Everyday Mathematics
more on technology for math lessons in this IMS blog
New Classrooms’ Interactive Math Expands to 10 States
By Richard Chang08/16/16
New Classrooms, a nonprofit geared toward personalizing education in schools, is expanding its “Teach to One: Math” model to 13,000 students at 40 schools in 10 states and the District of Columbia
According to New Classrooms, Teach to One (TTO) modernizes the predominant, century-old model of one teacher to 25 or more students teaching from one textbook to a personalized learning experience for every student
To learn more about New Classrooms and its TTO model, visit the company’s website.
more on technology and math teaching in this IMS blog
MindTap Offers Users Free Access to Digital Portfolio Tool
By Sri Ravipati 08/03/16
MindTap, an online learning platform from Cengage Learning, will be able to build digital portfolios of their work for free and keep them for life.
mobile app version is available on the Apple Store and Google Play.
more on e-portfolio in this IMS blog:
Zap! Zaption Sold to Workday
K12 – Nearpod or EdPuzzle.
Higher Ed: HapYak or H5P
Are there any other platforms like Zaption that you recommend?
For K12 users, we recommend you look at EDpuzzle or Nearpod. Both allow you to quickly create high-quality interactive content. For Higher Ed, we encourage you to look at HapYak or H5P – an open source interactive media platform. Finally, Vizia offers another simple but effective option for users of any kind.
For those looking to replace Zaption, Vizia is a viable alternative for creating interactive video content.
Zaption is shutting down. Thankfully, educators have alternatives
More on Zaption in this blog:
Badging: Not Quite the Next Big Thing
While badging and digital credentialing are gaining acceptance in the business world and, to some extent, higher education, K-12 educators — and even students — are slower to see the value.
By Michael Hart 07/20/16
That’s when the MacArthur Foundation highlighted the winning projects of its Badges for Lifelong Learning competition at the Digital Media and Learning Conference in Chicago. The competition, co-sponsored by the Bill & Melinda Gates Foundation and the Mozilla Foundation, had attracted nearly 100 competitors a year earlier. The winners shared $2 million worth of development grants.
Evidence of Lifelong Learning
A digital badge or credential is a validation, via technology, that a person has earned an accomplishment, learned a skill or gained command of specific content. Typically, it is an interactive image posted on a web page and connected to a certain body of information that communicates the badge earner’s competency.
Credly is a company that offers off-the-shelf credentialing and badging for organizations, companies and educational institutions. One of its projects, BadgeStack, which has since been renamed BadgeOS, was a winner in the 2013 MacArthur competition. Virtually any individual or organization can use its platform to determine criteria for digital credentials and then award them, often taking advantage of an open-source tool like WordPress. The credential recipient can then use the BadgeOS platform to manage the use of the credential, choosing to display badges on social media profiles or uploading achievements to a digital resume, for instance.
Finkelstein and others see, with the persistently growing interest in competency-based education (CBE), that badging is a way to assess and document competency.
Colorado Education Initiative, (see webinar report in this IMS blog http://blog.stcloudstate.edu/ims/2016/06/20/colorados-digital-badging-initiative/)
There are obstacles, though, to universal acceptance of digital credentialing.
For one, not every community, company or organization sees a badge as something of value.
When a player earns points for his or her success in a game, those points have no value outside of the environment in which the game is played. For points, badges, credentials — however you want to define them — to be perceived as evidence of competency, they have to have portability and be viewed with value outside of their own environment.
More on badges in this IMS blog:
How Schools Can Help Notice and Serve the ‘Quiet Kids’
How Schools Can Help Notice and Serve the ‘Quiet Kids’
Susan Cain’s bestseller Quiet: The Power of Introverts In A World That Can’t Stop Talking.
Research Suggests Students Learn More When Collaborating in Virtual Reality Games
By Michael Hart
In the research project led by Ph.D. candidate Gabriel Culbertson, 48 students were recruited to play two versions of the game. In one group, students were connected via a chat interface with another player who could, if they wanted, offer advice on how to play. The second group played a version of the game in which they were definitely required to collaborate on quests.
The research group found the students in the second so-called “high-interdependence” group spent more time communicating and, as a consequence, learned more words.
The research then expanded to a larger group of 186 Reddit users who were learning Japanese. After reviewing gameplay logs, interviews and Reddit posts, they found that those who spent the most time engaged in the game learned more new words and phrases.
The Cornell research team presented its research results at the Association for Computing Machinery Conference on Human-Computer Interaction in May in San Jose, CA.
more on games in this IMS blog:
more on virtual reality in this blog:
Google Cast for Education Allows Students, Teachers to Share the Projector
By David Nagel
Cast for Education is an app that works on Chrome OS, macOS and Windows. The app is launching in a public beta today and is available as a free download. The difference between Cast and other screen sharing solutions is network-independence.
Google today also launched the full version of its educational virtual reality tool Google Expeditions, along with a new Quiz feature for Google Apps for Education.
more on screen-sharing opportunities in education: